Tiberium + Blossom Trees prop
Jul 20, 2009 Models Pack 7 commentsThis .rar file includes the Green and Blue Tiberium and Blossom Tree Art and XML assets. Just credit me.
Tiberian Apocalypse is an enhancement mod for CnC3 Tiberian Wars with the goal to convert it into a true Tiberian Sun sequel. Old friends like the heavy artiller, the Mammoth MK2 or the Titan return. And of course, the Tiberium in Tiberian Sun style :)
Installation:
Create a folder called "TibApo" in this directory: "My Documents\Command & Conquer 3 Tiberium Wars\mods\" (NOT! In the install-directory) and extract the .big and .SkuDef from the RAR file there.
Now go to the Autostart menu of CnC3, klick on "Game Browser", open the "Mods" tab and double klick on "TibApo".
You need patch 1.7 to play mods, and 1.9 to play this mod.
Note: I AM going to delete any comments asking why the titan has more than one cannon.
And stop comparing TA with TE, TA was ther first, and I'm NOT!!! competing with TE.
2 comments by Helge129 on Jun 17th, 2009 digg this super bookmark
So, as celebration for finally getting the Mammoth Mk2 to work properly after 3 days of error fixing and searching for the reason, I decided to release a new version.
The changes I made are:
Note that a lot of things are still Work in Progress.
And here three screenies.
That'd be it for now, see you on the next update.
This .rar file includes the Green and Blue Tiberium and Blossom Tree Art and XML assets. Just credit me.
This version includes the Mammoth MK2, a series of bug fixes and even a few new effects.
This version contains the following fixes: Orca bomber is buildable, APC is resized, Tiberium is no longer black on highest graphics, Disruptor, Titan...
The first release of Tiberian Apocalypse. Includes several new units for the GDI, and some changes to existing ones. Also, all factions have walls now...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
because your making this a tiberian sun mod, will the normal walls be in place also? will gates be working functionality wise? or does C&C 3 not support a gate function?
Eh, what? I'm not making this a Tiberian Sun mod.
And no, gates will not be in, as they don't work properly.
no i meant this is a tiberian sun mod for tiberian wars, i didn't mean you were making this for Tiberian sun, sorry i used improper phrasing. and bummer, gates make for awesome looking bases, and makes tunneling a must have for Nod.
I mean that too. I am saying that I'm not converting TW into TS.
No? What about tiberium? Isn't its evolution reverted back to the TS times?
No, it is not identical to the TS tiberium, it DID evole, a bit. Some maps will have red tiberium for example, which damages even harvesters until they are upgraded with special armor :P
I say revert the Ion Cannon back becuse I did like it in Dawn or Sun
that's what I did to the ion cannon pretty much...
and plase for the stake of blance nerf nods nuke too
I would'd call the Ion Cannnon, that can destroy anything, even a conyard, nerfed TBH.