Image RSS Feed Latest Screens
Blog RSS Feed Report abuse Latest News: Star Trek: Sacrifice of Angels 2 0.7.3R Release

21 comments by psychoak on Aug 23rd, 2014

Gul Dukat has posted a play video of the new release on youtube.

Major Changes.

  • Capturable Neutrals:  Neutral command centers for Ferengi, Son'a, and Tamarians, can be captured by assaulting and taking the world they reside at.  These stations can then be upgraded to allow non-Borg players to purchase their cruisers.
  • Fourth Level Abilities:  Leveling lists for abilities have been reworked with respect to Rebellion, primarily to allow single level cloak abilities for Klingons and Romulans without leaving them short on level upgrades.
  • AI Cloaking Finished:  AI cloaking and player cloaking should now behave uniformly with regard to countermeasure usage and termination.
  • Custom Race GUI's:  Still WIP, but primarily finished for Klingons, Romulans, and the Borg.

  • Major audio content changes, primarily consisting of substantial dialog additions for ships and events, audio effect work, and reworking of game music.

Minor bug fixes and changes abound.  Myfist0 and NewHorizons put a lot of work into this one.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
SOA2 0.7.4 Update Released

SOA2 0.7.4 Update Released

Sep 4, 2014 Patch 27 comments

Bug fixes, no new content active in this one. All the added files are for an impending project. Fixes: Buggered raids are fixed, only some of the neutral...

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Aug 23, 2014 Full Version 10 comments

Lots and lots of updates and changes. Full install, delete the old folder.

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 3 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (0 - 10 of 599)
bismark236 Oct 3 2014, 9:17am says: still at a loss about these 'capturable places' to get Ferengi, Son'a etc ships. What exactly are they? What location is it under in the map designer because I want to actually try these ships but find them anywhere. Trying to put them into a map ive done but don't know which type they are under?

+1 vote     reply to comment
New-Horizons Oct 4 2014, 11:06am replied:

There are HQs for S'ona, Ferengi & Tamarian at (typically heavily defended M-class) planets controlled by these NPC factions. The HQs look like the Maquis/Orion Syndicate bases, except when they take damage they'll go invulnerable & disabled for a period of time. Bombard & colonize the planet the HQ is at and it **might** come under your empire's control. Researching the appropriate diplo techs unlocks the ability to spawn cruisers such as the D'Kora.

+1 vote     reply to comment
werewolf_slayer91 Oct 2 2014, 1:47pm says:

First of all I have no intention of spamming , but this game has so much potential for later mods in moddb i have to share it
HI! I WILL STRONGLY suggest to check out this game! A 1st pers. real time Startergy Space game with a mix of both Bridge commander and sins of a solar empire.
Maybe in the future a BSG startrek/starwars/ Babylon 5 mod would be perfect for this game
kickstarter link:
Please fund atleast 1£ if you go there :) it would make me very happy aswell all the backers and the creators! Thanks for makeing more enjoyable games come to life!

0 votes     reply to comment
TheStressPuppy Oct 2 2014, 7:45pm replied:

You posted this link on the Armada 3, Republic at War, Homefront, and the Stargate mod pages on ModDB. Yet you do not intend to spam....

I appreciate your enthusiasm, but i already know of this project. I am waiting to see how it pans out before i put any money into it.

+1 vote     reply to comment
GulCoratDamar Sep 27 2014, 10:17am says:

I love this mod :3 I got the best screenshot of the beautiful Mirandas. Is there anywhere I can upload it?

+2 votes     reply to comment
psychoak Sep 27 2014, 2:14pm replied:

There's a screenshots section on Steam where a lot of people post screens. You can send the image to our email as well. soa2 at

+2 votes     reply to comment
bstm300 Sep 11 2014, 4:16pm says:

Btw developers, you did an incredible job on the new update. The sound effects, the UI interface, the update skins, and many other things look incredible. You get a 10/10 from me on the quality here.

The first faction I played on the new update was the Romulans and I had a question concerning the Tal Shiar Command Center research under the Senate category. How do I gain access to this special operatives or command centers? I looked on my envoys and on my planetary construction options and there seemed to be no commander center option. Any idea on where I can access this feature?

+2 votes     reply to comment
psychoak Sep 11 2014, 4:45pm replied:

Assuming you're asking about the research that is actually under the Star Navy section, that's the extra building you start with at your home planet. It starts with a sabotage ability that greatly improves the defensive capability of your home planet, and the research unlocks a remote version for attacking. You cannot replace it.

+1 vote     reply to comment
Guest Sep 11 2014, 5:28pm replied:

This comment is currently awaiting admin approval, join now to view.

Guest Sep 10 2014, 7:09pm says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Sins of a Solar Empire: Rebellion Icon
Send Message
Release Date
Released Apr 25, 2013
Mod Watch
Track this mod
Community Rating



85 votes submitted.

You Say


Ratings closed.

Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Star Trek: Sacrifice of Angels 2 on your homepage or blog by selecting a button and using the HTML code provided (more).

Star Trek: Sacrifice of Angels 2 Star Trek: Sacrifice of Angels 2
Star Trek: Sacrifice of Angels 2
229 of 22,462
Last Update
1 month ago
680 members