This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
Blog RSS Feed Post news Report abuse Latest News: June News

8 comments by Carnius on Jun 7th, 2015

Hello my friends!

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. There has been some hints in TS that mutants can become powerful beings if they do not turn into mindless brutes. At least eventually. Just like mutant leader Tratos who has some some special psychic abilities. Also I like to tap into other cnc games for inspiration to create interesting unit for forgotten and so I get this idea of mutant version of Tesla trooper. Basically its evolved mutant who generate electricity so strong he can throw lightning bolts.

Tiberium Essence 2.0 Forgotten


Also there have been complains about Punisher tank is not the right forgotten unit and that mastodon is better. Well I have replaced mastodon with punisher for good reason - because I want to create unit with more original design than salvaged mammoth tank but it can still have garrisonable buker in turret and so instead of four barrels he get just two. So here is Punisher tank with new design.

Tiberium Essence 2.0 Forgotten


And combining this two you can get some interesting results xD

Tiberium Essence 2.0 Forgotten


See you next time with more info on Forgotten and Tiberium Essence in general.

Carnius

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 160 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (30 - 40 of 13,243)
Firelord475
Firelord475 Jun 7 2015, 4:08pm says:

Whats going to happen to the mutant hovel? will it have a diffrent purpose or just get replaced with that tech lab on all maps (and are forgotten going to have a tech lab unit?)

+1 vote     reply to comment
Oaks
Oaks Jun 7 2015, 5:27pm replied:

Will change into Merc outpost, with units which dont fit anywhere else-probably Looted pitbull, Mastodon,Hijacker and few other new units(hope for some CABAL/LEGION units?), as Carnius told me in PM in March.
Yeah, I got lucky and got the audience. XD
Interesting thing, he asked me if he should remove GDI Sniper..
Well, anyone else(for example Falcon) could be the spotter for Juggernauts as well.
That could caught peoples attention and live it up here again, eh? xD

Oh yeah, theres also that Fedora for multiplayer, right?

0 votes     reply to comment
AlfredoTheSpectre
AlfredoTheSpectre Jun 24 2015, 11:16am replied:

Okay, I'm late to the party but...removing the GDI sniper and swap the spotting skill over to a vehicle?

That would be insane. I would rather add those Toxin Troopers to Nod.

+2 votes     reply to comment
Maddog100
Maddog100 Jun 8 2015, 3:30am replied:

In real life a (light) tank doesn't do the spotting for artillery, sniper teams do. Spotting should at least be done by a stealth unit with long range sights. And since snipers are the only stealth units for GDI....... (Hopefully Carnius reads this too)

+4 votes     reply to comment
jfpoliveira12
jfpoliveira12 Jun 9 2015, 2:36am replied:

Actually, there are command vehicles that can spot targets for artillery in real life. The Jumpjet Trooper would be an excellent target designator and it would give it additional synergy with the rest of the GDI units, wich is always excellent. Also, in mapa with cliffs or water ways that dont allow for ground movement, this could make the Jumpjet a much better offensive tool to watch out for or use.

+3 votes     reply to comment
Maddog100
Maddog100 Jun 9 2015, 2:42am replied:

Didn't know that jfpoliveira, interesting fact. But a spotting vehicle would be much easier to spot than an infantry unit right? The Jumpjet Trooper could do the spotting pretty good, true.

+2 votes     reply to comment
Oaks
Oaks Jun 8 2015, 8:45am replied:

Both me and Carnius are of course aware, I mentioned all of it to him, inluding that Snipers are in campaign mission objectives. And they also could be more balanced. xD
I certainly did expect indignant reactions, but I ask you to open your mind.
But he personally told me, he would probably delete them when there is JPT, and also told me that such unit doesnt fit into GDI, so dont take your rage on me. :-)
His work process, as we all know is to make an idea, gather the reactions, seeing the poll and project it due to result. Yes, the willingness of a great modder.
So, both me and Carnius asks you people: Which unit should do the spotting if, I strongly stress "IF" Sniper should be deleted? The said JPT or maybe Zone trooper?
Do tell me, but otherwise I must say I of course told him that deleting Sniper is atleast ill advised and controversial step as well.
Anyway, thnks for reply.

+1 vote     reply to comment
AlfredoTheSpectre
AlfredoTheSpectre Jun 24 2015, 11:22am replied:

If Carnius removes the Sniper Team, then GDI's only infantry that counters other would be the Disc Thrower Squad.
They do their job nice and well but the sniper adds some finesse, which lacks for a great part of the remaining GDI Arsenal.

+2 votes     reply to comment
Maddog100
Maddog100 Jun 8 2015, 9:00am replied:

What do you mean with JPT, Jumpjet Trooper maybe? Another infantry unit could do the trick, that's true. But a vehicle doing the spotting is simply not very realistic. Did 'the great modder' (you sound ridiculous that way) tell you why the sniper doesn't fit in? If a non-stealth unit does the spotting, spotting will lose all it charmes IMO.

+2 votes     reply to comment
Oaks
Oaks Jun 8 2015, 1:17pm replied:

Yes, jetpack trooper.
Realistic or not, doesnt matter to me.
Yeah, yeah, realism. Realism means that 99,98% things in any sci-fi RTS game
are non-existent and impossible.
That was meant out of respect and his willingness for fans, it really does sound funny? Interesting.
BTW I dont use the slow,clumsy,vulnerable,unprecise Juggernaut at all, when we have Tempest MLRS,etc.
As well as imho useless Sniper, with JTP/Wolwerine combo.
Why Sniper doesnt fit as GDI unit? I must really ask you?
If GDI doctrines,gameplay and majority fans allows and want to preserve Sniper to exist, so be it.
I certainly hope as well, that Carnius reads it too.

I double dare you to karma troll even this, bitches! xD
Well, I cant fix stupity and ignorance. No one can.

+1 vote     reply to comment
Maddog100
Maddog100 Jun 9 2015, 2:15am replied:

Yeah realism is not really the right word for this game, I admit. And about that sniper, let the fans decide, you're right about that too.

But for the right hand of Carnius, in the last sentence, you sound like a arrogant jerk. And I've noticed in more of your responses to other fans that you aren't always very friendly to them, even when they only want to help or have some humble suggestions. That's totally unnecessary IMO.

+3 votes     reply to comment
Oaks
Oaks Jun 9 2015, 4:19pm replied:

I am not right hand of Carnius, I am a common fan just like anybody else.
Must I also say that for a milionth time? Just little bit more active I guess.
All those years I have been helping and explaining everything down to the last detail.
Just yesterday that dude Palanduss or Colossuss were complaining about Cyborgs being immune to EMP when they are infantry and have it in their description.
and four other completely ignorant ramblings.
I say that ignorance begets arrogance.
Or just look at this selfish dude: Moddb.com
Oh yes, he would like his own TE game..
Should I continue, for two weeks like that?

0 votes     reply to comment
AlfredoTheSpectre
AlfredoTheSpectre Jun 24 2015, 11:30am replied:

Well, altering the current production cap of the epic units from 1 to "How many you like?".

That's why they are called Epic units. If utilized correctly, they can obliterate entire armies and if they get max veterancy, they are the most feared force on the battlefield.

Despite the fact, that the Montauk is considered "epic", the Cyborg Commando belies that.

Plasma Flamethrower - Check
Plasma Cannon - Check
Super Charged Plasma Cannon Ability (BFG) - Check

Roasted GDI forces anyone? xD

0 votes     reply to comment
Maddog100
Maddog100 Jun 10 2015, 2:31am replied:

Hahaha, no you definetly shouldn't continue for two weeks like that. Well I'll take my words back Oaks. Sorry for that

+2 votes     reply to comment
Firelord475
Firelord475 Jun 7 2015, 11:20pm replied:

I like the snipers personally, the Hijacker is more then likely a forgotten unit though

+4 votes     reply to comment
jfpoliveira12
jfpoliveira12 Jun 9 2015, 7:39am replied:

Why not make the Hijacker a forgotten unit and the sniper team a mercenary unit or feral mutant (non Tratos Forgotten aligned) unit?

+1 vote     reply to comment
jfpoliveira12
jfpoliveira12 Jun 7 2015, 5:13pm replied:

Perhaps it should still be on maps, just producing feral mutant units, like 2-3 choices max and focused on support roles so they are always useful.

+1 vote     reply to comment
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Released Sep 2008
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Highest Rated (53 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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