Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

The year is 2050, Earth is largely uninhabitable and split in three kinds of zones: Green Zones, here Tiberium contamination is relatively low, few to no Ion Storms, most of these are at the Polar, and other very cold, regions, Yellow Zones, where Tiberium contamination is moderate, and Ion storms are frequent, most of these are desert, yet house more than half of Earth's total population. And finally, Red Zones. These no longer look like Earth. Tiberium everywhere, unbreathable air, constant Ion storms, near the borders between Yellow and Red zones, winds can rise to speeds that can tear the flesh right of a human's bones. Recently, Red Zones have started to grow dramatically, and so far nobody has been able to understand why. Samples of Tiberium from the growth areas gave no clue as to how or why this rapid expansion happens, but one thing is for certain: If it isn't stopped quickly, soon the entire planet will be uninhabitable.

GDI Took to the skies, mostly. They operate from huge command-ships, the legacy of the Kodiak, and from the Philadelphia. At the beginning of the Third Tiberium War, that was about 5 years ago, Nod tried to destroy the Philadelphia, by taking offline one of the ASAT hubs, and then attempting to nuke the Station, the system was returned to service just in time to intercept the missile. Since then, 5 more stations similar to the Philadelphia, have been constructed.

Nod is operating from the Temple of Nod in Sarajevo, and several Montauk-like vehicles. Their tactics haven't changed much since the second Tiberium War, relatively cheap and fast vehicles in elevated numbers at first, later then equipment that doesn't look like from this World. As opposed to what many assumed, Nod did not move away from Cyborgs, to the contrary, it is now frequent that even basic infantry may have a cybernetic eye, or artificial muscles and bones in some parts of the body.

Not much is known about the Scrin other from what was learned from the Tacitus: They are a species dependent on Tiberium for survival. They first seed Tiberium on a Planet, expecting it to eradicate all civilization on the planet and transform it into a ball covered in the green crystal which would then be reaped by their Harvesting fleets. When they first arrive on a Planet ,they build large portals, these have the aspect of three intertwined towers, with a bright light shining from the center. Lately, more and more people claim to have seen UFOs and otherworldly 'beings' near the borders of red Zones, but none of these have been confirmed so far.
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Faction-gameplay styles:

GDI is a slow moving powerhouse, the best examples being Mammoth Tanks and Disruptors. Both are slow, but can absorb damage like a sponge, and deal out just as much. Very effective as attacking, not so much at defending as they lack a heavy defense like Nod's Obelisk.

Nod focuses on guerilla and stealth tactics. Stealth tanks, stealth soldiers, mobile stealth generators, etc. Their units tend to be fast and agile, but not pack as much of a punch as GDI and Scrin units. Fairly defensive.

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Forums: Forum.falloutstudios.org

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4 comments by Sarge_Rho on Dec 1st, 2013

So, it's that time of the Year again: Mod of the Year.

I have been working mostly on Ballancing recently, but also made the yet to be done structures less hideous. Surveyors are back, and Powerplants give Build Radius. I have managed to fix the bug that causes Artillery to refuse attacking targets at long range, and a few others too. Down with the Bugs! *plays Klendathu Drop theme*

And now for the result.

Tiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 Media
Tiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 Media

*Click on the last picture to go to the Download page.

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Tiberian Apocalypse Beta 1.4

Tiberian Apocalypse Beta 1.4

Dec 1, 2013 Full Version 34 comments

Installation: Extract contents to "(My) Documents\Command and Conquer 3 Tiberium Wars\Mods", launch via Game Browser from the Control Center.

Beta 1.3

Beta 1.3

Feb 26, 2013 Full Version 47 comments

Open beta, basically. I won't be able to work on TA for up to a month as of next week because I'm moving to Germany. I'll release a new version around...

Banshee Model

Banshee Model

Feb 25, 2012 Vehicle Model 13 comments

Includes the Banshee model and textures. The code and the projectile aren't included.

Tiberian Apocalypse - Version 0.07

Tiberian Apocalypse - Version 0.07

May 12, 2011 Demo 76 comments

I nearly lost all of my progress of the past 2 or 3 years is gone, and I don`t know if I will continue TA - so I think it would be best to release what...

Tiberium prop models

Tiberium prop models

Aug 22, 2010 Prop Model 14 comments

This includes the Textures, their respective .XMLs and the .w3xes for the new Tiberium.

Tiberium + Blossom Trees prop

Tiberium + Blossom Trees prop

Jul 20, 2009 Models Pack 9 comments

This .rar file includes the Green and Blue Tiberium and Blossom Tree Art and XML assets. Just credit me.

Post comment Comments  (0 - 10 of 1,408)
darkyuri
darkyuri Jul 21 2014, 9:47am says:

He lives this mod?

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Jul 22 2014, 7:26am replied:

Currently in a coma, I'm overwhelmed by my other projects atm.

+2 votes     reply to comment
userz
userz Jun 19 2014, 2:52pm says:

Hey the GDI IFV not firing or the animation of firing does not play! i hear the sound of machine gun but no bullets or flashes from the barrel of the gun. I am going to guess that's NOT by design right? Also the Titan move WAY too slow i am beginning to prefer predator over Titan just because they move faster have decent firepower and armor for a T1 unit, and most of time titan just fire their rocket instead of their main gun which doesn't even have a sound or i can't hear any. I don't remember that Titan had rocket in the second game and they don't move as slow? Why is sniper a single person? The sniper team is actually more logical imo. NOD infantryman still as weak as the militia.

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho Jun 19 2014, 6:54pm replied:

No, the IFV's tracers not showing isn't by design. I don't know yet why, since all the code appears to be in order.

The Titan is also more powerful than the Predator, and against vehicles it usually Does use the Cannon.

The sniper is a single person because I have plans for that guy that is incompatible with a sniper team.

And Nod's infantry will for now remain weak.

+2 votes     reply to comment
userz
userz Jun 19 2014, 8:37pm replied:

Thanks for the quick reply and explanation! I would think that titan should move a little bit faster than they are now or they will get kited badly by the fast nod Rocket bike.
Another question is where i can learn to mod the game by myself? What program I need?

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Jun 20 2014, 9:12am replied:

The ModSDK comes with a documentation, and there are plenty tutorials around.

You need 3ds max, photoshop (or anything that can save as .tga, really), and wordpad. And the ModSDK.

As for the Titan's speed: Also intended, to further push Nod's hit and run and GDI's steamrolling powerhouse style.

+1 vote     reply to comment
LordMaus
LordMaus Jun 13 2014, 10:18am says:

no more new patches ? this mod is death too ? !!!!

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Jun 14 2014, 10:45am replied:

Nope, not dead.

+3 votes     reply to comment
Guest
Guest Apr 27 2014, 9:09pm replied:

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Sarge_Rho
Sarge_Rho Apr 28 2014, 9:56am replied:

Grizzlies, like Kodiaks, are a species of Bear.

+1 vote     reply to comment
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Platform
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Developed By
Sarge_Rho
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Released May 13, 2011
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Highest Rated (6 agree) 10/10

Very nicely designed units coupled with great ideas. So far, it accomplishes its goal of becoming a true sequel to Tiberian Sun.

Dec 27 2009, 9:00pm by Phoenix848

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Real Time Strategy
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Sci-Fi
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One of GDI's last vehicles coming together T.co

Sep 26 2013, 8:10pm

GDI Ion Cannon Control: Giant dish or data laser to relay the fire command?

Jun 27 2012, 2:53pm

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