This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
Blog RSS Feed Report abuse Latest News: April News

17 comments by Carnius on Apr 2nd, 2015

Hello my friends!

Im sorry but as you may (or may not) suspected the Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound like cool idea at begining turn not so great later. Such is fate of this mutated dragon. I get this idea from far Cry 3 - Blood Dragon (if you missed it I strongly suggest you give it try, this game is 12 on 10 scale of awesome) Im huge fan of this game and idea to have Battle Armored Dragon Assault Strike System (B.A.D.A.S.S.) was too cool to resist, but later on I realised its just too much. A dragon with gatling guns on its back? Too crazy for serious game like this (or its serious game right?).

Tiberium Essence 2.0 Forgotten

There might be more large mutated creatures, but rather things like floater or advanced form of viceroids not anything like overgrowth lizards. In general things that follow tiberian sun pattern for mutated creatures which I personaly preffer.

Tiberium Essence 2.0 Forgotten

Anyway dragon is joke, but I have also something real for you today to remedy situation. I have taken this concept of montsrous dragon spitting blue flames and turn it into salvaged armored moster truck that is also a flame tank. Isn´t that better, I believe yes. Once again this units is WIP like other forgotten units, but I really like this idea of heavy flame tank that can crush everything in its way and burn it (or melt it if you like). Hope you like it better than dragon.

See you next time


Downloads RSS Feed Latest Downloads
Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 156 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (30 - 40 of 13,199)
Ahrimansiah Apr 7 2015, 6:32am says:

hmm a captureable cabal core would be interesting which unlock some creepy cyborg units for nod, some drones for scrin and some anti armor/cyborg units for GDI

+3 votes     reply to comment
ResurrectionistofNod Apr 8 2015, 11:56pm replied:

A capturable C.A.B.A.L Bunker is more like it, the core is where the AI itself is housed.

The idea sounds interesting!

+1 vote     reply to comment
Oaks Apr 7 2015, 7:19am replied:

Indeed, exactly as Ahriman and M0nkfish says.
KW and CNC4 is non-existing and TW quite different in the story of TE.

First of all, dear ThaneWulfgharn:
it is impossible to implement a fifth custom made full-fledged faction,
as were already told to all us.
What would happen with Secret shrine units and upgrades?
And Tacitus archive Decimator Cyborg?
Just screw all of Carnius's work with them so far?
Such important asset as Cyborg Commando taken from Nod?
You realize that TE is in the most complex period of its existence, right now?
Carnius will even be unable to fully implement the Mutants without outside help.
And TE 2.0 will certainly not be released by summer.
Carnius also plans to change Mutant howel into Mercenary outpost with units which does not fit anywere else.
Computer Assisted Biologically Augmented Lifeform/Logarithmically Engineered Governing Intelligence Of Nod faction in TE is nothing but your fleeing,selfish and ignorant imagination.
Though, I respect and admire your enthusiasm if nothing else.

+3 votes     reply to comment
Guest Apr 7 2015, 12:17am says:

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PurpleGaga27 Apr 6 2015, 11:49am says:

Need more votes for the Best of C&C bracket:

+1 vote     reply to comment
Colossuss Apr 6 2015, 1:45am says:

Alright, if you assimilate the avatars' beam cannons on the conquerer. If you attack enemy units with the conquerer, you'll notice the avatar beam cannons don't fire. please fix!! in previous versions of tiberium essence the beam cannons worked but in 1.6 they don't

+2 votes     reply to comment
boomerangman Apr 4 2015, 9:02pm says:

First of all I love all your work, this mod trully is many steps ahead of what the vanilla version was, and keeps getting better and better, simply amazing. Having said that, I want to share a couple of suggestions, hoping that I might just help a bit.

1) The Crusher fits right in with my idea of the Forgotten arsenal, but considering its ability to crush smaller vehicles, it should have treads around its wheels and somehow, with those huge wheels, it feels to me like a huge buggy, although its design is nothing like it.

2) I'm all in with having 4 cannons on the Punisher, it makes it unique and Forgotten-ish as you said, but their placement in a square formation kind of bugs me, believing they'd be better in an inverted V formation, 2 cannons on the left and 2 on the right side of the turret.

Finally, I believe the Tiberium Dragon idea as a spieces of Tiberium lifeform is great and follows the TS pattern of Tib lifeforms, not in the strange Visceroid or Floater style, but more like the Fiends, as long as the Dragons do not shoot fire, maybe have them spit some kind of Tiberium acid or something?

I hope my ideas help you in some way, and I'm still so downloading this mod whether or not the tanks have 4, 10 or 20 cannons on them :D

+1 vote     reply to comment
FortressMaximus Apr 3 2015, 6:57am says:

Nice idea!

+1 vote     reply to comment
ThaneWulfgharn Apr 3 2015, 6:32am says:

I'd like to see a CABAL/Cyborg faction after the Forgotten are completed.

Color Patterns->Dark Blue and Silver
Infantry->Cyborgs(Not available to Nod anymore. Replace with other units such as Elite Cadres)

Veichles->Veichles are styled as a robotic mix of Nod and GDI ones.


+7 votes     reply to comment
Cabal/Legion Apr 5 2015, 5:03pm replied:

Also in case no one here knows other than Carnius, You'll see here another ending of Kanes wrath exclusive on Xbox 360, you'll see someone familiar in the background ^_^

+1 vote     reply to comment
M0nkfish Apr 7 2015, 1:25am replied:

EA has mangled the C&C canon enough not to be taken seriously, and though i'm glad to see everyones favourite Murderous Evil AI back we cant place too much faith in a console exclusive ending, if anything i'd say that makes it even less canon than everything else in KW. (in my view the events of KW simply did not happen even if the game itself had a few good ideas)

+1 vote     reply to comment
Cabal/Legion Apr 5 2015, 4:56pm replied:

That's what i want more anything else i ever wanted :)
And you describe what his arsenal for faction is how i pictured for many years.

He's like the Dark side of nod, full of cybernetic, drones and robots on to exterminate Mankind and scrin, exactly how westwood was going to make CABAL be in their version of C&C3;

+1 vote     reply to comment
M0nkfish Apr 7 2015, 1:18am replied:

I love CABAAL but he's not the dark side of NOD he's a gestalt artificial organism (many human brains makes his personality unpredictable) created by the brotherhood who then becomes self aware and Hi-jacks the Brotherhood for his own ends. He doesnt actually care for NOD's philosophy or goals, only his own ambitions.

+1 vote     reply to comment
Oaks Apr 5 2015, 12:31pm replied:

Chill, you dude and let me say you this atleast:
Your suggestions are nothing else than utterly misguided disillusions, for number of reasons.

+1 vote     reply to comment
M0nkfish Apr 4 2015, 4:53pm replied:

nice idea but i'd keep cyborgs for NOD and have the CABAAL faction be Robots under the control of his AI, maybe instead of a full faction i'd have it as support faction similar to Mutant Outpost. Perhaps this would be a good place to use a variation on the old Venom model or maybe introduce some KW style units (Mantis, maybe reskin some of the Marked of Kane infantry) and possibly even a [weakened for balance] Core Defender Epic Unit.

+1 vote     reply to comment
ThaneWulfgharn Apr 5 2015, 10:25am replied:

No, Nod could have much more variation without Cyborgs. There's the Elite Cadre, Tiberium Troopers and Chameleons(from Renegade) etc.

CABAL Infantry for me would be:

Awakened(Basic Infantry)-Strong Vs. Infantry

Enlightened(Basic Infantry)-Strong Vs. Vehicles&Buildings;
Ascended(Basic Infantry)-Strong Vs. Aircraft

Cyborg Hijacker-Engineer + Steals vehicles

Reaper(Adv. Inf):Strong Vs. Vehicles,Aircraft and Buildings

Cyborg Commando(Unique)-Strong vs. all

For Vehicles and Aircraft I was thinking of:

Werewolf IFV:Light Vehicles. Lower half of an APC and upper half that of a Wolverine Mk.I Walker. Garrisoning different Cyborgs(either Awakened for anti-infantry, Enlightened for anti-vehicle or Ascended for anti-air) changes its equipment same as RA2 IFV.

Centaur:Lower half of a Tick Tank and upper half of a Walker armed with a cannon. Can deploy same as gattling tank. Can upgrade to Twin Cannons.

Limpet Drone: Suicide unit strong vs all ground units.

Hover MRLS: GDI technology with reworked appearence

Mobile EMP Array: Similiar in appearence to the Mobile Sensor Array but disables enemy Vehicles for a certain time.

Core Defender-Epic Unit for CABAL


Fury-Unmanned, mixed version between the Harpy and the Hind. At first is strong against infantry with machineguns. Can upgrade with Rocked pods to be strong vs Vehicles and decent vs. aircraft.

Wasp Nest-Large airship that launches Wasp-Drones, small anti-air suicide units.

+3 votes     reply to comment
M0nkfish Apr 5 2015, 2:48pm replied:

i gotta disagree with you ThaneWulfGharn for many reasons,

1) yes Cyborg's were originally CABAAL's idea but he was using the Brotherhood's flesh to do it, if he's been in hiding/deactivated for some years where is he getting the bodies? This is why full robots would be more appropriate.

2) see point #1 he's been out of commission for some time and so would not have the resources to become a full fledged faction. CABAAL may be dead or at the very least his powers are greatly diminished but some of what he created might have survived, This is why i believe he should be support faction and his units should be available to all sides, if the appropriate building is captured. Also i'd say it adds more richness if his units are lost spoils from sometime after the events of Firestorm. If he is to reappear it should be in a limited way - his time is passed

+2 votes     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 5, 2008
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1327 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

Real Time Strategy
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