AT 30,000 FEET... you are almost 6 miles (9.7 km's) above sea level. The human body is not made for these conditions. Temperatures can plummet to -60F (-51C), the brain is starved for oxygen and each step is a new experience in pure agony. It's difficult to breathe. It's difficult to think. It's difficult to move. And you still have to endure another 444 feet (0.14 km's) to get to the peak. So much for the good news. STORYLINE: SURVIVE the SUMMIT ...The rebels are losing the battle against the strider onslaught that keeps growing. To help turn the tide of war you need to destroy the source of the Striders. That source is at the summit of what the rebels call, StriderMountain. There is only one way to get into the mountain geography and it's extremely dangerous terrain. The danger proves to be too much and you are forced way off target. Now, you must fight your way through the Combine Mountain Base Camp because it's the only entry to the mountain...
The Strider Mountain team announces a Pre-Release on 02.14.2009: The first 5 of 15 total levels.
Posted by DennisG on Feb 12th, 2009
The Strider Mountain team announces a Pre-Release on 02.14.2009: The first 5 of 17 total levels.
The pre-release download will contain the first five (5) fully playable levels and will take the player through Gordon Freeman's journey as high winds take him OFF COURSE, and he makes his way to the OUTPOST that sits at the base of StriderMountain
The pre-release download will be available 02.14.2009
Why the decision to do a pre-release of the first 5 levels instead of waiting to release the entire 15 level mod?
The simple answer: We want to give you something to play NOW while we optimize the other 10 levels.
The technical answer: After much discussion, trial and error and beta testing results...We switched back to the original SDK base instead of the Orange Box Software Developer's Kit (OB SDK) base because there are a lot of bugs that appeared with the new code. We didn't want to spend the extra time fixing these bugs when we already built a working mod on the normal HL2 code. If we would have started the mod using the OB SDK base it would have been doable. Also with Spy (StriderMountain Level Designer) not being able to run and test the maps on the new OB SDK base while he is building created the extra challenge of upgrading to this new code.