This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


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- Tiberium Essence video unit profiles - community forum

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
Blog RSS Feed Post news Report abuse Latest News: June News

8 comments by Carnius on Jun 7th, 2015

Hello my friends!

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. There has been some hints in TS that mutants can become powerful beings if they do not turn into mindless brutes. At least eventually. Just like mutant leader Tratos who has some some special psychic abilities. Also I like to tap into other cnc games for inspiration to create interesting unit for forgotten and so I get this idea of mutant version of Tesla trooper. Basically its evolved mutant who generate electricity so strong he can throw lightning bolts.

Tiberium Essence 2.0 Forgotten

Also there have been complains about Punisher tank is not the right forgotten unit and that mastodon is better. Well I have replaced mastodon with punisher for good reason - because I want to create unit with more original design than salvaged mammoth tank but it can still have garrisonable buker in turret and so instead of four barrels he get just two. So here is Punisher tank with new design.

Tiberium Essence 2.0 Forgotten

And combining this two you can get some interesting results xD

Tiberium Essence 2.0 Forgotten

See you next time with more info on Forgotten and Tiberium Essence in general.


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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 162 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 159 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (40 - 50 of 13,277)
Gallade Jun 26 2015, 10:09am says:

I hope the AI will be able to use the Forgotten as well. I used to have a CnC mod called Crossfire and there was a fourth faction called Series in it. They were so much fun to use but if set as an allied or opposing faction, its main production facility would just sit there and not build anything. I would love to be able to both use and fight the Forgotten, just a personal wish from me though :) As always, this mod never ceases to impress me, plus Carnius: I love you even more now! Cos you are implementing my favourite Red Alert weapon: Tesla! I thank you!

+4 votes     reply to comment
AlfredoTheSpectre Jun 23 2015, 10:38am says:

This mod is still the #1 in terms of new content, careful balancing (excluding Mammoth and Cyborg Commando) and "Vet-feeling".^^

Looking forward to crush the forgotten with cobra artillery and stealth guerilla tactics. :D
Don't forget the nukes.
But the bug with Scrins Tiberium Growth Accelerator must still be adressed.

+2 votes     reply to comment
Oaks Jun 24 2015, 7:58am replied:

You mean that nice graphical glitch when a giant Scrin repair drone appears above
Growth Accelerator when it has under 26% health?
Or is it another "I cant place it on Red zone blue or green tib. field" ?
Seriously? Am I really gonna explain it all over yet again?!
I will really lose my ****, this way.
Btw., speaking about Grown Accelerator, I have something nice for it in mind, as suggestion..

I expect Hydra to be superior to Cobra.
We shall see how Wardozer will fare vs Scorpions.
Hurray to da nerdgasm.

+1 vote     reply to comment
AlfredoTheSpectre Jun 24 2015, 11:01am replied:

The Growth Accelerator will become unselectable and untargetable if its health becomes red.
So you'll have to force attack to the ground beneath it to destroy it. Weapons with AOE will also do the job.
Still annoying

"Hurray to da nerdgasm."

Nah. Nod all the way. I only hope, Carnius will switch back the ugly Nod Militant Squad Icon from V1.6 to the nice and fitting one V1.5 (that looks like KW).
Nod never felt so..."right". When you send an attack force composed of some reapers, rocket squads and Cyborgs you'll know what I mean.
When a Nod player is actually allowed to construct a Cyborg Commando, you're done for. If this monster gets max veterancy, entire armies will be vanquished.

And don't start with the Devils Tongue. :D Black Hand know isn't OP but still very useful.
Excellent Shock Troopers with an Confessor even more.

<3 this mod. :)

+2 votes     reply to comment
Oaks Jun 24 2015, 3:01pm replied:

Strange.Never happened to me, expect that what I mentioned.
You sure you have shaders set atleast to medium?
Similiar thing sometimes happened to Rift generator.
It didnt dissapeared after getting destroyed or something like that.

Yes, that icon was done by (forgot his name) whom created icon also for Toxin Trooper.
Ahh, Nod are stylish,but Cyborg reaper kills each other with Wolwerine. Any vaunted Nod infantry still get pwnd by Wolwerine/Jetpack trooper combo. Including CC, but otherwise you're right.
As for Scrin, Black Hands or Devils tonque are laughable with Razorback/Corruptor combo.
Buzzer kills Cyborg reaper in four seconds(Decimator in eight seconds, yet GDI Sniper is useless vs cyborg walkers).
And Buzzers can easily surround CC from three sides.
BTW Montauk is also able to survive superweapon,like other Epics,supportive or not, though unlike MKII, Montauk should be warry of more than three T3 heavy units.
Scrin Shock trooper? I pray by day and night so he could be real equal of his Protoss Dragoon or Stalker cousins.
Otherwise he serve as free rank cannon fodder for anyone and anything with anti-infantry weapon.
Still long way for Vertigos, Basilisks, Shadows.
M0nkfish would tell you how he loves Nod. xd
For me, Scrin infantry never felt so..wrong.
Atleast they have Pacifier/Stalwart combo plus mighty Eradicator squad..

0 votes     reply to comment
AlfredoTheSpectre Jun 24 2015, 5:25pm replied:

Shaders have nothing to do with it.
"You sure you have shaders set atleast to medium?"
TW is from 2007, so good joke. xD

Yes, the RG has exactly the same issue. But here it is more severe (lame riddle), because if you got only 0:10 left and you don't know of this bug...GG
Scrin primarily focus on their Air capabilities. As GDI with strong mechs/tanks and nod with stealth/hit and run.

The Scrin Air is OP even in the vanilla game. A Devastator with max Vet. + cover from Carrier ships= GG.
Don't forget the Ion Storm buffs, with those they will be unstoppable. So nuke the crap out of them oder send them nice warm greets from Kane via Devils Tongue, Black Hand and Avatars.
And if someone allows his CC to be killed by some buzzers, he didn't play his trumpcard correctly (no support forces, like Militants).

But even as Nod Man, I'll have to say, that the lack of Fanatics is just nice.
As enemies=Even worse than Mammoths. As units= Where's my money?
Shadows could get a little buff overall. For high-tech stealth ninjas, they are pretty disappointing.
And the Black Hand needs a (small, but noticeable) armor buff. Or health, which is more approriate.

Since you're proclaiming close allegiance to Carnius, please advise him of my mentioned points and those pesky bugs.



+1 vote     reply to comment
Oaks Jun 25 2015, 10:35am replied:

I stand corrected,but to a certain degree, of course.

If the only noticable thing about Scrin is T3 air "victory fleet" then I am dissappointed.
Neglection and/or lack of usefullness,role of Reavers,Devourers; vulnerable overpriced Stormriders,Ravagers is not good at all.
And only a spam of Seekers, with no regards to any other T1 or T2 anything is degrading the game and all Carniuss work so far to a disturbingly unnerving point,I would say. Victory fleet or not Scrin can react with teleporting Leviathan, GDI with Firestorm Generator or Kodiak or getting AA railguns in MKII, and Nod with anything what can puke lazors and wockets to da sky.
BTW, few Razorbacks can kill PAC with heavy forceshields in a twinkle.

Flame tanks,Black hands- not all that good you'd probably think vs Corruptor,Manta;Razorback.
But fights between Avatars and Quadpods and/or other T3 units are always interesting.

Speaking of Fanatics, single Tarantula drone can destroy Titan. Like Scrin can ever be satisfied with Disintegrators and "Shockingly ineffective inferior Troopers".

But with a good plan and fans suggestions and a proper poll how to improve the game.. with the fans majority agreement and blessings of modder, the welfare of mod will certainly bear its fruits.
Click on TEF button, then on forums and you can speak of your mind, bugs and suggestions into respectfull threads yourself.
I am just a common fan like anybody else.
Guess you already know that I dont like to repeat myself. Every year I grew more and more impatient and arrogant.sorry for that xD :-)

+1 vote     reply to comment
ZunZero97 Jun 21 2015, 4:44pm says:

The mod will have a multiplayer mode? Like ROTR have SWR.NET, Mental Omega have CnC.Net

+3 votes     reply to comment
AlfredoTheSpectre Jun 24 2015, 11:03am replied:

Well, this is something worth of questioning. You should ask Carnius ASAP.^^

+1 vote     reply to comment
Oaks Jun 22 2015, 8:27am replied:

Mainly on Tunngle and Revora.
I dont know how about Garena and/or Hamachi or other..multiplayer virtual gaming providers or whatever the damn name of that thing-a-magic is.

+2 votes     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 2008
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1335 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

Real Time Strategy
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