This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Friends:

Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Holidays News

News 21 comments


Hallo my friends and fans!

Moddb awards
First thing first. Thank you all for participating in Mod of the Year Awards, once again Tiberium Essence made into first 100 which is great success as always.

And now to Forgotten
As you can see work on the mod is still in progress, but I'm getting closer to something playable. Considering amount of work that has been done and what is left to do you can expect release in second quarter of 2016. Maybe even sooner. At least that is the plan.

I know that this is probably not what you have expected but developing new faction is truly more trickier than I have expected. I need more time to get things right.

It seems that the idea that floater will be the only forgotten aircraft has not been met with wide approval
so I changed my mind (again) and return to my original plan including more aircrafts for the forgotten, but lets keep it still in small numbers I say no more than 3 types.

Tiberium Essence 2.0


So here is Hind gunship, I think its quite fitting to forgotten faction, resilient and versatile aerial transport.
And floater will be something like kirov airship, dropping big bombs, that might be actually more fun and more reasonable afterall.

Tiberium Essence 2.0


So that is all for now folks.

Happy hollydays to you all and happy new year.

Carnius

June News

June News

News 10 comments

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. Also I like to tap...

April News

April News

News 17 comments

The Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound...

New year update, finally

New year update, finally

News 16 comments

Update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Also thank you very much...

Mod is not forgotten

Mod is not forgotten

News 34 comments

Mod is alive and yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence. After many thinking and testing different...

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 183 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 160 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (20 - 30 of 13,611)
‡vlado32‡
‡vlado32‡

anyone with a rich collection of maps who would upload them somewhere for me ? :D

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Oaks Online
Oaks

Except that from what can be drawn from .Mac.'s, Rimtech's, CnC_Fin's maps and Predatore's mappacks?
From Talon,KWR,TWA 1.75 mods?
Lately what I found on google, all great maps were from mr. CSC:
Moddb.com
Gamebanana.com
Forums.cncnz.com
Though the "newest" ones I know are from 2013..xD
Though my friend M0nkfish said he has like 150 maps.
And I found out that I cannot see other people in lobby when using C&C:Online for mutliplayer.
As we are just now looking for 4Player map testers, but we use Tunngle.
Anyone interested for helping or some fun?
Complementing story with additional maps for campaign missions of mr. Scrindomination is still underway as well. :D
Emperor protects, Kane lives and so does Tiberium Essence!

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‡vlado32‡
‡vlado32‡

no, not except that, I want a collection of as many maps as possible for a new installment.. I just will not download it all again.. too lazy for that..
I would join the testing but for a long time I didn´t play so I´m too easy target.. and I still don´t know whether I will have time for it now since I´ll have state exams...

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KoDan1
KoDan1

I see you are going to add Forgottens.
I think you already know about this mod.
http://www.moddb.com/mods/cc-3-the-forgotten
It would be nice to see them working with you :D

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Guest
Guest

Damn, i really love the mod, thanks for all the hard work and expecting the next update...I want to ask something that is very possible not to be welcome...Have you seen the game Tiberum Alliances?... especifically the concept of the units for the forgotten...i find a lot of the units very fit for the faction...and so far your are one of the best modders out there...just check them out even if the game Tiberium Alliances its totally for nintendo...

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Firelord475
Firelord475

Outside of the forgotten, is new content planned for the original factions?

(Also, will there be tacitus units for them?)

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SryCauldon
SryCauldon

Hey Carnius, have you thought of maybe starting a Patreon? I am sure there are a few fans who would join it, I know I would.

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legend3
legend3

Are there any more screenshots ?

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nuclearsnake
nuclearsnake

any news??

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aisharp
aisharp

Question, will gdi, nod, scrin get an Ai update in next version? Like may be the ai will be more frequently use commando, mk.ii and kodiak at same time?

And the forgotten faction gonna have their own ai right?

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Fulger100
Fulger100

Will the forgotten have his own campaign? Or is gonna be only in skirmish? And i am waiting for a CABAL faction!! :D

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M0nkfish
M0nkfish

If CABAL is to feature at all it would probably be as support faction (like the Forgotten used to be) where any other faction can use CABAL style units. This would make sense as CABAL's core was shut down - But maybe some of the things he created are still usable. It would be interesting to have full robot units instead of a NOD style cyborg to differentiate the units

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Oaks Online
Oaks

To Aisharp and Fulger:
Would be nice. But first comes first.
By Carnius's own words; ETA on TE 2.0 were early 2017.
Doing new faction is much more complex than thought.
Requires outside help and much more time.
Strives for quality of TFM.(cant probably be even better, remember that TFM had 80 people)

Hard difficulty AI's spams Epic and Commando units all the time,and again every minute they die, atleast as long as they have money.(TE requires much potent tib. fields, lower regen. rate + red zone fields bug fix)

Say that there will be CABAL/LEGION:
But what will happen with all units from Secret Shrine(cyborgs + Tarantula drone and TacArch Decimator)?
You will just remove them from Nod and give them to CABAL and recreate some kind of MoK subfaction?

Happy Easter and let us look forward on new Mutant units update.

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Fulger100
Fulger100

The tiberian sun cyborgs will remain at nod,but i thought carnius will make his own cyborgs for cabal. And i thought on a idea for the cabal commando. I was thinking that the commando will be Volkov(from red alert 1)and his dog chitzkoi,but if carnius doesn't want that well i have another idea for a commando,i was thinking of the Cyborg t-rex,The Cabal Swarmling was the concept of a type of droid or cyborg that served as a type of infantry for CABAL and was supposed to appear in the cancelled Command & Conquer: Tiberian Incursion.
And people will not mind donating and helping this mod to be the 1st mod on MODDB

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Alex_06
Alex_06

I got some ideas as well for a CABAL faction. Cyborgs should not necessarily be removed from Nod, TBH. I would think that CABAL forces should have different types of Cyborgs.

Nod Cyborgs = under LEGION's lead, partially sentient and free, part of a hive mind, but still have different personalities. CABAL cyborgs = under CABAL's control, slaves to CABAL, personalities merged with hive mind, individuality is lost.

Nod could also receive a slightly more advanced variant of the Templar from Renegade.

CABAL could have a Crawler-like mobile base and build everything from a single factory (minus 1-2 air units which are built at an "airfield"). You tech up by upgrading your primary building, but you can still build Power Plants and defenses, as well as walls and a superweapon. CABAL could use a "virus" power that turns all cybernetic and robotic units to his faction in a selected area.

And I like the Swarmling idea. Could work like a Terror Drone that can capture enemy buildings, as well.

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aisharp
aisharp

Afaik carnius only make the forgotten faction in TE2.0.

But i'm pretty sure that others will make forgotten custom campaign, but that's when 2.0 released

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C&C3: Tiberium Wars
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Highest Rated (55 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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