Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

Report abuse Tiberian Apocalypse - Version 0.07
Filename
TibApo_007.rar
Type
Demo
Uploader
Sarge_Rho
Date
May 12th, 2011
Size
63.91mb (67,009,254 bytes)
Downloads
16,920 (1 today)
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Description

I nearly lost all of my progress of the past 2 or 3 years is gone, and I don`t know if I will continue TA - so I think it would be best to release what I have for now.

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Tiberian Apocalypse - Version 0.07
Post comment Comments  (0 - 50 of 76)
SliderFF
SliderFF May 13 2011, 1:55am says:

so much done and 0.07? are you planin 10 times more?

+4 votes     reply to comment
Sarge_Rho
Sarge_Rho May 13 2011, 6:28am replied:

Well, GDI is half done, Nod about a quarter done and Scrin aren't done at all.

+4 votes     reply to comment
((;^GrimReaper^;))
((;^GrimReaper^;)) May 13 2011, 10:30am replied:

well ..i lovin the models..awesome models

+4 votes     reply to comment
The_Mastodon
The_Mastodon May 16 2011, 11:22am replied:

Well done Helge, you did good.

+3 votes     reply to comment
Yanivvv
Yanivvv Jul 14 2011, 1:51pm replied:

you should do one faction at a time and concetrate on how make each the best you can, and more importantly how to make it differ from the other factions

+3 votes     reply to comment
Kukicha
Kukicha Oct 16 2012, 2:05pm replied:

if he does that it can easily happen that the balancing is broken.

+1 vote     reply to comment
[ITM]hammie
[ITM]hammie May 13 2011, 3:15am says:

tthank you man i think i speak for all of us when i say we have been looking forward to this

+1 vote     reply to comment
[ITM]hammie
[ITM]hammie May 13 2011, 3:20am says:

and what do you mean by all of it has gone?

+1 vote     reply to comment
casojin
casojin May 13 2011, 3:36am says:

This mod has nice models and graphical stuffs. A lot of adjustment and tweaking are still needed before a full release. It brings back the old feeling of Tiberian Sun.

I like the subterranean technique this mod uses. It feels realistic.

The tick tank should not turn itself into a structure when deployed (as it is very hard to control in large group and only one structure can be selected at a time). You might make it turns into a more-armored unit that cannot move instead.

+5 votes     reply to comment
Sarge_Rho
Sarge_Rho Jul 28 2011, 11:59pm replied:

The problem is, you would get a "No way dude!" cursor unless you ordered them to attack :/

+2 votes     reply to comment
Guest
Guest Feb 15 2013, 8:10pm replied:

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[ITM]hammie
[ITM]hammie May 13 2011, 4:02am says:

loving the mod but like casojin said it does need a few tweaks like the aircraft hovering movements are a bit quick maybey slowing that down
either way if you would like i could help you with any auido for units and even icons for stuff if you want as i see great potential in this mod
also the big fat vehicle transport doend give the units back as when it picks them up they just dissapear and when it drops them off they arnt there
either way greate work soo far man love it

+2 votes     reply to comment
Madin
Madin May 13 2011, 6:01am says:

Really like the Orca model and texture!

+2 votes     reply to comment
codeblue666
codeblue666 May 13 2011, 2:30pm replied:

But i'm all out of bubblegum :(

+1 vote     reply to comment
Raven1988
Raven1988 May 13 2011, 6:37am says:

You mustn't quit, this is one of the best mods out there. Just keep regular backups, preferably more than one back up.

+4 votes     reply to comment
Gregthegen
Gregthegen May 28 2011, 10:36am replied:

Kinda suprised this hadn't been done on the mod already. Every modder fears the inevitable crash or delete of doom, God bless flashdrives and SD cards :D

+2 votes     reply to comment
Captain_Perfect
Captain_Perfect May 13 2011, 7:30am says:

Any info how to install this?

+2 votes     reply to comment
Shuden
Shuden May 13 2011, 7:46am replied:

like any other mod of cnc3 I think.

place it in your mod folder and launch it via launcher.

if you've never installed a mod for cnc3 - GIYF (Google Is Your Friend)

btw nice avatar

+2 votes     reply to comment
Captain_Perfect
Captain_Perfect May 13 2011, 8:27am replied:

Well i installed it and launched it via launcher but nothing shows up in the game

You too :D

+4 votes     reply to comment
Shuden
Shuden May 13 2011, 11:36am replied:

Delete the .rar file out of the folder an don't use the datas inside.
I'll test next if they'll work to, but i needed to delete that .rar file first

+2 votes     reply to comment
Shuden
Shuden May 13 2011, 12:08pm replied:

ôk, do not use the .rar file inside the .rar file....

+2 votes     reply to comment
Captain_Perfect
Captain_Perfect May 13 2011, 2:32pm replied:

Ok thanks :3

+3 votes     reply to comment
ApornasPlanet
ApornasPlanet May 13 2011, 8:56am says:

Finally a realese! It's real sad to hear that you will quit. What do you mean with this?:
"I nearly all of my progress of the past 2 or 3 years is gone"

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho May 13 2011, 10:04am replied:

Fixed. I said I don't know if I will continue...I did never say that I "will" quit. It means, I lost most of the .max models I had - but I recovered most of the .w3xes and textures.

+3 votes     reply to comment
((;^GrimReaper^;))
((;^GrimReaper^;)) May 13 2011, 10:32am replied:

sry to here that..that is why i dont mod anymore..l;ost my 3dsmax program and i aint got the money to get it again.and it wont work with my new comp for some odd reason...apparently it dont like my version of win7

+3 votes     reply to comment
Shuden
Shuden May 13 2011, 10:43am replied:

what happend ? maybe its not too late, there many possiblities to recover datas

+2 votes     reply to comment
((;^GrimReaper^;))
((;^GrimReaper^;)) May 13 2011, 11:33am replied:

not with these new systems..if it gets erased or "lost" it is GONE..most of the time...but if it is gone like what helge is sayin which mean the comp either had a memory malfunction or it got wiped for some odd reason..the memory is gone..not just temporarily gone...entirely gone

+2 votes     reply to comment
yoda589
yoda589 May 13 2011, 11:59am says:

i am finding that the GDI AA battery is not shooting down the air units in 0.07

+3 votes     reply to comment
Sarge_Rho
Sarge_Rho May 13 2011, 12:11pm replied:

as I said, it's a lot of unfinished stuff, but all I have for now.

+2 votes     reply to comment
yoda589
yoda589 May 14 2011, 1:27am replied:

ok, just wanting to let you know :)

+2 votes     reply to comment
Shuden
Shuden May 13 2011, 12:10pm says:

<- likes the mod

+3 votes     reply to comment
skull-4-
skull-4- May 13 2011, 3:37pm says:

Thank you for sharing Tib Apo, I and many other people have been waiting for your mod. Same thing really happened to me when my system got down with many models and ready to code staff. don't give up

+2 votes     reply to comment
TEXTILcorp
TEXTILcorp May 13 2011, 3:55pm says:

Not work. Help me plz. This very interesting mod for me. The white screen after begin battle.

+2 votes     reply to comment
TEXTILcorp
TEXTILcorp May 13 2011, 4:05pm replied: +2 votes     reply to comment
TEXTILcorp
TEXTILcorp May 13 2011, 4:07pm says: +2 votes     reply to comment
Sarge_Rho
Sarge_Rho May 13 2011, 4:19pm replied:

I don't know what causes that to be honest :/

+2 votes     reply to comment
TEXTILcorp
TEXTILcorp May 13 2011, 6:14pm says:

I very much like your models and that you carry out Westwood not realized ideas. I hope that you will restore, that has lost, and new models will be even better.

+2 votes     reply to comment
Jeffman12
Jeffman12 May 13 2011, 9:01pm says:

Well, I hope you do continue TA. I've had a lot of fun with this mod, and I was getting pretty excited about all the cool stuff you got going for this.

+2 votes     reply to comment
casojin
casojin May 14 2011, 3:45am says:

BTW GDI drop pods have problems. The normal one only gives 1 squad of Rifleman (at the cost of 1500) and the Zone Trooper Drop gives nothing at all (just cost money).

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho May 14 2011, 5:26am replied:

The normal drop pods are supposed to give only one squad. I didn't know about the zonetrooper pods...must have changed their OCL at some point D:

+2 votes     reply to comment
casojin
casojin May 27 2011, 12:01am replied:

Cost adjustment is needed then.
1500 per 1 Riflemen squad is not worth it.

+2 votes     reply to comment
Нunter-Seeker
Нunter-Seeker May 14 2011, 5:17am buried:

(buried)

No stuff for scrin? Bad...

=:\

-5 votes     reply to comment
DD92
DD92 May 14 2011, 7:56am says:

Downloading! Thx!

+2 votes     reply to comment
fastr5
fastr5 May 14 2011, 8:14am buried:

(buried)

is anyone playing this mod??is it a virus???

-8 votes     reply to comment
LULZferBAKON
LULZferBAKON May 15 2011, 12:09am replied:

Have you seen all the pictures of the work put into this mod?

+4 votes     reply to comment
fastr5
fastr5 May 14 2011, 8:24am says:

i hope that the full version will be downloadable soon!!

+2 votes     reply to comment
VaipaBG
VaipaBG May 14 2011, 10:26am says:

Nicely done. The stuff you have in there is fantastic. Maybe consider merging with some other mod like Tiberium Essence?

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho May 14 2011, 10:34am replied:

No, I'm doing TA to (as far as the game allows) realise my own ideas without limitations, other than them having to fit into GDI, Nod or Scrin.

+3 votes     reply to comment
ololo
ololo May 14 2011, 11:47am says:

remains to wait until the full version

+2 votes     reply to comment
prejudice
prejudice May 16 2011, 11:46am says:

those are epic units and structures keep up the good work
i really am a fan of those unit appearances

+2 votes     reply to comment
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C&C3: Tiberium Wars Icon
Platform
Windows
Developed By
Sarge_Rho
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Official Page
Forum.falloutstudios.org
Release Date
Released May 13, 2011
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MD5 Hash
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