This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


Tiberium Videos Production                       Tiberium Essence Fans
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- Tiberium Essence video unit profiles            - community forum

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Tiberium Essence 1.6 Tiberium Essence 1.6 Tiberium Essence 1.6
Blog RSS Feed Report abuse Latest News: Tiberium Essence 1.6 Beta Released!

65 comments by Carnius on Feb 2nd, 2014

After some troubles and long development TE 1.6 is released. It´s beta which means there might be some bugs and ballance issues left. If you find anything wrong please report back to me so I can fix that in some future patch.

Tiberium Essence 1.6Tiberium Essence 1.6
Tiberium Essence 1.6Tiberium Essence 1.6

TE 1.6 is full of experiments that might prove as bad idea so please approach to it open minded. Things like Gdi Firestorm Generator, recently added Nod Tunel Network or more epic/superheavy units for each faction sound cool, but might become serious problem in time, but still I wanted to try it all.

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta - Credits

Developer - Jiri "Carnius" Chalupa
Additional Credits:
Vladimír "Vlado32" Moncoľ - New music tracks, Menu music
55blahh55 - Icon Image for Nod Militant Infantry and Nod Toxin trooper

Most important changes in v1.6

There is a lot game improvements and ballance changes, but unfortunately over time I have lost track about what is really new and what is old. So here is some of the most important things you should know before play.


- Added wall gates to all factions - important note - due engine limitations gates requires precise placing, I´m sorry but this is the only way.
- All stealth detectors show aura style radius which tell you how far they see cloked units
- Added Weinhole monster - in general works as tiberium field but damages also vehicles (except harvesters), weins can be also harvested by all factions and got 3x greater value than green tiberium, unlike tiberium field weinhole monster can be destroyed though.
- All new superheavy units is no longer in Tacitus archive as was previously announced, but have been added to normal production.
- Presence of Leviathan mothership, Kodiak II and Montauk on map is for now announced by Eva as "mothership deployed" (from certain poit of view all of them can be understand as some sort of mothership)
- Added a lot and lot props into world builder
- Added snowy and ice bridge into world builder

- New skirmish maps - Tiberium infestation, 4 player map, 2v2 style
                    - Arctic Desolation, 4 player map, free for all


- Added Kodiak II Command ship to Air tower production tab, unique superheavy aircraft - support, anti-aircraft and anti-tiberium role.
- Added Firestorm generator - defensive structure, can activate firestorm plasma shield - makes allied units virtually invulnerable while in the same time damages enemy units. 
- Call for transport cost 100. Requires Dropship command. Transport aircraft flee of map after unloading its cargo as do in vanilla CnC3. Changed back on request.
- Removed Mobile EMP from warfactory due ballance issues (at least for now).
- Jetpack Trooper - attack damage vs vehicles reduced by 50% and vs aircraft by 25%, reduced armor vs missile type weapons.

- Added Montauk Command vehicle to Construction yard production tab, unique superheavy vehicle, support and anti-aircraft role, deploys additional reinforcement.
Note Montauk do not deploys into warfactory! Based on experience I have gain over time I find this idea not good really, it made montauk easy target and unable to gain experience (which can´t be fixed anyway)
- Added Tunel Network Center to Construction yard support tab - works as substation tech structure in vanilla cnc3, only 3 units at once can enter tunel network due some engine limitations
- Saboteur benefits from Forced Evolution upgrade
- Added Taratula drone to Secret Shirne production tab - in general replaces fanatics as nod suicidal unit, cloked when stand still

- Added Conqueror command walker to Gateway production tab, unique superheavy walker, support role, seeds tiberium, assimilate technology by killing enemy units, heals scrin units 
- Annihilator got new model, changed from tripod to quadropod, got 3 turrets
- Stormrider - tiberium upgrade replaced by plasma missile upgrade that improves his anti-air attack power earlyer in game, available on Nerve center
- Leviathan mothership - removed seed tiberium ability, enabled anti-air attack and blink pack
- Contaminators spawned by Corrupter and Leviathan weapons can see in small radius

So try it and report back anything on your mind.

I hope v1.6 fulfill at least partially your expectations. I have tried to do my best, but you know, sometimes some things not go as planned. Anyway I will keep working on TE to make even better in future. 


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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 106 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (60 - 70 of 12,739)
Metaseal Jul 14 2014, 5:48am says:

Guten Tag

in C&C Generals and C&C Tiberium Wars EA made useless infantry warfare in cities and over all with the inclusion "I clean a building with 10 soldiers with 1 flash granade(generals)"or "I clean a building with 3 infantry squads with 1 granade or 1 flame thrower(tiberium wars)" making this game a "meat grinder". Is there a way or a possibility to remove grenadiers, black hand and remove buzzers anti garrison skill? Never seen in any other game something like this, thanks the devs they fix this in RA3. Normaly one make use of artillerie and NORMAL flame throwers (CoH, WiC and War Game)

+1 vote     reply to comment
phenom1992 Jul 13 2014, 11:38am says:

Is it compatible for C&C:NE add-on for TE with C&C:TE v1.6 ?

+2 votes     reply to comment
freakyplayer Jul 12 2014, 11:41am says:

Hi, i just recently discovered this mod, but i think, its simply the best! it surpasses all othes :)
I have some questions/sugestions about mod, so:

1. Both Scrin and GDI have 2 big, so called "epic-units" like that Conqueror command walker, Leviathan mothership, or Kodiak II Command ship and Mamhot II walker, but NOD has only one - Montauk Command vehicle, what about adding some "epic" aerial unit ? :)

2.I dont wanna be offensive, but have you considered to redesign Leviathan mothership ? most of your models are great, but this one is, in my opinion, strange and really ugly.....

+1 vote     reply to comment
.Mac. Jul 12 2014, 4:28pm replied:

1. Don't forget Nod is the only faction with an "epic" heavy-infantry unit, the Cyborg Commando.

2. I'd agree there are only a small few designs of his that could use some touchups and minor tweaks, but I think the Leviathan Mothership's design looks awesome as is. If Carnius is wanting to do any drastic redesigning on something, I believe it should be anything else from EA that's unsatisfactory.

3. wsted439 created a remarkable map, called London Broil, which is pretty similar to what you're after.

+1 vote     reply to comment
freakyplayer Jul 12 2014, 6:04pm replied:

Thank you for that map.... btw, how should i install it ? :D.... im a newbie in this :) (hope, it works on essence mod)

+2 votes     reply to comment
.Mac. Jul 12 2014, 11:14pm replied:

Any custom C&C3 map should work for TE just fine. They just won't have any of the TE exclusive props/textures is all, unless you or anyone added some in via WB.

Here's a good guide on how to install custom maps:

+3 votes     reply to comment
freakyplayer Jul 13 2014, 3:22am replied:

Thanks, again :)

+2 votes     reply to comment
‡vlado32‡ Jul 12 2014, 4:22pm replied:

Cyborg Commando is NODs epic unit, it may not look like it but its intended in mod that NODs main power is infantry and small fast and stealthy stuff, Avatars wre to be changed to such units too but then Carnius decided to keep them... that way NOD wouldnt have any really heavy unit.. which i say would be nice, but whatever :D

+2 votes     reply to comment
freakyplayer Jul 12 2014, 11:55am replied:

3. i have one idea to new map too : for example, for 2 players, map is devides to 2 parts, on first part is wasteland, like in most maps and on the other half stands blue-zone city surrounded by high thick walls like we could seen in campaign (Geneva city) :) it would be awsome to be in controll of that city and defend it against against aleins or conversely, to conquer humann city with scrin :)

+2 votes     reply to comment
darkyuri Jul 10 2014, 9:31am replied:


+1 vote     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 5, 2008
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1297 votes submitted.

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Highest Rated (50 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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