This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
Blog RSS Feed Report abuse Latest News: April News

17 comments by Carnius on Apr 2nd, 2015

Hello my friends!

Im sorry but as you may (or may not) suspected the Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound like cool idea at begining turn not so great later. Such is fate of this mutated dragon. I get this idea from far Cry 3 - Blood Dragon (if you missed it I strongly suggest you give it try, this game is 12 on 10 scale of awesome) Im huge fan of this game and idea to have Battle Armored Dragon Assault Strike System (B.A.D.A.S.S.) was too cool to resist, but later on I realised its just too much. A dragon with gatling guns on its back? Too crazy for serious game like this (or its serious game right?).

Tiberium Essence 2.0 Forgotten

There might be more large mutated creatures, but rather things like floater or advanced form of viceroids not anything like overgrowth lizards. In general things that follow tiberian sun pattern for mutated creatures which I personaly preffer.

Tiberium Essence 2.0 Forgotten

Anyway dragon is joke, but I have also something real for you today to remedy situation. I have taken this concept of montsrous dragon spitting blue flames and turn it into salvaged armored moster truck that is also a flame tank. Isn´t that better, I believe yes. Once again this units is WIP like other forgotten units, but I really like this idea of heavy flame tank that can crush everything in its way and burn it (or melt it if you like). Hope you like it better than dragon.

See you next time

Carnius.

Downloads RSS Feed Latest Downloads
Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 154 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (30 - 40 of 13,185)
ThaneWulfgharn
ThaneWulfgharn Apr 3 2015, 6:32am says:

I'd like to see a CABAL/Cyborg faction after the Forgotten are completed.

Color Patterns->Dark Blue and Silver
Infantry->Cyborgs(Not available to Nod anymore. Replace with other units such as Elite Cadres)

Veichles->Veichles are styled as a robotic mix of Nod and GDI ones.

Aircraft->Drones

+7 votes     reply to comment
Cabal/Legion
Cabal/Legion Apr 5 2015, 5:03pm replied:

Also in case no one here knows other than Carnius, You'll see here another ending of Kanes wrath exclusive on Xbox 360, you'll see someone familiar in the background ^_^ Youtube.com

+1 vote     reply to comment
M0nkfish
M0nkfish Apr 7 2015, 1:25am replied:

EA has mangled the C&C canon enough not to be taken seriously, and though i'm glad to see everyones favourite Murderous Evil AI back we cant place too much faith in a console exclusive ending, if anything i'd say that makes it even less canon than everything else in KW. (in my view the events of KW simply did not happen even if the game itself had a few good ideas)

+1 vote     reply to comment
Cabal/Legion
Cabal/Legion Apr 5 2015, 4:56pm replied:

That's what i want more anything else i ever wanted :)
And you describe what his arsenal for faction is how i pictured for many years.

He's like the Dark side of nod, full of cybernetic, drones and robots on to exterminate Mankind and scrin, exactly how westwood was going to make CABAL be in their version of C&C3;

+1 vote     reply to comment
M0nkfish
M0nkfish Apr 7 2015, 1:18am replied:

I love CABAAL but he's not the dark side of NOD he's a gestalt artificial organism (many human brains makes his personality unpredictable) created by the brotherhood who then becomes self aware and Hi-jacks the Brotherhood for his own ends. He doesnt actually care for NOD's philosophy or goals, only his own ambitions.

+1 vote     reply to comment
Oaks
Oaks Apr 5 2015, 12:31pm replied:

Chill, you dude and let me say you this atleast:
Your suggestions are nothing else than utterly misguided disillusions, for number of reasons.

+1 vote     reply to comment
M0nkfish
M0nkfish Apr 4 2015, 4:53pm replied:

nice idea but i'd keep cyborgs for NOD and have the CABAAL faction be Robots under the control of his AI, maybe instead of a full faction i'd have it as support faction similar to Mutant Outpost. Perhaps this would be a good place to use a variation on the old Venom model or maybe introduce some KW style units (Mantis, maybe reskin some of the Marked of Kane infantry) and possibly even a [weakened for balance] Core Defender Epic Unit.

+1 vote     reply to comment
ThaneWulfgharn
ThaneWulfgharn Apr 5 2015, 10:25am replied:

No, Nod could have much more variation without Cyborgs. There's the Elite Cadre, Tiberium Troopers and Chameleons(from Renegade) etc.

CABAL Infantry for me would be:

Awakened(Basic Infantry)-Strong Vs. Infantry

Enlightened(Basic Infantry)-Strong Vs. Vehicles&Buildings;
Ascended(Basic Infantry)-Strong Vs. Aircraft

Cyborg Hijacker-Engineer + Steals vehicles

Reaper(Adv. Inf):Strong Vs. Vehicles,Aircraft and Buildings

Cyborg Commando(Unique)-Strong vs. all

For Vehicles and Aircraft I was thinking of:
VEICHLES:

Werewolf IFV:Light Vehicles. Lower half of an APC and upper half that of a Wolverine Mk.I Walker. Garrisoning different Cyborgs(either Awakened for anti-infantry, Enlightened for anti-vehicle or Ascended for anti-air) changes its equipment same as RA2 IFV.

Centaur:Lower half of a Tick Tank and upper half of a Walker armed with a cannon. Can deploy same as gattling tank. Can upgrade to Twin Cannons.

Limpet Drone: Suicide unit strong vs all ground units.

Hover MRLS: GDI technology with reworked appearence

Mobile EMP Array: Similiar in appearence to the Mobile Sensor Array but disables enemy Vehicles for a certain time.

Core Defender-Epic Unit for CABAL

Aircraft:

Fury-Unmanned, mixed version between the Harpy and the Hind. At first is strong against infantry with machineguns. Can upgrade with Rocked pods to be strong vs Vehicles and decent vs. aircraft.

Wasp Nest-Large airship that launches Wasp-Drones, small anti-air suicide units.

+3 votes     reply to comment
M0nkfish
M0nkfish Apr 5 2015, 2:48pm replied:

i gotta disagree with you ThaneWulfGharn for many reasons,

1) yes Cyborg's were originally CABAAL's idea but he was using the Brotherhood's flesh to do it, if he's been in hiding/deactivated for some years where is he getting the bodies? This is why full robots would be more appropriate.

2) see point #1 he's been out of commission for some time and so would not have the resources to become a full fledged faction. CABAAL may be dead or at the very least his powers are greatly diminished but some of what he created might have survived, This is why i believe he should be support faction and his units should be available to all sides, if the appropriate building is captured. Also i'd say it adds more richness if his units are lost spoils from sometime after the events of Firestorm. If he is to reappear it should be in a limited way - his time is passed

+2 votes     reply to comment
M0nkfish
M0nkfish Apr 2 2015, 3:59pm says:

Awesome i love the Forgotten Monster Truck already! Hope we get to mess with the dragons in world builder though, the model is too nice to just be a joke for 1 day. Kinda reminds me of the extra bit in C&C1; with the dinosaurs.

+2 votes     reply to comment
Guest
Guest Apr 2 2015, 6:11pm replied:

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aisharp
aisharp Apr 2 2015, 11:21am says:

I think there is one stupid but extremly destructive trick that is more powerfull than all faction Superweapon only if you playing GDI, i dunno if its intended or unintended

the trick is using Firestorm Generator

here how to do it:
1) build Firestorm Generator (DONT PLACE IT YET)
2) send engineer to capture enemy building (choose one that is giving building radius like WF, and the more enemy building nearby that building the better)
3) once the building is captured, QUICKLY place the Firestorm Generator(put that near the place that enemy clump their building)
4) turn on the generator
5) happy with the result

I once stole the enemy command outpost, and put the generator near his construction yard and turn it on.

Guess what? 1 hit KO to any unit and building the enemy have in the radius of the Generator

+1 vote     reply to comment
Oaks
Oaks Apr 2 2015, 1:47pm replied:

Put bug report to TEF bugs report thread.
No one needs one thing repeated milion times.
(How ironic for me, to say it xd)

Wanna have real fun?:
1.)Capture Nod Tech Lab.
2.)Use Portable Stealth generator on your MKII.
3.)Set it on passive and place it before enemy Factory.
4.)Have fun, seeing as how even stealth tanks are being effortlessly crushed. Or deny placing outpost,refineries next to tib field.

Flame fun:
1.)Force attack your Montauk/Scarab APC/Flame tank(Upgrade Drilling mechanism) with flame tank/Black hand/Contaminator.
2.)Use Subterranean move and watch as the flame/tiberium puke follows the vehicle all over the map.

Magic trick/Graphic glitch:
1.)Send your Jetpack trooper to heal/repair into Barracks/Hand of Nod and into Airfield/Hangar while in high altitude mode.
2.) Watch.

Mind over matter:
1.)Use GDI DropPod or Nod Subterranean strike Support power on top of enemy Pacifier/Mastermind
2.)All your Zone troopers/Black hand,Cyborg squad(Fanatics) has been taken over by enemy.

+3 votes     reply to comment
ErastusMercy
ErastusMercy Apr 2 2015, 1:21pm replied:

It's the signal transmitter trick all over again.

+3 votes     reply to comment
aisharp
aisharp Apr 2 2015, 11:09am says:

hi, i found some bug in the game.
(DISCLAIMER: LONG POST INCOMING)

*If you build gate when playing NOD or Scrin, the icon from the selected gate will change to GDI gate icon if you open then close the gate itself.
*Some unit upgrades name is mismatch between the unit and the upgrade description, one that i found is the GDI infantry armor upgrade, but there seems more, which i forget.
*The Montauk(i love this unit) have 3 abilities to summon reinforcement, the infantry one and the bike/buggy one have their icon switched, so when i click the summon bike one, the infantry reinforcement come out.
*NOD support ability that summon reinforcement from underground also have their description wrong, it still says send 2 fanatic.
*the tech building that summon chopter that can repair unit is missing their target ability icon, make it harder to summon the chopter at the right spot

thats all the bug that i found, but may be there is some more hidden. good job man on making this mod better and awesome

+1 vote     reply to comment
Oaks
Oaks Apr 2 2015, 8:09am says:

So Dragon will still be present atleast in Worldbuilder for us?
And thank you for awesome Mutant Crusher, of course. xd
Reminds me of Raak-zun Scavenger from SunAge.
Vault of Knowledge. Mutant Tech center must be something really awesome.
But just as FortressMaximus says, Crusher suits to be T2 equal of Devils tonque/Corruptor instead of equal of T3 Disruptor.
What upgrade Crusher uses? Tiberium/Scrap armor?

+4 votes     reply to comment
FortressMaximus Online
FortressMaximus Apr 2 2015, 8:42am replied:

Thank you. Maybe the scrap armor is a valid solution. I am a bit doubtful about "blue flame", maybe is more suitable for the Brotherhood. Maybe a chemical/acid concoction would be nicer for the Forgotten.

+2 votes     reply to comment
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Platform
Windows
Developed By
Carnius
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Release Date
Released Sep 5, 2008
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Highest Rated (53 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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