Those dwarf ships look a lot like the onyx guard in From the Depths.
Those dwarf ships look a lot like the onyx guard in From the Depths.
Oh, its the alternate universe concept artist for this mod.
Twitter.com
I look forward to America joining the fight!
...Whatever that looks like.
*Tichius voice* "Hell, its about time."
Yeah, I got the rifle.
I'll go through it again.
I did run at the end.
Okay, I did all of the side quests in the first hub- and still got the bad ending for it.
Am I missing something?
There's really enough material in the legends for multiple warlord civilizations.
No Chiss/Empire of the Hand race?
And I kinda hope the Gladiator droid gets it separate stages with separate health bars.
But I also kinda don't want that.
Well, now the game has decided to start crashing when I headshot monolith soldiers.
DRX CoTZ: Player killed sim_monolith_specnaz_rg642680 at a range of 12 meters
DRX CoTZ: Player killed sim_monolith_sniper_gauss42692 at a range of 35 meters
stack trace:
0023:05DC0A55 xrRender_R2.dll
0023:05DC12B9 xrRender_R2.dll
0023:00C9BCAA xrCore.dll, thread_name()
0023:7434C9FD MSVCR120.dll, endthread()
0023:7651FA29 KERNEL32.DLL, BaseThreadInitThunk()
0023:778B7A9E ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:778B7A6E ntdll.dll, RtlGetAppContainerNamedObjectPath()
[error][ 87] : The parameter is incorrect.
Used a val with the 5x scope if that matters.
Works perfectly, thank you.
I have nimble's legendary arsenal installed.
No other addons and the zoomed version.
It actually crashes when I try to load my game in progress and works fine with a new game?
Hi I keep crashing when I install this mod.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 523
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_vz65_5'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:00BD483C xrCore.dll, xrDebug::fatal()
0023:0A3FC452 xrGame.dll, CDialogHolder::operator=()
0023:0A412AB4 xrGame.dll, CDialogHolder::operator=()
Here's the relevant part of the log.
This pack is excellent, but I'm not sure what is the best FOV to use with it. (1920x1080 resolution here.)
Can we eventually upgrade the Abrams from the A1 model to the A2?
While I understand that revamping each infantry loadout is kinda outside the mods scope, I'm slightly sad that the Chinese don't get a more C&C generals nuclear subfaction style of infantry.
And that the U.S. doesn't get an actual tank with a big laser as its main weapon.
I mean, it does sound interesting...
A Browning automatic rifle with fast projectiles would be nice for longer engagements with hitscanners when you don't have a voodoo doll.
I appreciate the re-imagining of the hazmat grunts as the black ops, and hope that this extends to not including the nonsensical pulse rifle that was just the MP5 reskinned with a different ammo pool.
You might have over nerfed the enemy count. I die less playing this then regular blood.
That says more about blood then your mod though, I suppose.
Are you just gonna say "**** it" and update the entire mod?
For some reason, Quake1.5 drops all my key bindings whenever I try to start it.
I fixed it by turning the sound off and on again in the options menu. I don't know how it got turned off in the first place.
I've got no sound except music after I loaded my previous episodes data.
Are the current ship lineups for the various factions the final ones?
Can we get a hotfix on the human enemies having stormtrooper aim? Or just a guide on what values the mod author set the enemies at? Just for those of us who are terrified of trying to edit the files by ourselves?
Will guard be receiving another "rebuild" patch?
It does a weird freeze when I try to quick save. And I'm not sure what's happening with manual saving. Its like they auto delete.
Klaus88
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