Tag "Devlog"  (0 - 30 of 2,491)
Tallowmere 2: Still preparing for mobile

Tallowmere 2: Still preparing for mobile

News

Development log: Upcoming improvements for version 0.3.6.

Farmwand - Dev Diary #14

Farmwand - Dev Diary #14

News

It has been a little while since our last article (we took a short summer break!) but we are back now with the newest devlog of Farmwand! Today we are...

Shaders, Assets, And Upcoming Festival: Video Devlog 22

Shaders, Assets, And Upcoming Festival: Video Devlog 22

News

The twenty-second weekly video devlog of Deterrence. This week I add billboarded healthbars for units, continue to make man-made environment assets, and...

Louzan Devlog #19 - Changing the name

Louzan Devlog #19 - Changing the name

News

The team decided to change... not change. Let's call it, update the game's name!

New Supper Banana! available in Portuguese

New Supper Banana! available in Portuguese

News

New Supper Banana! is now available in Portuguese!

Developer Diary #2

Developer Diary #2

News

The second addition to the development diary of our puzzle platformer adventure Warped Times. Learn more about movement tweaking, dimensions transition...

The Bunny Graveyard will now release in chapters!

The Bunny Graveyard will now release in chapters!

News

It may not seem like it at first, but The Bunny Graveyard's story is a big one, so we've decided to release the game in chapters... five to be exact.

Occupy Mars: The Game – Survival Fest & Development Progress

Occupy Mars: The Game – Survival Fest & Development Progress

News

It's here – new devlog for Occupy Mars: The Game! Just in time to wrap up this year's Steam Survival Festival.

RTS Destructible Bridges: Video Devlog 21

RTS Destructible Bridges: Video Devlog 21

News

The twenty-first weekly video devlog of Deterrence. This week I start man-made environment assets by making destructible bridges.

Developer Diary #1

Developer Diary #1

News

The first development blog about the beginning of the story platformer Warped Times.

Louzan Devlog #18 - Character Art Progress

Louzan Devlog #18 - Character Art Progress

News

Progress, progress, progress! Seems repetitive? I'll make it short. Let's talk about the progress.

Dr. Atominus available in Portuguese

Dr. Atominus available in Portuguese

News

Dr. Atominus is now available in Portuguese on Steam and itchio.

⚔️ Future plans for Child Arms 🛡️

⚔️ Future plans for Child Arms 🛡️

News

While I wait to hear from my artist, I decided to share some future features I'd like to add to the game.

Leaderboards & Build? | C.W.I.S Game Devlog #5

Leaderboards & Build? | C.W.I.S Game Devlog #5

News

When you make a build of your game and this happens.....A dev's worst nightmare.... well mine atleast... the dreaded NullReferenceException!!!!! The next...

Environment Nature Assets: Video Devlog 20

Environment Nature Assets: Video Devlog 20

News

The twentieth weekly video devlog of Deterrence. This week I finish the environment nature assets and show how I made them.

Louzan Devlog #17 - Moving through the Level

Louzan Devlog #17 - Moving through the Level

News

Our baby boy is all grown up now, and can walk across the level!

DoomsDay Dev Update 2

DoomsDay Dev Update 2

News

Well, it's been a while since our last update. While troubleshooting a light bleed issue, we realized that we needed to put some more work into properly...

Louzan Devlog #16 - Beggining by the End

Louzan Devlog #16 - Beggining by the End

News

This week we focus on talking about the end goal of Louzan!

Narrative Design: A Fantasy World Goldrush

Narrative Design: A Fantasy World Goldrush

Feature

Lo all! I’m back with another article on Innkeep development. This week I thought I’d talk a bit about the narrative setting of the game. Not so much...

Optimizing Trees &  Development: Video Devlog 19

Optimizing Trees & Development: Video Devlog 19

News

The nineteenth weekly video devlog of Deterrence. This week I finish optimizing trees and create a fully featured prefab painting tool.

Regulator City new FREE DEMO (time limited)

Regulator City new FREE DEMO (time limited)

News

The demo returns with an improved mission-select and progression system and a host of changes and improvements

 Diana's Lyre Devlog #10 - Before the launch

Diana's Lyre Devlog #10 - Before the launch

News

In this devlog, our team shows you the many other things that were ade before the final launch!

RTS Environment Doodads with Optimization: Video Devlog 18

RTS Environment Doodads with Optimization: Video Devlog 18

News

The eighteenth weekly video devlog of Deterrence. This week I finish remodeling my studio website and make performance saving trees.

Runewatch - Dev log #10

Runewatch - Dev log #10

News

Welcome to our tenth dev log. Today we will share with you how the rooms in Runewatch are made.

Custom Terrain Shader and Water Shader: Video Devlog 17

Custom Terrain Shader and Water Shader: Video Devlog 17

News

The seventeenth weekly devlog of Deterrence. This week I go over how I made a custom terrain and water shader using Unity shader graph.

Dinosaur Fossil Hunter: Upcoming Huge Content Updates!

Dinosaur Fossil Hunter: Upcoming Huge Content Updates!

News

First free major update for Dinosaur Fossil Hunter and DLC announcement – a lot of new content is coming your way, Fossil Hunters!

Weekly Devlog 15: Science!

Weekly Devlog 15: Science!

News

Today we're taking a look at Darvullia's design and his very first appearance in 3D!

Occupy Mars: The Game – Beta status update

Occupy Mars: The Game – Beta status update

News

New Occupy Mars: The Game Beta patch has been released, which means a new batch of keys arrived in many players' inbox!

⚔️ New first person perspective on its way 🛡️

⚔️ New first person perspective on its way 🛡️

News

The first person perspective has not only begun, but it is nearly finished!

More Firepower! | C.W.I.S Game Devlog #4

More Firepower! | C.W.I.S Game Devlog #4

News

The next devlog is here! The main changes include new weapons, upgrades implemented onto the CWIS turret, early detection lines for incoming missles ...

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