Tag "devlog"  (0 - 30 of 892)
Ectolibrium Dev-Vlog 8

Ectolibrium Dev-Vlog 8

News

This week I go over my process for recording placeholder VO for Ectolibrium, using Audacity.

Epicinium, environmental strategy game, is coming to Kickstarter

Epicinium, environmental strategy game, is coming to Kickstarter

News

Epicinium, simulturneous wargame in which nature is a finite resource, is coming to Kickstarter on November 1st. Epicinium is a strategy game with fast...

Developing Online: The Shot One Method

Developing Online: The Shot One Method

News

A little insight as to how we're organizing ourself as we develop Shot One in a collaborative online environment.

Robothorium - The Metabot

Robothorium - The Metabot

News

Welcome aboard AIs, Let us present you the Metabot, this strange machine that you will soon encounter during your rioting. It will bring you joy or will...

New Big Game Coming Up! + VideoDevlogs!

New Big Game Coming Up! + VideoDevlogs!

News

We're developing our first commercial game entitled Quantonium! Plus, we're gonna upload devlogs [daily - if we can]. Check it out!

DevLog #4

DevLog #4

News

Hi, Come discover the fourth DevLog of World Of Dwarves !

We're back with DevLog #5

We're back with DevLog #5

News

We're back with another update and excited to show off the new features we've added to Alder's Blood. We've reworked the UI, how ranged weapons fire and...

F2P Campus review

F2P Campus review

News

During these three last months, Giantfox has spent the summer in Vitoria-Gasteiz, participating on the accelerator F2P Campus. Here's the last day review...

#19 Diary system, new NPCs and expanded Pineview locations!

#19 Diary system, new NPCs and expanded Pineview locations!

News

These updates have become slightly less frequent, but that’s mostly because development work has me completely absorbed + there’s been a lot of non...

Aberration Early Access Available Now!

Aberration Early Access Available Now!

News

What's new? Checkout the completely redesigned game and get Early Access now!

Neon Tail - Devlog 17

Neon Tail - Devlog 17

News

The demo is really short but it's something. \(o_o)/ Not public for now, sorry, but that should be feasible some time later. :)

Robothorium - Many major updates are on their way!

Robothorium - Many major updates are on their way!

News

During this summer, we have implemented tons of new features (Cf Roadmap), but it’s nothing compared to what will arrive really soon!

Youtube devlog series started & new game features

Youtube devlog series started & new game features

News

This week I started a series about "Road to your City". The first video is about the creating process in the last years. The upcoming videos will be about...

Devlog #5 - The Codex

Devlog #5 - The Codex

News

In our latest devlog Geri, the creator of the world of the Riven Realms, have shared how he got hooked on fantasy books, stepped on the road culminating...

Bright Red Skies - Monthly Devlog (September 2018)

Bright Red Skies - Monthly Devlog (September 2018)

News

The September monthly devlog for Bright Red Skies, a post-apocalyptic tactical turn-based RPG set in a modernized, fictional world.

Phase 2 started! - development log #150

Phase 2 started! - development log #150

News

Unbelievable: we are writing devlog #150! That’s quite a figure and an important milestone! Since Martin is currently enjoying his vacation and I think...

Patch 1.0.8

Patch 1.0.8

News

BIG Patch - 1.0.8 - 28/Sep/2018 Lots of new ships, special abilities for Syndicate, tutorial remake, AI improvements and more.

New features and improvement!

New features and improvement!

News

An improvement (the flies) and two new features ("move to" indicator and raytrace for weapons!)

Hegis' Grasp is Officially Complete!

Hegis' Grasp is Officially Complete!

News

Officially titled Hegis’ Grasp: Evil Resurrected, the best version and full experience we have to offer with our very first horror title is now available...

Grand Guilds is LIVE on Kickstarter

Grand Guilds is LIVE on Kickstarter

News

Grand Guilds is finally on Kickstarter! Back us now and embark on an epic tactical RPG adventure!

From Open Beta to Closed Beta + v0.29.0 released

From Open Beta to Closed Beta + v0.29.0 released

News

As we are getting closer towards our crowdfunding campaign, we have opted to end the Open Beta. Instead, we will hold a Closed Beta via Discord. In this...

Neon Tail - Devlog 16

Neon Tail - Devlog 16

News

- Added temporarily a free music, recorded some grinding sounds, and created and integrated a bunch of new sounds. - Made groovy grandma dance, made her...

Amber County - First Development Update

Amber County - First Development Update

News

New Logo, New Gameplay and some talks about the development.

Robothorium -

Robothorium -

News

In this update, players have now access to the second Humanobots and Supremachine factions missions! And here is the new weekly giveaway about indie games...

Body of Evidence Devlog: Creating 3D Objects

Body of Evidence Devlog: Creating 3D Objects

Feature

The thought, the work, and the cursing behind creating all those 3D in Body of Evidence.

Neon Tail - Devlog 15

Neon Tail - Devlog 15

News

Environment update - Hitting Goal cutscene - Intro and outro added - Created and placeholding textured dummy pedestrians... etc.

Neon Tail - Devlog 14

Neon Tail - Devlog 14

News

This week's #screenshotsaturday shows steady progress : - Environment update. - Re positioned Spheres and rails. - Created the game rules, simple timer...

A CoGC in the machine - development log #148

A CoGC in the machine - development log #148

News

While Michi has been weaving the effects of the Chamber of Global Commerce into existing features, Martin is still finishing up the account management...

Devlog 5 - Booths at EGX and RTX

Devlog 5 - Booths at EGX and RTX

News

The first thing to mention is this weekend we will have a booth at RTX and the following weekend we have a booth at EGX. So things are really exciting...

Road to November

Road to November

Feature

Today the marketing man, Chris, is talking about the take-away from the demo release last month and what's up next in the development roadmap. A glimpse...

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