Tiberian Apocalypse is an enhancement mod for CnC3 Tiberian Wars with the goal to convert it into a true Tiberian Sun sequel. Old friends like the heavy artiller, the Mammoth MK2 or the Titan return. And of course, the Tiberium in Tiberian Sun style :)

Installation:
Create a folder called "TibApo" in this directory: "My Documents\Command & Conquer 3 Tiberium Wars\mods\" (NOT! In the install-directory) and extract the .big and .SkuDef from the RAR file there.

Now go to the Autostart menu of CnC3, klick on "Game Browser", open the "Mods" tab and double klick on "TibApo".

You need patch 1.7 to play mods, and 1.9 to play this mod.

Note: I AM going to delete any comments asking why the titan has more than one cannon.

And stop comparing TA with TE,  TA was ther first, and I'm NOT!!! competing with TE.

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Blog RSS Feed Report abuse Latest News: Tiberian Apocalypse - Orca Update

6 comments by Helge129 on Nov 12th, 2009 digg this super bookmark


Hello folks.

Today's Update is purely about Orcas, showing off practically all the GDI Aircraft.

Firstly there is the Orca Gunship:


Cost: 1300 Build time: 15s
Armament: 6 Hellfire IV Missiles, 1 Gatling cannon.

Description: After the Second Tiberian War, GDI command realized they need a versatile, agile and deadly aircraft to take the place of the by the time already antiquated Orca Fighter. The result is the Mark III Orca Gunship, the first a new series of Orcas. Tests have shown tremendous firepower against ground targets, but it was vulnerable against hostile air-air capable aircraft, such as Nod's Banshee. Since this could not be solved without sacrificing some of the firepower, the Mark V Orca Fighter was created.
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And here is the Orca Fighter:


Cost: 1000 Build time: 12s
Armament: 6 Razorteeth Missiles

Description: The Mark V is meant to be a complement to the Mark IV, adding Anti-Air firepower to the new set of Orcas. The Mark V is a lot more agile than the Gunship, but has strong Anti-Air capabilities with its 6 Air-Air guided missiles it can hit hard on hostile aircraft. Additionally it can be upgraded with two additional missiles, adding even more to its deadliness. But be aware, the Fighter has near to no armor, and is vulnerable to AAA fire.
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Thirdly, the Orca Bomber.


Cost: 1800 Build time: 25s
Armament: 4 Hornet FABs

Description: Designated as Mark VI, the Orca Bomber represents the latest addition to the Orca series. It also represents the slow-poke of all the Orcas, due to its heavy armor it cannot move fast, also can only attack ground targets. It is specially effective against buildings or slow ground targets, for the bombs only have limited tracking capability, although a very large area of effect, being fuel air bombs. Instantly kills infantry, deals heavy damage to buildings and vehicles.
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Fourth, the Orca Dropship, also known as V-42 Air Freighter.


Cost: -not buildable
Armament: -n/a-

Description: The V-42 is the GDI's heavy lift aircraft. It can carry around several heavy units, in fact, it is used to bring the Mammoth MKII onto the battlefield. It is the old Dropship's replacement, it is smaller, faster, not as vulnerable to Ion Storms, and has a 50% bigger cargo capacity, and has seen nearly every single major GDI Operation since its introduction in 2038.
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And last but not least, the Carryall.


Cost: 2000 Build time: 30s
Armament: -n/a-

Description: A modified version of the V-42, the V-42 CA "Carryall" is slighly smaller, even faster, and heavier armored than the Dropship. It can carry most GDI ground units, beside the Mammoth MKII. Some people compare the Dropship and Carryall with Buses and Taxis, whereas the Carryall would be the Taxi and the Dropship the Bus, for the simple reason that the Carryall is used directly on the battlefield while the Dropship only carries units behind the frontlines.
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That would be it for today, stay tuned for the next update ;)

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Tiberium + Blossom Trees prop

Tiberium + Blossom Trees prop

Jul 20, 2009 Models Pack 7 comments

This .rar file includes the Green and Blue Tiberium and Blossom Tree Art and XML assets. Just credit me.

Tiberian Apocalypse Public Alpha 1.4

Tiberian Apocalypse Public Alpha 1.4

Jun 17, 2009 Demo 19 comments

This version includes the Mammoth MK2, a series of bug fixes and even a few new effects.

Alpha 1.2

Alpha 1.2

Oct 18, 2008 Full Version 3 comments

This version contains the following fixes: Orca bomber is buildable, APC is resized, Tiberium is no longer black on highest graphics, Disruptor, Titan...

Alpha 1.1

Alpha 1.1

Oct 17, 2008 Full Version 2 comments

The first release of Tiberian Apocalypse. Includes several new units for the GDI, and some changes to existing ones. Also, all factions have walls now...

Comments  (0 - 10 of 276)
jefbt
jefbt Feb 6 2010, 3:39pm says:

Kinda looks like ya copied Tiberian Essence a little too much but not bad!

-1 votes     reply to comment
Helge129
Helge129 Feb 6 2010, 6:37pm replied:

Eh, WHAT?! TA started a year or so BEFORE TE...Nothing I did was copies from Tiberian Essence.

+1 vote     reply to comment
ScorpionaArtileria
ScorpionaArtileria Jan 12 2010, 2:12pm says:

A tiberium chemical missile would be great.Looking forward to this mod as it seems to more serious than TE.

Will you add tiberium based cluster missiles instead of nuke?The nuke in TW sucks big time.I would love a cluster missile with liquid tiberium warheads,small LTB's.

+2 votes     reply to comment
Helge129
Helge129 Jan 13 2010, 12:00am replied:

Actually, I am not sure on the Nod superweapons yet, planned was a Tib-LQ missile to replace the nuke, and a cluster missile. I might add a chemical missile too tho, it allways was fun turning enemy armies into visceroids in TS =D

+1 vote     reply to comment
PillePalle26647
PillePalle26647 Jan 7 2010, 5:13am says:

I have voted for you :)

+1 vote     reply to comment
Helge129
Helge129 Dec 24 2009, 11:52am says:

Thanks guys =D

+2 votes     reply to comment
DetoNato
DetoNato Dec 24 2009, 11:45am says:

Vote 4 moty09

+2 votes     reply to comment
Feillyne
Feillyne Dec 21 2009, 1:51pm says:

Voted... but Helge, you know, I'd like to see a new release (probably as many others do). ;-P

+2 votes     reply to comment
Helge129
Helge129 Nov 15 2009, 10:31am replied:

Not codeable, at least, I have no idea how to do that.

+2 votes     reply to comment
Feillyne
Feillyne Nov 15 2009, 2:03pm replied:

Perhaps some more messing with the code will be needed. :-)

+1 vote     reply to comment
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Released Oct 17, 2008
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