This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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June News

5 months ago News 10 comments

Hello my friends!

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. There has been some hints in TS that mutants can become powerful beings if they do not turn into mindless brutes. At least eventually. Just like mutant leader Tratos who has some some special psychic abilities. Also I like to tap into other cnc games for inspiration to create interesting unit for forgotten and so I get this idea of mutant version of Tesla trooper. Basically its evolved mutant who generate electricity so strong he can throw lightning bolts.

Tiberium Essence 2.0 Forgotten

Also there have been complains about Punisher tank is not the right forgotten unit and that mastodon is better. Well I have replaced mastodon with punisher for good reason - because I want to create unit with more original design than salvaged mammoth tank but it can still have garrisonable buker in turret and so instead of four barrels he get just two. So here is Punisher tank with new design.

Tiberium Essence 2.0 Forgotten

And combining this two you can get some interesting results xD

Tiberium Essence 2.0 Forgotten

See you next time with more info on Forgotten and Tiberium Essence in general.


April News

April News

7 months ago News 17 comments

The Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound...

New year update, finally

New year update, finally

9 months ago News 16 comments

Update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Also thank you very much...

Mod is not forgotten

Mod is not forgotten

1 year ago News 34 comments

Mod is alive and yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence. After many thinking and testing different...

Tiberium Essence 1.6 Beta Released!

Tiberium Essence 1.6 Beta Released!

1 year ago News 75 comments

After some troubles and long development TE 1.6 is released. Its beta which means there might be some bugs and ballance issues. If you find anything wrong...

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

1 year ago Full Version 164 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

3 years ago Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

6 years ago Full Version 159 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

6 years ago Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

7 years ago Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

7 years ago Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (20 - 30 of 13,420)
superfeatheryoshi Nov 18 2015 says:

So... What's the in-universe explanation for Tacitus Archives? Do they store information decoded from the Tacitus? Because I don't think you really need an alien data disk to figure out how to put a machine gun on a tank. Also, kinda weird that GDI or whoever built them leaves classified information lying around.

My head-canon is that the archives have nothing to do with the Tacitus, and instead calls in special units from each faction's sub-factions.
For example: Predator Mk.II from baseline GDI, Zone Defenders from ZOCOM, Colossus from Steel Talons. Venom from baseline Nod, Toxin Trooper from Black Hand (They kidnapped Giraud after all), Decimators from Marked of Kane...

Also, does anyone know where did the voice of the Eradicators come from?

+2 votes     reply to comment
Oaks Nov 19 2015 replied:

KW doesnt exist in the timeline of TE.
No ZOCOM,no MoK, CABAL or LEGION,no subfactions.
Thats why the technology behind special units is drawn from captured archives.
So they evidently do store the data.
Fans wanted Predator instead of special GDI ASF unit, so they got him.
Its far more prosaic then that, units which dont suit anywhere else will just end up in mercenary outpost or in tacitus archive.
Just look how redundant and unused are Vertigo, Orca Bomber, Scarab APC,etc.
People even wanted to have Avatar in Archive and Decimator instead.
Rule number one: There are no rules.
Being story-wise and ingame gameplay are too different things.
Mostly.Not always. Maybe. Its classified. xD
You can say "why Predator?" when we have Titan and Wolwerine.
Why some combination of GDI units crosbreeded into Colossus.
You can say that Decimator is just improved Reaper.
That Scrin didnt need no special knowledge or tacitus in the first place for Scourge or Talos.
But some things just are.
Communications Relay sounds good but it also sounds a lot like a TFM radar.

+2 votes     reply to comment
superfeatheryoshi Nov 19 2015 replied:

Well, the Tacitus Archive doesn't actually build anything, it calls in reinforcement from off the map (Through the use of Dropship/Tunnel Network/Scrin Portal). So I think Communications Relay or Reinforcement Center seem fitting. Also, the Predator is cheaper than the Titan, so I kinda see why they would still have it.

+1 vote     reply to comment
superfeatheryoshi Nov 19 2015 replied:

Eh... Then why do Zone Defenders have the ZOCOM logo on their armor? Plus, I don't think TE even has a timeline, since it uses the same plot as the original game.

Also, some of the TE unit profiles mentioned Steel Talons.

+1 vote     reply to comment
aisharp Nov 20 2015 replied:

If i recall correctly from cnc.wikia the zocom logo originally planned for GDI logo in Tiberian Sun but then scrapped, and then EA made the logo as ZOCOM. It only trivia though

+1 vote     reply to comment
Oaks Nov 20 2015 replied:

Heh, two hours of thinking when creating this reply and I had to rephrase it all.
In the end I always had to ask myself: What does it matter?
Doesnt change anything and would up end just as a more dull work for Carnius.
I just remember interpretation of TE being called different timeline, in the past.
Name or animation model of Archive doesnt matter much. Its just a reference.
Yeah, Predator is a different unit. Unfit to deploy in 80% of earths red and yellow zones,though,strictly story-wise.xD
Logos or not, there are still no subfactions, if yes, does it matter?
They have logos just for reference.
Plot is that Titans would never be replaced by Predators in its own alternative,no matter how similiar,TE timeline.
Predators exists on a whim.Strictly spoken.
A lot happened to them throughout TE versions.
Original CNC3/KW universe is nonexistent or rather it doesnt matter and if, then as just as a whimsical inspiration, within TE.
TE were never obliged to pointing out its discrepancies between itself,certain bond to TS and bridge to CNC3/KW.
Not a bible. Just a whimsical loose background.

+1 vote     reply to comment
superfeatheryoshi Nov 20 2015 replied:

Like I said, that sub-faction thing was just head-canon. The reason I think Tacitus Archive needs a name change is because it doesn't actually produce anything, but calls in reinforcement from outside of the map. Hence, Communications Center.

+1 vote     reply to comment
aisharp Nov 18 2015 replied:

May be a rename from tac archive to tech archive or tech lab like in YR would do

+1 vote     reply to comment
superfeatheryoshi Nov 19 2015 replied:

Or maybe "Reinforcement Center" or "Communications Relay", since the Tacitus units are called in from elsewhere instead of built on-site.

+1 vote     reply to comment
superfeatheryoshi Nov 17 2015 says:

Dude, you do realize Kane's Wrath modding is extremely limited, right?

+2 votes     reply to comment
superfeatheryoshi Nov 16 2015 says:

Also, Decimator and Venom aren't trained as veterans like other Tacitus units.

+1 vote     reply to comment
Oaks Nov 17 2015 replied:

I would think that only reinforcements support powers units should start with veteran rank.
Hard to imagine what for needs Predator and Colossus AP bullets upgrade, instead of Reactive armor.
Btw, what about your crashing? And keep the excellent work on TE Wikia, am damn proud of you. xD
Heroic missile of Venom maybe simply lack its animation yet.
As mr. Palanduss mentioned in forum bug thread, all those bugs and backlogs can be result of TE 1.6 being rushed and in danger of gameplay being broken, but thats majorly the impatient fans fault.
I doubt that Carnius will manage to do just an update let alone release of TE 2.0 with Forgotten faction before christmas or even before new year.
Would be well to remind people to chill out, right, my favorite duo of cranks, uri and darkyuri? xD

+2 votes     reply to comment
superfeatheryoshi Nov 17 2015 replied:

I'm in China right now, using a different computer. No idea if my old one back in Australia still crashes, but I've deleted my profile and re-installed the whole thing just before I left. Hopefully that will work.

The Venom's missile model just looks... Weird. Almost like a placeholder. Also, it still uses the same voice as vanilla Venom and Harpy Mk II, hopefully all these will be fixed by 2.0.

Good things come to those who wait, looking forward to 2.0, and I'll definitely keep working on TE Wiki on the mean time. Aiming for Achievement board No.1 here!

+3 votes     reply to comment
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aisharp Nov 17 2015 replied:

Napalm missile not working in heroic? Really? I tought the bug on venom only it stop firing it laser atk when upgraded from MG.

+1 vote     reply to comment
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C&C3: Tiberium Wars
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Release date
Released 2008
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1347 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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