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17 comments by psychoak on Aug 23rd, 2014

Gul Dukat has posted a play video of the new release on youtube.

Major Changes.

  • Capturable Neutrals:  Neutral command centers for Ferengi, Son'a, and Tamarians, can be captured by assaulting and taking the world they reside at.  These stations can then be upgraded to allow non-Borg players to purchase their cruisers.
  • Fourth Level Abilities:  Leveling lists for abilities have been reworked with respect to Rebellion, primarily to allow single level cloak abilities for Klingons and Romulans without leaving them short on level upgrades.
  • AI Cloaking Finished:  AI cloaking and player cloaking should now behave uniformly with regard to countermeasure usage and termination.
  • Custom Race GUI's:  Still WIP, but primarily finished for Klingons, Romulans, and the Borg.

  • Major audio content changes, primarily consisting of substantial dialog additions for ships and events, audio effect work, and reworking of game music.

Minor bug fixes and changes abound.  Myfist0 and NewHorizons put a lot of work into this one.

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SOA2 0.7.4 Update Released

SOA2 0.7.4 Update Released

Sep 4, 2014 Patch 27 comments

Bug fixes, no new content active in this one. All the added files are for an impending project. Fixes: Buggered raids are fixed, only some of the neutral...

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Aug 23, 2014 Full Version 10 comments

Lots and lots of updates and changes. Full install, delete the old folder.

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 3 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (0 - 10 of 593)
bstm300 Sep 11 2014, 4:16pm says:

Btw developers, you did an incredible job on the new update. The sound effects, the UI interface, the update skins, and many other things look incredible. You get a 10/10 from me on the quality here.

The first faction I played on the new update was the Romulans and I had a question concerning the Tal Shiar Command Center research under the Senate category. How do I gain access to this special operatives or command centers? I looked on my envoys and on my planetary construction options and there seemed to be no commander center option. Any idea on where I can access this feature?

+2 votes     reply to comment
psychoak Sep 11 2014, 4:45pm replied:

Assuming you're asking about the research that is actually under the Star Navy section, that's the extra building you start with at your home planet. It starts with a sabotage ability that greatly improves the defensive capability of your home planet, and the research unlocks a remote version for attacking. You cannot replace it.

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psychoak Sep 11 2014, 3:22pm replied:

There are starbases at some neutral colonized worlds that will allow you to build Ferengi and Tamarian cruisers and can be captured by attacking them till they go inactive and invulnerable, and taking the planet.

+1 vote     reply to comment
ValkyriesGrace Sep 9 2014, 2:54pm says:

I don't visit the site much, I was curious, what happened to the TCMP add-on?

+1 vote     reply to comment
myfist0 Sep 9 2014, 3:03pm replied:

The add-ons needed minor tweaking to work with the new release. I guess I can get off my *** and release, I just needed a break after that last huge update.

I really wanted to do the original soundtrack to go with it, just cant seem to get into it.

+2 votes     reply to comment
myfist0 Sep 8 2014, 7:56am says:

Today in 1966, the first episode of TOS aired. When did you see your first episode?
Happy Birthday Star Trek :)

+1 vote     reply to comment
Funpocalypse22 Sep 5 2014, 11:51pm says:

I wish they would add titans, but anyways this is an excellent mod I love it.

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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85 votes submitted.

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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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