You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat the Cabal--you must scour its dread name from human memory. If that means eradicating everyone and everything the Cabal has ever tainted, so be it.
Of course, you'll first have to make your way through fortresses, castles, mines, mansions, and estates guarded and kept by Tchernobog's malevolent servants. Fortunately, it is wits that make the hero, and although you're in serious danger of losing yours, you've got enough left to improvise some pretty effective tools of destruction. Aerosol hairspray can be frightening enough on its own, but apply it to a lighter flame and you've got an instant flamethrower (kids, don't try this at home!). Likewise, a flare gun can brighten your prospects considerably against even the grimmest odds, which is to say nothing for shotguns, Tommy guns, and dynamite. Who knows, you may even find that there are some spirits on your side when you find yourself clutching a voodoo doll.
v1.6 is now available for download and in fact, was released almost two weeks ago. I believe that the game is now a more refined and polished experience than what v1.5b was, not to mention that now you can play it with Zandronum without having to download another version made specifically for it. However, I recognize that there's still plenty of room for improvement so I'll be looking forward to whatever comments, reviews or any other kind of feedback I can get here from you guys, and I'll appreciate your opinions since I stopped working with my partner and now I'm the sole developer of the mod, so I'll be taking suggestions. Also, for that I've set up a Duke-themed Discord server with a channel to talk about the game with me or with other people who also like it, in case you're interested.
I plan to do two more updates before I consider the mod finished and move on with other projects, with 1.7 likely being the last version of Dead on Arrival. If you haven't played or just found out about v1.6, you can watch these new preview videos to see what the fuzz is all about:
As I have already stated, I look forward to your responses, and I certainly hope you enjoy playing DOA as much as I enjoyed making it. I'll be uploading WIP videos of v1.6b not long after I start to work on it so stay tuned.
Thanks for reading!
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Upgrade which makes Dead on Arrival standalone and adds more D64 elements.
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