This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
Blog RSS Feed Report abuse Latest News: April News

17 comments by Carnius on Apr 2nd, 2015

Hello my friends!

Im sorry but as you may (or may not) suspected the Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound like cool idea at begining turn not so great later. Such is fate of this mutated dragon. I get this idea from far Cry 3 - Blood Dragon (if you missed it I strongly suggest you give it try, this game is 12 on 10 scale of awesome) Im huge fan of this game and idea to have Battle Armored Dragon Assault Strike System (B.A.D.A.S.S.) was too cool to resist, but later on I realised its just too much. A dragon with gatling guns on its back? Too crazy for serious game like this (or its serious game right?).

Tiberium Essence 2.0 Forgotten

There might be more large mutated creatures, but rather things like floater or advanced form of viceroids not anything like overgrowth lizards. In general things that follow tiberian sun pattern for mutated creatures which I personaly preffer.

Tiberium Essence 2.0 Forgotten

Anyway dragon is joke, but I have also something real for you today to remedy situation. I have taken this concept of montsrous dragon spitting blue flames and turn it into salvaged armored moster truck that is also a flame tank. Isn´t that better, I believe yes. Once again this units is WIP like other forgotten units, but I really like this idea of heavy flame tank that can crush everything in its way and burn it (or melt it if you like). Hope you like it better than dragon.

See you next time

Carnius.

Downloads RSS Feed Latest Downloads
Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 154 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (0 - 10 of 13,185)
H-Man980
H-Man980 May 2 2015, 2:51pm says:

dont know if you have fixed this or not but the 2 montauk abilities have switched descriptions. just thought id let you know

+1 vote     reply to comment
Cabal/Legion
Cabal/Legion Apr 28 2015, 11:24am says:

Something i'm curious of, Whats the complete list of old units and building's from Tiberian Dawn & Tiberian Sun should the forgotten have on their arsenal?

Tiberian Dawn GDI Mammoth Tank [changed to] Mastodont Tank
Tiberian Dawn GDI Medium Tank [changed to] Forgotten Punisher
Tiberian Dawn GDI MLRS [changed to] Forgotten Hydra
Tiberian Sun Tiberian Fiend
Mutant Hunter
Mutant Humvee
Mutant Hyjacker
Tiberian Sun GDI Mobile Sensor Array

They proberly could have..

Tiberian Dawn NOD Flame Tank
Ghost Stalker
GDI's repair bay
Visceroid

C&C4; units but by giving them new design from scratch to make all better than EAs

School Bus / Scrap bus
With No school in the world is safe for children to go, Hundreds of buses are left to rot

IronBack
All made with parts of junk all over the world and serves as brute force.

+2 votes     reply to comment
Oaks
Oaks Apr 28 2015, 2:47pm replied:

Practically all units from Mutant mercenary center will not be at disposal for Forgotten faction.
You forgot on Cougar,Crusher,Wardozer,Reclaimer,Brute squad.
To hell with CNC4 and eternal death to Scrap/Fortified Bus and Ironback.
Still expecting few air units(and airfield structure type) probably around summer.
And second offensive Epic unit, as Carnius stated before.
Here: Superjoe.ppmsite.com are still many interesting units, though TE should not end up as copy of TFM or something.

+1 vote     reply to comment
fedonkin98
fedonkin98 Apr 25 2015, 12:47pm says:

Hello, my friends. I need your ideas about another version of the third part of the Tiberium Saga.

+1 vote     reply to comment
Ilikesee
Ilikesee Apr 25 2015, 12:44pm says:

(Tiberium Essence 1.6 Beta)
I.imgur.com
I.imgur.com
I.imgur.com
All Harvester can't auto collection all chasm's Tiberium. This is BUG?

+2 votes     reply to comment
Oaks
Oaks Apr 26 2015, 9:08am replied:

I will repeat myself for the bilionth time already, but its rather kind of Carnius's backlog and simple small human error of overlooking small detail, instead of actual bug.
He just switched places by mistake in Worldbuilder of the objects ByNativeType->Neutral->MiscNatural->TiberiumFieldRedZone and TiberiumFieldBlueRedZone with new doodads he created, which does not contain tiberium, but looks exactly the same- objects NEUTRAL->MiscNatural->TETiberiumChasm01 and TETiberiumChasmBlue01.
And thus Tiberium red zone chasms cannot be harvested.
It can be simply fixed by opening the map and placing, for example, TiberiumFieldSeeded atop it.
I expect it to be easily fixed by release of TE 2.0
Yes, everyone can fix it for themselves and dont need to wait for release.
Unless you are lazy ingratitude bum.
I feel like I didnt mentioned it just a mere week ago..

+2 votes     reply to comment
ChaosKevin
ChaosKevin Apr 16 2015, 11:32am says:

can you please releas TE 2.0 on April 20. I and my friends want to play C&C 3 mods on my birthday.

+1 vote     reply to comment
Guest
Guest Apr 15 2015, 7:33am says:

Hi, i would know if it is possible to add an option to disable SuperWeapons on Skirmish missions ?

+4 votes     reply to comment
Oaks
Oaks Apr 16 2015, 8:49am replied:

Courtesy of most venerable mr.Bibber "NO SW mod"
Bibber.eu

Or manually open the map you want to play in Worldbuilder and use Script Player->Build->Allow or Disallow specific unit or structure->Temple of Nod, Ion control center, Rift generator.
You're welcome.

+4 votes     reply to comment
Threestepsfromhell
Threestepsfromhell Apr 17 2015, 10:13pm replied:

Thats a stupid solution because you cant even edit official maps, and nobody is going to bother to do that for every map they play.

There should be two versions or something specific where if the Human player builds a SW, the AI follows.

Not only SWs are annoying, so are all support powers and super units.

I would appreciate a classic version where all the support stuff was removed and SWs were disabled and no super stuff. It makes the game more tactical.

At least in legendary games like Supcom, you could build nuke killers to be safe or disable experimental units.

Supcom was alot more fun without game enders.

+2 votes     reply to comment
Oaks
Oaks Apr 18 2015, 7:48am replied:

The one who is an ignorant here, is you.
You can edit official maps, as I showed to everyone numerous times.
Mr. Bibber invented(or atleast uploaded) the Worldbuilder itself, including all those other devices,like OS BIG EDITOR to extract official maps.
Script can be set on all players.
Everyone knows Supcom, yet Worldbuilder engine were for Generals from 1995.
You can manually disable anything you want for any map you want to play.
You can export/import scripts and object lists, to work it out much faster.
And the past half of year I spent on editing official maps,adding Tacitus archive and fixing Red zone tib fields, for fans.
So yeah, shut up and show respect.

+4 votes     reply to comment
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Platform
Windows
Developed By
Carnius
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Release Date
Released Sep 5, 2008
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Highest Rated (53 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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