This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

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Episode 3 Update

News 26 comments

screens 18

I called this update the final update before release because it is. Its just a matter of will the next update be the full mod release or the first half mod release. But that something will be released is for sure!

screens 16

I did place a comment a few hours ago in which i already explained a few things but for those that didn't read it will explaine it in short again. Normally i visit Moddb daily, check the comments and track about everything that there is about source mapping/modding.

screens 11

But the last few weeks i did put so much unnessesary pressure on myself about having delayed the release date about one million times that i couldn't just visit hear anymore and read peoples thoughts. Even when everyone was only very nice.

screens 9

Its some old tic of mine, which happens with each release. So i only visit about 4 times moddb the last 6 weeks or so. In the mean time i have been working very hard daily as usual. My dream was to try to enter somewere in the moddb 100 list. But i didn't take any effort after all, i just went on mapping and fixing issues. Were does the mod stand, and what have i been doing then all these weeks?

screens 4

Well, i am a real noob in orginazing, or better said a real mess. Still seem i to be able to release something every few years, so it does work. But it also does give a lot of stress, losing files and making the same mistakes again and again. So for the last few weeks i have been going over the first 22 levels. Most of them were made 3 to 5 years ago and it does amaze me how must i did learn in the last 2 to 3 years, and, how messy i did work back then.

22 spymap ep3 080005

So to my horror i noticed that 5 levels had a way to high enddata, from around 106% to even 114% !!! [enddata is data that comes from compiling a level from a map (.vmf) file in to a playeble map (.bsp file). And it may not be above 100%] I simply don't understand i never did notice this back then, more so when i fixed the few bugs! More strange was that these few levels were still playable very well, although one had the white flash bug [when hit or damaged the screens turns white for a second, very nasty bug].

20 spymap ep3 440009

Even more strange is the fact that some levels who had to much enddata and therefore did had this white flash bug, now suddenly didn't had it anymore, before making the enddata lower. And to make it compleet, other levels who did had to much enddata, but didn't had the flash bug, now suddenly did have it!

This is all sooooo confusing and frustrating. All i can think of is that it is caused by one of the Valve/Source updates. This makes me very scared for the near and further away future. What will future Valve updates cause for destruction?! Another problem is that one dr.Kleiner scene doesn't work anymore (he does walk and act but doesn't talk anore/move his lips. All 8 Kleiner scenes did work fine, and now one is broken for some reason, without me changing anything!

20 spymap ep3 340018

I still need to look in to that one scene problem. But all that enddata is now fixed. That is what i have been fixing all weeks. For that i did need to cut all those 5 levels in to 2 parts. Which makes that each level need a new end or start build on to it, and all levelchange triggers and entities had to be renamed, same with all other levels behin them.

20 spymap ep3 340012

How about the release then, this month?

Well, i really want to release at least a part of it, when a full release is not possible. Because i simply can't delay it anymore, also don't i want to anymore. I really do my very best to release the full mod at the last around 26 or 27 december. But, should this not be possible, then i am thinking about releasing at least the first half or even 2/3.

19 spymap ep30070(snow on ship on screen above is still early beta version and is looking much better and more detailed now)

My biggest problem with such a release is the mirror servers. Because when a mod is released then other sites place also a article about it with sometimes there own download links. And it is impossible to track these all down, which would make that those downloaders only get to play half the mod, even when the full mod is by then already also released. But, that is then just a risk i have to take. And another extra reason to get it all done on time.

19 spymap ep30065

About the screens shown here, some of them show maps that already have been shown here, but with different screens.And then there are a lot new levels, I could name a list of all things i still need to do but i think its best i just keep working on now instead of puting more times in to this update.

19 spymap ep30058

Last but not least i want to thank those who keep following this painfully slow process and keep giving great feedback! Its really a joy to visit here each time and read it all!

19 spymap ep30050

And now i have explained this all i am very much at ease again so i can start visiting here again daily and answer immediatly your questions and or reviews when you have them.

19 spymap ep30046

But as i said, its best i now quit writing and work on. Here are the other screens i have for this update. I didn't take them specially for this update as i am used to do. But to save time i just looked through my screenshots folder and took some of them.

18 spymap ep30033

These screenshots are taken so i can point out issues to myself, to remember they need to be changed and or repaired. This makes that some of them are maybe not that great, and i believe there are even screens which show the default HL2 weapons and not the mod weapons.

18 spymap ep30032

This is because i map (and compile/test) out of my default HL2 ep2 folder and not the mods folder. The weapons only show up in my mods folder and that is why you see the default ones sometimes.

18 spymap ep30025

This is also why i don't have a movie or trailer now, would take around 6 hours at least to make and although i really love making them i think its better to mod on.

18 spymap ep30012

Well, that was it. Sorry again for the time between the updates.

18 spymap ep30009

Greetings and see you end december!

(or in the comments in the mean time.)

Leon

17 spymap ep3 many0045

17 spymap ep3 many0036

17 spymap ep3 many0034

16 spymap ep3 many0011 ( We end with a sunny picture, lol ...)

Release Info, part 2

Release Info, part 2

News 16 comments

240 developing hours ago i promised a release at the end of September 2015. Well, its 30 September, what is happening ...?

Release Info

Release Info

News 18 comments

After 5+ years of development finally the time has come to talk about releasing Episode 3.

HL2 Episode 3. Footage of level 23, 24, 25.

HL2 Episode 3. Footage of level 23, 24, 25.

News 17 comments

20 new screenshots and 3 new videos for you to watch, have fun!

HL2 Ep3: "The Closure" , inside the Borealis.

HL2 Ep3: "The Closure" , inside the Borealis.

News 18 comments

30 new screenshots and 2 teaser movies, (a short and a long version) of Inside the Borealis ship.

Post comment Comments  (0 - 10 of 533)
SPY-maps Creator
SPY-maps

Because of the normal work i have to do throughout each day of this week i don't think i will be able to get it released this weekend. I just say this already now, even when i didn't promise this weekend as a release date but as a wish that i had. So, don't please be disapointed and see next week as a release. There are just a few very small things that need to be looked at and tested again, which take each time so much time. Normaly i wouldn't put in all this time and effort but this mod is polished so much that it would be a huge shame to rush things now. I am quit confinced that ones it is released you will understand why it did take so much time.
again, sorry, but i promise, its worth the wait, that i am quit sure of.
thank you for your interest,

Leon

Reply Good karma+6 votes
PurpleGaga27
PurpleGaga27

Valentine's Day release maybe?

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jonaskaul
jonaskaul

I am following this mod for so long now. IM SO ******* GLAD that it will come out this Month. I played your previous Mods before and if this THing is even half-good as your others it will be an masterpiece. I wish you a good start with the Mod.
Thankfully
Jonas Kaul

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SPY-maps Creator
SPY-maps

I have burned way to many times my hands on a release date, therefore i just can't name one right now. All i can say is what still needs to be done, all level mapping is finished. As said is the huge white flash bug fixed by Malortie and Baltic. Over the years i have been working with the previous hammer version and i thought it wasn't wise to switch to SDK 2013 SP Hammer in the middle of the process. That is why i now need to compile all 35 levels again with the new SDK, which isn't a problem, just takes time. Baltic still needs to add something that makes that at the start of the mod only the first chapter is openend, and then there are the custom DLL's. Seems there is a small problem there although i am not sure about that at the moment, because i know nothing about that stuff. So, never was the mod so close to a release. And from what i now know a release is really possible somewere this week. Personally i am aiming for the release on Friday the 5TH, but history has learned me not to talk out loud about these things. So know its only what i hope for.
thanks for following this project,

Leon

Reply Good karma+5 votes
Yoshii_FIN
Yoshii_FIN

If it really releases this week, this is best MONTH of the year atm and it´s just getting better, first this, then prospekt, SUPERHOT (check that out if no-one knows from google) then some other games/mods. Whoa, i´m gonna have good weekend too if this really releases this week. I hope. Keep up this good work! :3

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ConkerFPS7
ConkerFPS7

Fair enough mate. We know we're almost there now, and a few days or so aren't going to hurt!

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XxDaxterXxHero
XxDaxterXxHero

Wait does this mean it will be Released on the weekend.

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I_Jedi
I_Jedi

There can still be other problems we don't know about. The white flash bug was just a very big one.

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Boltscrap
Boltscrap

Don't get your hopes up, I'd say that it would be released roughly in the middle of the February or later.

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SPY-maps Creator
SPY-maps

It took Malortie and Baltic a lot of time and effort, but .....
they were able to fix the white flash bug!!!
Yes, really! Its finally fixed. I am a mapper and don't have any real clue of coding, DLL files or whatever. But it seems they fixed it by adding a
hudanimations.txt file to the mods script folder. What i understand from it is that it makes the complete flash of the white antlion (when the player gets hit) invinseble. This doesn't mean that you now don't see any effect anymore when you do get hit by them because you still see blood flying around. So you know exactly when your hit by them. This weekend will be used to see if we still can leave the custom DLL files in, which makes that the sniper rifle acts like a real rifle and not a crossbow (so the rifle doesn't pin the enemies to a wall behind them, and change the crossbow "bullet" in to a real rifle bullet). Because the DLL's now make the mod crash and or make the white antlions invinseble (can't be killed anymore).
Like i said, don't know anything about coding and such. We have gone over about 4 different DLL versions from Malortie by now.
ALl in all i am SOOOOOO glad the white flash bug is now fixed because this was a HUGE issue. I understand when you say that this isn't such a big deal and that the mod had to be released just with it in it. But believe me when i tell you that it was sooo frustrating. Because specially in dark levels, in the middle of a fight with a few combines the screen can turn for many seconds completely white! And this will stay till the end of the mod!!
So, it was really worth it to wait these few extra weeks, believe me.
thank you guys!

Leon

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I_Jedi
I_Jedi

Sounds great! The mod is coming along nicely.

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DarkElf9727
DarkElf9727

Woohoo ! Good for you buddy ! I believe you when you didn't want to keep it in, because it would frustrate the living hell out of us. Thanks for persisting with this mod despite all that has happened. I finished Episode 2 again a couple of weeks ago. Episode 3 coming soon... :)

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ConkerFPS7
ConkerFPS7

Brilliant!

Congratulations on killing the bug, I know it was really irritating you. Thanks for letting us know that it's now a thing of the past, and please keep us updated until the release.

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