This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

This is a fan made mod and is not meant to be taken as canon in any way, shape
or form. And although it is loosely based off the Half-Life universe and going
on were Episode 2 left off, it is not always consistent with the Half-Life lore.

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Some people missed the ladder in level 8, which can be seen on the screen below at the right side;

08 spymap ep30001

This made that the player didn't find the sniper rifle on the catwalk above the road, and also did he miss a trigger there which spawned 2 combines higher up. This caused that 2 floating guns could be seen lateron. To make this side path more clear i have added the ramp that can be seen above on the screen, (left of the ladder). Should the player still miss this ladder/ramp now then he can find near the end of level 8 a second sniper rifle, and also are those 2 combines triggered with another trigger higher up the mountain road;

08 spymap ep30002

All other changes have to do with that there were some troubles with the credit text on screen when the mod was played with a FOV of 90. And although most people don't play on FOV 90 i still decided to fix those issues. They are to minor to name then all here, but i could show some of them through a screenshot. Just to show how minor these errors were;

Clipboard03

In level 1 the Gordon player figures shoulder goes through the camera, (see screen above left corner down).

Clipboard04

The top left corner of the screen above shows the rocks through the black credit screen.

Clipboard05

For some odd reason the text didn't show well on wide screens, as show above.

Clipboard07

Gordons head was for a part of the second going through the camera, as can be seen in the screen above on the left top corner.

So, as you can see are most of the changes in this 2.0 version to small to name. I will also release a Patch Ep3 v.2.0 for those people who already did download and install the previous (v.1.0 or 1.1) version. For some people there seems to be a problem with Patch Ep3 v.1.1 or Mod version 1.1. Map 08 seems to cause a AI_disabled error messsage. So should you play any of the previous versions of the mod then please just install the small 2.0 Patch and make it override everything.

And for those who never played this mod and would like to give it a try, please use this version 2.0 Patch v.2.0 is then ofcourse not needed.

PLEASE MAKE SURE YOU DO READ THE INSTALL INSTRUCTIONS VERY WELL, THERE EASY BUT NEED TO BE FOLLOWED TO MAKE THIS MOD RUN !!

A warning, for those who dislike HL2 sp-mod which not follow exactly the HL universe, this is such a mod. Meaning, this mod makes use of cutscenes in which is shows Gordon. It has all original HL2 weapons and combine skins changed in to custom made ones.

28 spymap ep3 4110042

Have FUN!

Leon Brinkmann

aka SPYmaps

Half-Life 2, Episode 3 The Closure released

Half-Life 2, Episode 3 The Closure released

News 24 comments

Finally Episode 3 released after 5+ years development.

Episode 3 Update

Episode 3 Update

News 29 comments

This is the final update before release in december 2015.

Release Info, part 2

Release Info, part 2

News 16 comments

240 developing hours ago i promised a release at the end of September 2015. Well, its 30 September, what is happening ...?

Release Info

Release Info

News 19 comments

After 5+ years of development finally the time has come to talk about releasing Episode 3.

RSS feed Files
HL2, Ep3 "The Closure" all map (.vmf) files

HL2, Ep3 "The Closure" all map (.vmf) files

Full Version 2 comments

Here you have all 37 original map (.vmf) files of Half Life 2, Episode 3; "The Closure" that was released Feb 28, 2016 by Leon (SPYmaps) Brinkmann. You...

Half-Life 2, Episode 3 The Closure Patch v. 2.0

Half-Life 2, Episode 3 The Closure Patch v. 2.0

Patch 3 comments

This is the second and last Patch of HL2, Ep3 The CLosure. Please install this one when you have any of the previous versions, (1.0 and 1.1 ). It fixed...

Half-Life 2, Episode 3 The Closure v. 2.0

Half-Life 2, Episode 3 The Closure v. 2.0

Full Version 18 comments

This is a fan made mod and is not meant to be taken as canon in any way, shape or form. And although it is loosely based off the Half-Life niverse and...

Comments  (0 - 10 of 842)
friedrickcy
friedrickcy

Hello everyone, I was playing the mod, which I find really well made, but Im at chapter 3, I just recovered all my wepons. I'm in some kind of big cave, and for some reason the HUD doesn't appear anymore: I can't change weapon nor run. I really don't know what to do, someone has the same problem? Can you please help me?

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054634023jane
054634023jane

please help me i can not playgame i have could not load library client

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

TheTytan007
TheTytan007

Is it possible for you to make patch that changes all weapons’ skins in to original ones? Without shotgun I ******* love it

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SPY-maps Creator
SPY-maps

Well, i could. Although it is not really nessesary. You could do this very easely by yourself. Just go through the mod files and delete all model and material files. Although this wouldn't fix it all because i did also use new models. And they woult then apear as those uggly ERROR words in the levels. Still, i did release also all map files (vmf's), so you could go over the 35 levels and delete those red errors.

Some people seem to think that it didn't take 5 years to make this mod when it actually did, even 5,5 years of daily labor. But, that said. For me its time now to move on, otherwise i could never make something new. I then would keep working on the 20+ mods i released over the last 15 years, for HL2 and many other fpshooters. Still, thanks for your comment TheTytan007!

Leon

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Guest
Guest

Lots of butthurt people from youtube in these comments.

I'll try the mod when I get home, but I get a feeling that you should have tried to polish it more rather than ship out more levels to it? :)

But 5 years spent making this? As a fellow mapper, how many hammer crashes did you get during that time? Your sanity must have taken a pretty big hit.

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SPY-maps Creator
SPY-maps

Hi Guest,
to be honest, i didn't had any crashes with Hammer. Maybe one or tow but that was it. Don't know why, but Hammer did work 100% all the time, and believe me when i say that i really went to the edge of what Hammer can take. But, i know there are other people who have the same issue with crashes, don't know why this happens.
And about polishing, i do think that the mod is polished enough. Ofcourse are there things that could be done better or different, or polishing is something i really did a lot, specially with the second half of the mod. (learned a lot over the years, so the quality is higher the further you get in to the mod.)
But just play it when you want and ones your finished i really would like to hear what you think.

have fun,
Leon

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HEVcrab
HEVcrab

An important note: the archive contains the mod content without the encapsuling folder, you will need to create one (inside sourcemods folder) and name it "Halflife2-Episode3" (without quotes).
This is necessary for HUD texts (weapon names, 'Saved' etc.) to dispay correctly.

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SPY-maps Creator
SPY-maps

Thanks HEVcrab, we already have exchanged a pm about this but i will answer here also.

IS THERE ANYONE ELSE WHO HAS THE SAME PROBLEM WITH 2.0 VERSION OF THE MOD. BECAUSE I CAN'T REPRODUCE THIS MYSELF, WHEN I EXTRACT THE RAR 2.0, OR ANY OF THE OTHER VERSIONS THEN IT DOES MAKE THE MODS FOLDER IN SOURCEMODS. SO, HOW DOES EXTRACT 2.0 ON YOUR PC ??

leon

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HEVcrab
HEVcrab

*display correctly

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Half-Life 2: Episode Two
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Highest Rated (4 agree) 9/10

So yeah, at last. I`ve beaten this mod, and I`ve gotta say it`s huge, even by Leon`s standarts. No one makes mods this large novadays except of him and maybe Eyaura. Honestly, I don`t know what exactly to say about mod itself. It is good, definitely, but not by standarts of mods like Black Mesa, or Research and Development, or Mission Improbable... Someone will say its bad. I say - this mod requires specific taste. It is good in its own way, but you`ve gotta forget about how some other mappers trying…

Mar 4 2016 by red-bear

Lowest Rated (13 agree) 5/10

Why this mod is good: 1. Huge amount of content to play. BUT people reviewed it perfectly : quantity over quality. If you would focused more on beautiful level design instead of putting huge empty rooms it would be much more interesting to play. 2. Nice looking light effects and lens flares. 3. Some cool new models. Now a long list of why this mod was bad: 1. Terrible sound design I mean TERRIBLE, completely out of place. Music sounds like you play some action movie or watch Jurrasic Park instead…

Mar 6 2016 by hecumarine

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