This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

Image RSS Feed Screens
Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten

June News

4 months ago News 9 comments

Hello my friends!

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. There has been some hints in TS that mutants can become powerful beings if they do not turn into mindless brutes. At least eventually. Just like mutant leader Tratos who has some some special psychic abilities. Also I like to tap into other cnc games for inspiration to create interesting unit for forgotten and so I get this idea of mutant version of Tesla trooper. Basically its evolved mutant who generate electricity so strong he can throw lightning bolts.

Tiberium Essence 2.0 Forgotten

Also there have been complains about Punisher tank is not the right forgotten unit and that mastodon is better. Well I have replaced mastodon with punisher for good reason - because I want to create unit with more original design than salvaged mammoth tank but it can still have garrisonable buker in turret and so instead of four barrels he get just two. So here is Punisher tank with new design.

Tiberium Essence 2.0 Forgotten

And combining this two you can get some interesting results xD

Tiberium Essence 2.0 Forgotten

See you next time with more info on Forgotten and Tiberium Essence in general.


April News

April News

6 months ago News 17 comments

The Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound...

New year update, finally

New year update, finally

8 months ago News 16 comments

Update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Also thank you very much...

Mod is not forgotten

Mod is not forgotten

10 months ago News 34 comments

Mod is alive and yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence. After many thinking and testing different...

Tiberium Essence 1.6 Beta Released!

Tiberium Essence 1.6 Beta Released!

1 year ago News 73 comments

After some troubles and long development TE 1.6 is released. Its beta which means there might be some bugs and ballance issues. If you find anything wrong...

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

1 year ago Full Version 164 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

3 years ago Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

5 years ago Full Version 159 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

6 years ago Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

6 years ago Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

6 years ago Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (70 - 80 of 13,355)
Destromath Aug 13 2015 says:

Two issues I've noticed when playing the GDI & NOD Campaign with this mod:

1st. - During the mission, where the player, as GDI is suppose to conduct an assault on Temple Prime a bonus objective can not be completed. The bonus objective is: Destroy a walker with the commando. This is impossible since the old function of jet pack + explosive combo is disabled, and the game does not detect anything but this particular course of action as the trigger for the objective completion.

2nd. - During the defense of Liquid tiberium weapon (Nod Campaign) A bonus objective exists that pertains to the avatar, and it is as follows: Upgrade the avatar ((by destroying the certain set of vehicles: attack bike, beam cannon (disabled during this mission), stealth tank, devils tongue (flame tank alternative))

I suggest a couple of solutions for you to implement, per your convenience (since these issues are not game-braking):

1st. - Take away the two Gatling gun vehicles at the start of the GDI "Assault on Temple Prime" mission and replace them with the old commando, also replace the zone commando with the old one in the barracks for the duration of the mission.

2nd. - Enable the old upgrade system for the avatars during the Nod campaign mission, which involves the defense of the Liquid Tiberium weapon transport truck, by simply spawning the old Avatar models as the 3 that spawn beyond the border of the map as reinforcements.

Thank you for your patience and assistance, and the excellent mod.
Keep up the great work.
Looking forward to the Forgotten faction addition/release.

Once again, thanks.

+3 votes     reply to comment
‡vlado32‡ Aug 17 2015 replied:

if I remmember correctly you can´t modify missions in mod without editing files that are in game folder, I doubt he would do such thing... maybe some of fans could, it would be an independent addon for those who want to play campaign

+1 vote     reply to comment
Destromath Aug 17 2015 replied:

Well perhaps they could look into the codding of their existing abilities, and augment/fix them in such a way that the bonus objectives can be completed during the campaign. I am sure that is possible. After all it is possible with the default units.

P.S: The units in question are:
The Avatar Warmech & The GDI Commando
[refer to my first comment for details].

+1 vote     reply to comment
Guest Aug 10 2015 says:

This comment is currently awaiting admin approval, join now to view.

Guest Aug 8 2015 says:

This comment is currently awaiting admin approval, join now to view.

Oaks Aug 7 2015 says:

I wonder what shall be that Vindicator unit in the process:
Probably that Hind-like Forgotten helicopter gunship VTOL air unit?
Anyway, these august summer heats, Carnius busy RL and vacation taking into account,yeah, pretty much something tells me that it would be wise to be patient atleast until start of autumn.

+2 votes     reply to comment
TNTguy Aug 6 2015 says:

Sure wish we were getting a release soon. It's been awhile.

+3 votes     reply to comment
fedonkin98 Aug 4 2015 says: +2 votes     reply to comment
Guest Jul 31 2015 says:

This comment is currently awaiting admin approval, join now to view.

Guest Jul 28 2015 says:

This comment is currently awaiting admin approval, join now to view.

Oaks Jul 29 2015 replied:

Depends on what shall happen with Humvee. Or if Cougar shall get AA.
Otherwise, new Forgotten Mastodon, Epic Reclaimer and Humvee are garrisonable with Flak Troopers- best missile infantry in game. Atleast as mutant mercenaries.
Defense is probably garrisonable Sentry Tower and Carnius plans few air units.
Or the Truck in suggestions thread can come handy.
And Scrin doesnt consist only of its victory fleet.
Forgotten Tiberium warheads and Acid shells upgrades will make a mincemeat of air units as well. xD

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C3: Tiberium Wars Icon
Developed By
Send Message
Release Date
Released 2008
Mod Watch
Track this mod
Community Rating



1341 votes submitted.

You Say


Ratings closed.

Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Tiberium Essence on your homepage or blog by selecting a button and using the embed code provided (more).

Tiberium Essence Tiberium Essence
Tiberium Essence
Last Update
4 months ago
2,746 members