We need a character modeler and those who can make concept art for characters ;)

For updates on our progress, check damagefilters blog.


Moddb.com
Enjoy.

-general-

- Post-apocalyptic story
- Ten years into the future
- Multiple gameplay options controlled with power armour suits
- Heavy weapons
- Instant Stealth Function (Controlled invisibility)
- Hide-In-The-Shadows (NPC's ignore you, while in shadows, but be sure to not shoot at them)
- Command capabilities (Command a team of NPC's with a streamlined interface by clicking on spots, you can give your team commands, where to attack and when, or tell them to hide and ambush)

Suits

- 3 values for the power suits: Armour, Health and Energy
- 3 different modes for the power suits:
  - Heavy Suit: Much armor and health, lower energy
  - Scout Suit: mid-range armor, health and energy
  - Sprinter Suit: low health and Armor, much energy

weapons

- 2 weapon categories: particle and bullets
- Particle weapons use energy from the player's suit
- Bullets are good against armoured enemies
- Particle weapons are good against flesh (burning etc.) and creatures without armour

Story in short

- 2003 America is stuck overspending on the Iraq war
- 2008 The global economy crashes
- 2012 The public falls into chaos
- 2016 Radical regime takes power
- 2019 New national security measures constrain citizens and push them to desperate measures
- 2019 Rebel Union Squad (RUS) is founded
- 2020 The game begins
 - The player is caught and taken prisoner while sabotaging an oil rig
 - The player is freed from prison by chance

Story in more detail

The player is living in a world of cruelty and crime, the world is ruled by two super powers in competition over complete control of the public. The "Loyalist-people's-Government" rules with pain and fear in the Americas and the Emergency-European-military-government rules europ and parts of asia with a subtle system of silently abducting their opposers and highly specialized soldiers. In the Americas the government is watching everyone, keeping the public under control through subtle paranoia. There is an under-ground rebel group fighting for people's freedom and rights, this is the group the player belongs to. They call him John Doe, ironically.

Doe is leading a mission of sabotage on the west coast on a network of oil rigs. The rebels are there to stop the network of oil-flow to the the military on the coast with a few strategic strikes. This is the most ambitious rebel mission so far and there is every chance for it to go wrong, but as long as you and your friends have the element of surprise you should have the upper hand.

It's time to act, you're sitting in a rubber boat along with 15 other trained fighters heading towards one of twenty oil rigs. This is your chance to make a difference for the greater good, but you realize something is wrong when you see that all the lights are on at the oil rig and the loud machinery has stopped. Fifty meters away in the foggy water, moving slowly, silently. Gunfire. You've been spotted, the boat speeds up and bullets splash into the water around the boat. Twenty meters now, the scatter of bullets is becoming more accurate. By the time you reach the oil rig one man has died and the rig is on full alert, reports from other team leaders show similar situations. How? It doesn't matter, all that matters is the mission. Your team moves up the stairs of one of the support pillars but there are guards at every turn, guards armed better than you had expected. Is someone leaking information? It's too late to retreat now, already halfway up. You reach the top and can see the cloudy night sky, your target is near, all you have to do is plant the bomb. That's all that matters. you and two rebels reach the target, it takes you only seconds to set it up and hide it, now you have 5 minutes to get out. But how? With this much resistance getting out at all will be near impossible. You had planned to take the life boats but they're not here, the night sky is dotted with helicopters now. One rebel is shot by a guard another by a helicopter. You're trapped at the edge of of the rig, 2 minutes left. You're surrounded with no escape. You jump, legs first into the inky black ocean below.

You wake up in a cold concrete cell. your legs are shattered and all your skin is bruised but you're alive. You're in the fabled 'Prison Island' an enormous island converted to a prison complex to hold the prisoners of the LPG. Years pass, the future is bleak.

One night distant artillery can be heard from war ships, it's the one thing that excites the prisoners here. A naval battle is going on not far from here. The battle rages on without stray from the ordinary when suddenly, three consecutive explosions are heard nearby. Stray artillery hitting land, then six more, now closer. Suddenly one hits the roof, it caves in, it's followed by more the scatter around the area. One hits your cell block, dust shrapnel everywhere, more hit around the room. When the dust finally clears you find you cell door unhinged, the guards crushed and the walls crumbling. You're free.
Around you have a huge arsenal of weapons and thousands of rebels held captive waiting to be released.

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5 comments by damagefilter on Jun 17th, 2009 digg this super bookmark


We had hard times the last months. Struggling for a coder, constantly losing team members and trying to get new ones to replace them. Now finally, the team is complete enough to go and produce a beta quality mod for you. Thanks to hammerit, our coder who was kind enough to go into the source engine to help the mod stay alive and reach its goals, and blackwater and omena for bringing the motivation back. They really did.

And just today, very surprisingly, we got a new member. His name is Sphincter. Strange enough indeed. You maybe know his work, which, in case you don't, I like to present here. It has nothing to do with Prison Island but it is, nevertheless, awesome work.





Click on the images to view them in fullsize.


And now, we come to the information part. Since our capacities are limited due to a small team, working on a big project, I will more or less regulary post updates in my blog, since I don't think that these things I would like to keep you informed about are worth a whole new news article every time.
So, check back on my profile page from time to time if you wish to stay tuned.(http://www.moddb.com/members/damagefilter/blog)
That's all for now. Thanks for reading, and have a nice day.

-damagefilter
pi| leader

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Comments  (0 - 10 of 86)
shaun10656
shaun10656 Jun 23 2009, 11:11am says:

will there be a gernadee launcher or laszas

+1 vote     reply to comment
damagefilter
damagefilter Jun 23 2009, 12:39pm replied:

A rocket launcher, yes.
No lasers, I fear ^^

+1 vote     reply to comment
.Omena
.Omena Jun 24 2009, 4:05am replied:

Homing stinger :P

+1 vote     reply to comment
Suckface
Suckface Jun 23 2009, 3:30am says:

very interesting mod

+1 vote     reply to comment
Scorpionov
Scorpionov Jun 22 2009, 10:59pm says:

this looks promising tracking...

+1 vote     reply to comment
damagefilter
damagefilter Jun 22 2009, 4:49pm says:

And yet again, another blog ;)

Moddb.com

Greetings

+1 vote     reply to comment
yes999hk
yes999hk Jun 21 2009, 5:34pm says:

I thought its Oblivion when I first saw the logo lol...

+1 vote     reply to comment
Alley_
Alley_ Jun 18 2009, 10:37am says:

Seems nice, tracking :)

+1 vote     reply to comment
trabotus
trabotus Jun 18 2009, 1:17am says:

reminds me of an improved far cry ...thing :D the maps look really cool, and not that hl2 cooridor styled. although the gun needs more quality textures. keep up the good work. tracking ON

+1 vote     reply to comment
.Omena
.Omena Jun 18 2009, 4:25am replied:

The story has changed ALOT and I'll be writing an article about the new story in the news page some day. Just to keep you up to date, ^^ also, the prison blueprints are coming out nicely, the environment will be built to maintain the excitement and epicness of the game. :DD

+1 vote     reply to comment
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Play Black Studios
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