Development log: Upcoming improvements for version 0.3.6.
It has been a little while since our last article (we took a short summer break!) but we are back now with the newest devlog of Farmwand! Today we are...
The twenty-second weekly video devlog of Deterrence. This week I add billboarded healthbars for units, continue to make man-made environment assets, and...
The team decided to change... not change. Let's call it, update the game's name!
New Supper Banana! is now available in Portuguese!
The second addition to the development diary of our puzzle platformer adventure Warped Times. Learn more about movement tweaking, dimensions transition...
It may not seem like it at first, but The Bunny Graveyard's story is a big one, so we've decided to release the game in chapters... five to be exact.
It's here – new devlog for Occupy Mars: The Game! Just in time to wrap up this year's Steam Survival Festival.
The twenty-first weekly video devlog of Deterrence. This week I start man-made environment assets by making destructible bridges.
The first development blog about the beginning of the story platformer Warped Times.
Progress, progress, progress! Seems repetitive? I'll make it short. Let's talk about the progress.
Dr. Atominus is now available in Portuguese on Steam and itchio.
While I wait to hear from my artist, I decided to share some future features I'd like to add to the game.
When you make a build of your game and this happens.....A dev's worst nightmare.... well mine atleast... the dreaded NullReferenceException!!!!! The next...
The twentieth weekly video devlog of Deterrence. This week I finish the environment nature assets and show how I made them.
Our baby boy is all grown up now, and can walk across the level!
Well, it's been a while since our last update. While troubleshooting a light bleed issue, we realized that we needed to put some more work into properly...
This week we focus on talking about the end goal of Louzan!
Lo all! I’m back with another article on Innkeep development. This week I thought I’d talk a bit about the narrative setting of the game. Not so much...
The nineteenth weekly video devlog of Deterrence. This week I finish optimizing trees and create a fully featured prefab painting tool.
The demo returns with an improved mission-select and progression system and a host of changes and improvements
In this devlog, our team shows you the many other things that were ade before the final launch!
The eighteenth weekly video devlog of Deterrence. This week I finish remodeling my studio website and make performance saving trees.
Welcome to our tenth dev log. Today we will share with you how the rooms in Runewatch are made.
The seventeenth weekly devlog of Deterrence. This week I go over how I made a custom terrain and water shader using Unity shader graph.
First free major update for Dinosaur Fossil Hunter and DLC announcement – a lot of new content is coming your way, Fossil Hunters!
Today we're taking a look at Darvullia's design and his very first appearance in 3D!
New Occupy Mars: The Game Beta patch has been released, which means a new batch of keys arrived in many players' inbox!
The first person perspective has not only begun, but it is nearly finished!
The next devlog is here! The main changes include new weapons, upgrades implemented onto the CWIS turret, early detection lines for incoming missles ...
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