A port of Arsenal Overhaul 3.1 into Call of the Zone 1.2.
FOV tweaks for: HK417, M60 and Knife.
Fixed possible CTD relating to "thermite_expolsion.ogg"
New Smoke Grenade description
New Weapon Visuals:
Fixed missing texture for the LR-680 if equipped with a Open Reflex Sight.
New Weapon Visuals should no longer be required (unless the compatibility patch is used)
Updated/New optional addons:
Added compatibility for Saman110121's Legendary Arsenal. Only Nimble sells them.
Added compatibility for Darryl123's Type 56 and Type 56-1 mod. Can found alongside the AK-47 & AKS-47 among Bandits, & Loners and their respective traders.
Alternative Weapon Skins:
Updated/New optional addons:
Alternative Ammo Icons - Carried over from previous AO3 versions.
Open Scopes - Fixed possible crashes with the LiteSite scope.
The AK-12 M43 is now named the AK-15
The L96A1 is now named the Accuracy International AW
The M16A2 is now named the M16A4
The M16 6.8 is now named the REC7S
Strelok's SIG550 is now named the SIG SG550R. Can now be found rarely on high tier Monolith
The Huntsman is now non-unique and named the Baikal MP-153. Can be found on high tier Bandits
The KS23 is now non-unique and can be found on higher tier NPCs
The Glock 17 is now the Glock 19 and has a capacity of 15+1 and slighty deceased weight
The MP5A3 is now the MP5A5
The M14 is now the MK 14 Mod 0 EBR
The Wildcat may now appear rarely on Monolith
Updated and new optional addons:
The 2D Scopes - this will now be unspported and likely buggy since 3D optics are working properly.
'Open Scopes' - LiteSite scopes are now given a unique scope reticle rather than using the G3SG1's.
ACOG Reticles - Switch between purple and red ACOG reticles.
Alternate weapon skins - Consists of optional weapon skins & unique skins for unique weapons [link up in description, not compatible with 2D scopes].
Re-added Enhanced Shot Effects under options.
Includes previous hotfix.
Fixed zooming issues with the Vintorez, again
TARS101 scope should now appear again on DX9 and below if using Open Scopes
Loadout tweaks; Higher end weaponry should now be more common among higher ranked Monolith soldiers.
VSS and VAL zoom FOV's have been fixed
The Multi-Tool can now be used in the quick slot (thanks bmblbx176 & xCuzziex)
STALKERs may now spawn with less grenade launcher ammo
Fixed SVU description.
Added several new optional addons:
2D Scopes (no longer will ACOG's and PSO optics use 3D zooms)
The removal of camera sway (whilst aiming and straying left and right)
Gnemous' open scopes (recommend to use with 2D scopes)
Fixed the icon for the Freedom Leather Jacket, should no longer be a balaclava icon.
The icon for the Multi-Tool will no longer use the UAV icon (thanks XCuzziex!)
Fixed CTD when trading with Rabbit.
Traders tweak, Nimble should no longer sell the Svarog detector.
Some guns can now take non-AO3 scopes - namely the PSO-1 scope and its variants (night, detector, variable zoom) and the SUSAT scope and its variants (variable zoom, night, detector, dusk sight). Note since these 2 particular scopes are non-AO3, THEY CAN be detached normally, without the use of the Multi-Tool.
NPCs will now occasionally spawn with optics on their weapons.
Fixed the ability to attach optics.
Players will be given the multi-tool in every new game start, to detach optics.
Fixed issues with dialog with Loners in Cordon.
Added 'tactical reload' - guns now take 'one in the chamber'. e.g. assault rifles take 30+1 capacity.
- This port is based on IJoyner's unoffical AO3 port to CoC 1.4 & 1.5 R6/R7.
Co-Authors (special thanks to):
Original COP AO3 credits:
- Gnomus & Ceano
- Cromm Cruac
Alternate Weapon Skins:
- Credits are included in the download.
Type 56 & Type 56-1: