Borg Wars S3

News 7 comments

It was an entertaining match to watch, just under 6 hours long.

The guys learn some new things in this multi-star fight pitting the Federation, Klingon Empire, Romulan Star Empire, and the Dominion, against two allied Borg.

SOA2 mod update

SOA2 mod update

News 3 comments

We have a new mod team member, Mike, our new Audio/Video engineer. Model reworks are also being done.

New Releases

New Releases

News 1 comment

Sacrifice of Angels 2 has released new version for Rebellion and Diplomacy/Trinity.

SOA2 Rebellion & Trinity Releases

SOA2 Rebellion & Trinity Releases

News 0 comments

Star Trek: Sacrifice of Angels 2 mod for Sins of a Solar Empire now has a new Rebellion page and Trinity Page.

Moving the Mods Folder

Moving the Mods Folder

Management Tutorial 4 comments

With SSD's becoming more popular, people are asking, How can I move the folder with all the mods to a different drive? Well, this is very simple with...

RSS feed Downloads
Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

Full Version 19 comments

New full release, merry Christmas :) Hundreds of new sounds across the sides, primarily ship orders. Bug fixes, including updated shield impacts, compliments...

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Models Pack 3 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Comments  (0 - 10 of 654)

Here's an update to New Frontiers, an SoA 2 campaign map with 79 canonically-placed planets.

- Reduced phase lane travel time
- Correct start templates on homeworlds

New Frontiers (Campaign Map)
For use with Star Trek: Sacrifice of Angels 2

Download Version 1.1:

1. Download STSOA2 New Frontiers.galaxy

2. Move STSOA2 New Frontiers.galaxy to Documents/My Games/Ironclad Games/Sins of a Solar Empire Rebellion/GalaxyForge

Set Game Options to:
Unlocked Teams, Large Fleet Sizes, Orion Syndicate Inactive, Normal Start

Set Victory Options to:
Capital Victory On, Allied Victory On

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So, did this mod get updated to Sins Rebellion V1.82?

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New-Horizons Creator

Yes. Should work fine with v1.82.

Reply Good karma+1 vote

I downloaded the mod, but when I tried to unzip it, it said the file was not supported, or that it was corrupted in download, and for some reason it doesn't use Win-Zip to open the mod like it does with other mods. Is there a way to fix this, or do I need a different program to extract the mod?

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New-Horizons Creator

You'll probably have to use 7-zip.
Myfist0 posted some install notes here:

7-zip will install a command-line program called 7z.exe.
You can run this from a DOS command prompt, use 7z's 'x' flag to extract files.
Assuming you downloaded the archive to C:\Temp

> cd "C:\Users\%USERNAME%\My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82"
> "C:\Program Files (x86)\7-Zip\7z.exe" x C:\Temp\SOA2_0.7.5R.7z

Then change EnabledMods.txt to look like:-

Version 0
enabledModNameCount 1
enabledModName "SOA2R"

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Hello i have a bit of a problem i put the mod on another computer for a friend so we could play against each other. the first map we tried on was the map "The Void" but when the game started we both had nothing but constructor ships yet the planets were at max logistics used. i think i may have installed it wrong but i'm not sure because in single player it works just fine for them. i would go and check what it says in the mod area of the menu and put what it says in there but my friend wants to mess around in single player to learn how to play first.

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Hi there love this mod, but I have a small but rather irritating problem I hope that the good people here can help me with.
I have noticed that non faction ships will frequently fly outside of a planets gravity well when I am attacking their planet, I noticed it seems to be my bomber craft from carriers that seem to be chasing them out of the gravity wells. As soon as I turn bombers around they chase them back to the gravity well.
I am not sure if it is always the bombers but it seems to be, I was wondering if anyone else had this problem and if there is any fix and/or workaround to this problem.
Thanks in advance.

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psychoak Creator

I need specifics on what ship combinations result in this. I expect your actual problem is not that bombers are running them out, but that the bombers are flying off to target a ship that is already far out. The system is not ideal, ships can occasionally end up stuck chasing each other for a very long time.

Reply Good karma+1 vote

Are you guys still working on any new updates?

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psychoak Creator

Not really. A patch will come out for whatever updates Sins gets, but the mod hasn't got anywhere to go without modelers.

Reply Good karma+1 vote
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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013 by Gul-Dukat(tech)


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