AT 30,000 FEET... you are almost 6 miles (9.7 km's) above sea level. The human body is not made for these conditions. Temperatures can plummet to -60F (-51C), the brain is starved for oxygen and each step is a new experience in pure agony. It's difficult to breathe. It's difficult to think. It's difficult to move. And you still have to endure another 444 feet (0.14 km's) to get to the peak. So much for the good news. STORYLINE: SURVIVE the SUMMIT ...The rebels are losing the battle against the strider onslaught that keeps growing. To help turn the tide of war you need to destroy the source of the Striders. That source is at the summit of what the rebels call, StriderMountain. There is only one way to get into the mountain geography and it's extremely dangerous terrain. The danger proves to be too much and you are forced way off target. Now, you must fight your way through the Combine Mountain Base Camp because it's the only entry to the mountain...

Post comment Comments  (0 - 50 of 56)
Xylemon
Xylemon

WOOT! Nice! Will Try. He he, I remember when you guys were mod of the month and I was worried you guys were dead... Boy was I wrong!

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zck2020
zck2020

Looks cool, I'll try it.

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Nerts
Nerts

Strider mountain, Charlie! Strider mountain!

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m82sniper
m82sniper

(buried)

It's Gordon, not Charlie!

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Callinstead09
Callinstead09

That was probably added so people would get the reference...

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SinKing
SinKing

I think some safe points could be a bit more generously distributed. When I died by falling into the watermill I had to start in the gardens again at the situation where you have to shoot those three guys in the trenches. That isn't a favorite moment in games, so I quit my playing there for today.
However, level design and everything else work flawless. Guns seem to spray their bullets a little and it's a shame there's no ironsight. But I enjoyed playing it today and if I don't fall into the watermill again, I'll probably finish it next time. Nice mod!

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jetsteel
jetsteel

o man that strider battle looks epic. And i got a question. That big strider in the into, is it in the gamE?

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Jesternz08
Jesternz08

Wicked!! , have to download this later on today :)

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Zomniac
Zomniac

(buried)

Wow i waited almost a year for this, and i get it extract the files from winrar to sourcemods and it doesnt even work, thanks ********

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Playerh3ll
Playerh3ll

Reading Fail !

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andybrantford
andybrantford

If you havent figured out source mods and how they work yet you are a complete idiot.There is no simpilar system.

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jjawinte
jjawinte

Well said in simple English.

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ausbushman
ausbushman

Surely using an installer to install the mod into the Steam mods folder automatically is simpler or simpilar "system", wouldn't you agree? :)

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SinKing
SinKing

Zomniac - it works, just make a folder called "Strider Mountain" where you unwrap the files to (in Sourcemods). Compared to Unreal using mods is incredibly simple on Source, so I wouldn't complain.

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awesomepossum
awesomepossum

The devs should have just zipped the file with with main Strider Mountain folder included like most mods that tell you to just unzip to your source mod folder, cause if you get the name wrong it won't load. They might want to fix that and upload a new zip before they anger a bunch of noobs.

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Darthlex
Darthlex

Too late >_> there are already a few of them.

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Projectionist
Projectionist

Enjoying it Guys,but stumbled across a problem on Map 11 there seems to be something missing the switch seen in the screenshot isnt on my map,but one thing i really liked is the cut scenes in Map 12 brilliant stuff.

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TBBiggs
TBBiggs

Can you post a screenshot of the area in Map 11 you're talking about? Or let us know which screenshot. Thx.

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Projectionist
Projectionist

Fixed it restarted the Map,my fault eh i need new specs,but i finished the Mod last night terrific stuff, i too missed one Portal download Map15 and got Gordon Imprisoned nice touch there,all the best with this

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death5421
death5421

epic. downloading now!

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death5421
death5421

im having a problem with my reticule not showing up. is this suppose to happen or could i get some help?

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death5421
death5421

im having another issue where gordon's body isnt appearing in a cut scene. i can clearly see his shadow but not him.

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awesomepossum
awesomepossum

Hehe, I liked the RETNE door, very clever!

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TBBiggs
TBBiggs

Glad you liked it. We debated that one but eventually decided the RETNE graphic would help to solve it.

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Hamtaro
Hamtaro

I miss iron sights, but its a really fun mod.

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cheesyattack
cheesyattack

LOl at , 02:26 = Striders on Steriods XD

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cheesyattack
cheesyattack

(buried)

fail mod

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Chrissstrahl
Chrissstrahl

If you don't state why, your comment is "fail"
Here you have have some reputation added "-1"

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hatestah
hatestah

loved the models n so, but the leveldesign was fail , imo
gr8 n cool modd anyway

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lordegern
lordegern

AWESOME! I tried the pre-release and it was awesome so i gotta download it

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jjawinte
jjawinte

There were a few simple issues (cross hairs set at 0,etc.)nearly all of which were easily handled through the console.Again,an excellent and fresh piece of work!!

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Lt_Albrecht
Lt_Albrecht

Level design was meh, the rest was good except...
WHO DECDIED TO REMOVE THE BLOODY CROSSHAIR? And without even iron-sighting to replace it. That was a stupid idea and meant I wasted most of my ammo sighting in where to shoot and then blasting it into thin air. Please!! Iron sights or a crosshair! Either will do!

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sathanas
sathanas

crosshair 1 in console :)

It's clearly just another mistake in this supposedly 'final' release.

Got to agree about the level design, my only hope is that it gets better further in.

What was with that part with the pipes you have to jump down, and then climb the ladder to get up to the control console to let the platform across in the first level?

Why would someone construct such a thing? Health and safety would have a field day!

Level design should make sense in a real-life situation and then liberties should be taken to make it fun. If it doesn't make any sense, it feels like you're playing Mario.

I'll write up my full views when I'm through with it.

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hatestah
hatestah

totally agree with you.. as i've stated earlier in a comment, i like this mods models n such, but the leveldesign part is still . 'meh'..

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Acolyte5
Acolyte5

Are you allowed to use the blood rayne 2 credit music in the trailer?

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Pheist
Pheist

I have so been waiting on this release. I loved the demo and am ready to play the full version.

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Colossal
Colossal

I've found all the Portal codes but one. Help? It's on the map with all the exploding wheels and steam and sparks and ****.

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TBBiggs
TBBiggs

There is a link above on this page to the walkthrough.

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KupaFM
KupaFM

надо будет попробовать

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bogie
bogie

Excellent work. Congratulations and well done on completeing your mod!

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m82sniper
m82sniper

I know...

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GtaModer56
GtaModer56

So... why is this in the psp section if it's a HL2 mod?

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Fiestainabox
Fiestainabox

I haven't completly finished it yet, but so far I'm liking it. The level design is interesting, and the weapons look great. However, some things I don't like so far:

* The immense amount of enemies.

Theirs a crazy amount of them. It's insane. I'm all up for a little fight, but on the watermill I had to take on at least 10 or 11 guys. Even with the new rifle it took me a few tries to actually get across the water with a decent amount of health. Then, after that I get to go into room filled with 6 enemy's on 3 different levels, it was almost cruel :P

* Strider dance scenes.

The one strider scene I saw so far (Portal 1) was a little long for something so trivial. It's not a massive deal, but it was strange.

* Finally, some of the area's didn't really make sense. For example the pipe-to-ladder part mentioned above. Other puzzles didn't jump out at me right away (the part with the 4 turrets and the boxes comes to mind. I ended up piling boxes onto the gas tank and jumping over the fence :P).

Somethings I did like:

* Multi-leveled combat. There was a lot of it, and it really makes combat more interesting.

* Cut scenes are well done and mostly relevant to the situation.

So far though, excellent job!

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dave_5430
dave_5430

Eh, well, tried it, can't say I liked the gameplay that much.

Frankly I had to boost the skill level myself by giving it a smod-tactical esque realism.
Though no ironsight and no leaning also shot that down rather quickly.

The weapon sounds were OFF by a mile long, and my Sniper rifle acted like a left handed crossbow (Wtf?), even after redownloading it about 5 times

Some sounds seemed weird and out of place (One door that opened made a knife cutting sound, wtf?)

and some gameplay elements are either poorly thought out or never even considered to be an annoyance, for example the turrets in some levels which prohibid you to move fast enough and die rather quickly as there's like 5 of em in a row shooting you down at once.

The assault rifle looked like a freakin mp5 with a nade launcher under it (or was that supposed to be a G1?) which shot those big blobby ricochettin power ball **** which I cant give a huge damn about, and some of the cutscenes took DAYS to finally freakin' end, like with the headcrab-hacksaw room >.>

All in all I can't say I'm pleased in the least... bout gameplay and sound design. The rest was awesome.

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SPY-maps Creator
SPY-maps

well, days, that's a bit over the top. the actual scene takes exact one minuut, really. but, i agree, its a bit long. should i have to make it again i probebly would have made it shorter to.
about the weapons all i can say is that we didn't make them, except the sniper rifle, that one is made by Cubedude89. we did use an excisting weapon mod, and ofcourse did we first if we could use it, instead of what some people think here. should you not like the weapons then please just take them out and play SM with the original HL2 weapons, or add any other weapon mod that you do like. you don't need to use these weapons. about the leveldesign and puzzels, personaly i am not a fan of puzzels. still, i did try to add some just to make SM hopefully a bit more interesting to a wider group of people. that some of you think that SM is to hard, and that it has to many combines attacking, or that you think that there are to many combines and to less other HL2 enemies. this all again has to do with personal taste. i made the maps how i like to play maps. personaly i like many enemies, and the combines i like best, that's why i placed them so many. believe it or not, i really haven't placed that many enemies, when i really would have done what i would have liked best i had doubled the amount. so, all in all SM really isn't that hard. its just what you prefer, its all a matter of taste. and what is liked by some is ' hated ' by others.

hopefully you do like playing SM, and if not, then that's a real shame, but it can't be helped. then we clearly have a different taste and style of gaming, and that is ok with me.

leon
(SPY-maps)

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Huey
Huey

WoW, congratulations to the Team. Can´t wait to download it and play.
It´s a while since i have something new to play in the HL series.

Who says that big games can´t be made anymore.
Strider Mountain just proved it can be done.

Thanks for the incredible effort that you made.

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RunningJack
RunningJack

toooo many enemies... no fun paying this mod. -.-
endless enemy spawn is the worst thing you can do when creating a mod... sad to see that you did it many times :(

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Togranigdo
Togranigdo

I'm so agree,

Unnecessarily long, annoying /iterative props & enemy configuration...

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SPY-maps Creator
SPY-maps

to RunningJack and others who think that there are many enemies in SM who keep spawning i really have to say that this is NOT the case !!
really, only in map 6 i made 2 spawnpoint that keep spawning combines, but, ONLY for a particular time. as soon as a trigger furtheron is triggered the spawning stops.
so, to say that this happens a lot in SM is really simply NOT true !
and there is a simple reason for it, and that is that i also don't like enemies that keep spawning and spawning. but, in map6 i thought it was nessesary to do so, on a small scale like i described.
that it looks maybe to you that this is the case can't be helped.
it is true that SM does have a lot of enemies in it, but, that's how i like to play and make maps. personaly i do like here and there places were you have to fight for your life, and have enemies come in 2 to 3 short waves. can't get enough of that actualy.
to be honest, our last HL2 sp-mod called Coastline to Atmosphere was much more hectic. i really did try to make SM less hectic, and i have deleted severel combines here and there after testing to make it more for a wider audience.

leon
(mapper SM)

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Huey
Huey

Have played until chapter 13.
It´s an excellent mod game.

- The trick with the vehicle is very creative.
- Going up in the montain with the vehicle is exciting.
- The fight in the Snow was very good. It´s a pity that were so little fight in the snow.
- The Tram car was excellent, in the same level of Valve train events.
- The Antlion Queen fight is excellent.

- The music and sounds are the best features of the game by far.
- The music was perfect in the game.

The not so good part.
The problem with this mod, and others in general, is more a fault of HL2 than the modifications themselves.
The problem is that there is no variation of enemies. It´s always to fight and kill combines.
It becames like a WWII style of game, only that, instead of Nazy Germans you have Combines.

If there was some Hunters, Houndeyes and even some Advisers to fight and see, then the lack of variation in enemies would be less apparent.
Also the lack of fighting allies, like the Vortigaunts, during the game, also diminish the appeal of it.

But it´s an excellent game, nevertheless.
Only that, without Episode Two enemies or even Half Life 1 enemies, it feels a little outdated in the Half life Series.

Great Work and thanks for some nice hours of play.


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