Caleb will need to muster all his strength to take down the mighty Tchernobog, who has managed to free himself from the grip of death. Death Wish is a new campaign for Blood with over 30 new levels, cut scenes, and more. All levels have been modified for Co-op play. The entire mod was developed by a single mapper, ensuring consistency and quality.

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Death Wish for Blood has been updated for 2018!

Go HERE to Download Death Wish v1.5

It's Halloween again and this year I have a treat for Blood fans! With BloodGDX making Co-Op and Bloodbath in Blood easier than ever, this update adds improvements for singleplayer, Co-Op, and even adds some Bloodbath (deathmatch) levels. All maps can support up to 8 players at once for both Co-Op and Bloodbath.

Singleplayer v1.5 Upgrade aka "Cutting the Fat"

• large enemy spam reduction
• less backtracking / improved flow
• some architecture changes & upgrades
Most of the singleplayer changes this time around aim toward a better overall gameplay experience by trimming out anything tiresome that artificially extended playtime. There's been an enemy/ammo rebalance so that players won't be fighting so many mobs and groups of enemy respawns unless it's intended. In the same spirit, backtracking was cut down in many places to keep things from getting monotonous. Of course, a lot of levels received a facelift, too, so this will be the best-looking version yet!

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If sector limits allowed, a few of the more drab sections got a visual enhancement.

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In addition to the window light addition, you can now sneak around the side and enter/exit through a hidden window.

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Some levels, like Spooky World's Haunted Mansion (dwe1m9), got a lot of changes to make them more visually appealing and fun to traverse. Now there's more variety and less focus on fighting tons of baddies for the mansion key.

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This underground area that houses a Cerberus now features bridges and larger hallways to keep it from getting stuck. Some sections are also laced together so you won't face a dead-end if you're running away.

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This room used to spin around on its own, revealing different doors every few seconds. This turned out to be really annoying, especially if you're in a hurry, so it was replaced with a new system where the player controls the rotation. Even if someone rotates the room in Co-Op while you are past a door, each doorway features a rotation switch so you can never get trapped.

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A few levels have teleporters that open up to eliminate moving by foot to old locations.

Co-Op Upgrade - Checkpoints & More

Item Triggers are now 1-Shot
Keys / Items that trigger events will not trigger the event again if that item respawns, which can get pretty annoying in multiplayer. Certain collectables that unlock pathways, like the Black Boxes in DWe2m6, are set to never respawn.

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Keys like this one will appear in Co-Op when the original is made unavailable, so you'll never get stuck if a keyholder bites the dust.

Opened Pathways
Doors that block player backtracking will eventually reopen to allow teammates who were left behind to catch up. Even if the door/wall does not reopen, a teleporter or spare key will be revealed. This also solves the problem of teammates who perish while holding a key that is now unreachable by others.

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If someone runs ahead and locks up an area, a teleporter will open nearby to let trailing or respawned players back into the action.

Checkpoints
DW1.5 has a checkpoint system wherein reaching certain points in a mission will open up a teleporter or teleport-station near the player spawn-point, allowing teammates who are killed to return to the action quickly. These are available outside of Co-Op for people who like exploring back to the beginning of the mission, but the messages signaling a triggered checkpoint will only appear in Co-Op.

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Checkpoints like this open up to allow respawning players to catch up. Most are equipped with weapons or required keys so that you can still access old areas after using a checkpoint.

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For some missions, the checkpoints are clustered into a depot where you can access multiple areas.

Bloodbath

New Deathmatch aka "Bloodbath" Maps
Death Wish v1.5 adds 3 Bloodbath maps, created by modifying some of the singleplayer missions.

Office Space, for a small number of players.

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DWBB1 3

Rooftop Rumble, for a small–medium sized group of players.

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DWBB2 2

Castle on the Coast, for a medium–large sized group of players (unless 2 or 3 people want to play hide-and-seek). This version sports a lot of differences from the singleplayer version so that it's easier to move quickly from one side of the castle to the other.

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DWBB3 2

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DWBB3 3

That's all for now! Grab Death Wish now and start your Halloween off the oldschool FPS way!

Death Wish 1.5 for Blood out this Halloween!

Death Wish 1.5 for Blood out this Halloween!

News 5 comments

Death Wish 1.5 for Blood will be released at the end of the month, just in time for the spookiest day of the year.

Death Wish 1.5 for Blood

Death Wish 1.5 for Blood

News 5 comments

Death Wish 1.5 for Blood is coming soon! This update has some level touch-ups and lots of changes for a better multiplayer experience.

Death Wish v1.4 for Blood Released!

Death Wish v1.4 for Blood Released!

News 12 comments

Death Wish v1.4 for Blood is now available! Get the latest version of this huge content expansion with new and improved level design, gameplay, and more.

Death Wish Update this Halloween

Death Wish Update this Halloween

News 7 comments

This Halloween, the Blood mod Death Wish gets a big update! From improvements to enemy placement and level architecture to the addition of new missions...

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Death Wish 1.5

Death Wish 1.5

Full Version 3 comments

Updated: 11-10-18. Death Wish v1.5 improves both the single player and Co-Op experience, and even adds some Bloodbath levels. Less enemy spam, less backtracking...

Death Wish - Soundtrack Add-On by Speedy

Death Wish - Soundtrack Add-On by Speedy

Music 2 comments

Adds a full original General MIDI score to Blood: Death Wish, with 12 tracks total, composed by Speedy in the style of the original games music and on...

Comments  (0 - 10 of 151)
alancho
alancho

Just finished this in BloodGDX. 10/10. Awesome work, you just made me happy to play again this game with this whole new add-on. I can't thank you enough. Level design and history: perfect. 10/10

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twinaleblood
twinaleblood

I've got the levels into BloodGDX just fine, but is there any way to play them in proper order (e.g. DWE1M1 > DWE1M2 > etc.), automatically, keeping weapons/health/etc. in BloodGDX, or am I just going to have to load each level manually?

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twinaleblood
twinaleblood

Nevermind! Figured it out. Of course I manage it five minutes after asking about it despite taking a good hour beforehand...

For reference, or just for anyone else who can't figure it out in the future, you go to the user content option then select DW.ini. Then you can select your preferred DW episode from there.

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Cryptdidical
Cryptdidical

Is it true that there is a difference in cutscenes in this mod? The latest version seems to have less exposition. While that's something a lot of people might prefer, I always thought they were neat and impressive to see.

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Bloatoid Creator
Bloatoid

Yes, the 1.4 build has new cutscenes that are much more succinct.

Reply Good karma+2 votes
Borg.Overmind
Borg.Overmind

Hail. Nice to see a Blood mod.
What exactly is modified in your mod ?

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Dzierzan
Dzierzan

This addon doesn't include any custom assets or changes, it just adds 3 new excellent episodes.

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q321
q321

BloodGDX 0.780 fixed graphics glitch in E2M8 but there is still problem at the end of E2M1 goo.gl/qb6AkT . Could not replacing slope with flat surface help in this case?

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Bloatoid Creator
Bloatoid

It's a GDX problem, not a Death Wish problem. Everything works fine in DOSBox, GOG Blood, etc.

Reply Good karma+3 votes
q321
q321

Yes, according to M210 it is a problem with polymost renderer in BloodGDX. This is probably impossible to fix without a new renderer, otherwise M210 would already make it. But creating of new renderer will take a very long time, so some sort of temporary patch for Death Wish on map side would be helpful (if it is doable and not too demanding as was the case of E2M8).

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Bloatoid Creator
Bloatoid

I think it may be the length of the sector wall that's the problem and not the slope. I'm going to break it up with some vertices and see if that fixes it.

Reply Good karma+3 votes
q321
q321

Great, that sounds promising. :-)

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9.8

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Highest Rated (7 agree) 10/10

Amazing mod.
Out of the 30 levels I think there maybe only 1 or 2 I didn't like as much. Otherwise it's solid all the way through.

There is an amazing variety of environments all with different well executed atmospheres and interesting well thought layouts.

Gameplay is always fun and health-ratio is pretty much perfect in every map.
There is also some neat effects here and there and tons of secrets to find in each level.

A must play for any fan of Build engine games.

Nov 9 2012 by NESfag

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