This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Holidays News

News 21 comments

Hallo my friends and fans!

Moddb awards
First thing first. Thank you all for participating in Mod of the Year Awards, once again Tiberium Essence made into first 100 which is great success as always.

And now to Forgotten
As you can see work on the mod is still in progress, but I'm getting closer to something playable. Considering amount of work that has been done and what is left to do you can expect release in second quarter of 2016. Maybe even sooner. At least that is the plan.

I know that this is probably not what you have expected but developing new faction is truly more trickier than I have expected. I need more time to get things right.

It seems that the idea that floater will be the only forgotten aircraft has not been met with wide approval
so I changed my mind (again) and return to my original plan including more aircrafts for the forgotten, but lets keep it still in small numbers I say no more than 3 types.

Tiberium Essence 2.0

So here is Hind gunship, I think its quite fitting to forgotten faction, resilient and versatile aerial transport.
And floater will be something like kirov airship, dropping big bombs, that might be actually more fun and more reasonable afterall.

Tiberium Essence 2.0

So that is all for now folks.

Happy hollydays to you all and happy new year.


June News

June News

News 10 comments

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. Also I like to tap...

April News

April News

News 17 comments

The Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound...

New year update, finally

New year update, finally

News 16 comments

Update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Also thank you very much...

Mod is not forgotten

Mod is not forgotten

News 34 comments

Mod is alive and yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence. After many thinking and testing different...

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 183 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 160 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (0 - 10 of 13,611)

This is a cool idea, it fits their flavour well

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I got an idea. Since the punisher would permanently take the position of mastodon tank, why not make the mastodon tank as tier3 advance defense structure? Instead of anti armor shell from original mammoth tank, this one use explosive shell, giving it area damage. The mechanic is like grand cannon in RA2 or ukraine cannon in RA3, slow firing but pack a deadly punch in a wide area within its long range, and with the ability to garrison infantry it can also have the ability to attack air(making it the other tier3 defense structure able to attack ground and air beside storm column).

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Ahh,double posters. Always favorite xD

Mastodon already has blast explosive anti-infantry effective damage.
Punisher is a four-barreled Mammoth-like cannons bastard.xD
Mutants got TS Outpost/Guard/Sentry/Searchlight Tower for garrison.
Thats stupid nonsense from RA3 looks too much like TFM Mortar Tower.
Though, its EMP, like TS EMP cannon wouldnt be bad idea.
But yeah, mutants having T3 defense with AA as well, sounds good.

Mr. Fulger, your suggestions for mutant and cyborg missions are interesting,
as is Volkov and Chitzkoi, but its way ahead of yourself and way over your head.
Mr. "anyone" also wants to ask you how the non-Nod affiliated cyborgs are supposed to look and be still original from them?
Where in TE's story is a place for CABAL and/or LEGION?
Except for mercenary units which dont suit anywhere else.
I think about everything. Every last one detail.

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The story behind this is, as times passed many mastodon tank suffer from the old engine they use, a lot of mastodon is shown to jamming a lot than fighting. With the component to replace the engine is no longer available and produced, and their incompatible to use the much more modern engine, mastodon tank is more like a sitting duck with big gun in battlefield. The forgotten however can't just discard their limited tech, so instead scavenge the old tanks for parts, many mastodon transformed into a heavy bunker with their big gun still attached. The cannon itself also modified to fire at longer range

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I think that if there is going to be a forgotten(and the CABAL faction if is going to be)campaign,i hope CARNIUS puts a mission with civilians
For the Forgotten campaign: Story:GDI and NOD does everything to keep the civilians alive but for us NOTHING!
Primary objectives:1)Destroy all food and water silos so that way civilians will die!
2)Destroy all the GDI and NOD bases in this region!
Secondary objectives:1)Keep the Scrin alive the entire mission!(Scrin is your Allied)

For the CABAL campaign: Story:We don't have too many people to make them cyborgs!We need more civilians!
Primary objectives:1)Destroy all the civilian buildings in this region!
2)Keep the civilians in the CABAL core and don't let anything destroy the CABAL core!
3)Destroy every GDI and NOD buildings!
Secondary objectives:1)Capture the Forgotten tech lab to create the mutant cyborgs!
2)Capture the Nod secret Shrine to know the old cyborgs intelligence that nod used!
3)Capture a GDI weapons factory to know how to make mechs!
4)Capture a civilian outpost(the civilian outpost is gonna replace the old mutant mercecery outpost)to know more about them and their military weapons!

And some ideas for the CABAL faction :D :Volkov=commando(instead of his red alert 1 weapon give him a super tesla weapon!Abilities:Regeneration,Overcharge:Volkov will have +25 speed and +50 damage on his weapon but he will sufer a little bit of damage,his ability can be stopped anytime!
Tesla tower:Volkov will summon a Tesla coil in the targeted area:volkov can charge the tesla coil(tesla troopers can do that too) like how the basilisk beam cannon charges the obelisk,if the tesla coil is charged is gonna have +25 damage,range
Weapons changer:Volkov can change his weapon from the super tesla weapon to a plasma weapon for destroying more faster a building)
Terror surprise:Volkov can transform itself into a terror drone(If are you reading this CARNIUS you can make the terror drone how you like it XD)
Replacement:if Volkov is killed(this ability will be rare) he will leave his armor on the ground,an enemy or allied can go with a soldier to get in the armor,if the enemy or the allied will do this Volkov will be they're hero)
Chitzkoi=cyborg commando dog:armored,good against infantry and vehicles(and buildings if you get the laser minigun upgrade),acts like a terror drone(CARNIUS MAKE CHITZKOI A HUSKY PLS :3)
tesla trooper=special cyborg,shoots tesla bolts
Obelisk of Silence=the same like the original but this one has more range and can EMP vehicles!
Obelisk of Darkness=The same like the normal obelisk but only for Aircraft)
CABAL Redeemer=the same thing like the nod redeemer from Kane's wrath

AND IF ANYONE WILL BE LIKE "But if CARNIUS will do the CABAL faction the nod cyborgs will be deleted!" well,Nod cyborgs will be under legion's control and CABAL cyborgs will be under CABAL's control! seriosly (-_-) don't think about that

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For the ability "replacement" for volkov you can go with another cyborg or infantry too!
And the only ability that Chitzkoi will have is "REAL BITE"=chitzkoi will concentrate for a mega bite!:destroy tanks in a second!

And Carnius if you read this:please put more maps please!

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updates man!, UPDATES!!!

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it would be nice to see mod tiberium essence on the engine red alert 3

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Both C&C 3 TW and C&C RA are both used by the same engine, which is SAGE.

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I'm amazed that TW still actually looks quite good with all the graphical bells and whistles turned on. EA really knocked it out of the park with C&C 3. Such a shame they had to bring down the Tiberium universe and then kill Generals too.

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C&C3: Tiberium Wars
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1358 votes submitted.

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Highest Rated (55 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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