This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

This is a fan made mod and is not meant to be taken as canon in any way, shape
or form. And although it is loosely based off the Half-Life universe and going
on were Episode 2 left off, it is not always consistent with the Half-Life lore.

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Some people missed the ladder in level 8, which can be seen on the screen below at the right side;

08 spymap ep30001

This made that the player didn't find the sniper rifle on the catwalk above the road, and also did he miss a trigger there which spawned 2 combines higher up. This caused that 2 floating guns could be seen lateron. To make this side path more clear i have added the ramp that can be seen above on the screen, (left of the ladder). Should the player still miss this ladder/ramp now then he can find near the end of level 8 a second sniper rifle, and also are those 2 combines triggered with another trigger higher up the mountain road;

08 spymap ep30002

All other changes have to do with that there were some troubles with the credit text on screen when the mod was played with a FOV of 90. And although most people don't play on FOV 90 i still decided to fix those issues. They are to minor to name then all here, but i could show some of them through a screenshot. Just to show how minor these errors were;

Clipboard03

In level 1 the Gordon player figures shoulder goes through the camera, (see screen above left corner down).

Clipboard04

The top left corner of the screen above shows the rocks through the black credit screen.

Clipboard05

For some odd reason the text didn't show well on wide screens, as show above.

Clipboard07

Gordons head was for a part of the second going through the camera, as can be seen in the screen above on the left top corner.

So, as you can see are most of the changes in this 2.0 version to small to name. I will also release a Patch Ep3 v.2.0 for those people who already did download and install the previous (v.1.0 or 1.1) version. For some people there seems to be a problem with Patch Ep3 v.1.1 or Mod version 1.1. Map 08 seems to cause a AI_disabled error messsage. So should you play any of the previous versions of the mod then please just install the small 2.0 Patch and make it override everything.

And for those who never played this mod and would like to give it a try, please use this version 2.0 Patch v.2.0 is then ofcourse not needed.

PLEASE MAKE SURE YOU DO READ THE INSTALL INSTRUCTIONS VERY WELL, THERE EASY BUT NEED TO BE FOLLOWED TO MAKE THIS MOD RUN !!

A warning, for those who dislike HL2 sp-mod which not follow exactly the HL universe, this is such a mod. Meaning, this mod makes use of cutscenes in which is shows Gordon. It has all original HL2 weapons and combine skins changed in to custom made ones.

28 spymap ep3 4110042

Have FUN!

Leon Brinkmann

aka SPYmaps

Half-Life 2, Episode 3 The Closure released

Half-Life 2, Episode 3 The Closure released

News 24 comments

Finally Episode 3 released after 5+ years development.

Episode 3 Update

Episode 3 Update

News 29 comments

This is the final update before release in december 2015.

Release Info, part 2

Release Info, part 2

News 16 comments

240 developing hours ago i promised a release at the end of September 2015. Well, its 30 September, what is happening ...?

Release Info

Release Info

News 19 comments

After 5+ years of development finally the time has come to talk about releasing Episode 3.

RSS feed Files
HL2, Ep3 "The Closure" all map (.vmf) files

HL2, Ep3 "The Closure" all map (.vmf) files

Full Version 1 comment

Here you have all 37 original map (.vmf) files of Half Life 2, Episode 3; "The Closure" that was released Feb 28, 2016 by Leon (SPYmaps) Brinkmann. You...

Half-Life 2, Episode 3 The Closure Patch v. 2.0

Half-Life 2, Episode 3 The Closure Patch v. 2.0

Patch 3 comments

This is the second and last Patch of HL2, Ep3 The CLosure. Please install this one when you have any of the previous versions, (1.0 and 1.1 ). It fixed...

Half-Life 2, Episode 3 The Closure v. 2.0

Half-Life 2, Episode 3 The Closure v. 2.0

Full Version 14 comments

This is a fan made mod and is not meant to be taken as canon in any way, shape or form. And although it is loosely based off the Half-Life niverse and...

Comments  (0 - 10 of 829)
Aarone2004
Aarone2004

what
rip

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I_Jedi
I_Jedi

After experiencing this mod, I got ambitions of my own to do a small polar cap mod myself. However, I did find that Valve actually left enough code to make a functioning advisor combat encounter. I even found a guy who put in the alterations needed to make this new kind of advisor: Github.com

Were you not aware that this functionality existed?

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SPY-maps Creator
SPY-maps

Always nice to hear when people feel like making a mod themselves after having played a mod if mine. So thanks for that.

And i wasn't aware of that new advisor, would have loved to use it. The advisor you see in this mod is actually not a npc at all but just a prop_dynamic that follows a animation. Am interested to see what you will come up with.

much success,
Leon

edit;
by the way, should you want to check out things in my mod then just download all the vmf (map) files from the download section.

Reply Good karma+1 vote
JackTheWolf
JackTheWolf

Sir, i haven't played your mod, neither will i ever, but heres what i have to say.

This mod is absolute shite (Yes i meant to spell it that way), and you're probably saying to yourself "Well, you haven't played it, so you can't talk **** about it" well that may be true, i don't need to play it to see how **** it is.

First the plot, you've misspelled parts of it and its really ******* stupid, Alyx falling into depression, Magnusson sends you off to find Kleiner, who for some reason is gonna blow up the Borealis, seriously what the **** is that ****.

I could ****, ****, and throw up on the floor, and call it a Half-Life 2 mod, and it would still be better than this. This mod, this page, it makes me want to vomit, and tear my eyes out.

I'm giving this **** a -10000000/10 Wouldn't ever play

-Sincerely, The Commander, JackTheWolf

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SPY-maps Creator
SPY-maps

Well, then indeed don't play it.
I hope people like my mods, but it is impossible to please everyone. And you clearly belong to those who don't like it, (even when you haven't played it, rather silly when you ask me, but ok). Till now about 70+% of all players liked the mod and for that i am really pround and glad.

Still, thanks for taking the time to write that all down,
hope you feel better now, lol :P

greetings,
Leon

Reply Good karma+3 votes
Mathew3795
Mathew3795

Well, finally I finished it. I must say, if you, creator, are interested in players opinions, your work worth it man. I have been reading some comments and it seems to me that people are so bored, because most of them are written just to tell you all the errors your mod had, instead of appreciating that you're giving people the chance to play a ******* (I'm sorry but all those comments annoyed me) "FANMADE" mod, assessing a "personal" storyline to a possible Half-Life 2: Episode Three.

Of course, it doesn't mean I loved everything from the mod (I would tell you a few words later about that), but, for God's sake, likely the other Valve Half-Life games, it was very long (as a positive thing), with a not so good but not so bad own developed plot, and very well done textures.

On the other hand, the story was a little bit bad organized, but not meaning with that that what you decided to set as story is wrong, because, as I said, is YOUR FANMADE mod, so you do it you own way, as you liked it. So, what I wanted to mean was that there are characters and events that appear in a non appropriate moment or way.

Thank you for giving hours and hours of entertainment Leon, thank you very much!

(Forgive me for my English if I had mistakes, I'm Spanish speaker on the way to improve it)

Cordially,

Mathew Nizzola. :)

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SPY-maps Creator
SPY-maps

Many thanks Mathew!!
You clearly get it, it is indeed a FAN made mod, not a VALVE made mod. ALl those bad comments did anoy me also, even more so when they come from people who clearly even didn't play it.
But, all goes well now with the mod and it being played. The haters seem to have left and now comments are most of the time very positive.

thanks,
Leon

Reply Good karma+1 vote
Guest
Guest

Cool mod! Have you considered putting this on steam greenlight?

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SPY-maps Creator
SPY-maps

Yes, but i just think that it is ridiculous that i need to pay 100 dollars to get on greenlight. I already spent 5+ years working for free on this mod, to have to pay also 100 dollars just to get it played is really to much for me. That is why none of all my mods and mappacks can be found there.
Sorry,

Leon

Reply Good karma+1 vote
Tycitron6000
Tycitron6000

Yea i would love it on greenlight, BUT you might want to change Some textures and cutscenes otherwise it's going to be a HATE STORM.

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SPY-maps Creator
SPY-maps

Sorry, but i don't pay 100 dollars to Valve just so people can find and play it on Greenlight. I already did spent 5 years of my free time to make this, now i have to pay for it too?
so, NO greenlight for me, no thanks you!!!

Leon

Reply Good karma+1 vote
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Half-Life 2: Episode Two
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48 votes submitted.

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Highest Rated (4 agree) 9/10

So yeah, at last. I`ve beaten this mod, and I`ve gotta say it`s huge, even by Leon`s standarts. No one makes mods this large novadays except of him and maybe Eyaura. Honestly, I don`t know what exactly to say about mod itself. It is good, definitely, but not by standarts of mods like Black Mesa, or Research and Development, or Mission Improbable... Someone will say its bad. I say - this mod requires specific taste. It is good in its own way, but you`ve gotta forget about how some other mappers trying…

Mar 4 2016 by red-bear

Lowest Rated (12 agree) 5/10

Why this mod is good: 1. Huge amount of content to play. BUT people reviewed it perfectly : quantity over quality. If you would focused more on beautiful level design instead of putting huge empty rooms it would be much more interesting to play. 2. Nice looking light effects and lens flares. 3. Some cool new models. Now a long list of why this mod was bad: 1. Terrible sound design I mean TERRIBLE, completely out of place. Music sounds like you play some action movie or watch Jurrasic Park instead…

Mar 6 2016 by hecumarine

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