Description

STCoP Weapon Pack 2.8.0.7 addon for Call of Chernobyl 1.4.16-1.4.22.

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STCoP Weapon Pack 2.8.0.7 (v.5)
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Darryl123 Author
Darryl123 - - 1,161 comments

This is an officially supported port of STCoP Weapon Pack 2.8.0.7 built from the ground up and designed specifically for Call of Chernobyl 1.4.16+ with many major changes and fixes.

Hopefully there isn't, but there may be bugs.
Report them in the comments and I will patch them when I am able to.

---

This will likely be this year's last update for this addon whilst I work on something else addon-related. Regular maintenance and patches will continue to be released as normal afterwards.

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nodcentcom
nodcentcom - - 13 comments

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'booster'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:00BA399C xrCore.dll, xrDebug::fatal()
0023:00BA6531 xrCore.dll, CInifile::Load()
0023:00BA5EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:75648744 KERNEL32.DLL, BaseThreadInitThunk()
0023:773B582D ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:773B57FD ntdll.dll, RtlGetAppContainerNamedObjectPath()

how can i fix this

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schill
schill - - 1 comments

Looks like you are not alone.

I've got almost the same error like you do.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 523
[error]Description : fatal error
[error]Arguments : Can't open section 'booster_script'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:00B7269C xrCore.dll, xrDebug::fatal()
0023:00B750ED xrCore.dll, CInifile::Load()
0023:00B750ED xrCore.dll, CInifile::Load()
0023:00B74B32 xrCore.dll, CInifile::CInifile()
0023:00467FF5 xrEngine.exe, CApplication::load_draw_internal()
0023:0046561A xrEngine.exe, InitSettings()
0023:00466043 xrEngine.exe, InitSound2()
0023:00466366 xrEngine.exe, InitSound2()
0023:00471F4B xrEngine.exe, CApplication::load_draw_internal()
0023:77338744 KERNEL32.DLL, BaseThreadInitThunk()
0023:77B9582D ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:77B957FD ntdll.dll, RtlGetAppContainerNamedObjectPath()

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jesus_christ_dentonm
jesus_christ_dentonm - - 37 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'booster'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:00C1399C xrCore.dll, xrDebug::fatal()
0023:00C16531 xrCore.dll, CInifile::Load()
0023:00C15EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:776E8744 KERNEL32.DLL, BaseThreadInitThunk()
0023:7786582D ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:778657FD ntdll.dll, RtlGetAppContainerNamedObjectPath()


got a fix for this?

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jesus_christ_dentonm
jesus_christ_dentonm - - 37 comments

when will we get a better ver of the gauss rifle

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jesus_christ_dentonm
jesus_christ_dentonm - - 37 comments

Hey do you know when you can release v6?

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Thirsty_Hirsty
Thirsty_Hirsty - - 203 comments

Hopefully soon - I need this!

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jesus_christ_dentonm
jesus_christ_dentonm - - 37 comments

Hey darryl *IF* you are going to port Newer versions of STCOP when can we expect it

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SamInaBox
SamInaBox - - 9 comments

Will this mod work with Arsenal Overhaul?

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Guest
Guest - - 689,064 comments

same question here, need answer asap

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Ross_Boss
Ross_Boss - - 29 comments

simple... no.

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AltF4four
AltF4four - - 94 comments

No

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Nexgoh
Nexgoh - - 12 comments

Whats the differences between the Arsenal overhaul and the STCoP Weapon Pack?

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Guest
Guest - - 689,064 comments

This comment is currently awaiting admin approval, join now to view.

Kostov
Kostov - - 1,828 comments

Is trade_generic.ltx supposed to be gone?

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Darryl123 Author
Darryl123 - - 1,161 comments

Hmm, doesn't look like it was updated for the last patch either when the M95, 50BMG and new knives were added. It'll have to wait until the next one, generating the trade files every time they need changing is a really chaotic process at the moment.

It just means a few addons, ammos and weapons will use 1x pricing when trading with regular stalkers - nothing seriously game breaking.

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Kostov
Kostov - - 1,828 comments

Right then.

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Kostov
Kostov - - 1,828 comments

Also, "generating" the trade files? Is there a tool that does that?

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Darryl123 Author
Darryl123 - - 1,161 comments

I wrote a tool to go through the trade files and edit everything line-by-line using a list of generic items, ammos, faction weapons etc. but it's pretty buggy and I usually end up having to manually fix the result.

Hopefully I can write some new stuff and release them in the files section like I promised a few months ago.

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☭Я34-Д21-20☭
☭Я34-Д21-20☭ - - 43 comments

had the same problem back in (v.4).
the magazine on the abakan disappears after the reload animation.
i guess i can ignore this for a while,but fix pls?

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Nolan_Daneworth
Nolan_Daneworth - - 21 comments

Shootingillustrated.com
>The most conspicuous identifying feature of the AN-94 is its magazine which is canted several degrees to the right of center (when viewed from a firing position). This design feature is necessary to accommodate the unique ammunition feed mechanism.

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Olku_
Olku_ - - 2,074 comments

Never knew the AN-94 operated like this. Now i know more operations than ever before!

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SteveButters97
SteveButters97 - - 13 comments

As someone who appreciates complexity and ingenuity in firearms, I can proudly say that the Abakan is my spirit animal.

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leniko
leniko - - 7 comments

Could we update it from v4 without breaking saves game ?

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Darryl123 Author
Darryl123 - - 1,161 comments

Yeah you should be good.

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Nolan_Daneworth
Nolan_Daneworth - - 21 comments

Sometimes i get CTD caused by mising PU scope mesh when opening stashes. I don't know if it STCoP issue alone or because of OA or SDH i'm using with, but i found a solution by simply creating a copy of wpn_scope.ogf and renaming it to wpn_scope_pu.ogf which can be found at gamedata\meshes\dynamics\weapons\wpn_upgrade directory. Is there any way to check the source of problem without uninstaling mods mentioned above?

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Darryl123 Author
Darryl123 - - 1,161 comments

Make sure you extracted all the STCoP files, specifically coc_treasure_manager.ltx

Without it the AO3 pu scope will spawn in stashes, which will cause your crash. It's been fixed for a long time now.

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Nolan_Daneworth
Nolan_Daneworth - - 21 comments

SDH is the only mod that replaces STCoP's coc_treasure_manager.ltx with its own. Now I wonder if SDH features still be present when i replace it back with original file.

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Darryl123 Author
Darryl123 - - 1,161 comments

As long as you add "pu" without the quotation marks to the bottom of the file it will block the item from spawning in stashes.

You'll need to start a new game though, as it's likely to have already been placed in at least one of the hundreds of possible locations.

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Nolan_Daneworth
Nolan_Daneworth - - 21 comments

Metod i mentioned earlier doesn't require new game, so i stick to it. Could you contact developer of SDH and tell him about this issue?

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Benisuzume
Benisuzume - - 4 comments

Cheers. Has the damage rating been increased/tweaked since v3 or is it still the same?

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☭Я34-Д21-20☭
☭Я34-Д21-20☭ - - 43 comments

never knew about this.
but i literally mean that it disappears.

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Guest
Guest - - 689,064 comments

Hey,im new here,can i use STCOP,OA and OWR3 all at the same time?

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SayuriInBlack
SayuriInBlack - - 140 comments

Hell NO.

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Shidentora
Shidentora - - 1,391 comments

No, young Jedi, you don't have 3 hands.

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Stolos
Stolos - - 75 comments

It's a bit disappointing not being able to use the G36 grenade launcher on the G36K, especially since it says so in the guns description. Also it seems like the UMP45 is currently using the 5.56mm silencer erroneously.

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Stolos
Stolos - - 75 comments

The M4 and M4A1 are using each others graphics, they should be swapped.

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Stolos
Stolos - - 75 comments

... And I've noticed that a LOT of guns are using the SG-550 upgrade scheme. I've been enjoying this addon but every time I see an already light gun with a polymer stock lose another 1.4 kg's because it got the same upgrade, I feel like the weapon balance is falling apart. The UMP-45 now weighs 1.1 kg's unloaded.

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Marplatense
Marplatense - - 136 comments

I agree. The G36K use AG36

Heckler-koch.com

In addition, the Groza can not be applied suppressor.

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jesus_christ_dentonm
jesus_christ_dentonm - - 37 comments

I thought so too and Why cant The PK mgs fit Optics like In real life

PK machine guns that feature a Warsaw Pact side-rail bracket on the left side of the receiver can mount various aiming optics. -wikipedia

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dvgamble
dvgamble - - 73 comments

idk if its just me, but i cant fast travel to truck cemetary. im on win 10 so i dont get any crash pop ups or anything, it just shuts game down when ever i try to go into truck cemetary. i tried latest patch and the version before the latest patch, i cant get into truck cemetary.

mods im using
STCoP latest version. Display npcs like clear sky latest. Lootmoney. This mod with latest patch. DRCOC questlines latest version, and more fast travel locations. idk if it is stcop or this mod but i crash whenever i try to access truck cemetary.

ok yep, there is something with STCoP making truck cemetary inaccesible, i made 2 gamedata files with both addons seperately and ran outfit addon, i got to truck cemetary without using stcop. then i added stcop and then added outfit addon and compatibility patch, and now cant go into truck cemetary. the traders still cell outfit addon items and stcop weps but truck cemetary inaccesible for me.

it crashes when it is about to say "Press any key to continue" on load screen, i see the picture of truck cemetary and all that, and on the pda i see the units in truck cemetary cause im using display all units as clear sky addon.
Any fixes or patches?

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dvgamble
dvgamble - - 73 comments

OP! found it. the error log.

Expression : <no expression>
Function : out_of_memory_handler
File : xrDebugNew.cpp
Line : 430
Description : fatal error
Arguments : Out of memory. Memory request: 255298 K

stack trace:

0023:00B7717C xrCore.dll, xrDebug::fatal()
0023:6366DAB8 MSVCR120.dll, fcloseall()
0023:00B77CA6 xrCore.dll, xrMemory::mem_alloc()
0023:00632418 xrCDB.dll, ISpatial_DB::verify()
0023:00631901 xrCDB.dll, ISpatial_DB::verify()

i got 12 gb of memory/RAM.

UPDATE: Sorry for blaming your mod for my crashes. your mod is fine, its just truck cemetary is such a big place that i had to step my grpahics down a notch. from high to medium. its fine now. i think i just have too many mods
awesome mod btw :D

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Hennyy
Hennyy - - 2 comments

---------------------------
Fatal Error
---------------------------
Expression : <no expression>

Function : CModelPool::Instance_Load

File : ..\xrRender\ModelPool.cpp

Line : 117

Description : fatal error

Arguments : Can't find model file 'dynamics\weapons\wpn_upgrade\wpn_scope_pu.ogf'.


stack trace:


0023:002A717C xrCore.dll, xrDebug::fatal()

0023:04A45BF6 xrXMLParser.dll, TiXmlBase::ConvertUTF32ToUTF8()


Press OK to abort execution

Anyone know a solution?

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OMEGA101
OMEGA101 - - 141 comments

I just copied another file in that folder and renamed it to that file name. Fixed the crashing for me. Only temporary though until it gets fixed by the author but I ain't fussed it's just one scope.

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Hennyy
Hennyy - - 2 comments

Thanks, swine.

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nadhij
nadhij - - 91 comments

Did STCOP add new armor?

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Khold
Khold - - 712 comments

I think it didn't.

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Guest
Guest - - 689,064 comments

Обнаружена ошибка связанная с апгрейдом стволов. При апгрейде АЕК,М4А1, если уменьшать отдачу то ствол начинает идти вниз.

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shpppk
shpppk - - 1 comments

An error was detected associated with the upgrade weapon. When upgrading AEK, M4A1, recoil the barrel starts to go down.

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Strelok_☭
Strelok_☭ - - 203 comments

Hey. The got a bug since im using AO and Weapon pack often get the bug with crash Walter P99 holster animation not found or able to load ... i try to find the reason but i could use some help somebody has an idea ?? i will post this on the other Addon page also !

EDIT... the message says motion not found holster walter99

Thanks in advance

BTW Nice Mod! / ADDON !

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