For updates on our progress, check damagefilters blog on our website.
For individual and in-depth mod coverage check our forums and website.
- Post-apocalyptic story
- Ten years into the future
- Multiple gameplay options controlled with power armour suits
- Heavy weapons
- Instant Stealth Function (Controlled invisibility)
- Hide-In-The-Shadows (NPC's ignore you, while in shadows, but be sure to not shoot at them)
- Command capabilities (Command a team of NPC's with a streamlined interface by clicking on spots, you can give your team commands, where to attack and when, or tell them to hide and ambush)
- 3 values for the power suits: Armour, Health and Energy
- 3 different modes for the power suits:
- Heavy Suit: Much armor and health, lower energy
- Scout Suit: mid-range armor, health and energy
- Sprinter Suit: low health and Armor, much energy
- 2 weapon categories: particle and bullets
- Particle weapons use energy from the player's suit
- Bullets are good against armoured enemies
- Particle weapons are good against flesh (burning etc.) and creatures without armour
- 2003 America is stuck overspending on the Iraq war
- 2008 The global economy crashes
- 2012 The public falls into chaos
- 2016 Radical regime takes power
- 2019 New national security measures constrain citizens and push them to desperate measures
- 2019 Rebel Union Squad (RUS) is founded
- 2020 The game begins
- The player is caught and taken prisoner while sabotaging an oil rig
- The player is freed from prison by chance
The player is living in a world of cruelty and crime, the world is ruled by two super powers in competition over complete control of the public. The "Loyalist-people's-Government" rules with pain and fear in the Americas and the Emergency-European-military-government rules europ and parts of asia with a subtle system of silently abducting their opposers and highly specialized soldiers. In the Americas the government is watching everyone, keeping the public under control through subtle paranoia. There is an under-ground rebel group fighting for people's freedom and rights, this is the group the player belongs to. They call him John Doe, ironically.
Doe is leading a mission of sabotage on the west coast on a network of oil rigs. The rebels are there to stop the network of oil-flow to the the military on the coast with a few strategic strikes. This is the most ambitious rebel mission so far and there is every chance for it to go wrong, but as long as you and your friends have the element of surprise you should have the upper hand.
It's time to act, you're sitting in a rubber boat along with 15 other trained fighters heading towards one of twenty oil rigs. This is your chance to make a difference for the greater good, but you realize something is wrong when you see that all the lights are on at the oil rig and the loud machinery has stopped. Fifty meters away in the foggy water, moving slowly, silently. Gunfire. You've been spotted, the boat speeds up and bullets splash into the water around the boat. Twenty meters now, the scatter of bullets is becoming more accurate. By the time you reach the oil rig one man has died and the rig is on full alert, reports from other team leaders show similar situations. How? It doesn't matter, all that matters is the mission. Your team moves up the stairs of one of the support pillars but there are guards at every turn, guards armed better than you had expected. Is someone leaking information? It's too late to retreat now, already halfway up. You reach the top and can see the cloudy night sky, your target is near, all you have to do is plant the bomb. That's all that matters. you and two rebels reach the target, it takes you only seconds to set it up and hide it, now you have 5 minutes to get out. But how? With this much resistance getting out at all will be near impossible. You had planned to take the life boats but they're not here, the night sky is dotted with helicopters now. One rebel is shot by a guard another by a helicopter. You're trapped at the edge of of the rig, 2 minutes left. You're surrounded with no escape. You jump, legs first into the inky black ocean below.
You wake up in a cold concrete cell. your legs are shattered and all your skin is bruised but you're alive. You're in the fabled 'Prison Island' an enormous island converted to a prison complex to hold the prisoners of the LPG. Years pass, the future is bleak.
One night distant artillery can be heard from war ships, it's the one thing that excites the prisoners here. A naval battle is going on not far from here. The battle rages on without stray from the ordinary when suddenly, three consecutive explosions are heard nearby. Stray artillery hitting land, then six more, now closer. Suddenly one hits the roof, it caves in, it's followed by more the scatter around the area. One hits your cell block, dust shrapnel everywhere, more hit around the room. When the dust finally clears you find you cell door unhinged, the guards crushed and the walls crumbling. You're free.
Around you have a huge arsenal of weapons and thousands of rebels held captive waiting to be released.
we are currently having our first real life meeting. DAMAGEFILTER, NEAHC, PFANNKUCHENGESICHT and TOLIFOX gathered in Potsdam, Germany to discuss some serious business.
To be as open and truthful to the community as possible: We are undergoing some difficulties and internal differences at the moment. But it is a very healthy discussion, and brings a lot of important but long overlooked issues to the day of light. Compared to a professional team, we are very few (about 18) people working on this project. But, as in most MODs, our team is spread over different cities, even countries. It is a hard task to organize work under those conditions. So we are looking for a skilled and devoted person to fill a position that becomes more and more vital for our project: A dedicated project manager.
While we know that you guys love to see visual progress on our maps and models, our current focus lies on story and gameplay. Still after all, we are trying to create a "game", and not just a bunch of nicely crafted screenshots. That is one core discussion going on at the moment, to an extend that we are currently even questioning some very key concepts of our MOD.
Yet: to satisfy your needs we, feel obliged to provide you with some eye and ear candy anyway. :)
Some screenshots from neahcs junge maps.
Variations on a soldiers helmet:
Tolifox switched to a Macbook Pro (don't blame him) and now has to find his way through Logic Pro. Excerpts from his first work after a long period of absence from PI:
This is what you waited for the whole time: the animation of the CX4 Beretta! This won't be shown ingame until the next great ingame action scenes update. Sorry for the long wait. We try to give our best to show you the amazing weapons which were never in-game ever including the UTG160 shown in the next render.