This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Hello TE fans, here´s a little more to celebrate a new update...

Enjoy!

Summer update

Summer update

News 28 comments

Tiberium Essence is still alive and I'm still working on it. Some new units and buildings has been added. I can't say anything regarding release date...

Holidays News

Holidays News

News 27 comments

Thank you all for participating in Mod of the Year Awards. Considering amount of work that has been done and what is left to do you can expect release...

June News

June News

News 12 comments

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. Also I like to tap...

April News

April News

News 19 comments

The Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound...

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 209 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 149 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 160 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 77 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Comments  (0 - 10 of 14,178)
TheBlackMarkofNod
TheBlackMarkofNod

I wonder what it would be like if Tiberium Essence has a mod for Kane's Wrath with only tweaks for the black hand, steel talon and Reaper-17.

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Ahrimansiah
Ahrimansiah

well if it would be possible to play it in global mod that would have been amazing! even without sub factions!
i always loved Global mod in KW it was very nice to have different approach with each battle and sending out different Attack or base builder squads.
but making subfactions for each faction would be ALOT of work for carnius because its not only diving the units of each faction!, each faction also need basic units and epic units and equal support powers and etc...
also with coming of forth faction the forgotten i doubt global mod would be even possible.

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Tiberium_Exposure
Tiberium_Exposure

Would it be possible to add in the "GLA theme 02" or "GLA theme 03" from C&C: Generals as part of the song playlist when using the "Forgotten" units/faction? Its one of the few songs from the previous C&C series games that suits them in general.

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Ahrimansiah
Ahrimansiah

hmm just a simple though,
wouldnt it be more cool if forgotten MCV was able to even build structures even in mobile mod but with slower rate of build?
i though about this because forgotten are mobile faction who scavenge around red and yellow zones... the idea of a mobile MCV make it more like an scavenger faction and add to their uniqueness

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D.Va-N
D.Va-N

Well boys, there is no need to downvote only for peep's own thoughts.

As for your idea, I dont know, cuz:
1) SAGE wont be able to support such logic
2) Its pretty hard to balance if it even could be implemented
P.S. Why do you even need this when MCV's are able to go into mobile mode and vice-versa without too much hassle

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Oaks
Oaks

Finally someone who cares instead of just downvoting.
But not gonna be easy on dude with kw subfactions xD
1.)Yes, it will not.
Look at how Fist of Nod and Mobile FSG ended. In editor, but non-functioning, montauk rank defying(though thats probably because montauk is build as structure from con.yard)
2.) Mobile Crane/Foundry would be equally impossible, unbalanced and stupid.
Undeployed mobile MCV does not have the build command card of 12 slots anyway,
just 4 for abilites.
Would have no starting default build radius, no starting default power of 10.
3.) Yap, let the mutants stand proudly between other standard factions.
Scrin hovering Drone ship is riddled with enough troubles already anyway.
So, we need mutant crane, outpost, engineer, repair drones
and we got ourselves new faction :-)
Unless you want Tiberium b.a.d.a.s.s Dragon or Floater to carry MCV on their backs :D

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Fulger100
Fulger100

OUR MASTER HAS ARRIVED TO SHOW US SOME NEW TOYS :D
i love what i see,thanks for sharing Carnius
Also,are you still gonna add new things to the other factions?

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bioshop3
bioshop3

Hey, amazing mod!! I was wondering if you would add sub factions like Kane's Wraith?

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Fulger100
Fulger100

i asked that again one time,TE will not have any subfactions

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legend3
legend3

Great job!!!

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C&C3: Tiberium Wars
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9.6

1382 votes submitted.

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Highest Rated (57 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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