Tiberian Apocalypse is an enhancement mod for CnC3 Tiberian Wars with the goal to convert it into a true Tiberian Sun sequel. Old friends like the heavy artiller, the Mammoth MK2 or the Titan return. And of course, the Tiberium in Tiberian Sun style :)

Installation:
Create a folder called "TibApo" in this directory: "My Documents\Command & Conquer 3 Tiberium Wars\mods\" (NOT! In the install-directory) and extract the .big and .SkuDef from the RAR file there.

Now go to the Autostart menu of CnC3, klick on "Game Browser", open the "Mods" tab and double klick on "TibApo".

You need patch 1.7 to play mods, and 1.9 to play this mod.

Note: I AM going to delete any comments asking why the titan has more than one cannon.

And stop comparing TA with TE,  TA was ther first, and I'm NOT!!! competing with TE.

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GDI Neo Titan GDI Mechs GDI Mechs
Blog RSS Feed Report abuse Latest News: New release, version 1.4

2 comments by Helge129 on Jun 17th, 2009 digg this super bookmark


So, as celebration for finally getting the Mammoth Mk2 to work properly after 3 days of error fixing and searching for the reason, I decided to release a new version.

The changes I made are:

  • A visual bug with the Tiberium fixed.
  • Mammoth MK2 added.
  • Firehawk replaced by Orca and Orca Bomber.
  • New vehicles have Cameos now. (Wolverine/APC/MK2 excluded)
  • Titan got a new fire FX.
  • New Tiberium refinery for GDI.
  • Nod has a new Laser turret.
  • Nod recived a new MBT, the Fist of Nod.
  • Minor bug fixes

Note that a lot of things are still Work in Progress.


And here three screenies.

v. 1.4 v. 1.4 v. 1.4

That'd be it for now, see you on the next update.

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Tiberium + Blossom Trees prop

Tiberium + Blossom Trees prop

Jul 20, 2009 Models Pack 7 comments

This .rar file includes the Green and Blue Tiberium and Blossom Tree Art and XML assets. Just credit me.

Tiberian Apocalypse Public Alpha 1.4

Tiberian Apocalypse Public Alpha 1.4

Jun 17, 2009 Demo 17 comments

This version includes the Mammoth MK2, a series of bug fixes and even a few new effects.

Alpha 1.2

Alpha 1.2

Oct 18, 2008 Full Version 3 comments

This version contains the following fixes: Orca bomber is buildable, APC is resized, Tiberium is no longer black on highest graphics, Disruptor, Titan...

Alpha 1.1

Alpha 1.1

Oct 17, 2008 Full Version 2 comments

The first release of Tiberian Apocalypse. Includes several new units for the GDI, and some changes to existing ones. Also, all factions have walls now...

Comments  (70 - 80 of 263)
repdeath93
repdeath93 Jun 20 2009, 5:17pm says:

is kane dead in your game?

+1 vote     reply to comment
Helge129
Helge129 Jun 20 2009, 6:27pm replied:

Yes, but as always, he misteriously returns.

+1 vote     reply to comment
ww.dk
ww.dk Jun 20 2009, 6:29am says:

one thing i always wonder when i look at mods for tiberium wars, who have the mmk2... why the hell haven't they just taken the model already in game and shined it up a bit?... you know... there is a wrecked mmk2 model, you put that one up stuffed the holes made a new texture for it gave it weapon hardpoints i think you can save time and get a mmk2 that looks better than the one in essence... in my oppinion...

+2 votes     reply to comment
Helge129
Helge129 Jun 20 2009, 8:06am replied:

Hmm, It's too twisted to do anything of it, and it'd be easier to just remake it completely.

+1 vote     reply to comment
ww.dk
ww.dk Jun 20 2009, 2:01pm replied:

i see....

+1 vote     reply to comment
repdeath93
repdeath93 Jun 19 2009, 9:30am replied:

not really it doesnt feel powerful enough and not as colorful as it should. i was just playing tiberium last night for the frist time in odk like 7 years and the mammoth mk2 took out a whole base but wat should i exspect from a unit that u can build infintite of. are u goining to put in the nod cyborge commando and make a infinte population for him?

+1 vote     reply to comment
Helge129
Helge129 Jun 19 2009, 10:05am replied:

In the next version, it will have a limit of 1 :P

The Cybord commando as well, if I decide to put it in.

+1 vote     reply to comment
repdeath93
repdeath93 Jun 19 2009, 10:22am replied:

o.why if u decide to put in the cyborge commando what do u not like nod or somthin?

+1 vote     reply to comment
Helge129
Helge129 Jun 19 2009, 10:26am replied:

I might give Nod a different "supreme unit", I'm not sure if Nod would use Cyborgs after the CABAL crisis.

+1 vote     reply to comment
repdeath93
repdeath93 Jun 19 2009, 10:30am replied:

o true never thought of that. i do like u mod though its fun. wat is the words on the random crates are u goin to make it if u get them u can get anything like a unit or money or ex for ur unit like all the old c&c games?

+1 vote     reply to comment
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Helge129
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Released Oct 17, 2008
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