This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Tiberium Essence 2.0 - Forgotten Tiberium Essence 2.0 - Forgotten Tiberium Essence 2.0 - Forgotten
Blog RSS Feed Report abuse Latest News: Mod is not forgotten

28 comments by Carnius on Dec 1st, 2014

+++ Reciving transmission +++

+++ Updating mod status - Mod is alive and ready for future updates +++

+++ Welcome Back Commander +++
Important update on mutant civilian population in red zones.
Mutants spotted building new military bases and building new armies.

Mutants weaponizing blue tiberium with devastating results.

Their motivations and purpose are unknown.

Future update on situation required.

+++ End of transmission +++


Yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence.
I know it is been a long time since last update, but to be honest I was not sure what to do with TE after that. After many thinking and testing different things I have come to decision that Forgotten as playable faction is way to go. The process that lead to this point was also slow and uncertain to the last moment and its not quite finished yet, but at least I have finally something to show you.
Also there was some ups and downs, things happened that I can´t talk about, so it was not easy to keep it going this year.

Anyway rest assured mod is alive and it's going to be bigger.

I have a lot to show you so there will be more updates soon this is just beginning.

Also if you like it so far, vote for mod in annual moddb awards.

Thank you for your support and see you soon.


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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 121 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (40 - 50 of 12,983)
TheIllusiveObserver Dec 11 2014, 6:48pm says:

That "request" came originally from me, but I want to repeat pleading:

Please replace the currently presented Nod Militant-Squad Icon:

with this "old" one from V.1.5 (also from Kanes Wrath), because it looks cooler and fits more with Nod's black style.

Never understood why you replaced that badass icon with this piece of ****! (Sorry^^)

+8 votes     reply to comment
TNTguy Dec 11 2014, 6:06pm says:

Just started playing this mod yesterday as I was looking for something new and this had a very good repuation and ratings.

In a word.......WOW! I hadn't touched Tiberium Wars in a long time but playing this mod has definitely got me interested again in the C&C world. Great job Carnius!

I definitely look forward to version 2.0.

+3 votes     reply to comment
Carnius Creator
Carnius Dec 11 2014, 5:13pm says:

TE made into first 100! Time to celebrate. How about fireworks XD
I have uploaded some new fx im working on too.

Also thank you very much to all you guys who participated and voted for this mod ;)
Please do it again if you like it so far ;)

+6 votes   reply to comment
.Mac. Dec 11 2014, 5:43pm replied:

Carnius, you are on fire with all these updates :D

I'm sure I speak for many here when I say thank you so much for all you have done and may continue to do. It was a very special and welcomed surprise for us to see a Forgotten faction revealed in TE; that doesn't seem the least bit easy for one person to create from scratch XD

Being in the top 100 is most deserving for you!

+2 votes     reply to comment
OminousSpudd Dec 11 2014, 5:10pm says:

Well done on achieving a spot in the Top 100 Carnius!

+2 votes     reply to comment
Mr.Nuke Dec 11 2014, 1:00pm says:

this mod was the first mod I ever downloaded for any game, Thanks Carnius! You have my vote, even if you like to pull a houdini a couple times a year. :)

+2 votes     reply to comment
Starfox100 Dec 10 2014, 10:54am says:

I have seen that there are some notes to the quad cannon punisher.
Maybe that turret would look cool for a T3/T4 defense turret instead of a tank? or at least the mechanics.

+3 votes     reply to comment
Now Dec 10 2014, 6:31am says:

More idea stuff. What about... Shield-Bearing Grenadiers? That could be combined with other infantry squads to improve their survivability. Shields made from old GDI armor plating and tiberium pipe bomb sort of projectiles.

2. I don't know if this outside of the scope of what you want reflected in this mod, but what about some of the Nod vehicle designs from Renegade? There must be a handful of those laying around. I was always just sort of partial to those.

3. What about some armored shuttering on the Wardozer and Technical? Those are some awfully exposed windshields..

Also. Pretty excited for this update. Top 3 mods for sure.

+2 votes     reply to comment
Oaks Dec 10 2014, 5:42am says:

Holy crystal! Mutant baddasery rises. But Punisher looks somewhat pretty much similiar to Mastodon.
Both of them are going to be T3 units?
I think as well that tri-barreled would probably look a wee bit better.
For example like Sgt.Willards(Woolards) Thumper from UAW:Earth assault
I just remembered that Mutants needs some T3 or T2 walker, to give some use for Commando C4 units(like Ghost stalker in Mutant vs Mutant skirmish)
I would like to see Mutant Refinery and Harvester.
Shiny Shiner stuff as ever!

+2 votes     reply to comment
CnC_Fin Dec 10 2014, 12:00pm replied:

Actually in this pic you can see their Refinery and Harvester

TD era Refinery and Harvester that somewhat resembles GDI Harvester with a bunker for infantry (?)

+2 votes     reply to comment
FortressMaximus Dec 10 2014, 8:33am replied:

Nice picture. I like it a lot!
I agree for the T3 walker.

+2 votes     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 5, 2008
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1301 votes submitted.

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Highest Rated (52 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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