Caleb will need to muster all his strength to take down the mighty Tchernobog, who has managed to free himself from the grip of death. Death Wish is a new campaign for Blood with over 30 new levels, cut scenes, and more. All levels have been modified for Co-op play. The entire mod was developed by a single mapper, ensuring consistency and quality.

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Death Wish 1.5 for Blood will be released at the end of the month, October 31, 2018, just in time for the spookiest day of the year! This update adds a bunch of stuff for multiplayer as well as improvements to the single player campaign and even a small set of Bloodbath (deathmatch) maps.

Here's a Singleplayer Co-Op recap:

Item Triggers are now 1-Shot
Keys / Items that trigger events will not trigger the event again if that item respawns. Certain collectables that unlock pathways (like the Black Boxes in DWe2m6 are set to never respawn).

Opened Pathways
Doors that block player backtracking will eventually reopen to allow teammates who were left behind to catch up. Even if the door/wall does not reopen, a teleporter or spare key will be revealed. This also solves the problem of teammates who perish while holding a key that is now unreachable by others.

Checkpoints
Hate playing catch-up? DW1.5 will have a checkpoint system wherein reaching certain points in a mission will open up a teleporter or teleport-station near the player spawn-point, allowing teammates who are killed to return to the action quickly.

dw15 3 dw15 1 dw15 2


For Bloodbath, at least 3 new maps will be available (based off various single player maps):

DWBB1 1

The office map is fairly compact — ideal if you're only playing with a few people.


DWBB2 1

The rooftop map is a slightly larger map that's best for small to mid-sized groups. Don't look down!


DWBB3 5

DWBB3 4

The castle is a large map that can support many players at once (or a game of hide-and-seek between 2 players). Many changes were made so that the full castle is more quick & easy to traverse than the single player version.

All maps, including the single player maps, support up to 8 players at once.

What's New in Single Player?
There are no new levels this time around, although I did fix a bunch of bugs and more details were added to existing levels. All of them have also received an update to the monster load-out to cut down on enemy spam that was artificially lengthening gameplay. Likewise, some levels that were longer than they needed to be due to backtracking have been reworked:

dw15 10

That's all I'll say for now. I'll be tinkering over the next couple of weeks, so leave me a comment if you have any last-minute questions or suggestions. See you soon!

Death Wish 1.5 for Blood

Death Wish 1.5 for Blood

News 5 comments

Death Wish 1.5 for Blood is coming soon! This update has some level touch-ups and lots of changes for a better multiplayer experience.

Death Wish v1.4 for Blood Released!

Death Wish v1.4 for Blood Released!

News 12 comments

Death Wish v1.4 for Blood is now available! Get the latest version of this huge content expansion with new and improved level design, gameplay, and more.

Death Wish Update this Halloween

Death Wish Update this Halloween

News 7 comments

This Halloween, the Blood mod Death Wish gets a big update! From improvements to enemy placement and level architecture to the addition of new missions...

Death Wish 1.4 for Blood out this October

Death Wish 1.4 for Blood out this October

News 3 comments

I've been digging back into some of the maps in my free time since December, and it looks like there's not too much left to do! I'm setting October 2017...

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Death Wish 1.4

Death Wish 1.4

Full Version 27 comments

Version 1.4 of the Death Wish mod for Blood. **UPDATED 1/10/18** The update improves level design, gameplay, and overall quality. This update is not only...

Comments  (0 - 10 of 151)
alancho
alancho

Just finished this in BloodGDX. 10/10. Awesome work, you just made me happy to play again this game with this whole new add-on. I can't thank you enough. Level design and history: perfect. 10/10

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twinaleblood
twinaleblood

I've got the levels into BloodGDX just fine, but is there any way to play them in proper order (e.g. DWE1M1 > DWE1M2 > etc.), automatically, keeping weapons/health/etc. in BloodGDX, or am I just going to have to load each level manually?

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twinaleblood
twinaleblood

Nevermind! Figured it out. Of course I manage it five minutes after asking about it despite taking a good hour beforehand...

For reference, or just for anyone else who can't figure it out in the future, you go to the user content option then select DW.ini. Then you can select your preferred DW episode from there.

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Cryptdidical
Cryptdidical

Is it true that there is a difference in cutscenes in this mod? The latest version seems to have less exposition. While that's something a lot of people might prefer, I always thought they were neat and impressive to see.

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Bloatoid Creator
Bloatoid

Yes, the 1.4 build has new cutscenes that are much more succinct.

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Borg.Overmind
Borg.Overmind

Hail. Nice to see a Blood mod.
What exactly is modified in your mod ?

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Dzierzan
Dzierzan

This addon doesn't include any custom assets or changes, it just adds 3 new excellent episodes.

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q321
q321

BloodGDX 0.780 fixed graphics glitch in E2M8 but there is still problem at the end of E2M1 goo.gl/qb6AkT . Could not replacing slope with flat surface help in this case?

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Bloatoid Creator
Bloatoid

It's a GDX problem, not a Death Wish problem. Everything works fine in DOSBox, GOG Blood, etc.

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q321
q321

Yes, according to M210 it is a problem with polymost renderer in BloodGDX. This is probably impossible to fix without a new renderer, otherwise M210 would already make it. But creating of new renderer will take a very long time, so some sort of temporary patch for Death Wish on map side would be helpful (if it is doable and not too demanding as was the case of E2M8).

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Bloatoid Creator
Bloatoid

I think it may be the length of the sector wall that's the problem and not the slope. I'm going to break it up with some vertices and see if that fixes it.

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q321
q321

Great, that sounds promising. :-)

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Highest Rated (6 agree) 10/10

Amazing mod.
Out of the 30 levels I think there maybe only 1 or 2 I didn't like as much. Otherwise it's solid all the way through.

There is an amazing variety of environments all with different well executed atmospheres and interesting well thought layouts.

Gameplay is always fun and health-ratio is pretty much perfect in every map.
There is also some neat effects here and there and tons of secrets to find in each level.

A must play for any fan of Build engine games.

Nov 9 2012 by NESfag

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