The Invasion has started... Finally here it is, our first release for Sins of a Solar Empire: Rebellion. We are sorry that it took so long, but now we...
FINAL ENTRENCHMENT RELEASE IS COMPILED AND RELEASED.
SGI DIP 1.011A RELEASED FOR TESTING
DEBUG PAGE FOR IDEALS
THOUGHTS DEBUG REPORTS
AND GENERAL SUBMISSIONS
CLICK PIC BELOW
The following is a history of our conflicts.
Milky way date 1/20/2018
One of the most powerful enemies of life itself the Wraith now have the means of interstellar
hyperspace. There initial invasion forces were massive and the battles took many ships and
people from both sides. The wraith had defeated the ancients, however they were not prepared
for humanities perseverance and deter.mination to defend life. We now know that they have access
Pegasus date 3/5/2018
We are on a routine patrol mission when we stumbled upon them. We had discovered a massive planet the size of Jupiter swarming with nanite life. The Asurans once thought to be entirely wiped from existence are now back with a Vengeance. They are hell bent on destroying all of carbon based life. There single goal and directive is to destroy anything and everything the Ancients had created.
They have managed to take several worlds and destroy and ravage countless others. We are coordinating with several other fleets for a counter offensive. We are due to meet at Starbase Athena soon.
Pegasus date 5/1/2018
It has been some time since we had last encountered the rogue Asgard of the Pegasus. But we knew it to be only a matter of time, with the Wraith busy fighting us on many fronts. There initial invasion fleets were massive with every major class of Asgard vessel. We had hoped that
we may be able to form a alliance with them. However they are different breed of Asgard, they do not seek peace, knowledge and friendship. Instead they seek to only better there genetic code at any means necessary. We were ill prepared for the opening salvos that started the war with them. We did manage to destroy a large number of there fleets. However they were able to form a strategic beach head and take several worlds.
Communication with fleet lost!! Signal faded. Invasion
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it has been a long time since our last big news and update and we are really sorry for this. But nevertheless here I am talking to you and i want to tell you what we are currently planning on the development on the mod.
At first I'd like to say that I have finally finished the integration of the Infinite Spaces mod. New Planets to discover among the universe, including ocean, barren, forest and other new planet types. :) The vanilla planets have been also updated with the IS textures.
Next up on the to-do-list, adding titans to the different factions (Cool ideas for abilities are always appreciated :) ). We will stick to our idea of two titans per race (link for those who haven't read the news post).
Along with this will come a redesign/rethinking of the tech trees. I am rather unconcerned if we will use the vanilla titan access or add it as one of the last tires (with many requirements, like weapon research) in the tech tree.
Furthermore, as most of you should have noticed, Stardock released Rebellion 1.5 and thus we have to update the mod. I have not yet tested whether the current version is still compatible, but for those who have not updated their game yet, I recommend not to update to ensure that the mod is still working. You might ask yourself: New version of Rebellion = new version of SGI? I can tell you, yes this will be the case, but I can't tell you when this is going to happen. That's where you need to decide: Would you rather want a new release without the titans and changed tech trees updated to 1.5 or a more worked out release with titans and tech trees, which could use some time to design and finish?
At last I would like to repeat something I have already written in the comments on balancing:
It is a very important aspect of every game and thus I am very thankful for everything you can tell me and the team on it. But the comment section is a rather bad place to track everything. So it would be very cool if you could note down what you think is good and bad and send it either to firstname.lastname@example.org or post it on the beyond the invasion forums. (I know they are pretty much dead right now, but it's still the best way to discuss and track these things.)
Thank you all for your support,
d_jackson, in the name of the team
Latest tweets from @sgimteam
Daedalus activating a Hyperspace window. This is a new particle T.co
Dec 1 2013, 11:36am
The time is upon us again, Mod of the Year Contest! Vote to help us get to the top! -- EO T.co
Dec 1 2013, 1:02am
Happy thanksgiving/holidays to all of our followers. Hope you are safe, and having a good time. More to come soon.
Nov 28 2013, 9:44pm
Here is a completed orthos shot of the Hephestus Class. There are a few little things that I might change, but I... T.co
Nov 26 2013, 1:33am
Here is an updated shot of the Hephestus. I am working on getting the engines detailed and ready before I add... T.co
Nov 25 2013, 3:29am
a first look at the new Hephestus Class Titan for the Human fleet. Still a WIP, but when she is done there will... T.co
Nov 22 2013, 2:14am
a small video of the new Goa'uld Hyperspace effects
Aug 11 2013, 2:46pm
The Goa'uld Hatel Class Capital Ship. Enjoy. T.co
Jul 6 2013, 7:15pm
Great news! We have a first build of the mod running on Rebellion 1.5, with the two Goauld titans. After some... T.co
Jun 27 2013, 12:31pm