This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?
This is a fan made mod and is not meant to be taken as canon in any way, shape
or form. And although it is loosely based off the Half-Life universe and going
on were Episode 2 left off, it is not always consistent with the Half-Life lore.
Some people missed the ladder in level 8, which can be seen on the screen below at the right side;
This made that the player didn't find the sniper rifle on the catwalk above the road, and also did he miss a trigger there which spawned 2 combines higher up. This caused that 2 floating guns could be seen lateron. To make this side path more clear i have added the ramp that can be seen above on the screen, (left of the ladder). Should the player still miss this ladder/ramp now then he can find near the end of level 8 a second sniper rifle, and also are those 2 combines triggered with another trigger higher up the mountain road;
All other changes have to do with that there were some troubles with the credit text on screen when the mod was played with a FOV of 90. And although most people don't play on FOV 90 i still decided to fix those issues. They are to minor to name then all here, but i could show some of them through a screenshot. Just to show how minor these errors were;
In level 1 the Gordon player figures shoulder goes through the camera, (see screen above left corner down).
The top left corner of the screen above shows the rocks through the black credit screen.
For some odd reason the text didn't show well on wide screens, as show above.
Gordons head was for a part of the second going through the camera, as can be seen in the screen above on the left top corner.
So, as you can see are most of the changes in this 2.0 version to small to name. I will also release a Patch Ep3 v.2.0 for those people who already did download and install the previous (v.1.0 or 1.1) version. For some people there seems to be a problem with Patch Ep3 v.1.1 or Mod version 1.1. Map 08 seems to cause a AI_disabled error messsage. So should you play any of the previous versions of the mod then please just install the small 2.0 Patch and make it override everything.
And for those who never played this mod and would like to give it a try, please use this version 2.0 Patch v.2.0 is then ofcourse not needed.
PLEASE MAKE SURE YOU DO READ THE INSTALL INSTRUCTIONS VERY WELL, THERE EASY BUT NEED TO BE FOLLOWED TO MAKE THIS MOD RUN !!
A warning, for those who dislike HL2 sp-mod which not follow exactly the HL universe, this is such a mod. Meaning, this mod makes use of cutscenes in which is shows Gordon. It has all original HL2 weapons and combine skins changed in to custom made ones.
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Highest Rated (4 agree) 9/10
So yeah, at last. I`ve beaten this mod, and I`ve gotta say it`s huge, even by Leon`s standarts. No one makes mods this large novadays except of him and maybe Eyaura. Honestly, I don`t know what exactly to say about mod itself. It is good, definitely, but not by standarts of mods like Black Mesa, or Research and Development, or Mission Improbable... Someone will say its bad. I say - this mod requires specific taste. It is good in its own way, but you`ve gotta forget about how some other mappers trying…
Mar 4 2016 by red-bear
Lowest Rated (14 agree) 5/10
Why this mod is good: 1. Huge amount of content to play. BUT people reviewed it perfectly : quantity over quality. If you would focused more on beautiful level design instead of putting huge empty rooms it would be much more interesting to play. 2. Nice looking light effects and lens flares. 3. Some cool new models. Now a long list of why this mod was bad: 1. Terrible sound design I mean TERRIBLE, completely out of place. Music sounds like you play some action movie or watch Jurrasic Park instead…
Mar 6 2016 by hecumarine