Last Version 1.8 (all other content):
Part One
KW Reloaded 1.8 (part one)

Part Two
KW Reloaded 1.8 (part two)

Last Version 1.55 (KW content only):
KW Reloaded 1.55 Final


Old Version 1.71: Moddb.com
Old Version 0.75: Gamefront.com
For source codes, art packs and other KW mods, go here: Forums.cncnz.com

Updated 2-20-2015 -- KW Reloaded 1.55 released. New maps for this mod are cancelled and those will be transferred to another C&C3; mod.

The temporary download link for the Tsun custom mission maps (incomplete) are for C&C3;/KW mappers for use with any other C&C3; mod (i.e. Tiberium Essence, etc.): Gamefront.com
(If you are from another country, you might not get to download this due to region restrictions.)

Also please do not ask in the comments section whether the sub-faction AI to work in-game will be inputted because I will not answer it again. Ever since I asked CNCLabs team about it, one of the developers told me that only one faction can do it and that's the neutral faction. So out of 7 sub-factions from my mod as custom factions, I can only apply to one of them as an AI by re-using a neutral faction and cannot apply that to other multiple factions which I think it may be a restriction to C&C3; modding. I haven't tried applying the skirmish AI coding formula from Zero Hour to C&C3;, but so far I haven't tried successfully to get a neutral faction AI working in-game as a custom faction since then.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

It's been 20 years since the first C&C game was released by the former Westwood Studios when the golden age of RTS had fundamentally started. After witnessing C&C's 20th anniversary, EA released Red Alert 2/Yuri's Revenge temporarily free as a promo in Origin's On The House. The demand is so huge for RA2/YR that EA shut down the download server to allow some cooldown time before it will come back out again. Unfortunately, EA has no announcement of a new C&C game rebooted and restarted in progress. How many times I have witnessed a huge C&C moment? Not much... until now, I have a new announcement to make.

After calling my last version of my KW Reloaded final, I am no longer attempting to fix leftover issues and add new skirmish maps for that mod because I don't have the time to fix, edit and release them as patches. They are so time-consuming and especially the modified RA3 Mod Studio for the C&C3 Mod SDK is so terribly slow. Well it's been six years since Bibber released his first C&C Asset Extractor and also six years since I had the original KW xml pack to do the modding, because then otherwise that KW Reloaded mod would have been impossible without that tool and the KW source codes.

Rather than developing another mod that is called Reloaded, why not start with a Revolution? I am now working on a much bigger project that's been WIP for quite some time , a new expansion mod called C&C3 Tacitus Revolution and this is the new logo for the mod:

CC3TR official small

Inspired from Nathan Maes' fan box art of the C&C3 Tacitus Prophecy and the other guys from CNCSaga, this expansion mod for C&C3 first started in 2008 (as Tacitus Prophecy) but was pulled back due to the lack of resources. Now resurrected with enough resources and tons of ideas added in (plus a better name), this expansion mod might become the next biggest C&C mod of all time, nothing like what Zero Hour, Yuri’s Revenge and Mental Omega would have had. All assets from KW Reloaded will be carried over to this expansion mod especially for those assets with given permission from mod creditors earlier shall be recalled for re-assessment. The mod I am creating may be the "mental omega" of C&C3.

The reason why am I developing this is because EA lacked Scrin and GDI campaigns for another C&C3 expansion pack. Eventually before this announcement, Gen.Zool, Carnius and their team are developing another C&C3 expansion mod, notably to be called as C&C5 Return of the Scrin, but I had no interest to integrate my ideas and support the mod because their story and gameplay are not quite what I expected.

This expansion mod according to my manual planout will have the following:
• 14 factions (GDI, Steel Talons, Zone Ops Command, Global Air Force, NOD, LEGION, Special Recon Forces, Noble Air Force, Scrin, Reaper-17, Shield-98, Traveler-59, Forgotten, GDI Russia) and a few custom factions
• 90 missions (including an epic 40-mission GDI campaign) + 10 additional GDI missions as future DLC
• 30+ Commander’s Challenge missions adapted from the ideas from RA3 Uprising
• Dozens of new multiplayer maps with several new game modes to play with
• Over 100 new units from KW, C&C4, RA3 and other modders (most used with permission)
• Over 1000 terrain textures and hundreds of civilian and neutral objects to use with C&C3 WorldBuilder
• New sky textures and zooming to all maps (imported from C&C3 A New Experience)
• Modified UI menus (with the purple theme -- also imported from C&C3 A New Experience) throughout the game
• New mouse cursors and some new functions to adapt to the battlefield
• New gameplay features:
o 50/50 macromanagement and micromanagement of base/unit building, harvesting and conquering forces.
o Like C&C and Starcraft, you can use power and credits as resources to units/structures as opposed to fuel/credits in Mideast Crisis 2, fuel/manpower in Company of Heroes, lumber/gold in Warcraft and crystals/vespane gas in Starcraft.
o Like C&C3 and RA2, you can capture a specific structure(s) which you can build special units when they are unavailable to build in your faction.
o Like C&C Generals and Zero Hour, units can be salvaged other than mechs and tripods. Only engineers can do that.
o Like Red Alert 3, most units will have at least one ability.
o Like Company of Heroes, most units require a cost to use their ability(s).
o Like Company of Heroes and C&C4, capturing strategic points in various areas to defend against enemies. Some missions require to hold all strategic points to accomplish one point of the mission.
o Like Company of Heroes and Starcraft, there will be some missions and skirmishes with command points as unit limits on the battlefield.
o Like Warzone 2100, very long artillery support is used, but only three factions get to use them such as Falcon MLRS, Rocket Turret and Artillery Tower.
o Like Mech Commander, capturing a turret control tower of a base or sensor outpost gets control of all defenses in that area.
o Researching upgrades gets more longer to upgrade with no less than 30 seconds.
o Collecting artifact crates gets more enforced as you pick up new intel throughout the campaign(s) similar to Warzone 2100.
o Like C&C Covert Ops, Counterstrike, Aftermath and Mental Omega 3, instead of huge SP campaigns in which I neither have the budget nor time for, all missions will be played as a mission pack in the custom missions menu, meaning you can play any mission in no particular order. However it's highly recommended you will play them in order of the story and missions.

So far....
Current manual planout status: 95%
Current expansion mod status: already WIP
First Release: 3/28/2017 (as a public beta version -- just in time for C&C3's 10th anniversary)
Full Release: when it's done

More additional details (including a brief story and other content of the expansion mod) will come later as I will be making a new Moddb page for the expansion mod soon. The expansion mod will not be done solo eventually because some assistance will be needed.

KW Reloaded Version 1.8 Final Release

KW Reloaded Version 1.8 Final Release

News 15 comments

One of the biggest C&C mods of all time is here for the holidays with a blast!

KW Reloaded 1.8 Preview Changes

KW Reloaded 1.8 Preview Changes

News 7 comments

This is the second revision of changes for KW Reloaded 1.8.

KW Reloaded 1.8 News Update

KW Reloaded 1.8 News Update

News 7 comments

You thought this mod is finished for good, but no, it ain't over until it's over.

The final version of KW Reloaded released

The final version of KW Reloaded released

News 13 comments

This is the very last news update for Kane's Wrath Reloaded and the ending has reached its final point.

RSS Files
KW Reloaded 1.8 (part two)

KW Reloaded 1.8 (part two)

Full Version 7 comments

This second part of the mod contains maps and misc files and is required to run the mod. An additional readme file for extra files is in this package...

KW Reloaded 1.8 (part one)

KW Reloaded 1.8 (part one)

Full Version 0 comments

This first part of the mod contains the main files required to run the mod. A PDF readme is included in this part. An additional readme file for extra...

KW Reloaded 1.55 Final

KW Reloaded 1.55 Final

Full Version 4 comments

The very final release for KW players who wanted just KW playable content.

C&C4 Art & Sound Pack

C&C4 Art & Sound Pack

Other 11 comments

This C&C4 Art & Sound Pack contains most of the C&C4 units and structures and it excludes most civilian, neutral and other assets. Shaders...

RA3 Uprising Art & Sound Pack

RA3 Uprising Art & Sound Pack

Other 1 comment

This RA3 Uprising Art & Sound Pack contains 13 units (plus the Shogun Executioner) for use with either the C&C3 Mod SDK and RA3 Mod SDK. This...

KW Art & Sound Pack

KW Art & Sound Pack

Other 1 comment

This pack contains the unit/building art and sound assets from Kane's Wrath. Shaders not included. Please do credit me if you are using them for your...

Comments  (0 - 10 of 1,133)
DriscolYmir
DriscolYmir

Tacitus Revolution huh, Very promising Mod very promising indeed, I hope all goes well and you manage to do what you have in mind, this mod will be quite a blast

Reply Good karma Bad karma+1 vote
Guest
Guest

How I can play these Mods with Multiplayer on internet

Reply Good karma Bad karma+1 vote
Fulger100
Fulger100

you can only play lan,and your friends(or players) need to have this mod too(same version needed)

Reply Good karma Bad karma+1 vote
Guest
Guest

Hi, is there any analogue of this mod for Kane's wrath? Can it run on kane's wrath?

Reply Good karma Bad karma0 votes
Fulger100
Fulger100

yes it is,but you need WrathEd!

Reply Good karma Bad karma+1 vote
Winsberg
Winsberg

Also nice mod, Nod Artillery makes the game unplayable 10/10

Man, this sucks, It has good ideas and good units but that unit breaks the whole game and everything and destroys all the fun. Please remove or fix. For Artillery it has too much HP and without the upgrade its somewhere endurable but with the upgrade it kills EVERYTHING in 2 seconds including mammoth tanks.

Reply Good karma Bad karma+1 vote
Maaz88
Maaz88

I think the mod is dead, man, it has been silent since long.

Reply Good karma Bad karma+1 vote
Winsberg
Winsberg

I as a new person to potencially play this mod already dont want to anymore. You have downloads that dont say anything, Should I download now 1.8 or 1.55 for that 1.55 is final and has a newer upload date?

Reply Good karma Bad karma+1 vote
Fulger100
Fulger100

get 1.8, 2.0 is for kane's wrath(to put this mod on kane's wrath you need WrathEd)

Reply Good karma Bad karma+1 vote
C&C_TS
C&C_TS

Looks a good mod, I will test it soon.
When you get the font to write "Tacitus Revolution"? It's look's like same font of logo.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
C&C3: Tiberium Wars
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

8.4

217 votes submitted.

You Say

-

Ratings closed.

Highest Rated (4 agree) 10/10

10 this is sexy

Nov 17 2011 by pawelpm7

Lowest Rated (3 agree) 1/10

horribole mod **** you

Jul 31 2012 by katy1221

Style
Twitter

Latest tweets from @purplegaga27

Got lots of work to do this week, so I probably won't be posting much from now on until Election Day.

11hours ago

First 8-Bit Armies, then 8-Bit Hordes, now comes the 8-Bit Invaders. Why can't #Petroglyph create an all-in-one 8-Bit All-Star Armies?

11hours ago

Today is a warm cool day... and the week. Got some homework to do.

Sep 19 2016

Less than 50 days before Shaqtin A Fool season 6 arrives.

Sep 11 2016

I am going to be out of the gaming forums for a while.

Sep 11 2016

15 years later.... #neverforget 9/11.

Sep 11 2016

It's still a long way from the season six premiere of #ShaqtinAFool.

Sep 4 2016

So Intense of Desura/Moddb/IndieDB re-acquired GameFront. Interesting. GameFront was my favorite game downloading site for years.

Sep 4 2016

#PokemonUranium is the first and only game I had accomplished, for something I barely had interest since Digimon/YugiOh games are better.

Aug 28 2016

I wonder when the #NBA is going to put another all-time buzzer beaters and not to include game-winning shots that are not at the buzzer.

Aug 28 2016

Embed Buttons
Link to Kane's Wrath Reloaded by selecting a button and using the embed code provided more...
Kane's Wrath Reloaded
Statistics
Last Update
Watchers
885 members
Addons
1
Files
18
Articles
30
Reviews
53