STCoP Weapon Pack 2.8.0.7 addon for Call of Chernobyl 1.4.16-1.4.22.
Version 6 (TBA)
- Added STCoP 2.9 weapons: ACE21, CZ75a, FNC, Sig 552, SKS, TAR-21 & Vityaz.
- Added STCoP 2.9 weapon variants for Colt 1911.
- Added weapons: AEK-973, AK-12 (7.62x39), AUG A3, Bizon-2-01, Scar-20 & Sig 553.
- Added weapons variants for SKS, TAR-21 and AK-74M.
- Adapted generic explosions for layered sound mods.
- Disabled "use_aim_bullet" values in all weapons.
- Fixed 7.62x54 ammo types using swapped icons.
- Fixed AI accuracy and damage problems (hopefully).
- Fixed all problems with alpha maps in icon sheets.
- Fixed AK-74 (Upgrade 2) out-of-sync reload sound.
- Fixed miniature G3 and Scar-H world models.
- Fixed Nimble crashing when not in use as a trader.
- Fixed PKM ammunition using incorrect tracer colour.
- Fixed po4x34 scopes using wrong crosshair and backwards icon.
- Fixed reticles on EOT sights not self-illuminating.
- Fixed reticles on Kobra sights not self-illuminating.
- Fixed SKS ejecting two shells at once (one was a particle).
- Galil rifle now supports a po4x34 scope.
- Moved all addon-specific icons to opposite end of the sheet.
- Nerfed buckshot and removed it's armour-piercing capabilities.
- Reduced zoom factor on L85 rifle greatly, now comparable to G36.
- Re-enabled the Colt Kimber and fixed its reload sounds and holster anim.
- Removed dependency on defines.ltx config file.
- Removed Walther pistol from the rifles spawn list.
- Renamed addon to "STCoC Weapon Pack", forking from the CoP mod.
- Renamed many weapon sections to bring them in-line with AO3.
- Scopes can now be detached from the SVD, SVU and Vintorez.
- Updated stash blacklist to include patches and scopes.
Version 5
- Fixed alpha errors with icon sheets.
- Fixed crashes related to knives.
- Homemade gauss ammo now obtainable via stashes.
Version 4
- Added 4-to-1 tracer system (Requires 1.4.15).
- Added different names to weapon variants.
- Added missing fire_modes key/value pairs.
- Added missing wpn_sig220_nimble section.
- Added po4x34 scope and wpn_groza_po4x34 weapon.
- Added six new knives to enhance melee gameplay.
- Added some missing textures and tidied up some others.
- Converted Nimble into a rare weapons and outfits trader.
- Corrected Groza description (because it now has a scope).
- Fixed crashes when upgrading AEK-971 and Lucky Gun.
- Fixed crashes with ammo_12.7x55_fmj and ammo_50bmg.
- Fixed crouch movement animations with MP5SD.
- Fixed wpn_usp_nimble using 9x19 ammo.
- Reduced fire_dispersion_base weapon values by 25%.
- Restored the Barrett M95 and accompanying 50 BMG ammo.
- Validated and fixed hundreds of bad .thm files.
Version 3
- Adapted grenade and firearm sounds for layered sound addons.
- Fixed crash when equipping wpn_vintorez_nimble.
- Fixed crash when quicksaving or quickloading caused by bad particles.xr.
- Fixed description of wpn_groza saying it could use a scope.
- Fixed detach scope option showing when no scope is attached.
- Fixed engine array overflow cause by ammo_mag_size in w_knife.ltx.
- Fixed wpn_aps and wpn_oc33 empty reload animation and sound sync.
- Fixed wpn_sv98 ejecting shells before the bolt was pulled.
Version 2
- Added missing text for EKP scope.
- Added missing translations for wpn_wa2000.
- Fixed crash with wpn_vintorez_nimble.
- Fixed description of wpn_scar.
- Fixed EKP alignment with wpn_ak74.
- Fixed AC10632 alignment with wpn_hk416.
- Fixed wpn_glock using stereo audio shoot sounds.
- Fixed helicopter gunfire not displaying tracers.
Version 1
- All previous bugfixes and changes from pre-1.4 releases.
- Fixed crashes caused by bad meshes (.ogf files).
- Fixed G36C recoil bug.
- Fixed MP5SD reload animation causing gun to go off-screen.
- Fixed pistol reload sounds being incorrect when magazine not empty.
- Fixed SIG220 shooting and Vintorez reload sounds.
- Fixed typos and other mistakes with text replacements.
- Real life east-west tracer colours.
- Implemented new engine features where appropriate.
This is an officially supported port of STCoP Weapon Pack 2.8.0.7 built from the ground up and designed specifically for Call of Chernobyl 1.4.16+ with many major changes and fixes.
Hopefully there isn't, but there may be bugs.
Report them in the comments and I will patch them when I am able to.
---
This will likely be this year's last update for this addon whilst I work on something else addon-related. Regular maintenance and patches will continue to be released as normal afterwards.
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'booster'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:00BA399C xrCore.dll, xrDebug::fatal()
0023:00BA6531 xrCore.dll, CInifile::Load()
0023:00BA5EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:75648744 KERNEL32.DLL, BaseThreadInitThunk()
0023:773B582D ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:773B57FD ntdll.dll, RtlGetAppContainerNamedObjectPath()
how can i fix this
Looks like you are not alone.
I've got almost the same error like you do.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 523
[error]Description : fatal error
[error]Arguments : Can't open section 'booster_script'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:00B7269C xrCore.dll, xrDebug::fatal()
0023:00B750ED xrCore.dll, CInifile::Load()
0023:00B750ED xrCore.dll, CInifile::Load()
0023:00B74B32 xrCore.dll, CInifile::CInifile()
0023:00467FF5 xrEngine.exe, CApplication::load_draw_internal()
0023:0046561A xrEngine.exe, InitSettings()
0023:00466043 xrEngine.exe, InitSound2()
0023:00466366 xrEngine.exe, InitSound2()
0023:00471F4B xrEngine.exe, CApplication::load_draw_internal()
0023:77338744 KERNEL32.DLL, BaseThreadInitThunk()
0023:77B9582D ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:77B957FD ntdll.dll, RtlGetAppContainerNamedObjectPath()
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'booster'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:00C1399C xrCore.dll, xrDebug::fatal()
0023:00C16531 xrCore.dll, CInifile::Load()
0023:00C15EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:776E8744 KERNEL32.DLL, BaseThreadInitThunk()
0023:7786582D ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:778657FD ntdll.dll, RtlGetAppContainerNamedObjectPath()
got a fix for this?
when will we get a better ver of the gauss rifle
Hey do you know when you can release v6?
Hopefully soon - I need this!
Hey darryl *IF* you are going to port Newer versions of STCOP when can we expect it
Will this mod work with Arsenal Overhaul?
same question here, need answer asap
simple... no.
No
Whats the differences between the Arsenal overhaul and the STCoP Weapon Pack?
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Is trade_generic.ltx supposed to be gone?
Hmm, doesn't look like it was updated for the last patch either when the M95, 50BMG and new knives were added. It'll have to wait until the next one, generating the trade files every time they need changing is a really chaotic process at the moment.
It just means a few addons, ammos and weapons will use 1x pricing when trading with regular stalkers - nothing seriously game breaking.
Right then.
Also, "generating" the trade files? Is there a tool that does that?
I wrote a tool to go through the trade files and edit everything line-by-line using a list of generic items, ammos, faction weapons etc. but it's pretty buggy and I usually end up having to manually fix the result.
Hopefully I can write some new stuff and release them in the files section like I promised a few months ago.
had the same problem back in (v.4).
the magazine on the abakan disappears after the reload animation.
i guess i can ignore this for a while,but fix pls?
Shootingillustrated.com
>The most conspicuous identifying feature of the AN-94 is its magazine which is canted several degrees to the right of center (when viewed from a firing position). This design feature is necessary to accommodate the unique ammunition feed mechanism.
Never knew the AN-94 operated like this. Now i know more operations than ever before!
As someone who appreciates complexity and ingenuity in firearms, I can proudly say that the Abakan is my spirit animal.
Could we update it from v4 without breaking saves game ?
Yeah you should be good.
Sometimes i get CTD caused by mising PU scope mesh when opening stashes. I don't know if it STCoP issue alone or because of OA or SDH i'm using with, but i found a solution by simply creating a copy of wpn_scope.ogf and renaming it to wpn_scope_pu.ogf which can be found at gamedata\meshes\dynamics\weapons\wpn_upgrade directory. Is there any way to check the source of problem without uninstaling mods mentioned above?
Make sure you extracted all the STCoP files, specifically coc_treasure_manager.ltx
Without it the AO3 pu scope will spawn in stashes, which will cause your crash. It's been fixed for a long time now.
SDH is the only mod that replaces STCoP's coc_treasure_manager.ltx with its own. Now I wonder if SDH features still be present when i replace it back with original file.
As long as you add "pu" without the quotation marks to the bottom of the file it will block the item from spawning in stashes.
You'll need to start a new game though, as it's likely to have already been placed in at least one of the hundreds of possible locations.
Metod i mentioned earlier doesn't require new game, so i stick to it. Could you contact developer of SDH and tell him about this issue?
Cheers. Has the damage rating been increased/tweaked since v3 or is it still the same?
never knew about this.
but i literally mean that it disappears.
Hey,im new here,can i use STCOP,OA and OWR3 all at the same time?
Hell NO.
No, young Jedi, you don't have 3 hands.
It's a bit disappointing not being able to use the G36 grenade launcher on the G36K, especially since it says so in the guns description. Also it seems like the UMP45 is currently using the 5.56mm silencer erroneously.
The M4 and M4A1 are using each others graphics, they should be swapped.
... And I've noticed that a LOT of guns are using the SG-550 upgrade scheme. I've been enjoying this addon but every time I see an already light gun with a polymer stock lose another 1.4 kg's because it got the same upgrade, I feel like the weapon balance is falling apart. The UMP-45 now weighs 1.1 kg's unloaded.
I agree. The G36K use AG36
Heckler-koch.com
In addition, the Groza can not be applied suppressor.
I thought so too and Why cant The PK mgs fit Optics like In real life
PK machine guns that feature a Warsaw Pact side-rail bracket on the left side of the receiver can mount various aiming optics. -wikipedia
idk if its just me, but i cant fast travel to truck cemetary. im on win 10 so i dont get any crash pop ups or anything, it just shuts game down when ever i try to go into truck cemetary. i tried latest patch and the version before the latest patch, i cant get into truck cemetary.
mods im using
STCoP latest version. Display npcs like clear sky latest. Lootmoney. This mod with latest patch. DRCOC questlines latest version, and more fast travel locations. idk if it is stcop or this mod but i crash whenever i try to access truck cemetary.
ok yep, there is something with STCoP making truck cemetary inaccesible, i made 2 gamedata files with both addons seperately and ran outfit addon, i got to truck cemetary without using stcop. then i added stcop and then added outfit addon and compatibility patch, and now cant go into truck cemetary. the traders still cell outfit addon items and stcop weps but truck cemetary inaccesible for me.
it crashes when it is about to say "Press any key to continue" on load screen, i see the picture of truck cemetary and all that, and on the pda i see the units in truck cemetary cause im using display all units as clear sky addon.
Any fixes or patches?
OP! found it. the error log.
Expression : <no expression>
Function : out_of_memory_handler
File : xrDebugNew.cpp
Line : 430
Description : fatal error
Arguments : Out of memory. Memory request: 255298 K
stack trace:
0023:00B7717C xrCore.dll, xrDebug::fatal()
0023:6366DAB8 MSVCR120.dll, fcloseall()
0023:00B77CA6 xrCore.dll, xrMemory::mem_alloc()
0023:00632418 xrCDB.dll, ISpatial_DB::verify()
0023:00631901 xrCDB.dll, ISpatial_DB::verify()
i got 12 gb of memory/RAM.
UPDATE: Sorry for blaming your mod for my crashes. your mod is fine, its just truck cemetary is such a big place that i had to step my grpahics down a notch. from high to medium. its fine now. i think i just have too many mods
awesome mod btw :D
---------------------------
Fatal Error
---------------------------
Expression : <no expression>
Function : CModelPool::Instance_Load
File : ..\xrRender\ModelPool.cpp
Line : 117
Description : fatal error
Arguments : Can't find model file 'dynamics\weapons\wpn_upgrade\wpn_scope_pu.ogf'.
stack trace:
0023:002A717C xrCore.dll, xrDebug::fatal()
0023:04A45BF6 xrXMLParser.dll, TiXmlBase::ConvertUTF32ToUTF8()
Press OK to abort execution
Anyone know a solution?
I just copied another file in that folder and renamed it to that file name. Fixed the crashing for me. Only temporary though until it gets fixed by the author but I ain't fussed it's just one scope.
Thanks, swine.
Did STCOP add new armor?
I think it didn't.
Обнаружена ошибка связанная с апгрейдом стволов. При апгрейде АЕК,М4А1, если уменьшать отдачу то ствол начинает идти вниз.
An error was detected associated with the upgrade weapon. When upgrading AEK, M4A1, recoil the barrel starts to go down.
Hey. The got a bug since im using AO and Weapon pack often get the bug with crash Walter P99 holster animation not found or able to load ... i try to find the reason but i could use some help somebody has an idea ?? i will post this on the other Addon page also !
EDIT... the message says motion not found holster walter99
Thanks in advance
BTW Nice Mod! / ADDON !