This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

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16 comments by SPY-maps on Aug 10th, 2015

I know, many times i have talked about a release date before, which i couldn't keep each time. The last year i promised not to make this mistake again. But this was not the main reason why i didn't place updates anymore, because last year there were only 2 updates, each 6 months between each other. The main reason for this was because it started to feel to me like if i was teasing the public. Its just no fun to have to watch nice screens and videos knowing you will not be able to play it for a long time.

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At June 17 TheBatteringRam commented here;

"There's no such thing as truly 'finishing' a work of art. At some point, the artist has to put an end-state to it and shove it out of limbo and into the world. If Leon doesn't learn this, then the mod is basically going to be stuck forever as vaporware."

And he was o so right. The development time of this mod is just insane and it needs to stop. I knew this for about the last year now. But were do you stop developing?

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I did put in so much time and effort that i couldn't just drop the bal. So that is why it took me till now. The mod is done and fully playeble, and, bug free for about 97% or so. No crashes or major errors of some sort. Maybe a mirrorred texture or not alined one, that is it. The polishing is another thing, when i play the first 10 to 15 levels of this mod, made 3 to 5 years ago, then i do see a difference with the last 10 levels. And i have to be honest, it does take quit some effort to not go over them again and rebuild things. But that would mean another year of development. So i hope people will keep playing, even when they don't like the first few levels.

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When will it then be released ?

Well, a exect date i still can't give. I will not make that mistake again. But, i can say it will be at least next month, September 2015. I hope it will be the first week of the month, but it could also be the last week of it. What needs to be done then you ask? Well, the final level is finished, i just need to place the credits in it, would be easy to just use the default option for this but that would not be in line with this mod and the first few level credits. They will be build in the final level itself, with a small easteregg at the end. Also do i need to look in to the "white flash bug" as i called it. In 4 levels you see white flashes on screen each time you get hit or damaged, (can be seen here; )

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Took me about a half year, then suddenly, by excident i found the cause of this error. Its the enddata of the compile process. When this one is over about 105% then this bug starts to occour. Strange but true. Maybe Valve did add it to the engine just so mappers couldn't get overboard with there enddata.

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To be able to bring the enddata down i need to cut those levels up in half. This way the bug is fixed, but it does mean that i need to build on a extra end and start to each of the 2 new maps now. In some cases this can be tricky but i just have no other option. Releasing this mod with this major bug is just no option for me.

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I have to be honest about this update, i haven't spent as much time on it as i did with all previous ones. Normanly i take a day or sometimes 2 to make these updates but this time i just played 2 of the last 5 levels that weren't covered yet in a update. Made some screenshots and some video footage and put it all down in this update. Hope your not disapointed about this update but i rather spent now every free hour on finishing this mod as on one extra update. Still, you can see 20 new screens and about 3,5 minute of never seen before footage, so all that bad it isn't either i assume.

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As always, there are some minor bugs to be seen when you look carefully, but those will be fixed before release.

Well, that is about it what i have to say. I do want to apolotiace for the long waiting, this was never my intent. The mod just kept growing with out any change of stopping the process it seemed. And ones i wanted to stop it some people started to ask some very valid questions about what they did see on the screens and movies. Seemed i made some very stupid mistakes with the story line and the overall HL2 universe. That made i had to dive in again and rebuild or add loads of stuff, what took about another year of development.

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Hope you enjoy all screens, and if you can then please take a look at the video at the bottum and or in the video section, because it does show gameplay footage of different levels as shown on these screens.

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Many thanks for all those who did stick with this project and kept me believing in it through awesome comments! I will keep reading all of them and will keep answering, and next month you can expect the last and final update here, with a download link.

As always do i want to thank Baltic Forever specially for his help and wisdom and technical expertice, without his help this mod would never had a change to begin with. T B Biggs for his years of friendship and suport. And ofcourse all those people who gave me there models, textures and skins to use through sites as and ofcourse Moddb and Each and everyone gave his permission, just so you know. Because there are always a few silly people who accuse me of steeling assets.

greetings, Leon SPYmaps Brinkmann

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Post comment Comments  (0 - 10 of 365)
PurpleGaga27 Aug 22 2015 says:

Two more questions:
1) Any new enemies to fight with? Will Gordon get to fight Combine Advisors in addition to all other enemies in EP1 and EP2?
2) How many new weapons to use in The Closure? Will Gordon finally use a MK14 Carbine (or AK-47) assault rifle or even a real sniper rifle?

+1 vote     reply to comment
SPY-maps Creator
SPY-maps Aug 23 2015 replied:

The download will be avaleble next month, and to answer your questions PurpleGaga27;
1) Sorry but no new enemies, (some have a new skin) would have LOVED to have new enemies but that needs coding etc and it was impossible to find coders or scripters for that matter, have looked many times for different skilled team members but most have moved on to newer games and or engines.
2)All weapons are replaced with new ones, with new animations. You can see a video of all weapons here;
Gordon will use a sniper rifle, no more crossbow!
thanks for asking PurpleGaga27


+2 votes   reply to comment
Nessuno21 Aug 20 2015 says:


+1 vote     reply to comment
PurpleGaga27 Aug 22 2015 replied:

Mod is not released yet.

+1 vote     reply to comment
LEN-Cstrike Aug 13 2015 says:

i like that stinger and ksg-15`s models

+1 vote     reply to comment
Tycitron6000 Aug 12 2015 says:


+1 vote     reply to comment
SPY-maps Creator
SPY-maps Aug 10 2015 says:

Finally i did keep my promise with this new and last update, its still un-auted but Moddb will place it soon i hope.
Hope you like the 20 new screens and 3,5 min. new video, and the general info text with info about release.

Have fun,


+10 votes   reply to comment
notaclevername Aug 10 2015 replied:

Looking fun Thanks for your years of service, and I'll be here for your next project.

+3 votes     reply to comment
TBBiggs Aug 10 2015 replied:

What an update, all kinds of new stuff. So looking forward to playing yet another creative endeavor from you Spy.

+1 vote     reply to comment
PurpleGaga27 Aug 10 2015 replied:

I hope HL2: EP3 The Closure will become 2015 Mod of the Year... if it ever gets a release.

+2 votes     reply to comment
I_Jedi Aug 10 2015 replied:

We actually know what else is left, so I have the greatest confidence this will release.

+1 vote     reply to comment
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The Closure
The Closure
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