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AT 30,000 FEET... you are almost 6 miles (9.7 km's) above sea level. The human body is not made for these conditions. Temperatures can plummet to -60F (-51C), the brain is starved for oxygen and each step is a new experience in pure agony. It's difficult to breathe. It's difficult to think. It's difficult to move. And you still have to endure another 444 feet (0.14 km's) to get to the peak. So much for the good news. STORYLINE: SURVIVE the SUMMIT ...The rebels are losing the battle against the strider onslaught that keeps growing. To help turn the tide of war you need to destroy the source of the Striders. That source is at the summit of what the rebels call, StriderMountain. There is only one way to get into the mountain geography and it's extremely dangerous terrain. The danger proves to be too much and you are forced way off target. Now, you must fight your way through the Combine Mountain Base Camp because it's the only entry to the mountain...
Sep 25th, 2009 7 people agree 1 person doesn't
It's slow and there are no clues to where the you have to go. Doors don't look like doors at times so you're just stuck trying to find the door while it looks like a ******* wall. And the sounds suck. Also it's trial and error a lot of the times and in the end it doesn't amuse me.
The mapping is supposed to lead whereas in SM its just the map and you can go everywhere and you need to be in one little place. Making it look like a jungle and you need to find that one square meter in that jungle.
The sniper rifle also makes no sense. At all. It shoots crossbow bolts and it still has that sound! Also it's left handed while all the other weapons are right handed! On the topic of the weapons, I think you guys just took some cs reskins and pasted them in the folder because some weapons have different sounds and others don't.
Event handling is also average in this game. In the propaganda mission I heard a citizen yelling at me (apparently) while I was recharging my suit. I had no idea where he was and then I heard an explosion. Apparently something happened and a lot of combines were spawning. That trigger was in the wrong place. What could've been a nice panic event became a fail by wrong trigger placement.
The music was nice but that's the only thing. Also it never stops. Music is supposed to add up to the atmosphere like Valve did in HL2. Whereas in SM it's just a playlist playing all the time.
The gameplay is also very repetitive. Run in room kill all combines before you can move on and then you go in other room kill all of the combines again before you can move on.
In the beginning it was a nice little thinking game with the turrets when you only had your hook. That was nice but then it became all repetitive combat.
This mod is FAR from completed and the way I see it, this mod is in alpha status. 4/10
Jan 9th, 2011 3 people agree 1 person doesn't
Fights often have no pacing, with masses of combine rushing you all at once. In between these massive fights there is a lot of running around desperately searching for triggers. There is no particular indication of how to proceed, and often confusing routes that overlap and meander seemingly randomly are confounding. The best thing that can be said for it is the length and a few clever maps.
Dec 10th, 2012 0 people agree 0 people don't
For length, this is probably the longest mod ever.
However, I find some flaws.
Some of the levels are too hard to figure out what to do.
The visual cue comes in, but the level itself is disoriented, making player hard to figure out what to do.
Also, enemies are just outrageous. I'm comlaining about difficulty here.
Player is too often exposed by combine soldiers. On top of that, these combines attack from most unusual angles. For several times, I had to stay in enemy fire to figure out where they shooting from! Also, lighting of the map makes it hard to identify combine soldiers from walls, environments, etc... Talking about maps...The textures could use some help. There are lots of fun gimmicks and interactions though.
It would be nice if the game was more polished.
Still, incredible amount of work.
Sep 1st, 2012 0 people agree 0 people don't
I have very mixed views on this mod. The first three chapters are solid and extremely entertaining. I absoultely loved the action at the beginning where there were varied environments (forest firefights, climbing the mountian stairs, etc.), strategic battles (ex. the turrets), and exploration. However, the rest of the game falls short simply because of its repetitive nature (it's pretty much fighting combine soldiers in buildings for the rest of the game). Overall, I loved the first three chapters and got bored with the rest. Rating, just because the beginning was so good: 7.7/10
Aug 20th, 2012 0 people agree 0 people don't
Before G String, it was the longest HL2 mod, 14 hours of pure action in various environments, and as usual with Leon/SPY, explosive final parts with everything burning and destroyed.
A great mod with fun, and also the parts with the Buggy are better than the Buggy parts of Coastline.
May 28th, 2012 0 people agree 0 people don't
It is huge, it had ideas, and it is FUN!
It is almost like an {original} HL2 Episode... and sometimes even better.
Most extraordinary HL2 Mod I have seen so far. The amount of work and quality is amazing. The team really put their heart into it.
May 19th, 2012 0 people agree 0 people don't
Some really nice ideas and a really ambitious project. In fact, too ambitious. The level design was on a par with shooters prior to HL1, like Doom or Blood, and it just doesn't look nice.
Also, despite some nice voice acting, there was nowhere near enough direction given to the player. I got stuck at Summit with the crane and at that point I just lost my temper and gave in.