Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

The year is 2050, Earth is largely uninhabitable and split in three kinds of zones: Green Zones, here Tiberium contamination is relatively low, few to no Ion Storms, most of these are at the Polar, and other very cold, regions, Yellow Zones, where Tiberium contamination is moderate, and Ion storms are frequent, most of these are desert, yet house more than half of Earth's total population. And finally, Red Zones. These no longer look like Earth. Tiberium everywhere, unbreathable air, constant Ion storms, near the borders between Yellow and Red zones, winds can rise to speeds that can tear the flesh right of a human's bones. Recently, Red Zones have started to grow dramatically, and so far nobody has been able to understand why. Samples of Tiberium from the growth areas gave no clue as to how or why this rapid expansion happens, but one thing is for certain: If it isn't stopped quickly, soon the entire planet will be uninhabitable.

GDI Took to the skies, mostly. They operate from huge command-ships, the legacy of the Kodiak, and from the Philadelphia. At the beginning of the Third Tiberium War, that was about 5 years ago, Nod tried to destroy the Philadelphia, by taking offline one of the ASAT hubs, and then attempting to nuke the Station, the system was returned to service just in time to intercept the missile. Since then, 5 more stations similar to the Philadelphia, have been constructed.

Nod is operating from the Temple of Nod in Sarajevo, and several Montauk-like vehicles. Their tactics haven't changed much since the second Tiberium War, relatively cheap and fast vehicles in elevated numbers at first, later then equipment that doesn't look like from this World. As opposed to what many assumed, Nod did not move away from Cyborgs, to the contrary, it is now frequent that even basic infantry may have a cybernetic eye, or artificial muscles and bones in some parts of the body.

Not much is known about the Scrin other from what was learned from the Tacitus: They are a species dependent on Tiberium for survival. They first seed Tiberium on a Planet, expecting it to eradicate all civilization on the planet and transform it into a ball covered in the green crystal which would then be reaped by their Harvesting fleets. When they first arrive on a Planet ,they build large portals, these have the aspect of three intertwined towers, with a bright light shining from the center. Lately, more and more people claim to have seen UFOs and otherworldly 'beings' near the borders of red Zones, but none of these have been confirmed so far.
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Faction-gameplay styles:

GDI is a slow moving powerhouse, the best examples being Mammoth Tanks and Disruptors. Both are slow, but can absorb damage like a sponge, and deal out just as much. Very effective as attacking, not so much at defending as they lack a heavy defense like Nod's Obelisk.

Nod focuses on guerilla and stealth tactics. Stealth tanks, stealth soldiers, mobile stealth generators, etc. Their units tend to be fast and agile, but not pack as much of a punch as GDI and Scrin units. Fairly defensive.

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Forums: Forum.falloutstudios.org

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4 comments by Sarge_Rho on Dec 1st, 2013

So, it's that time of the Year again: Mod of the Year.

I have been working mostly on Ballancing recently, but also made the yet to be done structures less hideous. Surveyors are back, and Powerplants give Build Radius. I have managed to fix the bug that causes Artillery to refuse attacking targets at long range, and a few others too. Down with the Bugs! *plays Klendathu Drop theme*

And now for the result.

Tiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 Media
Tiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 Media

*Click on the last picture to go to the Download page.

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Tiberian Apocalypse Beta 1.4

Tiberian Apocalypse Beta 1.4

Dec 1, 2013 Full Version 35 comments

Installation: Extract contents to "(My) Documents\Command and Conquer 3 Tiberium Wars\Mods", launch via Game Browser from the Control Center.

Beta 1.3

Beta 1.3

Feb 26, 2013 Full Version 47 comments

Open beta, basically. I won't be able to work on TA for up to a month as of next week because I'm moving to Germany. I'll release a new version around...

Banshee Model

Banshee Model

Feb 25, 2012 Vehicle Model 14 comments

Includes the Banshee model and textures. The code and the projectile aren't included.

Tiberian Apocalypse - Version 0.07

Tiberian Apocalypse - Version 0.07

May 12, 2011 Demo 76 comments

I nearly lost all of my progress of the past 2 or 3 years is gone, and I don`t know if I will continue TA - so I think it would be best to release what...

Tiberium prop models

Tiberium prop models

Aug 22, 2010 Prop Model 15 comments

This includes the Textures, their respective .XMLs and the .w3xes for the new Tiberium.

Tiberium + Blossom Trees prop

Tiberium + Blossom Trees prop

Jul 20, 2009 Models Pack 10 comments

This .rar file includes the Green and Blue Tiberium and Blossom Tree Art and XML assets. Just credit me.

Post comment Comments  (0 - 10 of 1,419)
Ahrimansiah
Ahrimansiah Jul 15 2015, 10:38am says:

CNC3 is dead? O.o hell no! the original game IS but the awesome mods out there keep the real deal alive!
Sarge, u did achieve so much and u could easily be one of top 3 best CNC3 mods but sadly u gave up on it tomany times... its almost done!! all u have to do is add couple of ur new units which u have already made ingame and finish a decent version!
two mistake that i believe u made is: 1. you keep change ur path about how u want ur game to be instead of just following ur heart and the original ideas u had! 2. u give up to early on something that is almost finished.
dont think about balance or role right now, first add and do all the new stuffs in ur head THEN u can easily balance and lead them with help of players

+1 vote     reply to comment
Ahrimansiah
Ahrimansiah Jul 15 2015, 10:39am replied:

Dont make my mistake, dont drop an almost finished Project to start a new one! or like me u will have 6 projects which are almost finished but not ready for release yet in ur hand and u will get bored from all of them by time :P

+1 vote     reply to comment
Sarge_Rho Creator
Sarge_Rho Jul 17 2015, 2:34am replied:

There is a LOT left to do. Probably another year or two worth of work left, and I really don't have the time to work on Ardent Seas and Tiberian Apocalypse at the same time. Since I'm unemployed and basically unemployable, I have to focus on Ardent Seas. Maybe when AS is finished, I'll return to TA. But for now, it's on hold.

TA is far from finished. It's less than half finished, actually. Many GDI and most Nod structures are still missing, several units need to be remade (Avatar, Juggernaught, Attack Bike, Vertigo) and the entire Scrin faction.

The most I can do is to suggest following the development of Ardent Seas, as the completion of that (I estimate about a year and a half away thereabout) means I may have time to return to TA: Indiedb.com

I don't have the time or naiveté to pursue multiple large projects at the same time anymore.

+1 vote   reply to comment
Ahrimansiah
Ahrimansiah Jul 17 2015, 4:35am replied:

oh i see! i though u have everything ready and its just couple of coding and balancing to do! in that case i know what u mean... and good luck with ur game bro! i just wish we had GDI airship, fire hawks and epic units buildable ingame so it would make TA unique in its own way even in half production!
thanks for respond bro ^^

+1 vote     reply to comment
Edna1
Edna1 Mar 19 2015, 2:14pm says:

Are you still alive?

+1 vote     reply to comment
Sarge_Rho Creator
Sarge_Rho Apr 5 2015, 7:56pm replied:

I've halted work on TA for a while now. I might get back to it when I'm done with my current project, but I've honestly lost interest. I've worked on it for 6 years, and haven't really gotten anywhere. CnC3 isn't exactly alive anymore either :/

+1 vote   reply to comment
sithpal
sithpal Apr 20 2015, 5:07am replied:

if anything can always just do little bits at a time. will take so much longer but its always nice to see a mod finish.

CnC3 isnt dead eaither. there are still people who play it.

+1 vote     reply to comment
zacury
zacury Oct 31 2014, 1:42am says:

Do you have a plan to add "Mammoth MK2" or "codiak" in next version?

+3 votes     reply to comment
Guest
Guest Oct 9 2014, 12:48am says:

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darkyuri
darkyuri Oct 3 2014, 8:25am says: +1 vote     reply to comment
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Released May 2011
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Highest Rated (6 agree) 10/10

Very nicely designed units coupled with great ideas. So far, it accomplishes its goal of becoming a true sequel to Tiberian Sun.

Dec 27 2009, 9:00pm by Phoenix848

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Real Time Strategy
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One of GDI's last vehicles coming together T.co

Sep 26 2013, 8:10pm

GDI Ion Cannon Control: Giant dish or data laser to relay the fire command?

Jun 27 2012, 2:53pm

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