You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat the Cabal--you must scour its dread name from human memory. If that means eradicating everyone and everything the Cabal has ever tainted, so be it.
Of course, you'll first have to make your way through fortresses, castles, mines, mansions, and estates guarded and kept by Tchernobog's malevolent servants. Fortunately, it is wits that make the hero, and although you're in serious danger of losing yours, you've got enough left to improvise some pretty effective tools of destruction. Aerosol hairspray can be frightening enough on its own, but apply it to a lighter flame and you've got an instant flamethrower (kids, don't try this at home!). Likewise, a flare gun can brighten your prospects considerably against even the grimmest odds, which is to say nothing for shotguns, Tommy guns, and dynamite. Who knows, you may even find that there are some spirits on your side when you find yourself clutching a voodoo doll.
Death Wish 1.5 for Blood is currently being developed to enhance the multiplayer experience. Co-op mode will go much more smoothly thanks to a few updates.
Item Triggers are now 1-Shot
Keys / Items that trigger events will not trigger the event again if that item respawns. Certain collectables that unlock pathways (like the Black Boxes in DWe2m6 are set to never respawn).
Doors that block player backtracking will eventually reopen to allow teammates who were left behind to catch up. Even if the door/wall does not reopen, a teleporter or spare key will be revealed. This also solves the problem of teammates who perish while holding a key that is now unreachable by others.
This spare key is made available after the train pulls in when playing Co-op since the original is no longer accessible.
Hate playing catch-up? DW1.5 will have a checkpoint system wherein reaching certain points in a mission will open up a teleporter or teleport-station near the player spawn-point, allowing teammates who are killed to return to the action quickly.
This checkpoint becomes available as soon as someone enters the base in the distance. Players who respawn won't have to run all the way across the snowy field again.
Sometimes a level will contain a checkpoint station. This could include 2 or more teleporters that open up in sequence or a set of multiple pathways that are always available. This station from DWe2m8 has 3 teleporters that lead to different sections of The Black Tower. At first only red is available, then the others open up as players progress.
When a checkpoint is reached, a confirmation message will pop up. This message will only appear when playing Co-Op mode.
So what about Single Player?
No, I didn't add new levels this time. I made a lot of areas look nicer and fixed some technical issues, but the single-player experience is still similar the most recent build of DW1.4. If I saw something I wanted to touch up while adding Co-Op stuff I addressed it, but all the biggest changes in this version are multiplayer-related. That said, if you want the best Death Wish has to offer for single player mode, you'll still want to have DW1.5.
I am still gauging the interest in this, but I was considering including some of my deathmatch (aka "Bloodbath") levels in this update, with an eye towards making sure they are up to the production standard of the single player campaign. Let me know if you'd be interested!
The Co-op mode changes are almost complete. If I include Bloodbath levels I may release on Halloween again, which should give me time to make sure the BB content looks nice. If not, I'll probably be releasing sooner. Shoot me a message or leave a comment if you have any questions or suggestions. Otherwise, keep checking back for more info!
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