i have just changed the profile of this mod here on Moddb from a HL2 sp-mod into a HL2 ep2 sp-mod!

Hopefully does this not mean that many people who wanted to play this mod now can't play it anymore because they don't own episode 2 (HL2).
I should have changed this about 5 months ago, but fully overlooked this.
We did start out as a HL2 mod, and just when it was finished did Valve release that huge corrupted Steam update that changed everything. Like explained before did we had to rebuild the whole mod into a ep2 mod.
so, you do need ep2 now to play this one.


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27 comments by SPY-maps on Oct 8th, 2010

Finally we have reached the release day of our 4th Half Life2 (ep2) single player mod Final Project. Right after we released our previous monster of a sp-mod called Strider Mountain I started working on a new small sp-mod called Final Horror.

It should only be big 4 maps max, but like always when i start mapping couldn't i stop anymore. So it grow into more and more maps and at the same time did the focus of the mod shift from horror in to a story driven mod. I thought it would be funny to make a mod about the mapper at work, a Mappers diary. All went well and we progressed from 4 maps in to 10 maps. But just before we could
release the mod did Valve release that one big Steam update that caused us all so many problems.
Many mods that where released over the years, and those that where still in development where corrupted in a big way.

A lot of our work was destroyed and it seemed we couldn't do anything about it, releasing as it was was no option anymore. The Steam update had corrupted a lot of things that we couldn't fix because we didn't know how. Valve didn't answer any mails, or explained anything. So all we could do was try to fix things ourselves, and look at the modding community to see if they had any answers.

It took weeks before we where able to start fixing issues, and from there on we needed a total of 6
months to make this mod work again. It was a very frustrating time and often did i want to stop and just trow the mod away. But we never did stop with a mod before, so this would not be the first time, the more so because we didn't cause the reason of stopping. We are glad we are now at this point that we finally can release the mod. Still, the mod doesn't look at all at what i had in mind. The story is not told like how i would have made it, but at the same time we are glad we can release it as it is.

It would have been a huge waste of time and effort to not release it. The mod is bug free and we hope it will give you around 10 hours of great game play.


In this rar you find a folder called;
don't extract this folder to you're sourcemods folder, but open the folder and in it you find the mods folder and a readme.txt. extract this one to youre sourcemods folder.

this counts only for this download link above, when you download the mod from the Download section of Moddb, then you extract the first folder in the rar right away to sourcemods.

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all 8 Final Project Diary map (.vmf) files.

all 8 Final Project Diary map (.vmf) files.

Jan 8, 2014 Singleplayer Map 7 comments

Here you have all 8 original map (.vmf) files of Final Project Diary.

Final Project

Final Project

Oct 8, 2010 Full Version 5 comments

Today we finally released our 4th HL2 (ep2) single player mod!

Post comment Comments  (0 - 10 of 123)
TheLastCrawler Mar 2 2015 says:

But If I have All Source SDKs I can Play?

+1 vote     reply to comment
SPY-maps Creator
SPY-maps Mar 27 2015 replied:

Sorry but no, you do need Half Life 2 itself also to play this mod. As with all other Hl2 mods.


+1 vote   reply to comment
TheLastCrawler Mar 27 2015 replied:

NOPE, not all the Half Life 2 mods need the Half Life 2 game, ones need the SDKs too

+1 vote     reply to comment
Cyber.Shadow Jan 19 2015 says:

The mod looks good and plays smooth, but in all... The Dutch voices are "tenenkrommend"
I'm Dutch too, but I cannot imagine that there wasn't anyone available with a lot less 'accent' to do the voices.
I was not able to finish this mod, sadly :-(

+1 vote     reply to comment
SPY-maps Creator
SPY-maps Jun 1 2015 replied:

Your right, my English is not that good because i am Dutch.
And because you hear the mapper speak, which is me, that is why i sound like i do. I thought about using a voice actor, but then it would not be me anymore who speaks.


+1 vote   reply to comment
SPY-maps Creator
SPY-maps Mar 27 2015 replied:

hahaha, yes, you are right. Thing is, i am Ducth, and you hear the maker, the mapper speak here, which is me, and,... i am Dutch. So i thought i just speak those lines myself. Have thought of using someone else for this, but it is more real now, at least this is what i think. Still, thanks for commenting fellow Dutch men.


+2 votes   reply to comment
Cyber.Shadow Mar 27 2015 replied:

If you ever need a mother-tongue level English speaker for voice-acting, you can call on me.
That is if you plan to maybe make another mod in the future.

+1 vote     reply to comment
roseniusm Jan 9 2015 says:

I'm a major Half-Life fan, playing it for over a decade now, and can't imagine how I possible could miss this amazing mod. A bit jumpy with the "randomness" of locations in the beginning but it straightens up after some playtime, sooo glad I proceeded. Thank you for giving me even more time in the H-L universe <3

+1 vote     reply to comment
SPY-maps Creator
SPY-maps Jan 17 2015 replied:

thanks Roseniusm, you can find all my HL2 sp-mod here;
maybe there are more that you missed?!

succes and have fun,

+1 vote   reply to comment
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