Tag "devlog"  (0 - 30 of 967)
"This is The End" - new gifs are here!

"This is The End" - new gifs are here!

News

See the new gameplay gifs and read more about performance fixes in my #steampunkratgame.

Neon Tail - Devlog 24

Neon Tail - Devlog 24

News

Implemented the dialog conversation animations to the dialog system. - Made and added Optrellian's animations for basic reactions. - Fixed many small...

The Road So Far - January 2019

The Road So Far - January 2019

Feature

In this slightly late issue of "The Road So Far", Chris talks about what happened when we didn't post anything in November as promised. It's exciting...

Rainswept release date announcement + teaser trailer!

Rainswept release date announcement + teaser trailer!

News

I'm super excited to announce that Rainswept comes out on 1st February for PC and MAC! :D

Inside Baby Duka game studio - getting DASH ready for Early Access

Inside Baby Duka game studio - getting DASH ready for Early Access

News

As we are preparing for the Early Access release Q1 2019 we would like to invite you inside the Baby Duka studio, as well as showing gifs of the new Replay-mechanic...

Neon Tail - Devlog 23

Neon Tail - Devlog 23

News

- Improved dialog system for more flexibility with missions - Optimized A LOT the pedestrian management system (most of the time went here) - Fixed many...

Performance tweaks, quality of life improvements

Performance tweaks, quality of life improvements

News

Check out what's the progress on the "This is The End" #steampunkRatGame (gif-heavy!).

Putting the Second Stick in "Twin Stick"

Putting the Second Stick in "Twin Stick"

News

Adding the shield power-up to deflect bullets back at enemies!

Devlog #7 - Alpha feedback & upcoming trailer

Devlog #7 - Alpha feedback & upcoming trailer

News

Devlog video #7 for Road to your City has been released. This episode deals with the tester feedback from the second alpha version which has been released...

Beginning Super House Survival

Beginning Super House Survival

News

This is a announcement/update article informing you of a new game I am working on coming to you soon in early/mid 2019.

Neon Tail - Devlog 22

Neon Tail - Devlog 22

News

Implemented saving system - Updated the options, now they're saved - Implemented main menu - Added a first version of the prologue - Added a wake up from...

Neon Tail - Devlog 21

Neon Tail - Devlog 21

News

HUD now displays speed (in km/h) - Grinding speed goes to a set speed when no triggers is pressed. - Grinding speed max limit was increased - Imagined...

Neon Tail - Devlog 20

Neon Tail - Devlog 20

News

A list of all the new things we're preparing for the monthly builds for our Patrons : - Modeled / animated the Zombeanies - Added pedestrian and Zombeanies...

Update 0.7.0 "Mini-Me" Out Now!

Update 0.7.0 "Mini-Me" Out Now!

News

Hello Everyone! Hope you are doing well after the Holidays! As for the team, we're all freshened up and in to tackle the various challenges the new year...

Goal: Stage 1 Objective

Goal: Stage 1 Objective

News

This is the general layout of the content and mechanics that will be in the game before initial release. All of this is subject to change or removal.

How we designed armors for the Scarres army

How we designed armors for the Scarres army

News

During the last month we managed to finish the design for Scarre armors, including both light and heavy ones for all units. Our goal was to make the armor...

Bright Red Skies - Monthly Devlog (December 2018)

Bright Red Skies - Monthly Devlog (December 2018)

News

The December monthly devlog for Bright Red Skies, a post-apocalyptic tactical turn-based RPG set in a modernized, fictional world.

Antreya Chronicles Devlog #5

Antreya Chronicles Devlog #5

News

Starting 2019 off with an update on where we are at and what we plan to happen through the year for our upcoming MMORPG, Antreya Chronicles Online.

Ectolibrium Devlog 16

Ectolibrium Devlog 16

News

A short technical look into how seed-sprouting is set up in Unity for Ectolibrium.

Pre-Alpha Devlog 23 - Updates & Changes

Pre-Alpha Devlog 23 - Updates & Changes

News

This weeks devlog contains some new additions to Freeroam and also some bug fixes.

#24 Quest tracker and mouse support

#24 Quest tracker and mouse support

News

In the past couple of weeks, I’ve improved and implemented a couple of features. First, the interaction wheel has been updated. A few weeks back I asked...

Coloring system in Alder's Blood

Coloring system in Alder's Blood

News

Very exciting topic today - coloring system in Alder's Blood. Watch the short video from Michał and Kamil.

High Hat Devlog #2 - Online Multiplayer

High Hat Devlog #2 - Online Multiplayer

News

This one covers High Hat's online multiplayer implementation. High Hat is a competitive multiplayer platform fighter for 2-8 players where you stack hats...

All New And Shiny

All New And Shiny

News

Proud to present a brand new TIRELESS update, and this one, is huge. After quite a few sleepless nights, the update is finally here. This time, updating...

Event system in Alder's Blood!

Event system in Alder's Blood!

News

Hello Hunters! In today's devlog we're talking about event system in Alder's Blood. Enjoy!

 Shot One Devlog 2: Hype System, Character Selects and More!

Shot One Devlog 2: Hype System, Character Selects and More!

News

We are aiming to head to our first convention in January (PAX South) so we're all busy getting everything done for our vertical slice. We're going to...

Devlog #6 - Get a key for the closed alpha!

Devlog #6 - Get a key for the closed alpha!

News

Devlog video #6 for Road to your City has been released. This episode is way more technical than the devlogs before. I show you how I was able to improve...

The UI Maniac

The UI Maniac

News

In this post, you'll know how I'm a UI maniac, and you'll also see the beginning of the Quest for a Quest System. Keep tuned.

The World's First Social Game for Speedrunners and Level Makers

The World's First Social Game for Speedrunners and Level Makers

News

Jake talks about the approach to the social and creative game DASH: Danger Action Speed Heroes.

5 iterations of Terraforming Earth's tile system design

5 iterations of Terraforming Earth's tile system design

News

I'd like to share the progress we have made over the last 5 weeks with figuring out Terraforming Earth's tile system.

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