This modification is dedicated to bring back some essential things and features from previous cnc games (especially from CnC Tiberian sun) which many CnC fans (like me) missing in vanilla CNC3 (things like classic tiberium model, blood and gore from infantry, burned infantry, tiberian sun units and more.) But it´s not only that, there are many minor visual, sound or balance changes which I want in my mod.

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Tiberium Essence v 1.4 media Tiberium Essence v 1.4 media Tiberium Essence v 1.4 media
Blog RSS Feed Report abuse Latest News: Media update

15 comments by Carnius on Oct 16th, 2009 digg this super bookmark


This is probably last media update before release v1.4 and this time besides new pictures we have even video for you. Video is done by my friends and beta testers Rimtech and DJ Killer and also includes new music composed by talented composer and fan of Tiberian Sun music Vlado32 from our neighbour country Slovakia.

So the news is.

Nod artillery unit Cobra got upgraded model and features, its weapon is now based on Nod plasma technology and is stealthed when stands still, hope you like it. Cyborgs got additional anti-vehicle cannon instead of left hand, so they are much better versus vehicles now. Confessor leader upgrade has been replaced for Black hand Leader upgrade which add Black Hand Leader armed with laser rifle in to squads of militants and Black Hand too. I have also put some brush on original Gdi mammoth tank model and juggernaut, but it's only small change. And there has been some change on Scrin Conqueror so old pictures do not match some his new features. And some new upgrades for GDI,  Shockwave grenades for Rpg Tower and Falcon and jump jet ability for hover vehicles Falcon and MLRS.

That is all for now. Enjoy new pictures and video trailer and please be patient, v1.4 is coming soon.

Note: You might need to switch to High Quality (HQ) to view video in better quality


You can also discuss this on my blog on PPM
Ppmsite.com

And in Czech Language here
Pro české fanoušky je tu také česká stránka Tiberium essence
Cac.oox.cz

Downloads RSS Feed Latest Downloads
Rimtech TE Map Pack

Rimtech TE Map Pack

Mar 29, 2009 Multiplayer Map 19 comments

Map Pack made by my friend Rimtech for tiberium essence, you will find some fine maps there so check it out.

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 71 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 14 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 15 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Tiberium Model

Tiberium Model

Oct 06, 2008 Prop Model 2 comments

This package contains both classic green and blue tiberium model in w3x file format with required textures and xml data files. These files are useful...

Tiberium Essence

Tiberium Essence

Sep 05, 2008 Full Version 15 comments

Tiberium Essence 1.0 - mod for CnC3:Tiberium Wars, add new graphic, new sounds and new units to game.

Comments  (40 - 50 of 2,593)
triadbanger07
triadbanger07 Dec 14 2009, 12:52am says:

i really dont get this old tib model. can some1 explain?
did tiberium grew in tyres back than?

0 votes     reply to comment
Carnius
Carnius Dec 14 2009, 5:36am replied:

Original westwood idea was that tiberium is sort of alien plant which suck out minerals and metal from soil and form crystals rich on this minerals and metal on top. You dont need to dig deep in to ground to collect gold or iron you just need harverster to harvest tiberium and refinery to split metals and minerals you want for minimal expense. That is why Nod became most powerfull terrorist organisation on earth they spread tiberium and get rich on that enough to unleash world war.

There is no serious explanation why tiberium looks different and work different in cnc3. Self replicating crystals instead of alien plant. They say tiberium "evolved" that way, but i suspect they just don´t understand canon or do not want to at all otherwise they could not allow blue tiberium to looks like starcraft minerals.

+2 votes     reply to comment
player10
player10 Dec 13 2009, 6:37pm says:

can we have more faction color option? especially black :P

+1 vote     reply to comment
Quik-silver777
Quik-silver777 Dec 14 2009, 4:56am replied:

Yea and white

+1 vote     reply to comment
Smallchange
Smallchange Dec 14 2009, 9:15am replied:

YEAH MORE COLORS !!!!

+2 votes     reply to comment
Astor
Astor Dec 14 2009, 3:29pm replied: New Comment

Would be cool to see 2 players in a team with red/darkred and two player in a gold/darkgold and 2 player in a black/white and......................
lol, all I want to see is that more colors would be awsome, also you need to fix that damn blue that looks like purple.

+1 vote     reply to comment
Eagle_11
Eagle_11 Dec 15 2009, 5:25am replied: New Comment

yeah i mix the blue ingame with lila in my mind but only when tired from hours of gaming :) But you must think there are different light settings in the game;when u make darker blue it will appear purple on darker maps
There is yellow color used in the campaign but doesnt appear in color selection;yellow color refreshes psychologically so i miss a true yellow color in this game very much

+1 vote     reply to comment
openmaken
openmaken Dec 13 2009, 2:37pm says:

just a minor idea, how about;

a checkbox to disable or enable Super Weapons ?
(before starting a fight in online, or skirmish mode)

+1 vote     reply to comment
destructor1996
destructor1996 Dec 13 2009, 11:13am says:

when do the v1.4 come out?? that news post is already 2 mond old

+1 vote     reply to comment
triadbanger07
triadbanger07 Dec 13 2009, 1:37am says:

heres another idea,
the new modelled mammoth mk2's railgun should be a bit bigger(longer). not too big. and can u make the railgun beam of mk2 similar to marv's weapon beam, only without the shockwave?

and the problem that this unit face when fighting air units is that it constantly tries to face towards them. it ends up spinning round and round in one spot, taking severe damage.

+1 vote     reply to comment
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Carnius
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Released Sep 6, 2008
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