Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

The year is 2050, Earth is largely uninhabitable and split in three kinds of zones: Green Zones, here Tiberium contamination is relatively low, few to no Ion Storms, most of these are at the Polar, and other very cold, regions, Yellow Zones, where Tiberium contamination is moderate, and Ion storms are frequent, most of these are desert, yet house more than half of Earth's total population. And finally, Red Zones. These no longer look like Earth. Tiberium everywhere, unbreathable air, constant Ion storms, near the borders between Yellow and Red zones, winds can rise to speeds that can tear the flesh right of a human's bones. Recently, Red Zones have started to grow dramatically, and so far nobody has been able to understand why. Samples of Tiberium from the growth areas gave no clue as to how or why this rapid expansion happens, but one thing is for certain: If it isn't stopped quickly, soon the entire planet will be uninhabitable.

GDI Took to the skies, mostly. They operate from huge command-ships, the legacy of the Kodiak, and from the Philadelphia. At the beginning of the Third Tiberium War, that was about 5 years ago, Nod tried to destroy the Philadelphia, by taking offline one of the ASAT hubs, and then attempting to nuke the Station, the system was returned to service just in time to intercept the missile. Since then, 5 more stations similar to the Philadelphia, have been constructed.

Nod is operating from the Temple of Nod in Sarajevo, and several Montauk-like vehicles. Their tactics haven't changed much since the second Tiberium War, relatively cheap and fast vehicles in elevated numbers at first, later then equipment that doesn't look like from this World. As opposed to what many assumed, Nod did not move away from Cyborgs, to the contrary, it is now frequent that even basic infantry may have a cybernetic eye, or artificial muscles and bones in some parts of the body.

Not much is known about the Scrin other from what was learned from the Tacitus: They are a species dependent on Tiberium for survival. They first seed Tiberium on a Planet, expecting it to eradicate all civilization on the planet and transform it into a ball covered in the green crystal which would then be reaped by their Harvesting fleets. When they first arrive on a Planet ,they build large portals, these have the aspect of three intertwined towers, with a bright light shining from the center. Lately, more and more people claim to have seen UFOs and otherworldly 'beings' near the borders of red Zones, but none of these have been confirmed so far.
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Faction-gameplay styles:

GDI is a slow moving powerhouse, the best examples being Mammoth Tanks and Disruptors. Both are slow, but can absorb damage like a sponge, and deal out just as much. Very effective as attacking, not so much at defending as they lack a heavy defense like Nod's Obelisk.

Nod focuses on guerilla and stealth tactics. Stealth tanks, stealth soldiers, mobile stealth generators, etc. Their units tend to be fast and agile, but not pack as much of a punch as GDI and Scrin units. Fairly defensive.

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Forums: Forum.falloutstudios.org

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4 comments by Sarge_Rho on Dec 1st, 2013

So, it's that time of the Year again: Mod of the Year.

I have been working mostly on Ballancing recently, but also made the yet to be done structures less hideous. Surveyors are back, and Powerplants give Build Radius. I have managed to fix the bug that causes Artillery to refuse attacking targets at long range, and a few others too. Down with the Bugs! *plays Klendathu Drop theme*

And now for the result.

Tiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 Media
Tiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 Media

*Click on the last picture to go to the Download page.

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Tiberian Apocalypse Beta 1.4

Tiberian Apocalypse Beta 1.4

Dec 1, 2013 Full Version 34 comments

Installation: Extract contents to "(My) Documents\Command and Conquer 3 Tiberium Wars\Mods", launch via Game Browser from the Control Center.

Beta 1.3

Beta 1.3

Feb 26, 2013 Full Version 47 comments

Open beta, basically. I won't be able to work on TA for up to a month as of next week because I'm moving to Germany. I'll release a new version around...

Banshee Model

Banshee Model

Feb 25, 2012 Vehicle Model 13 comments

Includes the Banshee model and textures. The code and the projectile aren't included.

Tiberian Apocalypse - Version 0.07

Tiberian Apocalypse - Version 0.07

May 12, 2011 Demo 76 comments

I nearly lost all of my progress of the past 2 or 3 years is gone, and I don`t know if I will continue TA - so I think it would be best to release what...

Tiberium prop models

Tiberium prop models

Aug 22, 2010 Prop Model 14 comments

This includes the Textures, their respective .XMLs and the .w3xes for the new Tiberium.

Tiberium + Blossom Trees prop

Tiberium + Blossom Trees prop

Jul 20, 2009 Models Pack 9 comments

This .rar file includes the Green and Blue Tiberium and Blossom Tree Art and XML assets. Just credit me.

Post comment Comments  (40 - 50 of 1,412)
gmmail1980
gmmail1980 Dec 12 2013, 1:26pm says:

Hello guys, sorry for maybe dum question, but where is that - "Game Browser from the Control Center"

+1 vote     reply to comment
Sarge_Rho Creator
Sarge_Rho Dec 12 2013, 3:03pm replied:

The control center is the autostart menu of CnC3, you can also open it from the Start menu.

+1 vote   reply to comment
greg0r@vp.pl
greg0r@vp.pl Dec 9 2013, 3:22pm says:

I tried to fire up your mode but I have not been able to.I tried the game browser but do not have there ability to launch your mode:( I also tried by shortcut and nothing:( I use the old classic version no stim or origin.
Please help

+1 vote     reply to comment
Sarge_Rho Creator
Sarge_Rho Dec 9 2013, 3:56pm replied:

Did you put the folder inside of the .rar file in Documents -> Command and Conquer 3 Tiberium Wars -> Mods, or did you put the RAR file itself there?

Also note that you can't tell if TA actually launched until you start a match - you'll then see if TA launched, is the Tiberium is different.

+2 votes   reply to comment
greg0r@vp.pl
greg0r@vp.pl Dec 11 2013, 5:35pm replied:

I unpuck rar files in the folder shown by you. And added config file like other mods for c&c3 and nothing:(
as I remember from old version the a powerplant NOD and GDI have TS look?? Sow looks like I'm not launch up 1.4:(

+1 vote     reply to comment
Sarge_Rho Creator
Sarge_Rho Dec 11 2013, 5:42pm replied:

Hmm, weird...did you extract the Folder, or the things inside the folder? The .big and .SkuDef files need to be in a folder called TibApo inside the Mods folder.

+1 vote   reply to comment
greg0r@vp.pl
greg0r@vp.pl Dec 15 2013, 9:32am replied:

Yes:(

+1 vote     reply to comment
zero_blade16
zero_blade16 Dec 8 2013, 6:31am says:

Does this mod give the Scrin any new unit?

+1 vote     reply to comment
Sarge_Rho Creator
Sarge_Rho Dec 9 2013, 11:17am replied:

Not really.

+1 vote   reply to comment
greg0r@vp.pl
greg0r@vp.pl Dec 15 2013, 5:39pm replied:

most likely I'm doing something wrong:(

+1 vote     reply to comment
Sarge_Rho Creator
Sarge_Rho Dec 16 2013, 6:11pm replied:

Patched CnC3 to the latest version?

+1 vote   reply to comment
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Sarge_Rho
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Released May 13, 2011
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Highest Rated (6 agree) 10/10

Very nicely designed units coupled with great ideas. So far, it accomplishes its goal of becoming a true sequel to Tiberian Sun.

Dec 27 2009, 9:00pm by Phoenix848

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