This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Holidays News

News 25 comments


Hallo my friends and fans!

Moddb awards
First thing first. Thank you all for participating in Mod of the Year Awards, once again Tiberium Essence made into first 100 which is great success as always.

And now to Forgotten
As you can see work on the mod is still in progress, but I'm getting closer to something playable. Considering amount of work that has been done and what is left to do you can expect release in second quarter of 2016. Maybe even sooner. At least that is the plan.

I know that this is probably not what you have expected but developing new faction is truly more trickier than I have expected. I need more time to get things right.

It seems that the idea that floater will be the only forgotten aircraft has not been met with wide approval
so I changed my mind (again) and return to my original plan including more aircrafts for the forgotten, but lets keep it still in small numbers I say no more than 3 types.

Tiberium Essence 2.0


So here is Hind gunship, I think its quite fitting to forgotten faction, resilient and versatile aerial transport.
And floater will be something like kirov airship, dropping big bombs, that might be actually more fun and more reasonable afterall.

Tiberium Essence 2.0


So that is all for now folks.

Happy hollydays to you all and happy new year.

Carnius

June News

June News

News 12 comments

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. Also I like to tap...

April News

April News

News 19 comments

The Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound...

New year update, finally

New year update, finally

News 17 comments

Update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Also thank you very much...

Mod is not forgotten

Mod is not forgotten

News 34 comments

Mod is alive and yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence. After many thinking and testing different...

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 206 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 149 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 160 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 77 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Comments  (0 - 10 of 14,083)
Shamazoo
Shamazoo

Quick question, why won't the mod produce sound when I play it through my speakers, but will only produce sound when played through my earbuds?
A solution I found was that If I played sound in the background while playing the game, the sound from the in-game audio will be played through my speakers again as it normally would if I played sound through my speakers. But I was wondering if you have a solution to my problem, where instead of me launching the mod every time that I have to have background music on and then turn it off to hear the game audio. So do you a solution where I don't go through with process that I explained to you?

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legend3
legend3

No news is good news ??

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Oaks
Oaks

You have issues, legend3.

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CptIstvanofArdeal
CptIstvanofArdeal

Any news from the mod?

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Fulger100
Fulger100

What ideas of stolen tech units do you guys have?(say anything for them:quotes,unit names etc)
mine is the mirage tank(for GDi infiltrating nod)
and the toxic mutant( its like the toxic rebel xD)(for forgotten infiltrating nod)

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Oaks
Oaks

Stolen? More like adapted, and they use their own technology.
Mutants focus on (blue) tiberium weaponry.
Vindicator is tesla/mirage tank using blue tiberium pulse/coil-prism cannon.
I would like more mutant units with freezer weaponry.
And they could deal damage-over-time, just like vertigos napalm bomb.
Infantry throwing blue tiberium liquid "molotov coctails" petrol bombs, RA3 mortar cycle-like unit,cryopter.
Retrofitted stolen GDI walkers, new breeds, strains and types of tiberian fiends,floaters brutes with different armament.
Thats what I would like to see.
RA2 mutant Desolator-like infantry using blue tiberium radiation cannon/freezer cannon would be nice :D

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Fulger100
Fulger100

with stolen tech i meant capturing the enemy battle lab,but,that works xD
i would like the forgotten to not be JUST MUTANTS
they would be cool if some of them are more human alike

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superfeatheryoshi
superfeatheryoshi

Pretty sure you can't do stolen tech with TW's engine.

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Fulger100
Fulger100

yes you can my buddy,not by infiltrating,but by capturing with an engineer

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Oaks
Oaks

But you cannot get any units which does not exist yet and not even will.
Beside captured by engineer, or tacitus units,or mercenary camp or pacifier/cultists,mastermind/prodigy, mutant/cyborg hijacker - you cannot get any other units, the command list of Nod factory vehicles is full anyway -12 slot cards.
Yes, the idea of Harvesters being build from Refineries is good.
But no stealth for GDI(Carnius wanted remove Sniper), unless you capture Nod Tech Lab with Portable Stealth Generators SP, so you can have your stealthed Mammoth.
If Nod has Toxin Troopers, well mutants can have their blue tiberium desolator-like unit carried by a brute.
Mutants cannot be more human alike, they identify as single nation and faction upon the fact of being mutants.

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9.6

1378 votes submitted.

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Highest Rated (57 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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