This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Videos Production                       Tiberium Essence Fans
- cnc related videos and more                      - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles            - community forum
                                      

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Tiberium Essence 1.6 Tiberium Essence 1.6 Tiberium Essence 1.6
Blog RSS Feed Report abuse Latest News: Tiberium Essence 1.6 Beta Released!

63 comments by Carnius on Feb 2nd, 2014

After some troubles and long development TE 1.6 is released. It´s beta which means there might be some bugs and ballance issues left. If you find anything wrong please report back to me so I can fix that in some future patch.

Tiberium Essence 1.6Tiberium Essence 1.6
Tiberium Essence 1.6Tiberium Essence 1.6

TE 1.6 is full of experiments that might prove as bad idea so please approach to it open minded. Things like Gdi Firestorm Generator, recently added Nod Tunel Network or more epic/superheavy units for each faction sound cool, but might become serious problem in time, but still I wanted to try it all.

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta - Credits

Developer - Jiri "Carnius" Chalupa
Additional Credits:
Vladimír "Vlado32" Moncoľ - New music tracks, Menu music
Contact: wowa566@azet.sk
55blahh55 - Icon Image for Nod Militant Infantry and Nod Toxin trooper

Most important changes in v1.6

There is a lot game improvements and ballance changes, but unfortunately over time I have lost track about what is really new and what is old. So here is some of the most important things you should know before play.

General:

- Added wall gates to all factions - important note - due engine limitations gates requires precise placing, I´m sorry but this is the only way.
- All stealth detectors show aura style radius which tell you how far they see cloked units
- Added Weinhole monster - in general works as tiberium field but damages also vehicles (except harvesters), weins can be also harvested by all factions and got 3x greater value than green tiberium, unlike tiberium field weinhole monster can be destroyed though.
- All new superheavy units is no longer in Tacitus archive as was previously announced, but have been added to normal production.
- Presence of Leviathan mothership, Kodiak II and Montauk on map is for now announced by Eva as "mothership deployed" (from certain poit of view all of them can be understand as some sort of mothership)
- Added a lot and lot props into world builder
- Added snowy and ice bridge into world builder

- New skirmish maps - Tiberium infestation, 4 player map, 2v2 style
                    - Arctic Desolation, 4 player map, free for all

GDI

- Added Kodiak II Command ship to Air tower production tab, unique superheavy aircraft - support, anti-aircraft and anti-tiberium role.
- Added Firestorm generator - defensive structure, can activate firestorm plasma shield - makes allied units virtually invulnerable while in the same time damages enemy units. 
- Call for transport cost 100. Requires Dropship command. Transport aircraft flee of map after unloading its cargo as do in vanilla CnC3. Changed back on request.
- Removed Mobile EMP from warfactory due ballance issues (at least for now).
- Jetpack Trooper - attack damage vs vehicles reduced by 50% and vs aircraft by 25%, reduced armor vs missile type weapons.

Nod
- Added Montauk Command vehicle to Construction yard production tab, unique superheavy vehicle, support and anti-aircraft role, deploys additional reinforcement.
Note Montauk do not deploys into warfactory! Based on experience I have gain over time I find this idea not good really, it made montauk easy target and unable to gain experience (which can´t be fixed anyway)
- Added Tunel Network Center to Construction yard support tab - works as substation tech structure in vanilla cnc3, only 3 units at once can enter tunel network due some engine limitations
- Saboteur benefits from Forced Evolution upgrade
- Added Taratula drone to Secret Shirne production tab - in general replaces fanatics as nod suicidal unit, cloked when stand still

Scrin
- Added Conqueror command walker to Gateway production tab, unique superheavy walker, support role, seeds tiberium, assimilate technology by killing enemy units, heals scrin units 
- Annihilator got new model, changed from tripod to quadropod, got 3 turrets
- Stormrider - tiberium upgrade replaced by plasma missile upgrade that improves his anti-air attack power earlyer in game, available on Nerve center
- Leviathan mothership - removed seed tiberium ability, enabled anti-air attack and blink pack
- Contaminators spawned by Corrupter and Leviathan weapons can see in small radius

So try it and report back anything on your mind.

I hope v1.6 fulfill at least partially your expectations. I have tried to do my best, but you know, sometimes some things not go as planned. Anyway I will keep working on TE to make even better in future. 

Carnius

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 81 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 147 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 157 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 75 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (20 - 30 of 12,625)
tezaar
tezaar Apr 8 2014, 4:11am says:

was wondering if this mod is going to get its own dedicated website? cos a lot of big and popular mods eventually get their own site for basic coverage of the game and installation tips etc.

+1 vote     reply to comment
Oaks
Oaks Apr 8 2014, 8:02am replied:

Going to learn Czech language? Core website is long time dead.
Carnius is always very busy.
Most relevant is here at moddb or here Tiberiumessence.wikia.com
or here Ppmsite.com
Or bunch of youtube vids.

Relevant mapping stuff would be mr. Bibbers Bibber.eu

Editing(like putting Tacitus Archive)both into skirmish and campaign maps needs only thoughfully read another mr. Bibbers great tool, the OS BIG editor,mentioned in my earlier comment.

Upon opening Edit Player List(Ctrl+Alt+P)theres blue movable field with text "Player list"
up there.
If your specific computer screen size or display resolution still does not allow you to do that, theres stuff that could be done on your desktop ledge toolbar.
Changing your screen vertical or horizontal position,
stuff with Alt+Ctrl+Delete or Alt+Ctr+Tab,maximalizing,minimizing seemed to be little bit emergency case for me. xd

Hit P and select something in "Object selection Opts" field.
Right click into empty space and you'll get back mouse pointer.

All that is stuff for TEF Mapping&Campaigns and Worldbuilder threads.

+1 vote     reply to comment
kh@lil
kh@lil Apr 5 2014, 2:09am says:

i would like to ask when is the full 1.6 coming
and why the mod keeps crashing I hate that

0 votes     reply to comment
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Apr 4 2014, 4:35pm says:

How do i place TE props on existing maps for my own personal use? i wanna add the TA on the custom maps i play on.

+1 vote     reply to comment
Gallade
Gallade Apr 4 2014, 1:22pm says:

Hey guys,wondering if someone could help. I am just starting out with the Worldbuilder. I want to make my own maps and upload some onto moddb for both me and you to play in TE. However, I am very new and I'm a little lost. Most of it seems simple enough once you get your head around it, but there are 2 main problems I'm having:-

1)In the menu where you select 'Add Skirmish Players', I'm unable to click that button because the window is so long, it runs off the screen. I can't move it.

2) When I click on the button on the Toolbar to 'Place Object', it says unable to place object. Why?

Thank You! Hopefully I'll get the hang of this sooner or later.

+2 votes     reply to comment
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Apr 6 2014, 12:50pm replied:

I have the same problem with adding skirmish players.. It sucks lol

+1 vote     reply to comment
Gallade
Gallade Apr 7 2014, 9:53am replied:

I've kind of fixed it now, kind of tedious though. I go to my desktop, right-click and change the page orientation to portrait. Then change it back once I have added skirmish players.

+2 votes     reply to comment
Oaks
Oaks Mar 29 2014, 7:39pm says:

Do you know what is Jetpack trooper doing inside Condor transport?
Hes not shooting out, because its a new bug I found out. :D
Oh and transports in general when they go like they refuse to transport my units anymore,
gives me..no, not chills, but bad urges.heheh.

In the meantime,for those who are interested,
I am adding Tacitus archive into campaign missions for
custom game/skirmish purposes, via OS BIG editor-
Moddb.com
Cncguild.net
The fun in Sarajevo and Stilleto with all neutral stuff is great. xd
Editing those maps, like providing Stilleto mission with Nod MCV
is great as well.
It also means there will always be new stuff,
though no more fancy objective showing stuff is possible in custom game.

+3 votes     reply to comment
the_internet
the_internet Mar 29 2014, 12:42am says:

I was wanting to know if u could make another version that doesn't modify game content,only adds new content leaving the original game content unmodified. the reason I would like this is because I want to install another mod alongside this one but i guess they both modify one or more of the same in game content

0 votes     reply to comment
SG1Shadow
SG1Shadow Apr 7 2014, 4:22am replied:

That is asking for a lot of work to not do much at all. Tiberium wars can only run with one mod anyway. There are very few exceptions such as the New Experience mod which needs a compatibility version as it is. As much as I would love to run this mod at the same time as the Forgotten mod, that isn't going to happen.

+1 vote     reply to comment
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Carnius
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Released Sep 5, 2008
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Highest Rated (49 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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