This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
Blog RSS Feed Report abuse Latest News: New year update, finally

14 comments by Carnius on Feb 1st, 2015

Hello everyone!

This supposed to be New year update but due unforeseen consequences this news had to wait until now.

Anyway update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Main inspiration for me was MARV from kane's wrath and Unreal tournament Leviathan but visually I wanted something based on those huge american dump trucks and also something that looks like land battleship.
So I have put all those ideas together and you can see the result for yourself. Of course it is still WIP so there might be some changes over time also your response do matters so leave comments and you opinions below.

Tiberium Essence 2.0 Forgotten

The philosophy behind this units is based on several elements that is characteristic for forgotten as faction salvaged vehicles and mastering use of tiberium that compete even with scrin. Also there is idea of reclaiming land either from the enemy or from the tiberium infestation, reclaim tiberium in its purest and harmless form. Therefore we get reclaimed reclaimer that is powered by reactor based on blue tiberium, which is normally unstable, but Forgotten managed to solved the stability problem and provide their army with very powerful weapons which allows them to
create competitive fighting force.

One ability based on that reclaiming idea is going to be ability which destroys tiberium crystals in small area and replace them with easy to collect piles of resources - tiberium in its purest form, basically small money crates that looks like crystals. Its fast way how to boost your income, but you extract only small amount of money from crystals this way, so it is best used on distant tiberium fields. Overall its similar to marv tiberium "eating" ability, but under you control.

Tiberium Essence 2.0 ForgottenTiberium Essence 2.0 Forgotten

Also you can garrison troops on Reclaimer, but probably only one squad. This is due engine limitations that cause more than one garrisoned troops inside a vehicle get stuck and been unable to exit vehicle any further. But maybe in case of this unit it can be explained in description that this is one way ticked for your squads and leave it that way.

Main cannon is designed as anti-structure weapon at this moment, secondary weapons are anti-vehicle, no AA weapon at his point hance you can garrison troops with AA weapons on board .
So its rather siege unit with support abilities that assault overkill like Mammoth MKII. There will be another epic class unit for forgotten that will be designed mainly on assault, but its too soon to reveal any details.

Tiberium Essence 2.0 ForgottenTiberium Essence 2.0 Forgotten

Also once again thank you very much for participating in moddb awards! Tiberium Essence managed to get into first 10! What a success! I did not expect that coming. Honestly that took me completely off guard.
I wanted cover this event sooner but some things I wish not to speak about prevent me to do so in time so at least now.

One note at the end. I must apologize for been not much responsive lately, I just can't scramble that much amount of free time, my real life issues keeps me that much busy and its not going to be better anytime soon. Hope you understand.

See you around ;)


Downloads RSS Feed Latest Downloads
Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 152 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (40 - 50 of 13,140)
tezaar Mar 1 2015, 6:05am says:

in 1.6 where do i find the tacitus archives?

+2 votes     reply to comment
BlyTwo Mar 2 2015, 12:20pm replied:

TE replaces all Expansion Points (the towers with the circle platform on top) with Tacitus Archives.

+2 votes     reply to comment
SalvationA Mar 1 2015, 7:04am replied:

infested zone is 1 of them

+2 votes     reply to comment
fedonkin98 Feb 28 2015, 3:52am says:

What's up with the new story? For the old story Tiberium Wars is not suitable (many of the units do not even replaced).
So me and my friend Adam, develop your story with your videos. Who wants to help us in terms of writing the story?

+2 votes     reply to comment
tezaar Feb 27 2015, 7:54am says:

is the veterancy system used in un-modded CnC 3 used in Tiberium Essence? like if i get max veterancy onto my units they'll start self healing, cos i couldnt see my units self healing even with max veterancy (in campaign)

+1 vote     reply to comment
ZunZero97 Feb 23 2015, 8:20pm says:

Scrin infantry construction time is not appropriate, as it lacks quality, for example 00:05 Buzzers take to build and the Militant Squad and Rifleman Squad 00:03, and finally, lower the cost of $400 to $300 (00:04 to 00:03) to Desintagrators.

0 votes     reply to comment
fedonkin98 Feb 22 2015, 12:11pm says:

Why not make a fraction of cyborgs? Headed Cabal of course. Their color is light blue, and the icon in the form of marked of Kane from C&C 3 KW.

+2 votes     reply to comment
Battle_Bee Online
Battle_Bee Feb 24 2015, 6:31pm replied:

But then Nod using cyborgs wouldn't make sense. And not having the cyborgs would greatly hurt Nod.

+1 vote     reply to comment
Oaks Feb 25 2015, 8:21am replied:

Hey, you dudes, read something about KWR mod for example, get to know something about TE and you will find out that Battle_Bee is right.
Another custom faction/sub-faction should not and can not exist in TE.
It is the same question, year after year, but your predecessors were informed better.
The only possibility of some CABAL faction is something akin to Tacitus Archive.
Like neutral capturable CABAL Core, which were already disscused and suggested in forum thread.
So dont get ahead too much of yourself and dont ask for the impossible uncofirmed speculation.
And I say "absolutely no" to Core defender.
Who the hell needs oversized unknown technology weaponized Avatar?
Certainly not Nod.
Kodiak exists only because its merely a supportive anti-tiberium/anti-air, albeit epic, unit.
If Carnius decides and will do otherwise, so be it.
Though, I would not like it, moreover from both angles, it being another speculation.

+2 votes     reply to comment
fedonkin98 Feb 24 2015, 8:00pm replied:

You can do both cyborgs, but with various improvements

0 votes     reply to comment
fedonkin98 Feb 24 2015, 7:58pm replied:

For the full cyborgs also want to play. At least for him to do for maps.

0 votes     reply to comment
BlyTwo Feb 24 2015, 8:17pm replied:

You could potentially have some kind of vulnerability where the cyborg faction could disable or turncoat Nod cyborgs? Seeing as the cyborgs are already immune to EMP.

+2 votes     reply to comment
SalvationA Feb 24 2015, 7:41am replied:

CABAL destroyed in second tiberian wars firestorm ,LEGION using Nod's arsenal,dun know but I think cyborg faction hard to fit storyline

+1 vote     reply to comment
fedonkin98 Feb 24 2015, 8:57am replied:

Hahahaha - so be laughed CABAL in response to your post.
First: Westwood planned to enter the faction of cyborgs in the third part, but EA has closed the company, before Westwood was able to release a follow-Tiberium Saga.
Secondly: remember the last video of the brotherhood of nod in a Firestorm.
Thirdly: why not just create a faction cyborgs without the participation of the CABAL? Besides these forgotten story, too, and the plot is always possible to think of.

+1 vote     reply to comment
SalvationA Feb 24 2015, 10:24am replied:

First:and so the storyline of cnc3 was born,i knew original plan of westwood but it was sad story in distant memory
Second: then Kane rebuilt CABAL to LEGION
Third: what is their aim,who control them,and what is in their arsenal
most important,its all about Carnius to make it or not

+1 vote     reply to comment
fedonkin98 Feb 24 2015, 12:54pm replied:

First: who told you that it cannot be rewritten?
Second: dull and not charismatic Legion.
Third: you can take the technique of nod and GDI from the original. As well as models of artillery "Phantom" Robot "Avenger" and other models from the Wrath of Kane. There are many options.

0 votes     reply to comment
BlyTwo Feb 23 2015, 7:22pm replied:

CABAL 5th faction, i second this notion.

+2 votes     reply to comment
fedonkin98 Feb 24 2015, 8:59am replied:

This confirmed? Cyborgs will be the fifth faction in the mod?

-1 votes     reply to comment
BlyTwo Feb 24 2015, 2:28pm replied:

nono, i just stand behind the idea of making a CABAL, or CABAL-like faction after the forgotten. . .
I'd already gotten the impression that this mod was supposed to more or less trail off from the old Tib saga and overwrite the tibwar3 concepts, including Legion. Because core defender as a faction's super unit in this mod would be amazing. I've seen attempts for a full CABAL faction in TS mods in the past, and they were pretty cool.

+1 vote     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 5, 2008
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1319 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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