The AMC Squad is an epic story-driven FPS running on the Build Engine. It offers a blend of fast-paced and tactical heroic action, complete with a story-driven narrative that spans over several episodes.

Each episode is a full-length campaign featuring multiple varied locations to explore and many hidden secrets and collectibles to discover. Experience an overarching story that is loosely based on the worlds and settings of other classic Build Engine games. Pick from more than 8 different character classes, each with a unique loadout of items, weapons and abilities, and fight a large selection of different enemy factions that threaten the safety of the world.

The game currently contains 4 fully playable episodes, with 6 episodes planned total.

Join us on Discord!

Check out the official wiki here!

Repository for the engine source code

AMC Squad v4 - Episodes 1,2,3 and 4

Alternate Download Location

AMCposterwithlogo

Story background:

The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both agencies, he hired an old friend to track down 7 of the best and most skilled fighters in the Solar System, after the disappearance of Earth's greatest hero. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, they inadvertently set into motion a sequence of events that dramatically increase the scale of conflict, and they must soon deal with a threat that is new to even the most supernatural members of the team.

Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and acquire research and equipment and tackle the threat strategically, or simply run in guns blazing? Will you choose to play as Sangluss, a warlock with great power who overcame a dark past? Or as Merlijn, a knight from Holland who wields ancient weaponry to deadly effect? As Mikko, the cybernetic leader of MS Corp industries, who brings a range of deadly and hi-tech weaponry to the battlefield? Or as Highwire, who relies only on his good old-fashioned military rifles, and a trusty bottle of Vodka?

Whomever you choose, be prepared for the fight of a lifetime.


The AMC SquadThe AMC Squad

Features:

  • Classic FPS gameplay mixed with modern mechanics.
  • Mission-based level structure, spanning 4+ separate episodes, with more than 30 hours worth of content.
  • Intricate and highly interactive levels, with many secrets to find.
  • A rich story consisting of multiple character arcs and plot threads.
  • 11 different characters with unique voice acting, with more to unlock as you progress.
  • Unique loadout of weapons and items for each character, as well as level-specific weapons to find and unlock.
  • Collectibles, weapon replacements and a fully-fledged loadout system.
  • Upgradeable weapons and character abilities.
  • Multiple vehicles, including motorcycles, spaceships, tanks and horses.
  • In-game cutscenes and pre-rendered FMV sequences, complete with voice acting and subtitles.
  • And more features you never thought possible in a Build Engine game!

The Developers:

Episode One consists of maps built by James Stanfield, Rusty, Geoffrey, Highwire, Mikko Sandt and Sangman, and a map donated by Mike Norvak.

Episode Two consists of maps built by James Stanfield, Michael Crisp, Sangman, Mikko Sandt, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall. It also consists of maps built from unfinished segments by Highwire, DavoX, and Mike Von Skellington.

Episode Three consists of maps built by James Stanfield, Michael Crisp, Sangman, Cedric 'Zaxtor Znort' Lutes, Rhaisher, Loke, Alicatgamer, and Snowfall. It also consists of maps built from unfinished segments by Highwire and Jenz/Amaka; and a map donated by Mr. Sinister.

Episode Four consists of maps built by James Stanfield, Michael Crisp, Sangman, Loke, Alicatgamer, sebabdukeboss20, and Highwire. It also consists of maps donated to us by DanM, Mike Norvak, Forge, Drek; and unused sections from the cancelled Survival project by Numan and Toadie.

  • Lead coder is James Stanfield, additional code by Cedric "Sangman" Haegeman and Dino Bollinger
  • Engine programming on the AMCDuke32 fork by Dino Bollinger.
  • Many sprites, cinematics, and model renders are by Sebabdukeboss20
  • 3D models and voxels sourced from various authors, see credits file in the package.
  • GUI artwork by Alicatgamer.
  • Other textures and artwork is sourced from a wide variety of places, with additional original artwork by James Stanfield, Geoffrey, Rusty_Nails, sebabdukeboss20, and Snowfall.
  • Music composed by HiveBoss, TheDavisD, AliCatGamer and various other artists sourced from opengameart.org
  • If your work was inadvertently used without credit please contact me either here, on discord or by e-mail and I will work to rectify this as soon as possible with my apologies
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AMC Squad April 2025 update

First of all, we have a new team member - Wheaton Adams, who will be joining both the real world AMC development team, and the in-game AMC Squad as a playable character! His excellent work has already helped productivity immensely.

There are 2 new user maps to check out! Venus Hi-jinks by Jolteon, and Cairo Dig site Part1 by Wheaton Adams. The former map stars Geoffrey and is set on Venus; the latter takes place on Earth and is playable with any character. They're both excellent maps and will make their way into the main game proper when episode 5 is released as well. You can find them in the usermaps section on our Discord channel

AMC Squad Venus Hijinks

AMC Squad Cairo Digsite Part 1

Development Work

As per usual we're putting lots of effort to make sure this next release is the most polished and user friendly yet. The loadout terminal continues to have work put into it:

amc0003 1

Alongside the bestiary function mentioned before, the precog screen on the command interface will now tell you exactly what enemies you'll face - with the caveat that only enemies you've already encountered will be revealed. Unknown enemies have a missing icon - however, it will at least reveal what armour type they have. You'll be able to prepare and make sure you have a optimal loadout even if you don't know what the enemy will be yet.

AMC Squad Enemy Icons

Community and Release

As always, please join our Discord if you wish to join the discussion - we have a friendly and open community and there's always someone around to help newcomers. We're aiming to try and get internal testing begun by the end of the year, but as always we're all adults and life will inevitably get in the way of work. If you're interested in trying to help, by all means join the discord and ask. Have a good summer and stay safe.

Flatpak and Steam input configuration for Linux & Steam Deck users

Flatpak and Steam input configuration for Linux & Steam Deck users

News

Flatpak and Steam input configuration for Linux & Steam Deck users

AMC Squad Episode 5 January update

AMC Squad Episode 5 January update

News 13 comments

Small news post on AMC Squad's continued development into 2024.

AMC Squad Episode 5 September Update

AMC Squad Episode 5 September Update

News 2 comments

Information on new features and progress on AMC Squad development.

AMC Squad Episode 5 work starts

AMC Squad Episode 5 work starts

News

Small brief new years update on AMC Squad as well as Episode 5 development.

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AMC Squad v4.1.0 FULL

AMC Squad v4.1.0 FULL

Full Version 22 comments

The AMC Squad v4 -- a standalone single-player FPS running on EDuke32. This release contains Episodes 1-3, as well as the brand-new Episode 4, with original...

Steam input configuration

Steam input configuration

Plugin 1 comment

Steam input configuration for use on the Steam Deck

AMC Squad v4.0.0 to v4.1.0 PATCH

AMC Squad v4.0.0 to v4.1.0 PATCH

Patch 7 comments

Patch for Episode 4 of the AMC Squad. Includes a bunch of fixes.

The AMC Squad - 10th Anniversary Edition - DEPRECATED

The AMC Squad - 10th Anniversary Edition - DEPRECATED

Full Version 24 comments

The AMC Squad 10th Anniversary Edition -- a standalone single-player FPS running on EDuke32. The game takes place in a universe loosely based on Duke...

The AMC TC v3.6.5-4 - DEPRECATED

The AMC TC v3.6.5-4 - DEPRECATED

Full Version 58 comments

Episodes One, Two and Three of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains all released Episodes the AMC TC, so if you've...

AMC TC v2.0 - DEPRECATED

AMC TC v2.0 - DEPRECATED

Full Version 18 comments

Episodes one and two of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains both Episodes one and two of the AMC TC, so if you've...

Post comment Comments  (0 - 10 of 792)
notahappycamper95
notahappycamper95 - - 214 comments

i figured it out how to edit max ammo for all characters i still have to experiment on the ammo pick ups

but i don't know how to edit the temp weapons max ammo capacity and pick up amount

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notahappycamper95
notahappycamper95 - - 214 comments

I think i got the pickups.

But i don't think any of the developers are going to tell me where to find the files where i can edit the temp weapons' max ammo and pickup amounts.

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Jblade35 Creator
Jblade35 - - 426 comments

it's not a easy solution, you'd have to go through the item code file and change them all manually

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notahappycamper95
notahappycamper95 - - 214 comments

Is it a txt, ini or con file?

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Jblade35 Creator
Jblade35 - - 426 comments

CON file, ACTORS/ITEMS.CON

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notahappycamper95
notahappycamper95 - - 214 comments

Thank you very much.

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TheChefAsksTheChef
TheChefAsksTheChef - - 5 comments

I want to report some bugs.

Secret playable characters (Cultist, Bombshell, Jane, Maarten) cannot spawn their doppelgangers with Ripper Hearts.

There are some severe graphical glitches when Cultist uses the Guardian Head weapon. Guardian Head sprite are either missing entirely (primary fire mode) or quickly cycle through different sprites (secondary and tertiary fire modes). Also when Cultist uses the Chainsaw, its sprite is almost always bright red.

Cultist's Sawn-off Shotgun and Tommy Gun are less accurate than temporary Sawn-off Shotguns and Tommy Guns.

When firing incendiary bullets, Cultist's Tommy Gun consumes regular ammo instead.

Cultist cannot use temporary Missile Launcher and FN FAL. Instead, when picking them up he gets ammo for his Rotary Gun and Tesla Gun (probably some leftover code from previous version).

Sang's Heart Leech and Rusty's Brain Trap probably do not work as intended. I remember that in previous versions of the game they did continuous damage but it seems they do one relatively low-damaging attack now. Or maybe now they just deal very low damage (to the point of being barely usable), I don't really understand.

When upgraded, Riotgun Minigun loses the ability to use Tesla ammo. Also this upgrade does not persist when you change temporary weapons, so it's a good opportunity to lose your polymers.

It is said that golden weapons are effective against all types of enemies equally, but in fact they inflict reduced damage to chitin enemies. I believe Magic Axe green mana alt-fire deal the same damage to any type of enemies? Maybe it will be better to give golden weapons the same damage type?

Switching to alternate type of ammo is very cumbersome. Maybe it will be better to implement a wheel menu like you did with inventory items?

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Jblade35 Creator
Jblade35 - - 426 comments

Thanks for the reports, Many of these are already fixed now for the next episode. I'll take a look at some of the others too.

Reply Good karma+3 votes
notahappycamper95
notahappycamper95 - - 214 comments

progress?

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Jblade35 Creator
Jblade35 - - 426 comments

Work is going well but it's still at least a year off.

Reply Good karma+2 votes
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