Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

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AnNo1935 from CnCSaga.de recently interviewed me about Tiberian Apocalypse - you might also remember the interview about Red Zone Europe a few months ago.

Posted by Sarge_Rho on Feb 22nd, 2011

AnNo1935 from CnCSaga.de recently interviewed me about Tiberian Apocalypse - you might also remember the interview about Red Zone Europe a few months ago.

AnNo1935 wrote:9. Do you have any future plans with your modification?
Finish it eventually. For now I want to finish GDI and Nod, then go on to redo Scrin too. Ultimately I'll do CABAL.

10. Are you having any problems with your mod?
Not really, once in a while there are a few bugs, but usually they are fixed quickly. The most frequent problem is that I forget a "" or forget to reference the textures. Pink mammoth anybody?

11. TA units look a bit “spacy” ingame. Is this intended or just creativity?
It's intended. TS already was spacy, and GDI at least advanced at an even faster rate than from TD to TS thanks to the Tacitus. And TA plays 20 years after TS. Nod units will be more down to Earth tho, while Scrin will look very alien, and CABAL is going to have a very brutal, and highly advanced look. Think Strogg meet Covenant gets assimilated by the Borg.

12. On what do you focus, when you’re modding?
Fun above all, also I try to make my designs look somewhat realistic. I often include suggestions from the community, if I think they fit anyway. I often work for months on a single asset, on and off, whenever I find something lacking. Lately I've been redoing old assets and textures. The Titan for instance by now is I think the 5th or 6th version tongue


English on CnCSaga.de: Cncsaga.de
German: Cncsaga.de

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Platform
Windows
Developed By
Sarge_Rho
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Official Page
Forum.falloutstudios.org
Release Date
Released May 13, 2011
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