This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

This is a fan made mod and is not meant to be taken as canon in any way, shape
or form. And although it is loosely based off the Half-Life universe and going
on were Episode 2 left off, it is not always consistent with the Half-Life lore.

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Some people missed the ladder in level 8, which can be seen on the screen below at the right side;

08 spymap ep30001

This made that the player didn't find the sniper rifle on the catwalk above the road, and also did he miss a trigger there which spawned 2 combines higher up. This caused that 2 floating guns could be seen lateron. To make this side path more clear i have added the ramp that can be seen above on the screen, (left of the ladder). Should the player still miss this ladder/ramp now then he can find near the end of level 8 a second sniper rifle, and also are those 2 combines triggered with another trigger higher up the mountain road;

08 spymap ep30002

All other changes have to do with that there were some troubles with the credit text on screen when the mod was played with a FOV of 90. And although most people don't play on FOV 90 i still decided to fix those issues. They are to minor to name then all here, but i could show some of them through a screenshot. Just to show how minor these errors were;

Clipboard03

In level 1 the Gordon player figures shoulder goes through the camera, (see screen above left corner down).

Clipboard04

The top left corner of the screen above shows the rocks through the black credit screen.

Clipboard05

For some odd reason the text didn't show well on wide screens, as show above.

Clipboard07

Gordons head was for a part of the second going through the camera, as can be seen in the screen above on the left top corner.

So, as you can see are most of the changes in this 2.0 version to small to name. I will also release a Patch Ep3 v.2.0 for those people who already did download and install the previous (v.1.0 or 1.1) version. For some people there seems to be a problem with Patch Ep3 v.1.1 or Mod version 1.1. Map 08 seems to cause a AI_disabled error messsage. So should you play any of the previous versions of the mod then please just install the small 2.0 Patch and make it override everything.

And for those who never played this mod and would like to give it a try, please use this version 2.0 Patch v.2.0 is then ofcourse not needed.

PLEASE MAKE SURE YOU DO READ THE INSTALL INSTRUCTIONS VERY WELL, THERE EASY BUT NEED TO BE FOLLOWED TO MAKE THIS MOD RUN !!

A warning, for those who dislike HL2 sp-mod which not follow exactly the HL universe, this is such a mod. Meaning, this mod makes use of cutscenes in which is shows Gordon. It has all original HL2 weapons and combine skins changed in to custom made ones.

28 spymap ep3 4110042

Have FUN!

Leon Brinkmann

aka SPYmaps

Half-Life 2, Episode 3 The Closure released

Half-Life 2, Episode 3 The Closure released

News 24 comments

Finally Episode 3 released after 5+ years development.

Episode 3 Update

Episode 3 Update

News 29 comments

This is the final update before release in december 2015.

Release Info, part 2

Release Info, part 2

News 16 comments

240 developing hours ago i promised a release at the end of September 2015. Well, its 30 September, what is happening ...?

Release Info

Release Info

News 19 comments

After 5+ years of development finally the time has come to talk about releasing Episode 3.

RSS Files
HL2, Ep3 "The Closure" all map (.vmf) files

HL2, Ep3 "The Closure" all map (.vmf) files

Full Version 5 comments

Here you have all 37 original map (.vmf) files of Half Life 2, Episode 3; "The Closure" that was released Feb 28, 2016 by Leon (SPYmaps) Brinkmann. You...

Half-Life 2, Episode 3 The Closure Patch v. 2.0

Half-Life 2, Episode 3 The Closure Patch v. 2.0

Patch 6 comments

This is the second and last Patch of HL2, Ep3 The CLosure. Please install this one when you have any of the previous versions, (1.0 and 1.1 ). It fixed...

Half-Life 2, Episode 3 The Closure v. 2.0

Half-Life 2, Episode 3 The Closure v. 2.0

Full Version 21 comments

This is a fan made mod and is not meant to be taken as canon in any way, shape or form. And although it is loosely based off the Half-Life niverse and...

Comments  (0 - 10 of 857)
notbreathinginisde
notbreathinginisde

Hello Leon, I'd like to say that your mod is of very decent quality, and I enjoyed the gameplay, a few things did get on my nerves when I played it, especially the lore aspects (which since have been updated to say that it wasn't meant to be cannon anyway). The gameplay is solid, and level design very professional, the only things that annoyed me was the constant change of art style, the mod didn't give me much feedback that I was actually progressing towards my goal, and there were a few major bugs that forced me to use cheats (the most prominent bug being that when I hit a certain trigger on a level, instead of spawning a few enemies, it spawns hundreds of them.(and the AI just stops as well)). And finally, the start of the mod is very amateurish in design, and makes mistakes that the rest of the game doesn't. Other than these few gripes, I enjoyed the mod.

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Guest
Guest

I am having a ridiculous problem not mentioned in the readme.

Every time I try to open the mod, it crashes to desktop when loading the main menu. I have met all the requirements;

I have Episode Two installed and running fine I installed SDK 2013 Singleplayer, and it runs well. I even installed SDK 2007 to be safe.

Thanks in advance!

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SPY-maps Creator
SPY-maps

You need to have source SDK 2013 SP in 'upcoming beta mode' !
Then the mod works fine, many mods do need this these days. Just google for how to set it to upcoming, or check the readme.txt, it is explained in there to.
thanks for wanting to play this mod, have fun!

Leon

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Gusta_Cz
Gusta_Cz

Is it just me, but steam overlay doesnt work? :/

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SPY-maps Creator
SPY-maps

I haven't done anything with this mod to not make it work, so i really don't know why this is the case. All i can find on this topic is what steam says;

Enabling the In-game Overlay

Make sure you have the Steam Community in-game overlay enabled in Steam's settings. To check, go to:

Steam > Settings > In-game tab.
Check the box next to Enable Steam Community In-Game.

Additionally, each Steam game has the option to remove the In-Game Overlay. Please check your individual games as outlined:

Right click the game in your Library
Select Properties
On the General tab, check the box next to Enable Steam Community In-Game

The default shortcut to open the Steam Community while in game is Shift + Tab. You can change the shortcut in by clicking Steam > Settings > In-Game.

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Guest
Guest

Can you add this game to Steam Greenlight?

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SPY-maps Creator
SPY-maps

Steam ask 100 dollar for one Greenlight!
It took me 5+ years to make this mod, for free.
I think it would be ridiculous when i have to pay 100 dollar, just to tell people they can play it.
So, for me no Greenlight, free mods should have free Greenlight.
That is at least my personal idea.

Leon

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Mirrorsedge2005
Mirrorsedge2005

hey SPY-maps im having a problem: somehow after the first Easter egg you encounter in the mod, after its finished my hud is gone but I can still switch through my weapons. please fix

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SPY-maps Creator
SPY-maps

Thank you Mirroredge2005, you are the second one who writes about this bug. It wasn't there before, so it seems a Valve update caused this. Still, i will look in to this because this shouldn't happen. Thanks for pointing this out to me, as Friedrickcy did.
thank you both,

Leon

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Half-Life 2: Episode Two
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Highest Rated (4 agree) 9/10

So yeah, at last. I`ve beaten this mod, and I`ve gotta say it`s huge, even by Leon`s standarts. No one makes mods this large novadays except of him and maybe Eyaura. Honestly, I don`t know what exactly to say about mod itself. It is good, definitely, but not by standarts of mods like Black Mesa, or Research and Development, or Mission Improbable... Someone will say its bad. I say - this mod requires specific taste. It is good in its own way, but you`ve gotta forget about how some other mappers trying…

Mar 4 2016 by red-bear

Lowest Rated (13 agree) 5/10

Why this mod is good: 1. Huge amount of content to play. BUT people reviewed it perfectly : quantity over quality. If you would focused more on beautiful level design instead of putting huge empty rooms it would be much more interesting to play. 2. Nice looking light effects and lens flares. 3. Some cool new models. Now a long list of why this mod was bad: 1. Terrible sound design I mean TERRIBLE, completely out of place. Music sounds like you play some action movie or watch Jurrasic Park instead…

Mar 6 2016 by hecumarine

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