Kept you waiting huh? After 2 whole years, PB_Staging was finally merged into master, bringing along over 1.7k commits with it!
There are a lot of changes, as expected, all of which you have already seen with the PB_Staging builds uploaded here or downloaded from GitHub. From now on, all updates will have a 3 number version associated with them, which will make checking for updates a lot easier than comparing Git commit hashes.
We are going to be following the Semantic Versioning system (explained better on it's website), to keep it short and simple:
These will be updated regularly (unless we forget), and every time it does so, I will be updating the ModDB build.
Some of you may question, why restart the counter? I mean, PB was at version 3.0 right?
To answer that question, we thought that the version of Project Brutality you can play today is different enough from the older releases that it was warranted to loop back around to 1.0.0 (technically 0.1.0, we're still in alpha after all). This could, and probably will, generate some confusion whenever we reach version 2.0.0, if ever, but hey, resetting the version numbers wasn't MY idea, so i'm not exactly sure what the thought process behind it was.
As always, you can chat with us or report bugs at our Discord server or GitHub. We hope you enjoy the new version of Project Brutality, and have fun!
-The Project Brutality Team.
General information about the Project Brutality mod for Doom II.
TL:DR Project Brutality 3.0 downloads can be found on the GitHub. Old builds will be hosted here in time as well.
After a brief hiatus, we're back to work on the mod. Today we've got an update for you and a new release. We hope you enjoy it!
After 20 days of voting, it is time to present the top still-in-development mods for 2023 as picked by you, the players!
Project Brutality is a fast-paced gameplay mod that aims to amp up classic Doom like never before.
A patch to fix PB3.0 compatibility with LZDoom, because LZDoom is obsolete and missing many things. (IF YOU DON'T FOLLOW THE INSTRUCTIONS IT WON'T WORK...
Final Carnage is a Zdoom level pack for Doom 2, it contains 8 maps (plus 1 secret level) at the moment, this campaign is strongly inspired by Extermination...
Look like it's first time will seeing about First Weapons Pack into the Project Brutality. Then Thorir to be Permission like these? [Updated in Comments...
Another "Doom Metal Soundtrack" variant that covers all music for DOOM, SIGIL, DOOM II, TNT: Evilution and The Plutonia Experiment for WadSmoosh users.
Improves some of the sound effects in Project Brutality.
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Hello everyone this mod fire 12/10 I'm playing delta touch
loadstring(game:HttpGet("https://scriptblox.com/raw/Universal-Script-pshade-V5-4-9228"))()loadstring(game:HttpGet("https://raw.githubusercontent.com/REDzHUB/BloxFruits/main/redz9999"))()loadstring(game:HttpGet("https://raw.githubusercontent.com/Nicuse/RobloxScripts/main/InfectiousSmile.lua", true))()-- press x to turn on
loadstring(game:HttpGet('https://raw.githubusercontent.com/yeerma/1/main/bot'))()loadstring(game:HttpGet(("https://raw.githubusercontent.com/Justaverageguym/Hub/main/Scripts/Infectious smile.lua")))()loadstring(game:HttpGetAsync("https://pastebin.com/raw/R8QMbhzv"))() loadstring(game:HttpGet('https://gist.github.com/inuk84/ca841931f45f242c945405298b26bd71/raw/af364e5d4ea5b0d2eac404a5376d83c84a23cbe4/na.lua'))()loadstring(game:HttpGet("https://raw.githubusercontent.com/0Ben1/fe./main/Fling GUI"))()loadstring(game:HttpGet("https://scriptblox.com/raw/Arsenal-Script-by-Tbao-Hub-10265"))()
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Zombie dodgerolls are a game breaker for me. I walked around in a small room with 1 soldier for 60 seconds and it spent 43 seconds of that time rolling aimlessly.
It even got stuck rolling on the spot next to a column for 4 seconds straight. They should be renamed to zombie tumble weeds. On a positive note PB 0.1.0 already has very polished features, runs great and does plenty to be different but just as fun as BDv21b. Remove armed tumble weeds and the over jumpy scientists and the team already has a 1.0.0 release in my opinion. Keep up the great work! (please spray the weeds!!!) ;)
In the next update add DoomGirl please. Your mod is better than Brutal Doom.
I just leave my opinion but I liked more when there were more things.
After two years, I decided to come back with Doom and by my surprise this new build is different than previous ones. Sure, the animations are cool and such but every update brings less and less content.
I know you guys want to be something different than "Brutal Doom but with more things" but removing content that is "broken" instead of leaving it as a toggeable feature for example is not a good idea I think.
In this newest edition a lot of stuff has been removed from a history of many features being removed any newer edition. Gone is the anti-matter plasma rifle, the daemon conversion, the npc marines...I even hear removing the nailgun will be a next removal too.
Why removing so much stuff from the beginning of 3.0 instead of leaving it toggeable?
Why would the nailgun be removed
no need, waste of space and not really needed for PB, also this is now an AlphaPBDoom, you might have to adjust or use old pb 3.0 but the team is moving forward with this and so should you.
outside the forced double jump and dash as default and the executions replaced for a very generic finisher (most of the time)
will friendly npcs comeback?