Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

Report abuse Tiberium prop models
Filename
TibModels.rar
Type
Prop Model
Licence
Proprietary
Uploader
Sarge_Rho
Date
Aug 22nd, 2010
Size
4.55mb (4,770,149 bytes)
Downloads
806 (1 today)
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Description

This includes the Textures, their respective .XMLs and the .w3xes for the new Tiberium.

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Tiberium prop models
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Alex_06
Alex_06 Aug 22 2010 says:

You should replace the green veins with brown ones from the pods, IMO.

+3 votes     reply to comment
Sarge_Rho Author
Sarge_Rho Aug 22 2010 replied:

That is coding stuff, it's not on the actual model.

+1 vote   reply to comment
Gunship_Mark_II
Gunship_Mark_II Aug 22 2010 says:

woah! really cool! 10/10

+1 vote     reply to comment
CadianConscript
CadianConscript Aug 22 2010 says:

<3 the Tiberium tree ^^

+1 vote     reply to comment
Gunship_Mark_II
Gunship_Mark_II Aug 22 2010 replied:

Agreed :D

+1 vote     reply to comment
TheNodCommander
TheNodCommander Aug 23 2010 says:

Looks quite shiny indeed!

+1 vote     reply to comment
Tehkrad
Tehkrad Aug 26 2010 says:

I like the shiny, very good :)

I want other styles now D: like tiberium that is spread out like butter lol ^^

+1 vote     reply to comment
Bartjo
Bartjo Sep 12 2010 says:

how do you install?

+1 vote     reply to comment
Sarge_Rho Author
Sarge_Rho Sep 12 2010 replied:

You don't, these are source-files, not a mod.

+1 vote   reply to comment
dan9550
dan9550 May 11 2011 says:

Hey, would nyone be able to give me advice on using these files in the MOD SDK, im making a small mod for my LAN Party which at the moment only changes the radar to be active with the communications center rather than the MCV. and i would like to add in the REAL tiberium. Any help would be apreciated.

+1 vote     reply to comment
dan9550
dan9550 May 22 2011 replied:

OK, I've been messing around with the mod SDK and editing the TiberiumCrystal.xml hoping I can maybe use these source files so far all I've ended up with is a tiberium field with no tiberium, could anyone help?

+1 vote     reply to comment
531st
531st May 12 2011 says:

Nice job! U probably should delete (or expand?) the area of tiberium spreading. To let tiberium grow all over the map if it is not harvested. Like it was in TS)

+1 vote     reply to comment
Sarge_Rho Author
Sarge_Rho Nov 9 2011 replied:

Not possible.

+1 vote   reply to comment
GEN.ZOOL
GEN.ZOOL Jul 9 2014 replied:

It is possible but you must edit the original map its self.
In the map editor select the Tiberium field.
Then click Tiberium in the properties window.
Select the radius as high as the size of the map.

+1 vote     reply to comment
GEN.ZOOL
GEN.ZOOL Jan 26 2015 says:

This will be used as the Forgotten seeded tree, as a support power (if I can get the correct bit of code to make it as a purchasable support power).

+1 vote     reply to comment
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Developed By
Sarge_Rho
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Official Page
Forum.falloutstudios.org
Release Date
Released 2011
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MD5 Hash
2039d9063301d332b61933920cd3b2a7
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Tiberian Apocalypse (C&C3: Tiberium Wars)
Tiberian Apocalypse C&C3: Tiberium Wars - Multiplayer Real Time Strategy
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