This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Holidays News

News 25 comments


Hallo my friends and fans!

Moddb awards
First thing first. Thank you all for participating in Mod of the Year Awards, once again Tiberium Essence made into first 100 which is great success as always.

And now to Forgotten
As you can see work on the mod is still in progress, but I'm getting closer to something playable. Considering amount of work that has been done and what is left to do you can expect release in second quarter of 2016. Maybe even sooner. At least that is the plan.

I know that this is probably not what you have expected but developing new faction is truly more trickier than I have expected. I need more time to get things right.

It seems that the idea that floater will be the only forgotten aircraft has not been met with wide approval
so I changed my mind (again) and return to my original plan including more aircrafts for the forgotten, but lets keep it still in small numbers I say no more than 3 types.

Tiberium Essence 2.0


So here is Hind gunship, I think its quite fitting to forgotten faction, resilient and versatile aerial transport.
And floater will be something like kirov airship, dropping big bombs, that might be actually more fun and more reasonable afterall.

Tiberium Essence 2.0


So that is all for now folks.

Happy hollydays to you all and happy new year.

Carnius

June News

June News

News 12 comments

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. Also I like to tap...

April News

April News

News 19 comments

The Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound...

New year update, finally

New year update, finally

News 17 comments

Update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Also thank you very much...

Mod is not forgotten

Mod is not forgotten

News 34 comments

Mod is alive and yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence. After many thinking and testing different...

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 202 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 149 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 160 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 77 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Comments  (0 - 10 of 14,018)
Gallade
Gallade

Hello, damn I've been away for ages!(Like a year and a half or something XD). Exams and stuff are so freaking boring! Had a good time looking through all these Mutant images that I missed. I absolutely love the Forgotten so can't wait to play as them!

As ever, thank you so much Carnius for your continued hard work on this fantastic mod, which is what CnC3 should have been.

Just got back into playing CnC after a long break and it's good to be back. I just thought I would mention something very small that is a little annoying; the Attack Bikes don't detect stealthed enemies and Harvester's have some occasional pathfinding errors. I think I'm about to be told 'it's already been mentioned' but I don't know that so...

Keep up the good work!

Edit: Was having a look through the bug fix thread... Am I the only one who thinks the spelling mistake complaints are just really unnecessary? I have seen some complaints about an extra space here or one thing saying meteor when it should be meteorite; is it really that big a deal? I honestly could not care less about this as there are WAY more important things to be focused on than petty little spelling errors.

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Oaks
Oaks

Welcome back buddy.
Yes, Attack bike and Pacifier does not detect(but you have Harpies,Shadows;Seekers and Ravager gunships anyway)
Its already been mentioned :D
Spelling is a big deal, all details down to the last one is important,just like the pathing of harvesters,AI,militant icon,changing name of Forgotten Defender since there already is GDI Tacitus Archive Zone Defender Squad(I cannot believe Carnius was actually inspired by CNC4);etc.,etc.,etc. until perfect perfection. :D
Creating and release of a new faction is for Carnius priority number one though, without a doubt xD
You gotta tell me your thoughts on new mutant units.

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Fulger100
Fulger100

some ideas!
FOR ALL
make for all factions some Subfactions(can be selected ingame):
for NOD: BLACK HAND,LEGION(to not make the cabal faction,make it a nod subfaction)
for GDI: STEEL TALLONS,ZOCOOM
For scrin: traveler 59(Have a lot of aircraft) and reaper 17(uses much tiberium and alien plasma/lasers)
For forgotten TBG(Tiberium Beast group,aka uses tiberium weapons) and GLA(uses old weaponry from older games such as: ra2,ra1,TD)
FIX THE AI
Make stolen tech units(can be accessed if you capture the faction's lab) :D

FOR GDI
Juggernaut should have a mini bunker,to put an infantry inside,like the Behemoth from kane's wrath
The old GDI Commando should be added as a Tacitus archive hero(would represent havoc)
GDI ZOCOOM Commando should have a mini upgrade for having a Railgunish-minigun,and can be upgraded with some of the armory upgrades(you choose)
GDI Should have a new unit:the mirage tank(Advantages: Stealthed while not shooting,shoots with a laser,his laser is very powerfull
Disadvantages: cost 2000,slow(but has an acceleration button but it damages him while activated),and he needs to lock on to the target to shoot)
GDI should get the hammerhead

FOR NOD
FIST OF NOD should be back
Cyborg commando should have a blue tiberium upgrade for weapon
An upgrade for blue flames should be made,it would affect the: Avatar flame weapon.black hand,devil tongue
For Tacitus archive hero,a confessor with an electrical weapon(it represents mendoza from renegade)
Instead of the emp weapon for the buggy,make a iron curtain effect(make it for the bike too)

FOR SCRIN
Add new aircraft for scrin(that can land like the stormrider on the Gravity Stabilizer
A new SCRIN vehicle-the RAPMER-shoots with super electric bolts against land units,and with red tiberium electric bolts against aircraft(best AA FOR SCRIN)
SCRIN TACITUS ARCHIVE HERO: PLESTROROID-Looks like a human-alien combination-mutates infantry into alien brutes

FOR FORGOTTEN:
Tacitus archive hero: Tratos(can mind control multiple foes,has ability to summon an asteroid)
Put the Advanced Guard Tower from Tib Dawn as the T3 defense
Put the flak cannon from ra2 as forgotten AA

That is all

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Oaks
Oaks

Holy ****, dude, this is already rather better to be taken elsewhere on the TEF suggestions forum thread..
I will copy it and tell you what I think there:
Moddb.com
But promise me to remove this comment of yours from here.
BTW: As you said yourself two days ago, KW is not supposed to be here and I would like for everyone to restrain all suggestions during ongoing Carnius's development of TE 2.0, only to mutants.

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Fulger100
Fulger100

i was thinking of examples from kane's wrath(i know i know,the hammerhead xD )
i will copy it

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kaleldebr
kaleldebr

Some Ideas

General: Fix tacicus archive's units level up abilities

NOD: -Give an anti air defense upgrade to avatars
-Fix montauk level up ability
-Fix venom minigun and laser capacitor upgrade problem
-Fix decimator cyborg attack move ability

GDI: -Decrease orca fighter damage to infantry
-Decrease Orca rig attack range
-Increase kodiak attack range and armor

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Oaks
Oaks

So first you have nothing new to add to my list of roughly 50 TE bugs: Moddb.com xD
Avatars had AA in TE 1.3. No T3 walker should have an AA.
I am rather for Kane voice to have by default and upgrade to have Particle beam for all Avatars.
Then you can remove Orca's miniguns altogether when they have Jetpack troopers.
Shockwave upgrade rather for limited rockets of Orca instead of RPG turret(railguns again instead).
What to do with second type of Orca Bomber payload..nobody knows.Remove probably.
Kodiak.Needs AA railguns with + maybe the self-healing of Mammoth walker.
Yap, buff range and to keep shooting in max possible range fix for Conqueror, Leviathan, Kodiak, Montauk as well.
Napalm rockets for Tacitus Venom is weird.

I would like to be able to have multiple mutant snipers(umagons) with ability to change ammuntion to shoot slowly with EMP rounds.
Mutant suicide unit - third air unit impact drone from TFM with stealth detection if not classic ASF vtol gunship.
Be well mutant-brothers.

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kaleldebr
kaleldebr

Hey!!! Happy Easter Guys!!! :) Be patient.

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antonkokarev00
antonkokarev00

Can you add all the epic units from kane's wrath to their abilities in the new version of the mod? Fashion from this will be even better and more interesting ...

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Fulger100
Fulger100

no,because this mods is all about the older tiberian sun,dawn and renegade
nothing from the future(except voices)

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C&C3: Tiberium Wars
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9.6

1375 votes submitted.

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Highest Rated (57 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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