This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

Image RSS Feed Latest Screens
19Th update: " Inside the Borealis " 19Th update: " Inside the Borealis " 19Th update: " Inside the Borealis "
Blog RSS Feed Report abuse Latest News: HL2 Ep3: "The Closure" , inside the Borealis.

18 comments by SPY-maps on Aug 25th, 2014

(Seems i start each new update with the same excuse.)
Let me start with apologising for the fact that my last update here was on Mar 18.
So that makes 5 months without any news, and there is no good reason for that other then
some personal issues and that it has been a very hot summer. Still, this doesn't mean
i haven't been mapping and modding because i haven't done nothing else most of the time.

19Th update:

Only screenshot 21,22,23 and 24 do show the inside of the Borealis, all the other screens show a basis that is underground beside the ship.
All combines on screens and movies are still place holders, they will look very differently when the
mod is released!!

19Th update:

I called this update "Inside the Borealis", because that is what it is all about. I thought
long about what i could show and what not. Should i give it all away or only show enough
so it still wouldn't spoil things. And i have decided to do the last thing. So you can watch
the screens and movie without being spoiled.

19Th update:

19Th update:

So there is a lot of new stuff to show, much much more in fact as what i can show here
because there is only so much room. Therefore i have gone through my screens and movie files
with great precicion to show the best ones here. What you see is as always ofcourse
still Beta footage, so things can change.

19Th update:

19Th update:

There are 30 new screenshots, (these are as always the exact same screens
as you can see in the screenshot section. So you don't find any more there as these 30 new ones.)

19Th update:

19Th update:

19Th update:

The screens show some small parts of the new levels 20,21,22 and 23. The screens show only so
much, you get as always the best impression when you watch the new video. I made 2 teaser videos
this time, a short one (3:35 min.) and a long one (9:00 min.)

19Th update:

19Th update:

19Th update:

For some reason only a few people watch these videos.
Maybe its because they have a low internet speed and can't stream videos well.
Therefore i will also upload the new videos as a file so you can download it and
watch it on your computer. See the download link at the bottum please.

19Th update:

19Th update:

19Th update:

Release date?

I am very pleased to say the least with all the attention i get here and all the comments.
And a lot of people ask me when the release date will be, and if there will be released a demo
of some sort before release, as was done with Strider Mountain.

19Th update:

19Th update:

19Th update:

There will be no demo up front, simply because the mod is very large and not
many people will download a couple of GB's for just a few maps i assume. Also would
it take a lot of time to prepare this all, time that i rather use for finishing the mod
itself. Yes, i say finishing because the end is now really in sight, after 4 years.

19Th update:

19Th update:

19Th update:

I can't give a exact date because i really don't know that one myself. But i can say were i am
with development, and what still needs to be done. Beta testing is done for the most part, just the
final 2 levels need to be tested. The final level is done for raughly 50% and the level before the
final level is the one i am working on now and that one is done for about 85%.

19Th update:

19Th update:

19Th update:

ss-Bump mapping

And then there is ss-bump mapping. Took a lot of time and severel jobadds,
but now someone has replied to offer his help with the bump mapping of
textures and he is really very good at it! This will make that the enviroments
looks much better and more realistic. His name is Ruben Grijalva Jr.  and he
already has worked on a few textures as example, and they look really awesome!!

19Th update:

19Th update:

19Th update:

This however will make that the file size of the mod itself will get even larger
as it already is, (what makes the download time even longer). So i have
doubted if it was a good idea. But after all i decided it is because it does
make the levels so much more beautiful and that is worth the extra download time i think.

19Th update:

19Th update:

19Th update:

Well, there is not much more to say now other then please be patient a
bit more till this all is done. I assume the release will be somewere in the fall of
this year. I do my very best and work daily as hard as i can. Thank you for all
the interest and please take the time and effort to watch the new teaser movie,
if you have time.

Leon (SPYmaps) Brinkmann

Here you can stream the 9:00 min. version of the teaser;
Youtube.com

Download here both versions of the teaser video;
Gamefront.com

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Post comment Comments  (0 - 10 of 213)
Koranis
Koranis 12hours 31mins ago says:

Wow, looks great! I'm only worried about those screenshots showing Freeman. I hope those are not cutscenes! Switching to 3rd person for "narrative" reasons is exactly what Half-Life has always avoided to do.

+1 vote     reply to comment
GunnerNii_
GunnerNii_ Sep 19 2014, 7:36am says:

HL2: Ep3's here, tracking

+1 vote     reply to comment
WaterMelon1
WaterMelon1 Sep 9 2014, 5:59pm says:

Yay Half life 3 :).Tracked!

+1 vote     reply to comment
Patrick_Star
Patrick_Star Sep 7 2014, 4:29pm says:

will your mod have bossfights?

+1 vote     reply to comment
Mariogamer1231
Mariogamer1231 Aug 29 2014, 12:59pm says:

One thing I found interesting is the new Combine versions of zombies, other than the Zombines in episode 1 and 2. However, I didn't really like how in the picture after the fate of the demo, the monitors and the buttons look flat.
I am still looking forward to the mod, and right now, I was actually playing Coastline to Atmosphere :P

+2 votes     reply to comment
SPY-maps
SPY-maps Sep 2 2014, 8:43am replied:

Thanks for Playing Coastline to Atmosphere!
And i too like those combine zombies, its something different as just the default zombies in Hl2 and the episodes.
I am not sure what you mean with after the fate of the demo, and that the buttons and monitors do look so flat.
Could you maybe explain this to me?

Leon

+1 vote     reply to comment
Mariogamer1231
Mariogamer1231 Sep 2 2014, 3:15pm replied:

In one of the photos of the Borealis, beneath the text explaining why you wouldn't release a demo version of the mod, showed an image of several monitors in a corridor. When I saw it, the textures itself looked flat and the monitors should be popping out a bit. However, that was just a minor detail, and I really don't mind at all about what happens to it. Sorry for wasting your time :(

Another thing I liked was in the picture with the G-man, and how the Combine didn't notice his presence, giving the G-man a bit more of a supernatural feel than he already is.

+1 vote     reply to comment
Guest
Guest Sep 2 2014, 3:11pm replied:

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Mariogamer1231
Mariogamer1231 Sep 2 2014, 3:16pm replied:

this was just an error

+1 vote     reply to comment
SPY-maps
SPY-maps Aug 29 2014, 11:07am says:

EMdude1701, your right, a lot of these models in the last few levels of this mod are indeed taken from the never released Start Trek source mod, (ofcourse with permission). So it does indeed look like that mod, but nothing has been copied/pasted. Only the models have been used, not mapparts. In fact, there were only a hand full of testlevels in that never released mod. And those were not usable, even when i should want to copy/paste them. Simply because they were build out of so many different small brushes that even as detail brushes they would make large levels inpossible. And the levels in this mod are huge.

Leon

+1 vote     reply to comment
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