Welcome to Quake 1.5

This is the mod edition of the weapons pack released a few years ago. It has been forked off of seven's SMC 5.30, bringing with it many new features - This mod requires darkplaces as it makes use of engine extensions specific to DP

What is it?

Quake 1.5 is firstly a weapons overhaul, the original weapon pack's goal was to redo the quake 1 weapons to give them more feedback. Changes in the mod version include things like shell ejection, seeing rockets slide into the tube, additional frames for nailguns and a spin up/down on the SNG like Q2's chaingun.

The mod is a gameplay mod second, and branches off of SMC to include many new features:

Features/additions

- new gore system

- additional weapons and items (hipnotic proximity grenades, ogre chainsaw)

- many new monsters (several SMC monsters have been changed to fit classic quake)

- new models from arcane dimensions and my own creations (thanks sock!)

- level changes and additional levels featuring breakables, ladders, and other features from AD

- brand new/revamped bosses

- bot support

And there are many more changes, most of which are configurable through the console so you can reduce it to be as classic quake as you like

This mod aims to stay in line with id software's original artstyle so HD textures will not be officially supported

ETA:

The mod is currently in the beta testing/bug fixing phase, expect a public beta very soon

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Welcome to Quake 1.5, today i'd like to showcase a few of the new features of the upcoming mod

The first is the level selection menu

The level selection menu is accessible during normal gameplay by hitting the backspace key - scans your maps folder for levels and updates accordingly so you no longer have to use the console to load custom levels or change maps in a server


This menu scans your client's maps folder for all installed levels and lets you change to any you'd like. You can just tap enter and it has the same effect as typing in the console "map ", a convenience feature for those who install a lot of custom maps, hitting the HOME key takes you to this screen:

Server options for the map loader, this allows you to start MP games with customized mod-specific settings - includes the new CTF gamemode as well as the coop lives mode. Also allows you to start botmatches with frikbots


Here is the server menu, which allows you to control your typical multiplayer options as well as mod related options, such as enabling life-based survival for cooperative play and cycling custom gametypes - this has the added advantage of letting you select any map you want unlike the vanilla menu.

Onto media and gameplay additions, one of the biggest of which:

Capture the flag support has been added along with a swinging grappling hook - CTF supports any of the classic Threewave CTF maps, and it can also be played on vanilla SP maps (though not all as SP map support is currently unfinished)


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Capture the flag support! CTF was built from the ground up with custom HUD elements, and it supports ALL the classic Threewave CTF maps so there's already a large catalog of maps to play. Bot support is included though it is currently rudimentary and they mostly either defend, roam the map or follow the player.

CTF also works on vanilla single player maps though support is rough, for instance E1M2 is currently not functional as a CTF map.

Another custom gamemode for the cooperatively inclined:

Cooperative lives option, respawn where you died, pickup megahealth to get an extra life for all, or escape the level


Notice the number at the top of the screen - that's your life counter. Server hosts can customize the amount of lives each player has

Death screen


Once you run out of lives you cannot respawn until a live player picks up a megahealth, or finishes the level

You respawn where you die (unless it's in a hazard like lava) and other players cannot steal your backpack.

A recent addition for Quake purists, centered weapons!

Showing off the alternate centered weapons option, accessible through the mod menu


All guns now support being placed on either the right or centered, with tweaked animations to match, accessible straight from the mod menu:


Demonstration of the tweaked animations and position:


Hope you guys have enjoyed this update! The mod is mostly where it needs to be and is in the playtesting/bug hunting stage, expect more details on a beta release soon!

Some more general media, since I'm sure you guys want more bloody details:

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This Week In Mods: February 9 2018

This Week In Mods: February 9 2018

Feature 1 comment

The biggest mod stories for the week of February 9, 2018.

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si_boy cfgs + 3 Quake 1 maps

si_boy cfgs + 3 Quake 1 maps

Multiplayer Map

This are my id-space-shooter-cfgs.si_boy and 3 small quake1 maps

Comments  (0 - 10 of 46)
LocustQ
LocustQ

Any chances for VR port?

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Dieagamer101
Dieagamer101

plez... stop teasing us and just releasing it. I want, no, NEED IT!!!

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punk0x29a
punk0x29a

Can't wait

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Dieagamer101
Dieagamer101

duuuuuuuuuuuuuuude, you know its legit if the creator of overthinked doom 3 wants it

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barronofhellion
barronofhellion

Nice!

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TheVidmaster
TheVidmaster

Eagerly waiting...

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bfg666
bfg666

Is it possible for the player to modify the weapon's position?
I like mine centered in my Quake...

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Liger_Flubbercut
Liger_Flubbercut

THIS.

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Dieagamer101
Dieagamer101

can you change the weapon model for the ssg? I dont think it suits the mod very well. can you change it to something along the lines of the doom 2 ssg? or the quake alternate weapon model pack? heres the link the the weapons pack: Moddb.com

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Liger_Flubbercut
Liger_Flubbercut

Yes, maybe even something as simple as a color and texture swap on the model itself.

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Liger_Flubbercut
Liger_Flubbercut

Shotgun should further be pleasant to look at from a center gun position for those who are asking for this feature! Good work guys.

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