C&C3 Original
May 18, 2012 Other 0 commentsAnother spinoff mod to KW Reloaded, the purpose of this mod is to play C&C3 the way it was meant to be played, back to the very first version of C&C3...

It's back. This the first original KW mod for C&C3. Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for C&C3, this mod for C&C3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4 will add and combine to the strength of the new gameplay experience for this mod. Now recognized and awarded as June 2011 Mod of the Month by CnCMasters.
Version 1.3 has been released:
BMRT (download link still needs time for verification): Gamefront.com
(Note that there's no version 1.3 release for the STZOCOM portion of the mod.)
Old version 1.2:
STZOCOM: Gamefront.com
BMRT: Gamefront.com
(Special credits to "gdi_commando" for the Kane unit model; yes, Kane is now playable.)
Please note that split mods in recent versions of KW Reloaded are not recommended to be used under Desura, until versions 1.4 and 1.5.
Old Version 0.75: Gamefront.com
KW Reloaded 2.0 beta (KW only): Gamefront.com
KW Reloaded 2.0 final (KW only): coming soon
KW Map Pack for CNC3: Gamefront.com
KW Source Code for CNC3: Moddb.com
For source codes, art packs and other KW mods, go here: Forums.cncnz.com
Versions 1.4 and 1.5 are now in the immediate works. Version 2.0 for the KW expansion is also in the works and may have limited new unit functionality and it may be the last version for the KW mod.
For other updates, follow me on: Twitter.com and Purplegaga.weebly.com
Updated 5/24/2012
1 comment by PurpleGaga27 on May 24th, 2012
I had to release this latest version (BMRT portion mod only) as quick as I can to cover the missing changes that weren't in version 1.2. There is no version 1.3 release for the STZOCOM portion of the mod as that part is now carried over to version 1.4 due to no new changes. Starting in delta version 1.4, all content from the STZOCOM portion of the mod will carry over to KW Reloaded Version 1.4 plus all the additional changes I have planned to include. So to Desura users who wanted to update KW Reloaded from beta 0.75 to delta 1.4, this will be your good chance as I will release the mod into Moddb sometime next week. Version 1.4 is the last delta version before heading to the full version 1.5. As I promised to the others, version 1.5 will have all the 9 factions playable including a possible skirmish AI plus the return of KW civilian objects, KW neutral structures, RA3 neutral objects and the custom music. Version 1.5 will likely be released somewhere in June in split download parts because the next version of this mod is gonna be... big.
Here are the version 1.3 changes to the BMRT portion of the mod (download link is at the top of the mod page):
(Note that there's no guarantee that this latest version of the mod is stable as rare unknown issues will crash the game and go back to the desktop.)
• The Kane unit now has decreased health to 10000, allowing for some damage for the Messiah.
• Edited additional changes to the mod string file.
• Edited missing experience values to the remaining new units into this mod who have yet to gain veterancy.
• Added the Salamander unit for the Marked of Kane faction. (Quite odd I did not put this unit in earlier)
• Replaced Confessor Upgrade with Black Disciples to both NOD and Black Hand factions. This still applies to all Militant, Militant Rocket and Confessor Cabal Squads (even Elite Confessor Cabal). That Black Hand trooper still fires the normal flame weapon.
• Changes to the GDI faction:
- Added Shatterer, Slingshot, Air Support, Reclamation Hub and the MARV.
- The EMP support power is now usable via a Space Command Uplink.
- Rig and Battle Base now have equalized health at 10000.
- The Dig-In Bunker can now be garrisoned by three infantry.
- Battle Base and Guardian Cannon will have railguns when upgraded.
- Surveyor is to be built in the War Factory instead of Construction Yard.
- Engineers can no longer be selected if selected all units on the map.
Also regarding my old news post: Moddb.com
Stygs finally created one of the four C&C4 Scrin units to be put into his Tiberium Wars Advanced mod (which he called it as an experimental Scrin Shrike). However, I have neither plans nor interest for that type of suicidal unit to be in this mod since it's not what I am looking for.
Another spinoff mod to KW Reloaded, the purpose of this mod is to play C&C3 the way it was meant to be played, back to the very first version of C&C3...
This source code release contains some of the core files for this mod.
The spinoff mod of KW Reloaded, this mod generally does not have any support powers, upgrades, superweapons and epic units. Thus, this mod makes it challenging...
This is the source code for C&C3 Reloaded which does not contain art files and sounds.
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BMRT 1.3 can´t be downloaded from the gamefront-link, the file is not available.
Purple, can you reupload it please? :3
It's needs time to verify so you probably have to be patient. The other thing is that my old account in GameFront is full of uploaded C&C files that I don't think it can handle all the size space it needs just for one user.
Okey, then it´s time to be patient and drink some tea ^^
What is new for 1.3
The news is up mentioning about version 1.3.
Can U just make one link in download section of your latest work, so anyone can understand and simply download it without questions like "omfg! what am I suppose to download, 5-7 link's with different names???"
1.5. Well,where I just heard that before..oh.. Never expected to be both KWR and TE in "hey,wheres 1.5. status.xd Army of Kanes go go go,overtake TE and..oh..maybe even overthrow? :D Fans celebrate,crowds go wild.Keep up the food.foood.I really wrote down "food" without thinking instead of "work".So keep up the good food PurpleGaga.
Thanks for the comment, but it's seemed most likely I will release KWR 1.5 before TE 1.5 is released.
waiting for 1.5
I was hoping to get that merging finished by version 1.5.