This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Videos Production Tiberium Essence Fans
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- Tiberium Essence video unit profiles - community forum

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Holidays News

News 25 comments


Hallo my friends and fans!

Moddb awards
First thing first. Thank you all for participating in Mod of the Year Awards, once again Tiberium Essence made into first 100 which is great success as always.

And now to Forgotten
As you can see work on the mod is still in progress, but I'm getting closer to something playable. Considering amount of work that has been done and what is left to do you can expect release in second quarter of 2016. Maybe even sooner. At least that is the plan.

I know that this is probably not what you have expected but developing new faction is truly more trickier than I have expected. I need more time to get things right.

It seems that the idea that floater will be the only forgotten aircraft has not been met with wide approval
so I changed my mind (again) and return to my original plan including more aircrafts for the forgotten, but lets keep it still in small numbers I say no more than 3 types.

Tiberium Essence 2.0


So here is Hind gunship, I think its quite fitting to forgotten faction, resilient and versatile aerial transport.
And floater will be something like kirov airship, dropping big bombs, that might be actually more fun and more reasonable afterall.

Tiberium Essence 2.0


So that is all for now folks.

Happy hollydays to you all and happy new year.

Carnius

June News

June News

News 12 comments

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. Also I like to tap...

April News

April News

News 19 comments

The Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound...

New year update, finally

New year update, finally

News 17 comments

Update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Also thank you very much...

Mod is not forgotten

Mod is not forgotten

News 34 comments

Mod is alive and yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence. After many thinking and testing different...

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 198 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 160 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 77 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Comments  (0 - 10 of 13,965)
Alucard_Sn1p3r87
Alucard_Sn1p3r87

Port of Alexanderia became almost impossible haha.

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Oaks
Oaks

GDI Alexandria is enjoyable even on Hard. Since the demo.
Few Cobras and even masses of infantry can hardly scratch 8-10 heroic railgun mammoths.
GDI Croatia,Albania and Munich are crazy.
Ground Zero is impossibru(try not to use L-bomb)
No idea how to do Nod Slovenia. Nod Northern Italy, Italian Hills can pack a punch,
Kanes Tower can use only T3,T4 units.
Scrin Crotia is senseless and Threshold 19 oh,is quote a circus.
Optional objectives: Nod Slovenia Avatar can be upgraded by getting him crate to become heroic..IDK..magic.
GDI Bern Mothership no longer appears.
GDI Sarajevo Commando C4-ing Avatar is still bugged.

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aisharp
aisharp

still almost, in the end i change the difficulty to easy lol

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Avarice1987
Avarice1987

Can i play the Campaign with this Mod?

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Guest
Guest

Yes.

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ilic_stefan
ilic_stefan

Yes you can play them all but be warned that some bonus objectives can't be completed because units or abilities tied to it are gone.

Also, some missions became ridiculously easy while some became much harder. For example, Nod mission where you capture Catalyst Launch Facility became way harder while Nod mission in Washington can be now completed by a single cloaked Flame tank.

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Avarice1987
Avarice1987

I know. The Last Mission of GDi with the Attack of the Temple of Nod is very hard with this mod. Nod Storm my Position with the Bonus Artillerie and Cyborg Soldiers from Tiberium Sun. But i like the Mammouth Walker

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DarkRavenBest
DarkRavenBest

Of cource you can. It all works.

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ilic_stefan
ilic_stefan

It's been a long time since I checked on Tiberium Essence. Last time I checked it was around when 1.6 was released and since then I kind of lost interest in the game because of other things in my life.

I have a few questions to bring me up to speed with current situation.

1) What made Carnius change his mind and add another faction? I remember that he strongly opposed the idea and now I see that Forgotten are now a whole new faction.

2) This one is more for Carnius rather than community. Do you have any kind of goal with this mod? Can we ever expect a final version of Tiberium Essence or do you plan to mod the game as long as you can?

3) Have you ever considered in continuing the story where Tiberium Wars/Kane's Wrath stops?

4) Final question and this one is more for community. How well does Tiberium Wars run on your PC? I got a new PC somewhere in 2013 and the game still runs slow sometimes. In campaign it never drops below 30 FPS with all details maxed up but when I fire up Bordertown beatdown map and I set up a game with 7 AI Brutal players, 3 on my team, 4 on enemy team (I am a junkie for huge battles). The game starts fine at 30 FPS and it is stable, then the game just goes wacky and slowly drops frame by frame all the way to 15 FPS. Thing is, this happened on my old PC and on the PC before my old PC. I thought it was a problem with the game but then I see people on youtube who play the same map with 7 AI players and everything runs fine. I even tried lowering the details to minimum but the problem persists. This happens in both mod and vanilla game. Game is patched to 1.9.

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Oaks
Oaks

1.)Because of gameplay balance-Mutants were only elite mercenaries of opportunity first(like are Tacitus archive units now)
TE 1.6 with new howel and garage can practically be seen as first attempt to become a faction.
Carnius always wanted them and he seemingly found enough time to do them.
As I see it, progress is halfway done,tho in this particular case for once, I am not againts premature beta release.
We still need mutant engineer,third air unit,second epic,T3 defense,unique support structure,MCV,mobile outpost,maybe more T2 infantry,support powers,upgrades.
No idea where he wants to draw unit quotes-maybe from other westwood games as well?
AI,faction logo, etc., etc., update is one thing,but release shall take much longer than just half of year.

2.)Apart from backlogs,bugs,maybe new tacitus units not much to add. Well, I dont expect Carnius to mod 'till hes 40 yo..

3.)Mutants are suddenly here, so we retcon the alternate timeline history per fanmade theories.

4.)You have the same experience as I do xD
After some time the FPS drops time to time, to randomly be 30 or just low FPS again.
Wonder if it happens on Steam/Origin versions too.

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JachAnen
JachAnen

4. Doesn't with the Origin version. I've never experienced it on Win7 or 10, with or without mod.

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ilic_stefan
ilic_stefan

Does that mean we will see the final version of the mod in following years?

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Community Rating

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9.6

1371 votes submitted.

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Highest Rated (57 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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