Rimtech TE Map Pack
Mar 29, 2009 Multiplayer Map 19 commentsMap Pack made by my friend Rimtech for tiberium essence, you will find some fine maps there so check it out.
This modification is dedicated to bring back some essential things and features from previous cnc games (especially from CnC Tiberian sun) which many CnC fans (like me) missing in vanilla CNC3 (things like classic tiberium model, blood and gore from infantry, burned infantry, tiberian sun units and more.) But it´s not only that, there are many minor visual, sound or balance changes which I want in my mod.
12 comments by Carnius on Oct 16th, 2009 digg this super bookmark
This is probably last media update before release v1.4 and this time besides new pictures we have even video for you. Video is done by my friends and beta testers Rimtech and DJ Killer and also includes new music composed by talented composer and fan of Tiberian Sun music Vlado32 from our neighbour country Slovakia.
So the news is.
Nod artillery unit Cobra got upgraded model and features, its weapon is now based on Nod plasma technology and is stealthed when stands still, hope you like it. Cyborgs got additional anti-vehicle cannon instead of left hand, so they are much better versus vehicles now. Confessor leader upgrade has been replaced for Black hand Leader upgrade which add Black Hand Leader armed with laser rifle in to squads of militants and Black Hand too. I have also put some brush on original Gdi mammoth tank model and juggernaut, but it's only small change. And there has been some change on Scrin Conqueror so old pictures do not match some his new features. And some new upgrades for GDI, Shockwave grenades for Rpg Tower and Falcon and jump jet ability for hover vehicles Falcon and MLRS.
That is all for now. Enjoy new pictures and video trailer and please be patient, v1.4 is coming soon.
Note: You might need to switch to High Quality (HQ) to view video in better quality
You can also discuss this on my blog on PPM
Ppmsite.com
And in Czech Language here
Pro české fanoušky je tu také česká stránka Tiberium essence
Cac.oox.cz
Map Pack made by my friend Rimtech for tiberium essence, you will find some fine maps there so check it out.
Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...
Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...
New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...
This package contains both classic green and blue tiberium model in w3x file format with required textures and xml data files. These files are useful...
Tiberium Essence 1.0 - mod for CnC3:Tiberium Wars, add new graphic, new sounds and new units to game.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
I've been thinking of a good nod epic unit, which would be unique.
Here's a very quick(2 mins) blender render of what I had in mind. Img193.imageshack.us
Pros:
Stealthed
It has two powerful artillery cannons
Has an standard obelisk laser for close range defence.
Moves faster then the MK.2 and the conqueror
Cons:
Stealthed only when not moving and not firing.
Weaker armour then the Mk2
Lacks Anti air capability.
And how to beat that monster?!?Balance?
That thing like scorpion! (about pic)
Dude your grammer is terrible
Carnius, in the worldbuider, i have found a script about gates!
It's in Unit ther are:
close a gate[465]
open a gate[464]
delay a sequential script until the gate is ready again[498]
I think it could be possible to use gates with these scripts.
i tried already a long time ago in the worldbuilder to activate the gates.
you guess it, i tried the hardest things, there is no way to open/close those gates.. otherwise EA put them in the missions dont you think.
I'm afraid those scripts are inoperable. They're holdovers from BFME2 and no longer have any function, since the objects they reference do not exist in C&C3.
I've just played CNC 4 at Moscow Games exhibition. Awful, horrible, unplayble game))). Maybe worse than Ra 3. But there is one thing... Once Carnius said that he couldnt understand the ability of Mastadont. It's clear - when Mastadont lay down, it increases armour significantly, it works good during reloading, good micro). By the way not the worst EA idea. Other things are terrible, both design and game action. Starcraft 2 is gorgeous in this respect;)
My fears...lol
why must all of my fears turn up to be truth :@