This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

This is a fan made mod and is not meant to be taken as canon in any way, shape
or form. And although it is loosely based off the Half-Life universe and going
on were Episode 2 left off, it is not always consistent with the Half-Life lore.

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Some people missed the ladder in level 8, which can be seen on the screen below at the right side;

08 spymap ep30001

This made that the player didn't find the sniper rifle on the catwalk above the road, and also did he miss a trigger there which spawned 2 combines higher up. This caused that 2 floating guns could be seen lateron. To make this side path more clear i have added the ramp that can be seen above on the screen, (left of the ladder). Should the player still miss this ladder/ramp now then he can find near the end of level 8 a second sniper rifle, and also are those 2 combines triggered with another trigger higher up the mountain road;

08 spymap ep30002

All other changes have to do with that there were some troubles with the credit text on screen when the mod was played with a FOV of 90. And although most people don't play on FOV 90 i still decided to fix those issues. They are to minor to name then all here, but i could show some of them through a screenshot. Just to show how minor these errors were;

Clipboard03

In level 1 the Gordon player figures shoulder goes through the camera, (see screen above left corner down).

Clipboard04

The top left corner of the screen above shows the rocks through the black credit screen.

Clipboard05

For some odd reason the text didn't show well on wide screens, as show above.

Clipboard07

Gordons head was for a part of the second going through the camera, as can be seen in the screen above on the left top corner.

So, as you can see are most of the changes in this 2.0 version to small to name. I will also release a Patch Ep3 v.2.0 for those people who already did download and install the previous (v.1.0 or 1.1) version. For some people there seems to be a problem with Patch Ep3 v.1.1 or Mod version 1.1. Map 08 seems to cause a AI_disabled error messsage. So should you play any of the previous versions of the mod then please just install the small 2.0 Patch and make it override everything.

And for those who never played this mod and would like to give it a try, please use this version 2.0 Patch v.2.0 is then ofcourse not needed.

PLEASE MAKE SURE YOU DO READ THE INSTALL INSTRUCTIONS VERY WELL, THERE EASY BUT NEED TO BE FOLLOWED TO MAKE THIS MOD RUN !!

A warning, for those who dislike HL2 sp-mod which not follow exactly the HL universe, this is such a mod. Meaning, this mod makes use of cutscenes in which is shows Gordon. It has all original HL2 weapons and combine skins changed in to custom made ones.

28 spymap ep3 4110042

Have FUN!

Leon Brinkmann

aka SPYmaps

Half-Life 2, Episode 3 The Closure released

Half-Life 2, Episode 3 The Closure released

News 24 comments

Finally Episode 3 released after 5+ years development.

Episode 3 Update

Episode 3 Update

News 29 comments

This is the final update before release in december 2015.

Release Info, part 2

Release Info, part 2

News 16 comments

240 developing hours ago i promised a release at the end of September 2015. Well, its 30 September, what is happening ...?

Release Info

Release Info

News 19 comments

After 5+ years of development finally the time has come to talk about releasing Episode 3.

RSS feed Downloads
HL2, Ep3 "The Closure" all map (.vmf) files

HL2, Ep3 "The Closure" all map (.vmf) files

Full Version 1 comment

Here you have all 37 original map (.vmf) files of Half Life 2, Episode 3; "The Closure" that was released Feb 28, 2016 by Leon (SPYmaps) Brinkmann. You...

Half-Life 2, Episode 3 The Closure Patch v. 2.0

Half-Life 2, Episode 3 The Closure Patch v. 2.0

Patch 2 comments

This is the second and last Patch of HL2, Ep3 The CLosure. Please install this one when you have any of the previous versions, (1.0 and 1.1 ). It fixed...

Half-Life 2, Episode 3 The Closure v. 2.0

Half-Life 2, Episode 3 The Closure v. 2.0

Full Version 10 comments

This is a fan made mod and is not meant to be taken as canon in any way, shape or form. And although it is loosely based off the Half-Life niverse and...

Comments  (0 - 10 of 821)
Mathew3795
Mathew3795

Well, finally I finished it. I must say, if you, creator, are interested in players opinions, your work worth it man. I have been reading some comments and it seems to me that people are so bored, because most of them are written just to tell you all the errors your mod had, instead of appreciating that you're giving people the chance to play a ******* (I'm sorry but all those comments annoyed me) "FANMADE" mod, assessing a "personal" storyline to a possible Half-Life 2: Episode Three.

Of course, it doesn't mean I loved everything from the mod (I would tell you a few words later about that), but, for God's sake, likely the other Valve Half-Life games, it was very long (as a positive thing), with a not so good but not so bad own developed plot, and very well done textures.

On the other hand, the story was a little bit bad organized, but not meaning with that that what you decided to set as story is wrong, because, as I said, is YOUR FANMADE mod, so you do it you own way, as you liked it. So, what I wanted to mean was that there are characters and events that appear in a non appropriate moment or way.

Thank you for giving hours and hours of entertainment Leon, thank you very much!

(Forgive me for my English if I had mistakes, I'm Spanish speaker on the way to improve it)

Cordially,

Mathew Nizzola. :)

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Guest
Guest

Cool mod! Have you considered putting this on steam greenlight?

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SPY-maps Creator
SPY-maps

Yes, but i just think that it is ridiculous that i need to pay 100 dollars to get on greenlight. I already spent 5+ years working for free on this mod, to have to pay also 100 dollars just to get it played is really to much for me. That is why none of all my mods and mappacks can be found there.
Sorry,

Leon

Reply Good karma+1 vote
Tycitron6000
Tycitron6000

Yea i would love it on greenlight, BUT you might want to change Some textures and cutscenes otherwise it's going to be a HATE STORM.

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Mathew3795
Mathew3795

I didn't need to have Half-Life 2: Episode Two, at least not where I am right now in the game. :)

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SPY-maps Creator
SPY-maps

True, i made the mistake in thinking that ep2 was needed. But it is true, with only Source SDK 2013 SP installed (in upcoming beta mode!) the mod also runs fine!!

The only big difference is in the install time. When you don't have ep2 already installed it will only take a minute to install the source SDK 2013. But when ep2 isn't installed it can take up to a 20+ minutes to install source SDK 2013. Depending on how fast your internet speed is.

But, it's true, only source SDK 2013 SP in upcoming beta mode is needed!

Leon

Reply Good karma+1 vote
Tycitron6000
Tycitron6000

Oh yea, to any1 complaining about the futuristic looking stuff in the early levels, i have a Weird explanation. What if there was another company like Nasa working in secret base in the mountains? They were making spaceships and had the most top-notch looking tech in the world at the time? They also maybe had a mine to get resources to make there ships.

Anyway that's just my headcanon.

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Tycitron6000
Tycitron6000

Oh yea and for the Borealis, I think its just that they had some advanced tech too (Cuz it's aperture) and that's why it looks like Startrek in Borealis.

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SPY-maps Creator
SPY-maps

Thanks Tycitron6000 for this nice idea.
Always great when people compleet a mod with there own background thoughts.

Leon

Reply Good karma+2 votes
SPY-maps Creator
SPY-maps

Someone wrote me that the lipsync didn't work anymore, and i thought he was the only one who had this problem, at least i hoped so because that would mean that it didn't had to do with the mod itself.

But now i see that more people have this problem, maybe even all of you ?!

I am so frustrated !!!!
Because i knew up front that Valve would **** things up with future updates or what ever. But that it would only take a few months before Valve would corrupt my latest mod, that i didn't expect.
But, Valve proves again that it can't be trusted at all as dev and publisher because it already has destroyed the lipsync. I really do hope it stayes with that, and that it will not break this mod in any way. But even when that isn't the case then still. All lipsync scenes gone.
What the **** !!!!
I HATE YOU VALVE !!!

Leon

Reply Good karma+3 votes
SPY-maps Creator
SPY-maps

Seems i was a bit to quick with complaining.
Because only a few people have this lipsync problem. It is not sure what is causing this. All i can think of is conflicting mods in the sourcemods folder. Because that can sometimes cause problems. Just glad that the mod still runs fine on most computers!

Leon

Reply Good karma+1 vote
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Highest Rated (4 agree) 9/10

So yeah, at last. I`ve beaten this mod, and I`ve gotta say it`s huge, even by Leon`s standarts. No one makes mods this large novadays except of him and maybe Eyaura. Honestly, I don`t know what exactly to say about mod itself. It is good, definitely, but not by standarts of mods like Black Mesa, or Research and Development, or Mission Improbable... Someone will say its bad. I say - this mod requires specific taste. It is good in its own way, but you`ve gotta forget about how some other mappers trying…

Mar 4 2016 by red-bear

Lowest Rated (12 agree) 5/10

Why this mod is good: 1. Huge amount of content to play. BUT people reviewed it perfectly : quantity over quality. If you would focused more on beautiful level design instead of putting huge empty rooms it would be much more interesting to play. 2. Nice looking light effects and lens flares. 3. Some cool new models. Now a long list of why this mod was bad: 1. Terrible sound design I mean TERRIBLE, completely out of place. Music sounds like you play some action movie or watch Jurrasic Park instead…

Mar 6 2016 by hecumarine

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