The AMC Squad is an epic story-driven FPS running on the Build Engine. It combines gameplay mechanics of retro-shooters with aspects of modern titles, complete with a story-driven narrative that spans over several episodes.

Each episode is a full-length campaign featuring multiple varied locations to explore and many hidden secrets and collectibles to discover. Experience an overarching story that is loosely based on the worlds and settings of other classic Build Engine games. Pick from more than 8 different character classes, each with a unique loadout of items, weapons and abilities, and fight a large selection of different enemy factions that threaten the safety of the world.

The game currently contains 3 fully playable episodes, with 6 episodes planned total. Episode 4 is currently in development, with an estimated release sometime in Autumn, 2022.

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Repository for the engine source code

The AMC Squad - 10th Anniversary Edition (3.9.2)

AMCposterwithlogo

Story background:

The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both agencies, he hired an old friend to track down 7 of the best and most skilled fighters in the Solar System, after the disappearance of Earth's greatest hero. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, they inadvertently set into motion a sequence of events that dramatically increase the scale of conflict, and they must soon deal with a threat that is new to even the most supernatural members of the team.

Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and acquire research and equipment and tackle the threat strategically, or simply run in guns blazing? Will you choose to play as Sangluss, a warlock with great power who overcame a dark past? Or as Merlijn, a knight from Holland who wields ancient weaponry to deadly effect? As Mikko, the cybernetic leader of MS Corp industries, who brings a range of deadly and hi-tech weaponry to the battlefield? Or as Highwire, who relies only on his good old-fashioned military rifles, and a trusty bottle of Vodka?

Whomever you choose, be prepared for the fight of a lifetime.


The AMC SquadThe AMC Squad

Features:

  • Classic FPS gameplay mixed with modern mechanics.
  • Mission-based level structure, spanning 3+ separate episodes, with more than 20 hours worth of content.
  • Intricate and highly interactive levels, with many secrets to find.
  • A rich story consisting of multiple character arcs and plot threads.
  • 8 different character classes with different gameplay styles, with more to unlock as you progress.
  • Unique loadout of weapons and items for each character, as well as level-specific weapons to find and unlock.
  • Collectibles, weapon replacements and a fully-fledged loadout system.
  • Upgradeable weapons and character abilities.
  • Multiple vehicles, including motorcycles, spaceships, tanks and horses.
  • In-game cutscenes and pre-rendered FMV sequences, complete with voice acting and subtitles.
  • And more features you never thought possible in a Build Engine game!

The Developers:

Episode One consists of maps built by James Stanfield, Rusty, Geoffrey, Highwire, Mikko Sandt and Sangman, and a map donated by Mike Norvak.

Episode Two consists of maps built by James Stanfield, Michael Crisp, Sangman, Mikko Sandt, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall. It also consists of maps built from unfinished segments by Highwire, DavoX, and Mike Von Skellington.

Episode Three consists of maps built by James Stanfield, Michael Crisp, Sangman, Cedric 'Zaxtor Znort' Lutes, Rhaisher, Loke, Alicatgamer, and Snowfall. It also consists of maps built from unfinished segments by Highwire and Jenz/Amaka; and a map donated by Mr. Sinister.

  • Lead coder is James Stanfield, with help from Dino Bollinger and Cedric "Sangman" Haegeman.
  • Engine programming on the AMCDuke32 fork by Dino Bollinger.
  • Many sprites, cinematics, and model renders are by Sebabdukeboss20
  • 3D models and voxels sourced from various authors, see credits file in the package.
  • GUI artwork by Alicatgamer.
  • Other textures and artwork is sourced from a wide variety of places, with additional original artwork by James Stanfield, Geoffrey, Rusty_Nails, and Snowfall.
  • Music composed by HiveBoss, TheDavisD, AliCatGamer and various other artists sourced from opengameart.org
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Work is going well

News 3 comments

Quick Update

Progress is going well - we're on track to have this out well before year end. I won't throw a guess or a 'percentage complete' number because that's asking for fate to give us the middle finger, but we are tantalisingly close to starting gameplay beta testing whilst additional content is wrapped up. Thanks for being patient with us, and we hope to get episode 4 in your hands ASAP.

update

AMC Squad 10th Anniversary Release

AMC Squad 10th Anniversary Release

News 1 comment

The AMC Squad 10th Anniversary edition is released! Read on to find out more.

The AMC Squad 10th Anniversary announcement

The AMC Squad 10th Anniversary announcement

News 5 comments

We're proud to announce the AMC Squad 10th Anniversary edition, Read on to view the trailer and find out more.

Work STILL continues

Work STILL continues

News 5 comments

Just a small update, our usual policy of quiet development is still in place.

Work Continues

Work Continues

News 3 comments

Just a small update and a new screenshot; work continues but release is still years away.

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The AMC Squad - 10th Anniversary Edition (3.9.2)

The AMC Squad - 10th Anniversary Edition (3.9.2)

Full Version 25 comments

The AMC Squad 10th Anniversary Edition -- a standalone single-player FPS running on EDuke32. The game takes place in a universe loosely based on Duke...

AMC Squad 3.9.2 Patch

AMC Squad 3.9.2 Patch

Patch 1 comment

This package patches the game to version 3.9.2 Simply extract it into the game folder and overwrite the existing files.

AMC TC v3.6.5-4 PATCH - DEPRECATED

AMC TC v3.6.5-4 PATCH - DEPRECATED

Patch 9 comments

Standalone patch. Included in the main download, not necessary unless you have an old version. Patch 3.6.5-4 to update engine base to eduke32 r9159, with...

The AMC TC v3.6.5-4 - DEPRECATED

The AMC TC v3.6.5-4 - DEPRECATED

Full Version 58 comments

Episodes One, Two and Three of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains all released Episodes the AMC TC, so if you've...

AMC TC v2.0 - DEPRECATED

AMC TC v2.0 - DEPRECATED

Full Version 18 comments

Episodes one and two of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains both Episodes one and two of the AMC TC, so if you've...

Comments  (0 - 10 of 698)
teztez
teztez

The only bad side of this mode is voice acting.otherwise its the best FPS mode i have played.

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gamivok690
gamivok690

Will AMC TC contain more types of enemies inspired by the enemies from classic shooter games? For example, Hellhounds and Cerberus from Blood will fit into Abyss faction, Deathfire Monks from Rise of the Triad would not be out of place with the Cultists, and Triad Enforcers would complement well the Footsoldiers.

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Jblade35 Creator
Jblade35

for the last episodes we're moving in our direction now with unique enemies, though of course never say never - i don't want to spoil too much.

Reply Good karma+2 votes
Mr118665
Mr118665

The briefcases that are supposed to unlock new weapons for the crew, they don't seem work. For example the M4-15 is supposed to be unlocked from a briefcase in the level Big trouble in China but when I get back to base and check the loadout terminal the M4-15 doesn't show up. How do I fix this?

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Jblade35 Creator
Jblade35

weapons don't appear if the player has cheated.

Reply Good karma+4 votes
AiCforLife27
AiCforLife27

What's the soundtrack for the Zeta Base level in Episode 2? I absolutely love it.

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Jblade35 Creator
Jblade35

not sure what the first track was from, but the tracks for the other parts of the base are by Benn Jordan from his album Pale Blue dot

Reply Good karma+2 votes
Guest
Guest

I've encountered several bugs.
Triads are immune to Shrinker for some reason.
Megasphere now heals exactly to 100% hp (instead of 200 hp like in previous versions). If I have more than 100% hp, megasphere hurts me instead of healing.

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Jblade35 Creator
Jblade35

both will be fixed in the next patch, ta very much

Reply Good karma+2 votes
Guest
Guest

You guys don't use voxels for weapons and ammo pickups anymore? Why?

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sebabdukeboss20
sebabdukeboss20

That would be 300+ voxels. The game already has a lot of voxels which is taxing on the loading times. I also don't like the mix of sprites and voxels for pickups so chose to make all the pickups sprites.

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Jblade35 Creator
Jblade35

for consistency, only a few weapons and ammo types had voxels - there's also a performance cost with adding voxels since they contribute to startup time which is already quite long.

Reply Good karma+2 votes
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