This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
Blog RSS Feed Report abuse Latest News: New year update, finally

11 comments by Carnius on Feb 1st, 2015

Hello everyone!

This supposed to be New year update but due unforeseen consequences this news had to wait until now.

Anyway update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Main inspiration for me was MARV from kane's wrath and Unreal tournament Leviathan but visually I wanted something based on those huge american dump trucks and also something that looks like land battleship.
So I have put all those ideas together and you can see the result for yourself. Of course it is still WIP so there might be some changes over time also your response do matters so leave comments and you opinions below.

Tiberium Essence 2.0 Forgotten

The philosophy behind this units is based on several elements that is characteristic for forgotten as faction salvaged vehicles and mastering use of tiberium that compete even with scrin. Also there is idea of reclaiming land either from the enemy or from the tiberium infestation, reclaim tiberium in its purest and harmless form. Therefore we get reclaimed reclaimer that is powered by reactor based on blue tiberium, which is normally unstable, but Forgotten managed to solved the stability problem and provide their army with very powerful weapons which allows them to
create competitive fighting force.

One ability based on that reclaiming idea is going to be ability which destroys tiberium crystals in small area and replace them with easy to collect piles of resources - tiberium in its purest form, basically small money crates that looks like crystals. Its fast way how to boost your income, but you extract only small amount of money from crystals this way, so it is best used on distant tiberium fields. Overall its similar to marv tiberium "eating" ability, but under you control.

Tiberium Essence 2.0 ForgottenTiberium Essence 2.0 Forgotten

Also you can garrison troops on Reclaimer, but probably only one squad. This is due engine limitations that cause more than one garrisoned troops inside a vehicle get stuck and been unable to exit vehicle any further. But maybe in case of this unit it can be explained in description that this is one way ticked for your squads and leave it that way.

Main cannon is designed as anti-structure weapon at this moment, secondary weapons are anti-vehicle, no AA weapon at his point hance you can garrison troops with AA weapons on board .
So its rather siege unit with support abilities that assault overkill like Mammoth MKII. There will be another epic class unit for forgotten that will be designed mainly on assault, but its too soon to reveal any details.

Tiberium Essence 2.0 ForgottenTiberium Essence 2.0 Forgotten

Also once again thank you very much for participating in moddb awards! Tiberium Essence managed to get into first 10! What a success! I did not expect that coming. Honestly that took me completely off guard.
I wanted cover this event sooner but some things I wish not to speak about prevent me to do so in time so at least now.

One note at the end. I must apologize for been not much responsive lately, I just can't scramble that much amount of free time, my real life issues keeps me that much busy and its not going to be better anytime soon. Hope you understand.

See you around ;)


Downloads RSS Feed Latest Downloads
Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 149 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (60 - 70 of 13,110)
Battle_Bee Feb 3 2015, 8:37am says:

GDI uses steamroll tactics, Nod is the hit-and-run faction, and Scrin has zerg rush-like units. So what does the Forgotten specialize in?

+1 vote     reply to comment
FortressMaximus Feb 3 2015, 11:20am replied:

I would like to say: "Hold the position" tactic, big use of infantry in vehicles, trench warfare.

+1 vote     reply to comment
SryCauldon Feb 4 2015, 3:14am replied:

True, it would be neat if they had a few units that could turn into immobile fortifications, thus allowing a small army to instantly turn into a small scale base of sorts, then create more and move closer, or something to that effect.

+2 votes     reply to comment
Oaks Feb 3 2015, 7:07am says:

Heheh, UEF Fatboy on chassis of massive dumpster truck tires.
Reclaimer could use screenshot size comparison with Mammoth walker,Conqueror,Montauk.
Oversized toughness of GDI and advanced weaponry of Scrin, one could say.
I wonder what the other purely assault type Mutant Epic unit will be?
Maybe some EMP and AA capabilities. With nicey AoE massive damage radius.
Blue tiberium charged weapons in style like CC and Banshee have, maybe.
But on which kind of vehicle or plane? Tired,tracked,half-tracked,hovercraft.
Massive superbomber like Orca bomber with bl.tib charged bombshells.
Experimental helicopter protype. Who knows..
Cant even stand straight while tryin to guess with what next will Carnius suprise us.
I cant even hypothesize Mutant mech-walker.

+1 vote     reply to comment
Spore1205 Feb 3 2015, 12:56am says:

Anything similar between the new Forgotten faction and the long-dead Forgotten Mod faction?

+2 votes     reply to comment
The_God_Of_All_Dogz Feb 2 2015, 10:55pm says:

if it is then where is it? its not at the Mutant Hovel or the Tacitus Archive.

+1 vote     reply to comment
SryCauldon Feb 3 2015, 12:25am replied:

No, if you click on the picture for it up in pictures, it mentions that the Forgotten vehicle is for the future 2.0 release where the Forgotten will be a playable faction.

+1 vote     reply to comment
The_God_Of_All_Dogz Feb 3 2015, 3:34pm replied:

ooohhhh ok im a ******* thank u

+1 vote     reply to comment
The_God_Of_All_Dogz Feb 2 2015, 10:51pm says:

is the epic dumptruck from hell not part of 1.6 beta update?

+1 vote     reply to comment
Sarlix Feb 2 2015, 6:08pm says:

I have a problem when I play against Nod AI they don't seem to defend against air attack. Even on hard they just sit there and let me bomb them. I use AI type random but it seems to do it on every game.

+1 vote     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 5, 2008
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1318 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

Real Time Strategy
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