This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Friends:

Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Holidays News

News 19 comments


Hallo my friends and fans!

Moddb awards
First thing first. Thank you all for participating in Mod of the Year Awards, once again Tiberium Essence made into first 100 which is great success as always.

And now to Forgotten
As you can see work on the mod is still in progress, but I'm getting closer to something playable. Considering amount of work that has been done and what is left to do you can expect release in second quarter of 2016. Maybe even sooner. At least that is the plan.

I know that this is probably not what you have expected but developing new faction is truly more trickier than I have expected. I need more time to get things right.

It seems that the idea that floater will be the only forgotten aircraft has not been met with wide approval
so I changed my mind (again) and return to my original plan including more aircrafts for the forgotten, but lets keep it still in small numbers I say no more than 3 types.

Tiberium Essence 2.0


So here is Hind gunship, I think its quite fitting to forgotten faction, resilient and versatile aerial transport.
And floater will be something like kirov airship, dropping big bombs, that might be actually more fun and more reasonable afterall.

Tiberium Essence 2.0


So that is all for now folks.

Happy hollydays to you all and happy new year.

Carnius

June News

June News

News 10 comments

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. Also I like to tap...

April News

April News

News 17 comments

The Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound...

New year update, finally

New year update, finally

News 16 comments

Update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Also thank you very much...

Mod is not forgotten

Mod is not forgotten

News 34 comments

Mod is alive and yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence. After many thinking and testing different...

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 180 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 160 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (0 - 10 of 13,516)
DarkRavenBest
DarkRavenBest

Can you fix, that venom from tacitus archive don't shoot from his main weapon(machinegun\laser)? It just launch his rockets at enemy.

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JamesStone
JamesStone

I've got a more feasible suggestion:

Change the Human Nod Commando with a Grand Confessor, using a slightly increased Confessor model and with the voice of the Confessor Cabal from Kane's Wrath.

The Confessor has one of the coolest aesthetics of Nod, and his hallucinogenic grenade ability makes him unique and distinct from his GDI counterpart. It's an easy change, considering the Confessor model is already in the base game, and one I feel it'd be very welcomed. The Confessor looks awesome, the Cabal's unit voice is deep and threatening, befiting a Commando position much more than a mere infantry role, and the Nod base Commando is really dull, both her vanilla and Essence appearance.

Plus, with the Black Hand replacing the Confessor on militia upgrades, a wise decision that takes away the overpowered HG ability from what's supposed to be disposable grunts, we got that awesome model going to waste. We wouldn't want that, would we?

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Oaks
Oaks

I always highly value enthusiaism of new fans and
Confessor Commando sounds good, well, heheh, yes, I dont mind,
I also dont like high pitched female voices, but:
Saying to our redhead,the only female in entire Nod army with remodeled Spectre-like suit that shes dull..Dude, hecktons of people will want to kill you. xD

Use suggestions thread in TEF forum for that.
Like this one in the zelda. I mean in the link. xD
Read and react to comments, if interested: Moddb.com

Meanwhile waiting on more Mutant updates, I encourage people to more enjoy even Mutant ideas:
Moddb.com

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Threestepsfromhell
Threestepsfromhell

The nod commando should be cybernetic/transhuman woman.
Like petrova from Renegade. Or splinter cell, like sam fisher.

I think anyone would want that for Nod.

Some pictures:
S-media-cache-ak0.pinimg.com

Pre07.deviantart.net

Pre09.deviantart.net

S-media-cache-ak0.pinimg.com

I.kinja-img.com

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Oaks
Oaks

TWA mod already has that.
And whens CC and Montauk around, the human Nod Commando requires rather than remodel, some rewamp rebalance.
It will still pew pew the laser rifle, die in tiberium and got supressed by its own C4, no matter how it looks like.
Cybercop with vagina and tities, heheh. xD

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theonewhonevergivesa
theonewhonevergivesa

There is a ready High Confessor voiceover from Tiberian Twilight as well as the model: Cnc.wikia.com
(Yes, I know, TT is flakked up, but TE already uses TT Reckoner and Black Hand voiceovers for Nightwing and Toxin Troopers)

And I don't give a flak about the redhead.

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Fulger100
Fulger100

I think the mod will be the 1st mod on moddb if they are gonna put a campaign for the forgotten :)

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Fulger100
Fulger100

and in the campaign will have full motion videos :)

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mutant_killer
mutant_killer

I am... So happy to know this mod isn't dead.

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JamesStone
JamesStone

On a related note, it'd like to suggest two things:

1. Give a few touches to the campaigns if possible. Things like replacing the Rig in missions that use it for the Orca Rig. It's just a bit jarring to see these units appear to be a one time thing, and the way the mod is (well) balanced it can screw up the flow of the mission, which can also happen thanks to the new units. The most severe cases I can think of are the GDI Port Assault mission (the one you get reinforced with Mammoth tanks), which requires extreme cheese because the AI loves to spam Spectres and cyborgs, the likes of which you're ill equipped to deal with), and Nod's mission where you get Flame tanks. The Wolverines that spawn instead of the Pitbulls absolutely destroy infantry, and Titans hit harder and are tougher than Predators, but spawn at seemingly the same rate. My advice on this would be to add optional objectives that add reinforcements ahead of the mission's tech level, giving you a one-time boost of power that rewards good plays but still allows room for error.

2. At least for singleplayer, let the GDI building that summons the Mammoth Mk.II be used to build Tacitus units, give the Montauk the ability to summon Tacitus units instead of his current powers, and the Scrin the ability to do the same, at increased cost and build time compared with a Tacitus Library. Failing that, please add more Tacitus libraries to late-game missions. If I'm not mistaken, we get a total of two per campaign, one in case of the Scrin. Feels real bad not being able to use these units at all most missions when they'd be a great addition to noth your enemies' rooster and yours.

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Oaks
Oaks

1.The only mission with GDI Rig, is Albania, where you have the old Rig.

Alexandria is a mission where you roll over them with Mammoths.D'uh.
Nod does not use Cobras in Alexandria since TE 1.52 Beta.

Yap, spam rather Black Hands and use Phantom in Nod Washington.

I can agree with Wolwerine. xD

Build time of Titans is longer.

2. Interesting idea. But rare units are supposed to be rare.

3. All the good questions.

Carnius intends for Forgotten to have the quality of TFM. Cant be possibly better, but needs an outside help for it.

TFM had a crew of 80 people, with entire CNCLabs german community and other 12 countries behind it xD, with people like Predatore,Blbpaws,Tsumetai and Lead coder CommieDog who presently works with dudes from Tiberium Secrets mod.
Carnius is one man army. Let that sink for a while.
No open source, that would end in cataclysmicaly disastrous consenquences.
Carnius is not a copycat, TFM is already being sucked in that GEN.ZOOl's piece of.."art"...

No pain, big gain.
No questions remains unanswered. .-)

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9.6

1355 votes submitted.

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Highest Rated (54 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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