Blood Extra Crispy is another mod created by me that will try and change things up once again for another classic game of my childhood. Expect more weapons, more fire modes, more gore, gameplay enhancements, and pretty much what's expected from yours truly. If you're looking for a fresh new experience with Blood then look no further. Thanks to Nightdive Studio's latest KEX engine release, Blood Fresh Supply has opened up a whole new world for Blood modding. Blood Extra Crispy is my attempt at kicking things off with a bang.
11-8-19 - Changes in version 0.5 *******************************************
Removed primary and secondary fire mode usage while cranking up the Gatling Gun for a Volley Blast.
When cranking up the Gatling Gun's Volley Blast, using either the primary or secondary fire modes will stop the cranking and hold at the current volley count.
Removed primary and secondary fire mode usage while charging up the Napalm Cannon for a Volley Blast.
When charging up the Napalm Cannon's Volley Blast, using either the primary or secondary fire modes will stop the charge up and hold at the current volley count.
When charging up the Tesla Cannon's BFG shot using either the primary or secondary fire modes will stop and reset the charge up.
Reduced Tchernobog's health from 160 to 128.
Cerberus burning aura range is now dependent on the player damage difficulty settings.
Cerberus burning aura damage over time is now dependent on the player damage difficulty settings.
Mother Spider poison spit damage has been reduced from 75 to 64.
Stone Gargoyles', including Cheogh's, melee attack animation is twice as fast now.
Gargoyles will now dash at you to get in close when just out of melee range, but not far enough to trigger a projectile attack.
Gargoyles will now attack the player even when they are crouching.
Blood spawned from explosive damage have been optimized and will not spawn for Cerberus or Tchernobog when hit.
Blood spawned from deaths caused by explosive damage have been optimized.
Blood spawned from custom deaths have been optimized.
Blood spawned from exploding corpses have been optimized.
You can now see the brim of Caleb's hat at the top of the screen.
Fixed the misuse of shotgun sound effects for Sawed Offs.
Fixed the misuse of shotgun sound effects for Cultists.
Added new firing sound effect for Trench Gun.
Added new pumping sound effect for Trench Gun.
Corrected channel settings for Trench Gun sound effects.
Added wing flapping sounds to all gargoyles.
When near enemies being gibbed blood will drip from the brim of Caleb's hat for a short time.
When Tchernobog is killed all enemies still alive are killed too.
Cultists no longer drop Dual Weapon Pickups.
Picking up a second Sawed Off will give you Dual Sawed Offs.
Picking up a second Flare Gun will give you Dual Flare Guns.
Picking up a second Tommygun will give you Dual Tommyguns.
Tommygun Max Ammo Count has been increased from 750 to 800.
Tommygun Drum Count has been increased from 50 to 100.
3 digit magazine counts have been centered.
Reloading weapon magazines now takes into account when ammo available is less than the maximum mag size.
Magazine amounts now take into consideration ammo counts between weapons that share ammo.
Receiving dual weapons gives you the same ammo pickup as the single version.
Tommygun pickups now give 100 rounds instead of 50.
If you do not have at least 4 shotgun shells you will not be able to use Dual Sawed Offs.
Trench Gun only requires 3 rounds of ammo instead of 5 to use its Incendiary Rounds when ADS.
Trench Gun spread for all fire modes have been slightly increased.
Voodoo Doll no longer appears to be destroyed when running out of ammo while using the primary fire mode.
Voodoo Doll no longer does super damage with the last bit of ammo while using the primary fire mode.
Bullet projectile clip distances tweaked.
You can now simply walk over or jump on top of Hell Hands, Rats, and Tiny Calebs to crush them under your feet.
Added new weapon sprites for the Sawed Off Shotguns.
Fixed a palette issue with the Dual Tommygun idle animation.
Cleaned up the Tommygun weapon sprites a bit.
Cultists can now have their stomachs blown open and their guts spilled out with belly shots.
When near enemies, and not in water, you can kick them by pressing the USE button (This is merely a place holder for even gorier enemy interactions in future releases).
Sawed Offs have a new loading animation when using the hi-explosives shells attack.
Version 0.2 is now available for all those opting into the Open Beta for BEC. Download and give any feedback you feel is necessary. Thank you to everybody...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Ok people this is the fourth update for the Open Beta session of BEC. Expect some new gameplay features and some extra gore as well as many tweaks and...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.