Only War 2 is the follow-up of the CnC Generals: Zero Hour Total Conversion Only War.

Only War 2 will include space battles and ground combat.
The four first factions will be: the ruinous power Chaos, the mystical metal skeletons known as the Necrons, the elite Space marines and of course the Hammer of the Emperor the Imperial Guard.

We currently would like to hear from people who would want to help us out in any way, if you are one of those people, head over to our forums and post about what you can help out with.
Forums: Forums.revora.net

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Imperial Navy Marauder Bomber Civilian Map Props render 2 Civilian Map Props render 1
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3 comments by Boomerang_Python on Dec 25th, 2008 digg this super bookmark


People of the Internet! Hear ye! Hear ye!

Have no fear! We've managed to fight off the mighty hordes of video-game insanities that has
been crashing into the walls of our fair fortress of spare time and modding hours!

The last 4 months have been mad on the amazing game release side.. or at least it has been for me as the mad gamer i am (and probably most modders with me) so work has been basically standing
still but I've started work on a Shrine (name not yet decided) for the Imperial Guard which will
act as their basic source of income.

Also Only War 2 is now basically a One man show starring me (come to think about it, that's really how it's been all along..) not counting the coding that was done a couple months ago by Torn.

Still, there's something for you to see and drool over until the shrine is
done and I get on to the 2d bits (commandbars and such) that needs doing,
the first two pictures are some images we never uploaded of the now properly working
firing effect for the Hellhound, third picture is a render of some more civ props I did a couple months ago, and lastly there's the Marauder Bomber which we will be using as a Special Power and
civilian prop (and eventually most likely as a controllable air unit).

Until next time, whenever that may be,
Emperor Protects.

Oh, and a Merry Christmas and a Happy New Year to you all!

(Click the thumbnails for full versions)

Hellhound Firing FX 1 Hellhound Firing FX 2
Map props 2 Basilisk

Comments  (0 - 10 of 120)
decnal
decnal Jun 6 2009, 2:07pm says:

i cant wait for this looks amazing

+1 vote     reply to comment
CmD.Sakjo
CmD.Sakjo May 29 2009, 4:02pm says:

still alive...? cuz it looks great

+1 vote     reply to comment
laupiaslammas(FIN)
laupiaslammas(FIN) Apr 5 2009, 5:14am says:

or maybe it takes much time cause there are no large team behind this mod, lets just wait

+1 vote     reply to comment
Henford
Henford Apr 28 2009, 1:08am replied:

We don't have a large team either.

It's no excuse really.

+1 vote     reply to comment
ivan89
ivan89 Mar 20 2009, 6:55am says:

yup it seems its dead...or maybe dont got time to updated.

+1 vote     reply to comment
gpm
gpm Mar 16 2009, 8:49am says:

Mod dead??

+1 vote     reply to comment
Henford
Henford Mar 26 2009, 10:51pm replied:

It's more dead than Steve Irwin.

+1 vote     reply to comment
56er
56er Mar 2 2009, 3:44pm says:

Eventhough, with changing the game, and there for the fact that there wont be any space battles anymore, im very happy to see this mod progressing, so keep the good work.
(And make another WH:40K Mod with Space battles please!!!)

+1 vote     reply to comment
ApornasPlanet
ApornasPlanet Dec 27 2008, 12:41am says:

Awesome

+1 vote     reply to comment
Boomerang_Python
Boomerang_Python Dec 25 2008, 8:20am replied:

1. not really sure what you're asking but the plan is to get one faction done first and release our first beta then, and after that we'll make necrons playable or chaos and space marines

2. We work by the codexes and every piece of fluff you may find, any and every 40k source you can find that is official

3. Basically yes, pretty much doing it alone right now, but from time to time I might get some help from semi-active team members

+1 vote     reply to comment
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Platform
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Developer
Only War Team
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Release Date
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