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REBELLION 1.80 RELEASED

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THOUGHTS DEBUG REPORTS
AND GENERAL SUBMISSIONS
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We the people of the Earth called the Tauri have risen up and taken our rightful place among the stars.
 We were once thought to be destined to become the great fifth race in the next thousand years or so.
As 
time would have it we didn't have over five years of peace, before fate took over. The great interstellar 
War has raged for over a century now. Billions of life forms wiped from existence.
We are now the last line 
of defense for all Life forms in the known universe.
We have learned much from all corners of our 
reach. We have meet hundreds of races ,
some of which are our allies and friends. Others we have met 
have not been so hospitable and have banded with our foes.
The Jaffa Nation has risen from the ashes of what once was the Gouald empire. There rise has been
turbulent to say the least. There are rumors of internal strife and talk of renegade Gouald still with in
there ranks. They are a people that for the moment we consider allies, but as with any alliance it can fail.
 There fleets are great and number in the hundreds if not thousands! Our intelligence indicates
there fleets 
are comprised of Hataks, as well as Anubis class ships. The Anubis class is of particular
concern as they 
are a mighty warship capable of attacking ships, planets, and star base's with ease.
One of the most powerful enemies of life itself the Wraith now have the means of interstellar
hyperspace. There initial invasion forces were massive and the battles took many ships and
people from both sides. The wraith had defeated the ancients, however they were not prepared
for humanities perseverance and determination to defend life and live. We now know that they have
access to a number of zpm's and are using them. We fear that they have built yet another cloning
facility somewhere in the milky way and Pegasus galaxies. We have also detected several massive
wraith vessels on approach from Pegasus, our intelligence suggests that they are powered by zero point modules.
We are preparing our defenses and making plans as best we can.
When we were at our weakest moment another enemy emerged before us the Lucian Alliance. They
took advantage of our forces being spread so thin among the stars and have taken many bases
and systems. They are a ruthless people that only seek to conquer , destroy.
They massacre anyone or anything that gets in there way! 
 
The Asurans once thought to be totally destroyed have reemerged from hiding. We are on a routine
patrol mission when we stumbled upon them. We had discovered a massive planet the size of Jupiter
swarming with nanite life. The Asurans once thought to be entirely wiped from existence
are now back with a Vengeance. They are hell bent on destroying all of carbon based life. There single goal and
 
directive is to destroy anything and everything the Ancients had created. They have managed to take several
worlds and destroy and ravaged countless others. We are engaged in diplomatic discussions 
with
other races to help 
coordinate a counter assault. Our intel suggests that they have
built a Lantian 
class city ship as well as the Antues class which is capable of destroying our star bases .

 

It has been some time since we had last encountered the rogue Asgard of the Pegasus.
But we knew it to be only a matter of time. With the Wraith busy fighting us on many fronts the Asgard attacked.
There initial invasion fleets were massive with every major class of Asgard vessel. We had hoped that
we may be able to form a alliance with them. However they are different breed of Asgard,
they do not seek peace, knowledge and friendship. Instead they seek to only better there genetic code
at any 
means necessary. We were ill prepared for the opening salvos that started the war with them.
We did 
manage to destroy a large number of there fleets. However they were able to form a strategic
beachhead and take several worlds.

The Map of Earth Below shows all active Stargate Teams Worldwide. 
Will you join the Invasion????


Map


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Blog RSS Feed Report abuse Latest News: SGI REBELLION 2014 UPDATE

22 comments by jtaylorpcs on Jan 15th, 2014

Greetings everyone 

 I would like to take the time to let everyone in on the progress and evolution of the mod. Many of you are well aware about the current state of the mod. If not then be warned it is playable on some machines and not others. The mod has progressed thru the years from  vanilla sins to entrenchment to diplomacy and now finally rebellion. Just a fyi to all that means the mod has been constantly added to over time .  The last complete rebuild of the mod was the port from entrenchment.  I personally did this , every single line of code file by file.  With that being said we are throwing the mod out completely.  We are rebuilding it from the code up. Everything is on the chopping block. This includes models , textures, abilities, fx, graphics, music , RACES, When I say everything i mean everything . The new SGI rebellion mod will be released in 2014. we will be releasing the mod to a select few beta testers early. Contact me for further instructions if your interested. Posers need not apply. Serious SGI fans only.  The rebuild of the mod will not be easy however is necessary for a smooth seamless game play experience for everybody. We are really looking forward to this transition and will keep you posted. 

Thanks 

jtaylorpcs
jtaylorpcs@live.com

Media RSS Feed Latest Video
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Placement patch

Placement patch

Apr 3, 2014 Patch 8 comments

add these files to your exsisting build of the mod to fix the placement issue as well as the ability to build the Asuran Titans. Updated to include GameInfo...

SGI Rebellion 1.80 Patch

SGI Rebellion 1.80 Patch

Jan 7, 2014 Patch 88 comments

The Rebellion 1.80 PATCH version of the mod. There are still some major bugs, but it is playable. if you have any problems with the game crashing, please...

SGI Rebellion 1.80

SGI Rebellion 1.80

Dec 23, 2013 Patch 86 comments

Here it is folks, the Rebellion 1.80 version of the mod. There are still some major bugs, but it is playable. if you have any problems with the game crashing...

SGI Soundtrack

SGI Soundtrack

Oct 24, 2011 Music 7 comments

Here is the highly requested SGI Soundtrack. The files are in mp3 format and also include the original artist to make finding there music easier. The...

SMART EXCEPTION DEBUGGER

SMART EXCEPTION DEBUGGER

Nov 14, 2010 Other 3 comments

This program was designed by stardock for the debugging of stardock games and programs all rights reserved from stardock.

7 zip

7 zip

Sep 23, 2010 Archive Tool 8 comments

a utility that will archive files. This will be required to unpack all future versions of soa2 and sgi.

Post comment Comments  (0 - 10 of 5,053)
Guest
Guest Apr 8 2014, 12:35pm says:

This comment is currently awaiting admin approval, join now to view.

krasiminev1
krasiminev1 Apr 12 2014, 8:42am replied:

use "crew extractor" from colony frigate on ships than can be captured

+1 vote     reply to comment
Epytron_Omega
Epytron_Omega Apr 9 2014, 12:58pm replied:

not yet.

+2 votes     reply to comment
Hari_Seldon
Hari_Seldon Apr 4 2014, 11:04pm says:

The placement patch doesn't seem to work properly if applied to version 1.80 with the jan 7th patch. (downloaded 4/4/14)

+2 votes     reply to comment
Epytron_Omega
Epytron_Omega Apr 5 2014, 1:56pm replied:

try the Christmas version of the mod. I do not think that I had Patrick_XLs additions on my build when I fixed those.

+1 vote     reply to comment
Hari_Seldon
Hari_Seldon Apr 7 2014, 2:28am replied:

Just tried again as recommended, it still crashes.
I did a fresh install of 12/23/13 download and checked to make sure it and sins worked - they do. Following this, I got a fresh download of the placement patch and installed it (7zip extract then merging the placement patch gameinfo folder with the 1.80 gameinfo folder replacing with the patch data - the enable txt was already set). The game menu loads with the SGI UI, effects wise bloom is off and graphics set to medium (my computer handles max settings fine but I hope these help), and victory conditions are all off with game settings set to slow with normal ship speed, normal start, small fleets and pirates active. I select a small or medium random map, go as Asgard with human allies and two Jaffa enemies. After loading, the game dumps before I can even select my builders.
I don't think I'm causing this and would appreciate any help. Thanks again for all the time you've all put into this mod.

+1 vote     reply to comment
Guest
Guest Apr 7 2014, 7:40pm replied:

Search for Stargate Invasion sub mod and download the patch, it will make the game work

+5 votes     reply to comment
HappyTex
HappyTex Apr 5 2014, 5:59am replied:

Kill yourself, noob.

-4 votes     reply to comment
Hari_Seldon
Hari_Seldon Apr 4 2014, 8:58pm replied:

You're certainly acting like a noob, otherwise you wouldn't be bitching about free content from modders that have real lives/jobs.
If you really want a better mod then support the team and have alittle patience for minor mistakes on the road to greatness.

+3 votes     reply to comment
mikey1871
mikey1871 Apr 4 2014, 11:43am replied:

i just wanted to see if the placement patch would load, so i just used a generic sins rebellion map to get it to load.

It loaded and before it showed me my home system it gave me the capital defeat. capital was the only victory condition that i had selected.

I have seen this error before and not necessarily with your mod, but i do remember it showing up.

+1 vote     reply to comment
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Release Date
Released Dec 23, 2013
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Highest Rated (19 agree) 10/10

It's the best mod for sins !

Dec 4 2010, 2:41pm by mimehdi

Lowest Rated (6 agree) 3/10

teaxture needs work

Dec 18 2010, 11:11am by pizzas56

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