This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Hello TE fans, here´s a little more to celebrate a new update...

Enjoy!

Summer update

Summer update

News 35 comments

Tiberium Essence is still alive and I'm still working on it. Some new units and buildings has been added. I can't say anything regarding release date...

Holidays News

Holidays News

News 27 comments

Thank you all for participating in Mod of the Year Awards. Considering amount of work that has been done and what is left to do you can expect release...

June News

June News

News 12 comments

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. Also I like to tap...

April News

April News

News 19 comments

The Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound...

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 213 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 149 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 160 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 77 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Comments  (0 - 10 of 14,226)
darkboy1234
darkboy1234

when comes this mod out?

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Guest
Guest

If the Tiberium Essence 2.0 beta is released this December. I'll be downloading it immediately! If next year, I'll still be downloading it immediately.

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D.Va-N
D.Va-N

Congrats on making it to Top 100!

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Sarlix
Sarlix

TE made the Top 100 list again! Well done :)

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malum111
malum111

I am asking with pure curiosity, are you going to uploud this mod in early 2018 or later?

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legend3
legend3

Vote for this mod, Come on!

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IsoMS
IsoMS

Voted for this one :)

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Armilus
Armilus

I absolutely love this Mod. There is only one thing I disagree with, but that is a minor lore issue.
Solving it (better than EA) would be one of the 2 things that would make this Mod perfect, at least for me. (other than Bugfixing, but I guess you do that already to the best of your ability)
9/10.

First thing is the Mammoth Issue. EA made a huge lore mistake by removing the walkers in Favour of normal Tanks. That is why you replaced the Predator with the Titan. But the Mammoth MK1-remastered stays where it was, and bringing back the MK2 like it was in TS did not solve it.
The GDI stopped producing and using the MK1 before the second tiberium war. It was the Forgotten who used it back then, as their arsenal consists of stolen, rebuilt and repurposed Equippment and Technology from GDI, Nod as well as Pre-Tiberium-Era Factions. Among that was the old Mammoth MK1 from the first Tiberium war.
During the Second Tiberium War, the GDI were researching the MK2, and some of the prototypes were used in battle.
They were large, heavy, clunky, expensive and only avalable in very limited numbers due to being prototypes.
Leaveing the Mammoth MK1 where it is and adding the MK2 as it was implies that not only did the GDI pick up their old tech again (which makes no sense in my Mind) but also the MK2 never left prototype stage and has not recieved any signifficant improvements in its developpement in the past 10 years.
What I would do: Move the MK1 to the Forgotten, add a smaller, cheaper, faster and weaker version of the MK2 to the GDI instead of the MK1 and replace the prototype MK2 with something else entirely.

The second thing is that the Spaceship that crashed in the 30's and caused the second Tiberium War never apeared again. It was a scrin ship, as it was called that in TS. Yet the Scrin do not have anything in their arsenal that looks like that. What I would do: Add it or replace the model of one of the existing spaceships with it.

I do not expect you to consider dooing any of it, but I figured I say it anyway.
Voted for this mod in the Mod of the year thing, as I am unable to play CnC3 without it because of all those lore issues.
Hope to see some new Info on what the Mod is dooing soon.

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JachAnen
JachAnen

I disagree about both.
You can explain away why GDI would choose to use the Mammoth MKII again, they just came out of peace time and had no real reason to mass produce them. Many things also gets a lot of minor improvements over time, so while it looks the same it might still be considerably better than the prototype from the second Tiberium War, this is supported by its the choice of upgrade it has.

In the Wikia page it is mentioned that the economic recession from the second Tiberium War caused the closure of the project and was restarted in the third one.

The Mammoth MKIII used by GDI in the third Tiberium War is also significantly different than the MKI from the first Tiberium War, and The Forgotten has the Mastodont which is clearly their own reproduction of the original Mammoth MKI (can also be read in the Wikia page for it)

Lastly, the Scrin ship from Tiberian Sun was likely not meant for combat, so it probably wouldn't be that interesting to have in the game. It's a pretty big ship and it would likely only work for scouting.

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Armilus
Armilus

I was unaware of the existence of a Wiki to this Mod.
Maybe it actually solves those lore issues by explaining it better than you.

If the MK2 project was canceled after the 2nd war and restarted during the 3rd, naturally refining the prototypes would not happen, but the number of available prototypes would be even smaller than in the 2nd war. Also, as they would be next to the same as they were in the 2nd war, then it would either be much more powerful in proportion to the significantly downgraded other, smaller Equipment or far less powerful due to the better technology used on the mass-produced ones.
If the Technology actually improved during the last 10 years, and I would like to think so, it would make very little sense to use them at all.
Both on the economic and the tactical side. It would be the same as it is why it was added to the Mod. Pure Nostalgia.
(I had economy classes and I do understand a bit about military history.)

Also, if the Mammoth-Tank really was an MK3, it would make even less sense to use MK2 prototypes. In my Mind, just taking the disign of the MK1 and alter it to include modern target computers and engines and overall use less outdated tech, but keeping it largely the same overall, does not justify calling it a MK3, but maybe the GDI officers were lazy and had a different oppinion on this.

The Story of the Game sais that the GDI took a lot of funding from the military to the ecologics. I accept that. Even though the GDI were originally created as an Army rather than some sort of cooperation or semi-government. The GDI was a military government during TS, so it can make sense.
The thing is, taking money from the military does not mean have the military use outdated, 50 year old tech. It means letting them have fewer tanks, fewer planes, fewer soldiers, less frequent tech upgrades, but it almost never means downgrade tech. If a Government cuts down money fromthe military, it decreases in its quantity, not its quality.
Therefore, it should have resulted in smaller armies and no expensive equppment, not armies of simmilar size with 50 year old tanks.
New tech would still be developped and existing tech would be tweaked to be cheaper while keeping its effectivity somewhat.

In order to properly show that shift to ecologics, the GDI should have more non-combat stuff. Stuff that restores nature, removes tiberium and rebulds civillian stuff. This is not reflected via gameplay. (To be fair, it would not be much fun either)

To me, the Mammoth tank screams that technology is declining, the MK2 prototype screams that it is stagnating, and unless the lore tells me that either of it is the case, and delivers a reason for it, I will see them as lore issues.
Your explanation makes sense on the surface, but upon really thinking about them, the plotholes only get deeper.
But send me a Link to the Wiki. I would be glad to be proven wrong.

About the screen ship.
Yes, it was not intended for combat, but I got news for you.
The entire screen fleet, their troops, vehicles, buildings... Nothing was intended for Combat against idigenous monkey people. All those weapons were supposed to do was to protect the Harvest Operation from feral Ichor (Tiberium) Mutations.
The Scrin Campain makes that obvious.

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Sarlix
Sarlix

"I was unaware of the existence of a Wiki to this Mod"

I think JachAnen was referring to the main C&C Wiki Cnc.wikia.com

However there is also one for TE - Tiberiumessence.wikia.com

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Armilus
Armilus

Copying that to the review section

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Ahrimansiah
Ahrimansiah

lol so! if for example GDI was defeated and destroyed you would want GDI to be removed from the game?!
my point is! its NOT an RP game its a STR GAME! lore only apply on campaign and even in there HARDLY matter! not to mention that the Tiberium sun role died long ago and never did advance after second war due to EA takeover! so currently its lore free in TE and i can make up thousand reasons why MK1 is back to production!
Removing ALREADY MADE, fun units which also effect the balancing of the game only for sake of a role which was dead long ago is just stupid, Specially for skirmish play!!!

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Now
Now

Although, it might seem more thematically consistent if the Mammoth Tank and Colossus switched places (cosmetically).

Not sure where you'd glue the mini-guns on the Mammoth though.

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9.6

1385 votes submitted.

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Highest Rated (57 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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