Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

The year is 2050, Earth is largely uninhabitable and split in three kinds of zones: Green Zones, here Tiberium contamination is relatively low, few to no Ion Storms, most of these are at the Polar, and other very cold, regions, Yellow Zones, where Tiberium contamination is moderate, and Ion storms are frequent, most of these are desert, yet house more than half of Earth's total population. And finally, Red Zones. These no longer look like Earth. Tiberium everywhere, unbreathable air, constant Ion storms, near the borders between Yellow and Red zones, winds can rise to speeds that can tear the flesh right of a human's bones. Recently, Red Zones have started to grow dramatically, and so far nobody has been able to understand why. Samples of Tiberium from the growth areas gave no clue as to how or why this rapid expansion happens, but one thing is for certain: If it isn't stopped quickly, soon the entire planet will be uninhabitable.

GDI Took to the skies, mostly. They operate from huge command-ships, the legacy of the Kodiak, and from the Philadelphia. At the beginning of the Third Tiberium War, that was about 5 years ago, Nod tried to destroy the Philadelphia, by taking offline one of the ASAT hubs, and then attempting to nuke the Station, the system was returned to service just in time to intercept the missile. Since then, 5 more stations similar to the Philadelphia, have been constructed.

Nod is operating from the Temple of Nod in Sarajevo, and several Montauk-like vehicles. Their tactics haven't changed much since the second Tiberium War, relatively cheap and fast vehicles in elevated numbers at first, later then equipment that doesn't look like from this World. As opposed to what many assumed, Nod did not move away from Cyborgs, to the contrary, it is now frequent that even basic infantry may have a cybernetic eye, or artificial muscles and bones in some parts of the body.

Not much is known about the Scrin other from what was learned from the Tacitus: They are a species dependent on Tiberium for survival. They first seed Tiberium on a Planet, expecting it to eradicate all civilization on the planet and transform it into a ball covered in the green crystal which would then be reaped by their Harvesting fleets. When they first arrive on a Planet ,they build large portals, these have the aspect of three intertwined towers, with a bright light shining from the center. Lately, more and more people claim to have seen UFOs and otherworldly 'beings' near the borders of red Zones, but none of these have been confirmed so far.
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Faction-gameplay styles:

GDI: Slow moving steamroller with many guns.

Nod: And suddenly...NINJAS!

Scrin: Shoot that man! And some more please. Almost there, shoot him some more. Wha-? He is already dead? Oh well.

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Forums: Forum.falloutstudios.org

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7 comments by Sarge_Rho on Feb 17th, 2012

'Been a while since I've last posted a proper news update, and I thought now would be a good time for one now. The Moddb page now has OVER 500 THOUSAND views.

I've done a few dramatic changes to the gameplay of GDI, Nod and Scrin. Most notably there is now not a single stealth-detecting units other than the Mobile Sensor Arrays, however all units reveal stealth units that are very close, standing on their noses basically. Radar has been move from the construction yard to the Command Post, Operations Center and Nerve Center, respectively for GDI, Nod and Scrin, so no access to Radar without these structures anymore.

The powerplant upgrades no longer require the tech center, but War Factories instead, I might switch that over to the Command Post and equivalents however. Airfields now require nothing more than a Tiberium Refinery. Superweapons have gotten some changes too. The Ion Cannon when hit right on the spot, will almost destroy a powerplant, but the damage falloff is pretty extreme. At the very edge of the AoE, the damage is not enough to fully destroy a powerplant. The recharge time for the Ion Cannon is 4 minutes, and 7 for the Nuclear Missile and Rift Generator. Disruptors damage everything in their line of fire, both friend and foe.


Next up are a few ballance changes. Both Avatar and Mammoth are notoriously vulnerable to bombers, that's Orca Bombers, Vertigo Bombers and Devastator Warships. Mammoths will most likely leave husks in the future. Nod's Heavy Artillery deals more damage per salvo than the Juggernaught now, and is faster, but takes longer between shots and doesn't have as much armor. A salvo of the Heavy Artillery is only one shot, while the Juggernaught fires 3. The Juggernaught has a bigger AoE thanks to that. Nod SAM Sites firs 3 missiles in stead of 6, and half as fast as before, however the missiles deal 110% more damage to compensate, so this is mostly cosmetic. Tiberium Silos give a bit of build radius again, and so do Power Plants and Barracks, Portals and Hands of Nod.

And last but not least: Some more screenshots.


That's it for now, I hope you enjoyed it.

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Beta 1.3

Beta 1.3

Feb 26, 2013 Full Version 43 comments

Open beta, basically. I won't be able to work on TA for up to a month as of next week because I'm moving to Germany. I'll release a new version around...

Banshee Model

Banshee Model

Feb 25, 2012 Vehicle Model 12 comments

Includes the Banshee model and textures. The code and the projectile aren't included.

Tiberian Apocalypse - Version 0.07

Tiberian Apocalypse - Version 0.07

May 12, 2011 Demo 74 comments

I nearly lost all of my progress of the past 2 or 3 years is gone, and I don`t know if I will continue TA - so I think it would be best to release what...

Tiberium prop models

Tiberium prop models

Aug 22, 2010 Prop Model 13 comments

This includes the Textures, their respective .XMLs and the .w3xes for the new Tiberium.

Tiberium + Blossom Trees prop

Tiberium + Blossom Trees prop

Jul 20, 2009 Models Pack 9 comments

This .rar file includes the Green and Blue Tiberium and Blossom Tree Art and XML assets. Just credit me.

Post comment Comments  (50 - 60 of 1,297)
sealro
sealro Feb 26 2013, 11:24am says:

one bug found....all hovercraft drop down bridge

+1 vote     reply to comment
Ahrimansiah
Ahrimansiah Feb 26 2013, 11:05am says:

i love the model designs very Westwoodish! but i hope to see some abilities for all units in next release, like the older beta, smoke bomb for nod soldiers was a nice touch and useful!
btw i believe GDI interceptor model is not correct, and i hope they can attack ground too again, right now ideas are kinda like TE, i like to see new ideas :)

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho Feb 26 2013, 11:07am replied:

How could it not be correct? And it's a pure anti-air interceptor.

I don't care how much anything I do resembles TE.

+2 votes     reply to comment
Ahrimansiah
Ahrimansiah Feb 27 2013, 3:08am replied:

umm the picture is the old model (correct model?) but the unit model is something else...
or is the firehawks a different unit which is not in this beta?
and its not about resembling TE u got some cool ideas in other beta which i dont see in this beta anymore, are they removed or did u remove them for this beta since they do still need fixes?

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Feb 27 2013, 7:21am replied:

Oh that. I didn't create a cameo for the Interceptor yet, so it's using the now re-purposed Firehawk's cameo. The firehawk is currently used for the bombing run. And yes, several things are still missing.

+2 votes     reply to comment
sealro
sealro Feb 26 2013, 10:00am says:

what a surprise!!!! suddenly!!! god!!!!

+2 votes     reply to comment
johno4429
johno4429 Feb 24 2013, 12:17pm says:

how does this mod work with desura all am getting is the orig game when i start it on desura same as all mod that i try on this am i doing anything wrong

+1 vote     reply to comment
Taxikiller
Taxikiller Feb 5 2013, 1:38pm says:

but **** !

you know what i mean ;)

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho Jan 26 2013, 6:57am replied:

It's been on standby for several weeks in fact, since I uploaded the last render...mostly. I did some coding work. Then I had a creativity-low, after I'm done with what I'm doing for TG right now I'll go back to work on TA.

+3 votes     reply to comment
Ahrimansiah
Ahrimansiah Jan 26 2013, 1:26pm replied:

aww i see :/
hope you do came back fast! i love TG but i love TA too! and TA only have you...
well thanks for the respond bro!

+2 votes     reply to comment
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Released May 13, 2011
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Highest Rated (5 agree) 10/10

Very nicely designed units coupled with great ideas. So far, it accomplishes its goal of becoming a true sequel to Tiberian Sun.

Dec 27 2009, 9:00pm by Phoenix848

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