The AMC TC is an epic multi-character single player stand-alone game based on Duke Nukem 3D, utilising Eduke32 and the 2.5D BUILD engine. There are 5 episodes planned; episodes 1 and 2 are released and episode 3 is in development (ETA tall end of 2018)
Episode one consists of maps built by myself, Rusty, Geoffrey, Highwire, Mikko and Sang. All the con coding, excluding a few parts by other coders such as DeeperThought, was by myself as well.
Episode Two consists of maps built by myself, Michael Crisp, Sangluss, Mikko Sandt, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall. It also consists of maps built from unfinished segments by Highwire, DavoX, and Mike Von Skellington. All the con coding, excluding a few parts by other coders such as DeeperThought and craigfatman, is by myself as well.
The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both of those agencies as well as his own, he hired an old friend to track down 7 of the best and most skilled fighters on Earth. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, events soon unfold that dramatically increase the scale of conflict, and the AMC squad must soon deal with a new paranormal world that is new to even the most supernatural members of the team.
Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and aquire research and equipment and tackle the threat strategically, or just run in guns blazing? Will you choose to play as Sangluss, A warlock with great power who overcame a dark past? Or as Merlijn, the knight from Holland who wields ancient weaponry to deadly effect? Mikko, the Cybernetic leader of MS Corp industries, brings a range of deadly and hi-tech weaponry to the battlefield whereas Highwire relies only on good old fashioned guns (Preferably russian made!)
Hopefully 2018 is providing a good year for you so far! The goal is to make this the year of Episode 3's release - work is barrelling ahead, with many key elements (the intro, outro and extended outro) being completed. The main work left is finishing off the last few maps, then adding a few extra things for you to check out. Hopefully we can start beta testing and get this out by fall; obviously I can't promise this 100% since life has a way of getting in the way, but things are looking good.
As always, I've been going through and bringing EP1 and EP2 up to speed alongside EP3. Alongside that however, is a huge ton of back end work to result in the TC playing and performing much better than before. A lot of the stuff is underneath the hood things that can't be seen, but other things are a concrete benefit to the TC, and also an improvement of the atmosphere as well as making things easier to play. Things like research projects are now no longer just generic messages; you'll get a display showing you a picture of what the project is as well as colour coding to show what department it belongs to. Keycards will show up more prominently when picked up, as well as new loadout weapons which will tell you who a weapon is for. Interfaces have been improved, made more dynamic but also more readable in general so you know exactly where you're at when seeing if you can afford an upgrade or not. There's finally subtitles for gameplay speech; and even a randomised name for allies!
A lot of this work will set the groundwork for future episodes as well as 3, making our development life a bit easier in the process.
As always, the mod could use voice actors for a number of roles. If you're interested just send me a PM - a primary role I'd like to cast is Jane, the fellow British EDF agent who will hopefully get a more prominent role in the TC. There's also need for an Australian voice actor for a scientist, as well as a more general British/American scientist accent for the ones back at AMC base. We also need voice actors for the MJ12 and EAF allied soldiers, so if you've got a tough grizzly voice we could definitely use your assistance. If you know of anybody who wants to do voice acting for these roles, please send them our way as we could greatly use the help!
A small write up to say thanks, episode 3 information and some usermaps by Snowfall!
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This fixes the medical kit research project from being stuck inside a wall of the lab in the top section of Megabase. Map changes aren't compatible with...
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Highest Rated (4 agree) 10/10
Short Review of Episode 1: A very interesting and ambitious mod to say the least. My absolute favourite aspect of the mod is the additional gameplay depth granted via new mechanics: sliding, leaning, sprinting, wall kicking, karate kicks, alt fire modes, alternate ammo, weapon upgrades, rolling/dodging, weapon reloading, melee weapons, temp weapons, basic loadouts, interaction with more object types, PDA/scanner & inventory. These mechanics are what drew me to the mod in the first place but I was…
May 12 2014 by |Totalitarian|