Caleb will need to muster all his strength to take down the mighty Tchernobog, who has managed to free himself from the grip of death.
Death Wish is a campaign for Blood with over 30 new levels, cut scenes, and more. All levels have been adapted so that Co-op play is not only possible, but enhanced with a helpful checkpoint system. The campaign includes several secret levels which all connect back to their episodes through special transitional missions.
The entire mod was developed by a single mapper, "Bloatoid", who has been editing with the Build engine for many years. The original Death Wish was created between January 2010 and October 2011. Updates have been made over the years based on feedback from players and observing online streamers, as well as the addition of several extra secret levels. A 4th episode is in development.
Let the festival of Blood continue!
Since posts on Twitter (aka X) now require a login I thought I'd post a mini-update here.
E3M5, with tighter layout and path options that open earlier to cut down on playtime.
As of today I'm wrapping up the changes on E3M5 (Duck & Cover), which are in line with the broader updates I've been implementing (less spam, fewer keys). This and the map that follows took a little too long to run, but that was easy to fix in this level by blowing holes through all the walls in a different order and altering the path options (the museum layout is no longer symmetrical, for example).
Lots of fun changes were made for E3M1, and E3M2 is almost completely different!
I moved E3M4's hotel across the boardwalk and reworked the whole interior.
E3M6 & 7 will be challenging to update, so I'll post some more when I start to tackle that. Since Twitter is locked off I'll try to post here on ModDB more often. That's all for now!
P.S. I've also been working on an original FPS for anyone interested. :-)
This is a progress update for Blood's Death Wish v2.0, showing what's new and what's in store for the future.
I've joined Twitter where I can post screenshots and videos (that don't necessitate a full article) more frequently. @BloodDeathWish
Death Wish 1.7 is out now! This update includes upgrades to the existing level set, including new secrets, new routes to take, and new areas to explore.
A new Death Wish episode is currently in development.
This is the 1.7.9 release of the Death Wish expansion for Blood.
This is an audio bundle by Speedy that adds new music for the Death Wish mod version 1.7.
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you should post news related to the mod in moddb, one can't see tweets without an account.
I think I may start doing that (requiring an account to view tweets is a relatively recent development). I've also been working on an original FPS a lot more recently, so there hasn't been as much on which to report. When I start to dig into E3M5 I'll try to post an update on both here and Twitter.
How goes progress?
Currently on a break to do some modeling for an original FPS game that's still in the early stages. I recently did a run through DW on Extra Crispy for testing, and next up is the revisions for E3M5 (Duck & Cover).
is it going to be compatible with Raze?
It is compatible with the original game running in DOS and does not add new art/sound assets, so it will work in any port that accurately runs the original game. For that reason, it should work in DOS, Raze, NBlood, Fresh Supply, GDX, etc.
That post was from me, wasn't logged in.....
EDIT:
I'm also getting a src\asound error on the end of firebelly start of abyss, I disabled sound and finished firebelly, which took me to the credits scroll, so I figured that was it so I went to episode 2 and it crashed with the same error on start of episodes 2, E2m1.
I went over to steam on search but can't find where to download a patch, can anyone link me to a site that has patches for this mod?
Thanks
What port are you using? I've haven't run into these errors. The expansion works in DOS so most errors are installation or port related.
You may want to check the installation instructions in DW README.txt to make sure everything is set up correctly. That green cultist thing is an error I've never seen before so it sounds like a port issue, almost like it doesn't have the Plasma Pak elements enabled.
That was the problem, appreciate the help! Got confused between versions, mods, etc...
Mike
Sorry, but why on level Mothership i can't obtain a key 7? the door is always closed no matter what.
On what version are you playing?
In v1.7.9 you need to open the outer door by shooting an octagon-shaped switch near the ceiling (above the door). The inner door requires the Dagger Key.