Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

The year is 2050, Earth is largely uninhabitable and split in three kinds of zones: Green Zones, here Tiberium contamination is relatively low, few to no Ion Storms, most of these are at the Polar, and other very cold, regions, Yellow Zones, where Tiberium contamination is moderate, and Ion storms are frequent, most of these are desert, yet house more than half of Earth's total population. And finally, Red Zones. These no longer look like Earth. Tiberium everywhere, unbreathable air, constant Ion storms, near the borders between Yellow and Red zones, winds can rise to speeds that can tear the flesh right of a human's bones. Recently, Red Zones have started to grow dramatically, and so far nobody has been able to understand why. Samples of Tiberium from the growth areas gave no clue as to how or why this rapid expansion happens, but one thing is for certain: If it isn't stopped quickly, soon the entire planet will be uninhabitable.

GDI Took to the skies, mostly. They operate from huge command-ships, the legacy of the Kodiak, and from the Philadelphia. At the beginning of the Third Tiberium War, that was about 5 years ago, Nod tried to destroy the Philadelphia, by taking offline one of the ASAT hubs, and then attempting to nuke the Station, the system was returned to service just in time to intercept the missile. Since then, 5 more stations similar to the Philadelphia, have been constructed.

Nod is operating from the Temple of Nod in Sarajevo, and several Montauk-like vehicles. Their tactics haven't changed much since the second Tiberium War, relatively cheap and fast vehicles in elevated numbers at first, later then equipment that doesn't look like from this World. As opposed to what many assumed, Nod did not move away from Cyborgs, to the contrary, it is now frequent that even basic infantry may have a cybernetic eye, or artificial muscles and bones in some parts of the body.

Not much is known about the Scrin other from what was learned from the Tacitus: They are a species dependent on Tiberium for survival. They first seed Tiberium on a Planet, expecting it to eradicate all civilization on the planet and transform it into a ball covered in the green crystal which would then be reaped by their Harvesting fleets. When they first arrive on a Planet ,they build large portals, these have the aspect of three intertwined towers, with a bright light shining from the center. Lately, more and more people claim to have seen UFOs and otherworldly 'beings' near the borders of red Zones, but none of these have been confirmed so far.
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Faction-gameplay styles:

GDI is a slow moving powerhouse, the best examples being Mammoth Tanks and Disruptors. Both are slow, but can absorb damage like a sponge, and deal out just as much. Very effective as attacking, not so much at defending as they lack a heavy defense like Nod's Obelisk.

Nod focuses on guerilla and stealth tactics. Stealth tanks, stealth soldiers, mobile stealth generators, etc. Their units tend to be fast and agile, but not pack as much of a punch as GDI and Scrin units. Fairly defensive.

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Forums: Forum.falloutstudios.org

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So, it's that time of the Year again: Mod of the Year.

I have been working mostly on Ballancing recently, but also made the yet to be done structures less hideous. Surveyors are back, and Powerplants give Build Radius. I have managed to fix the bug that causes Artillery to refuse attacking targets at long range, and a few others too. Down with the Bugs! *plays Klendathu Drop theme*

And now for the result.

Tiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 Media
Tiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 Media

*Click on the last picture to go to the Download page.

IT'S OVER 500 THOUSAND, or what I've been up to.

IT'S OVER 500 THOUSAND, or what I've been up to.

News 7 comments

'Been a while since I've last posted a proper news update, and I thought now would be a good time for one now. The Moddb page now has OVER 500 THOUSAND...

Tiberian Apocalypse Interview on CnC-Saga.de

Tiberian Apocalypse Interview on CnC-Saga.de

News 0 comments

AnNo1935 from CnCSaga.de recently interviewed me about Tiberian Apocalypse - you might also remember the interview about Red Zone Europe a few months...

Tiberian Apocalypse July mini-update: F-53 Firehawk

Tiberian Apocalypse July mini-update: F-53 Firehawk

News 3 comments

Presenting the incarnation of "Death From Above!", the F-53 Firehawk Fighter-Bomber.

Tiberian Apocalypse July Update - Nod Defenses

Tiberian Apocalypse July Update - Nod Defenses

News 10 comments

Today, I'll be showing the new Nod defenses: Laser Turret, Obelisk of Light, Stealth Generator and SAM Site.

RSS feed Downloads
Tiberian Apocalypse Beta 1.4

Tiberian Apocalypse Beta 1.4

Full Version 37 comments

Installation: Extract contents to "(My) Documents\Command and Conquer 3 Tiberium Wars\Mods", launch via Game Browser from the Control Center.

Beta 1.3

Beta 1.3

Full Version 47 comments

Open beta, basically. I won't be able to work on TA for up to a month as of next week because I'm moving to Germany. I'll release a new version around...

Banshee Model

Banshee Model

Vehicle Model 14 comments

Includes the Banshee model and textures. The code and the projectile aren't included.

Tiberian Apocalypse - Version 0.07

Tiberian Apocalypse - Version 0.07

Demo 76 comments

I nearly lost all of my progress of the past 2 or 3 years is gone, and I don`t know if I will continue TA - so I think it would be best to release what...

Tiberium prop models

Tiberium prop models

Prop Model 15 comments

This includes the Textures, their respective .XMLs and the .w3xes for the new Tiberium.

Tiberium + Blossom Trees prop

Tiberium + Blossom Trees prop

Models Pack 10 comments

This .rar file includes the Green and Blue Tiberium and Blossom Tree Art and XML assets. Just credit me.

Post comment Comments  (20 - 30 of 1,421)
LordMaus Online
LordMaus

no more new patches ? this mod is death too ? !!!!

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Sarge_Rho CreatorOnline
Sarge_Rho

Nope, not dead.

Reply Good karma+4 votes
tezaar
tezaar

Does this work on Tiberium Wars 1.9?

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Sarge_Rho CreatorOnline
Sarge_Rho

It only works with the newest patch, which should be 1.9, so yes.

Reply Good karma+3 votes
tezaar
tezaar

got it working, its a great mod really love the design on the buildings and units, was wondering when epic units such as the grizzly/ Kodiak and other things were gonna make it into the mod?

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Guest
Guest

Isn't the Grizzly Tank from the Red Alert Universe? But seeing the Kodiak being akin to the Scrin's Mothership would be pretty amazing to see.

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Sarge_Rho CreatorOnline
Sarge_Rho

Grizzlies, like Kodiaks, are a species of Bear.

Reply Good karma+1 vote
ARMofORION
ARMofORION

Still seeing the same issue for GDI Anti-infantry turret. For the most part, it's pretty much pointless to build because Rocket infantry outrange it and if a Black Hand gets that close, it's screwed anyways. Might as well make bunkers with sniper teams in them.

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Sarge_Rho CreatorOnline
Sarge_Rho

Rocket Infantry is supposed to outrange it, actually. Basic infantry isn't.

Reply Good karma+1 vote
jfpoliveira12
jfpoliveira12

Just like in Tiberium Dawn, Rocket infantry is the most basic and accessible form of artillery/siege unit, use them tactically and in numbers if possible.

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benqcrv
benqcrv

Glad to know this mod isn't dead. Really love the new structures, vehicles, and units.

Keep up the great work Sarge_Rho

Reply Good karma Bad karma+1 vote
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Highest Rated (6 agree) 10/10

Very nicely designed units coupled with great ideas. So far, it accomplishes its goal of becoming a true sequel to Tiberian Sun.

Dec 27 2009 by Phoenix848

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