Tiberian Apocalypse Public Alpha 1.4
Jun 17, 2009 Demo 9 commentsThis version includes the Mammoth MK2, a series of bug fixes and even a few new effects.
Tiberian Apocalypse is an enhancement mod for CnC3 Tiberian Wars with the goal to convert it into a true Tiberian Sun sequel. Old friends like the heavy artiller, the Mammoth MK2 or the Titan return. And of course, the Tiberium in Tiberian Sun style :)
Installation:
Create a folder called "TibApo" in this directory: "My Documents\Command & Conquer 3 Tiberium Wars\mods\" (NOT! In the install-directory) and extract the .big and .SkuDef from the RAR file there.
Now go to the Autostart menu of CnC3, klick on "Game Browser", open the "Mods" tab and double klick on "TibApo".
You need patch 1.7 to play mods, and 1.9 to play this mod.
Note: I AM going to delete any comments asking why the titan has more than one cannon.
And stop comparing TA with TE, TA was ther first, and I'm NOT!!! competing with TE.
0 comments by Helge129 on Jun 17th, 2009 digg this super bookmark
So, as celebration for finally getting the Mammoth Mk2 to work properly after 3 days of error fixing and searching for the reason, I decided to release a new version.
The changes I made are:
Note that a lot of things are still Work in Progress.
And here three screenies.
That'd be it for now, see you on the next update.
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This version includes the Mammoth MK2, a series of bug fixes and even a few new effects.
This version contains the following fixes: Orca bomber is buildable, APC is resized, Tiberium is no longer black on highest graphics, Disruptor, Titan...
The first release of Tiberian Apocalypse. Includes several new units for the GDI, and some changes to existing ones. Also, all factions have walls now,...
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question:
1. Why replace scrin with cabal he got spanked in fs
2. Is kane returning?
3. Will we still have the mammoth mk3?
4. Will gdi have a ton of new mech units?
5. Will nod get the tick tank?
6. Will there be ion storms?
7. Will there be red tiberium strains or new plants?
8. Will nod get a overhualed array of stealthy units?
9. Will we see the cyborg commando?
10. What will cabals faction have?
11. Will cabal have his obleisk and obleisk of darkness?
12. What will nod have to fill in those gap holes which the cyborgs once filled?
13. Will mutants be a playable faction?
14. Are any new mammoth walkers for gdi?
15. will we see a juggernaut mk2?
16. will we see subfactions?
Questions ruin suprises.
But to your first question: I preffer shiney cyborgs over slimey aliens :p
What is the percentage of your work that are complete for:
-GDI?
-NOD?
-Total?
GDI - I'd say 40%, Nod - 1% if at all, Scrin fly out.
Kane is neverdie~~
anyway- that GDI mammoth really great.
but, my favorite unit is orca bomber~ boom boom boom-
conclusion : this mod is awesome.
Will you change the nod power plant?
Nod is going to be completely redone, beside perhaps the Recon bikw
is kane dead in your game?
Yes, but as always, he misteriously returns.
i see....