This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Add file Report Tiberium Essence v1.1
Filename
TiberiumEssence_011.zip
Category
Full Version
Uploader
Carnius
Date
Size
13.87mb (14,543,361 bytes)
Downloads
5,465 (1 today)
MD5 Hash
d65d8a77ae29ab162a5d2251249637f2
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Description

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command & Conquer 3 Tiberium Wars\mods\" 3) If folder "mods" do not exist in "Documents and Settings\*YOURNAME*\Dokuments\Command & Conquer 3 Tiberium Wars\, create it 4) Content of this package (TiberiumEssence_011.zip) is folder named "TiberiumEssence", unpack this folder to "mods" folder above Run mod: 1) Insert CnC3:Tiberian Wars DVD to your dvd drive and Wait until game launcher window opens. 2) Clic on Game Browser button, new window whith Replays should appear. 3) Switch to mods, select TiberiumEssence and then click Launch Game.

Preview
Tiberium Essence v1.1
Comments
ApornasPlanet
ApornasPlanet

Yay! It looks awesome!

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dazattacker
dazattacker

cool mod keep up the good work

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F5544
F5544

Great work,

Can you add (to the build menu) the light towers(watch towers, with search light, Tiberium sun gold)? They are in the game but the moving search lights are gone.

The GDI infantry can't build bunkers anymore. (can you make it? and can they repair it with the repair tool?)

Are you making a new skin for the walls? Can you also set it so you can repair it?

Will there be wallgates connected tot the walls?

Thank You for the awesome mod, since this mod i am playing CNC 3 again.

Maybe an option for the GDI tank to make it unique. Make it selfhealing and stealth detection.

Thanks for all the effort,

Greets frank

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Carnius Author
Carnius

No i´m not going to add light tower, there are enough defensive buildings already.

That thing with gdi infantry bunker is bug. I have to fix that soon.

I´m not sure about new skin for walls but make them repairable is good idea.

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F5544
F5544

Thanks, maybe you can make change the skin of the watchtower? Make it a real watchtower.

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Carnius Author
Carnius

Hello guys
I just realized that gdi rifleman squad can´t build bunker in this version. That is actual glitch for what I´m really sorry. I´m going to upload fixed version soon so please be patient.

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F5544
F5544

No hurry Carnius,
You're doing your best for us. I really enjoying your mod.

do you know of my suggestions will be in game?

Greets,
Frank

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CncHunt657
CncHunt657

Wow Carnius you did a good job nice mod!

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F5544
F5544

can you change the zoom out function. That you can see more on the battlefield?

Greets,

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Rabboticus
Rabboticus

Awesome Mod bro keep up the good work!

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-Golan-
-Golan-

Excellent work. :)

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rebel5555
rebel5555

When you finally complete this mod are you going to release it in source form so people can edit it and change certain settings? I love your mod by the way and I can't wait to see what other things your going to add to it.

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theWaver
theWaver

This mod is amazing. Great job my friend. I love the new units, the new effects... I almost wish you _FIXED_ Red Alert 3 next.

I confess I have been playing mostly with GDI so I cannot offer you much feedback on the othe factions.

There is one slight complaint/suggestion I'd like to offer you though: Some original effects really are better than your new ones. These would be the railguns and Ion Cannon. I'm pretty sure other people have mentioned this too, atleast for the IC. And personaly, very personaly, I prefer the "great crack on the ground" approach of CnC3's Tiberium.

On a side note, the aerial transport seems rather unfit for the game mechanics, which provides this feature in another way.

Luck!

PS: Aircraft upgrades should be in the Airfield building, not Tech Lab... IMHO

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outlawDavid59
outlawDavid59

This mod is so cool and im so happy you guys are bringing the units i missed so much back the tiberian sun units. The unit i missed more than any units is the mammoth mk2! What youve done to the new one is just perfect and i loved the youtube video of it that it was fighting nod! I think you guys are more respectful and are the best for
command and conquer!

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jefbt
jefbt

how the bloody hell do you launch it?

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Alucard_Sn1p3r87
Alucard_Sn1p3r87

Lol the mod has come far since 1.1

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Kingdarkshadow
Kingdarkshadow

I need help I have all versions and turrets still the same and I don´t have those tanks only the cyborgs and that apc

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C&C3: Tiberium Wars
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