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Blog RSS Feed Report abuse Latest News: Star Trek: Sacrifice of Angels 2 0.7.3R Release

14 comments by psychoak on Aug 23rd, 2014

Major Changes.

  • Capturable Neutrals:  Neutral command centers for Ferengi, Son'a, and Tamarians, can be captured by assaulting and taking the world they reside at.  These stations can then be upgraded to allow non-Borg players to purchase their cruisers.
  • Fourth Level Abilities:  Leveling lists for abilities have been reworked with respect to Rebellion, primarily to allow single level cloak abilities for Klingons and Romulans without leaving them short on level upgrades.
  • AI Cloaking Finished:  AI cloaking and player cloaking should now behave uniformly with regard to countermeasure usage and termination.
  • Custom Race GUI's:  Still WIP, but primarily finished for Klingons, Romulans, and the Borg.

  • Major audio content changes, primarily consisting of substantial dialog additions for ships and events, audio effect work, and reworking of game music.

Minor bug fixes and changes abound.  Myfist0 and NewHorizons put a lot of work into this one.

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Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Aug 23, 2014 Full Version 4 comments

Lots and lots of updates and changes. Full install, delete the old folder.

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 2 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (30 - 40 of 564)
CAH2
CAH2 Jul 10 2014, 3:50pm says:

Hey guys, great mod, like the progress thus. Really interested in the re-texturing project. Wish all the luck. Had a concern about the No'Jub'Etlh. Seems somehow that the model was switched. Instead of the NJE, I've got some sort of D7 variant. Is this an existing error? I've not made any changes and would not intentially - I love the NJE. It's an awesome model of the next gen of Klingon ships. Keep up the great work guys!

+2 votes     reply to comment
xdxsadd
xdxsadd Jun 29 2014, 7:38pm says:

hey do you have any info on a next relese date? or the release of the other ships to replace some?

+1 vote     reply to comment
TheStressPuppy
TheStressPuppy Jun 30 2014, 11:52am replied:

We are working on the new art, and updated meshes on our free time (what little of it we have). So we have no set release dates. Basically when its done is when it will be done.

+1 vote     reply to comment
xdxsadd
xdxsadd Jun 30 2014, 1:06pm replied:

im sorry if my comment seemd impatient i was jw i understand all the hard work you all are putting into this mod. its honestly one of my favorite mods out there. i was jw and i apologize i meant no rush nor disrespect

+2 votes     reply to comment
TheStressPuppy
TheStressPuppy Jul 2 2014, 1:02pm replied:

No worry's. I wasn't trying to be snippy. I was just stating facts. When we are close to something we will post it.

+1 vote     reply to comment
myfist0
myfist0 Jun 30 2014, 3:54pm replied: Online

It's a valid question, blame me ;-P

I took on the other race UIs, which is a huge job. I got tired of doing it for a while, so I jumped into revamping the soundtrack. I may just finish the KLI, DOM, and BORG UIs, and do the DOM one in a later release, I am not getting inspired yet with DOM.

NewHorizons has been very busy adding sounds and strings.

Lots and lots of other updates are coming. Just wait until the plague ship shows up and starts to kill off ships and planets on a galactic scale ;-)

+1 vote     reply to comment
psychoak
psychoak Jun 20 2014, 3:18pm says: Online

Postings from very special people aside, the 1.80 compatible mods are 1.82 compatible as well. If you can't get SOA2 to run on the current version of Sins, it's user error.

+3 votes     reply to comment
Guest
Guest Jun 14 2014, 1:09am says:

This comment is currently awaiting admin approval, join now to view.

myfist0
myfist0 Jun 14 2014, 6:37am replied: Online

Debris is in the works, care to help?

+2 votes     reply to comment
TheStressPuppy
TheStressPuppy Jun 16 2014, 12:14am replied:

If you build it.. We may include it. We had ship specific debris before, but we had problems because of the 2 gig issue (the debris was not very optimized). However we have found ways to reduce the "footprint" of assets over the years.

Modelers and texture artists are a rare commodity. So if anyone wishes to assist go ahead and submit your work to Psy, or Fist0. If we include your work. YOU will get full credit (and much gratitude).

+1 vote     reply to comment
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SOA2 MOD TEAM
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Released Apr 25, 2013
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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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