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REBELLION 1.80 RELEASED

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THOUGHTS DEBUG REPORTS
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We the people of the Earth called the Tauri have risen up and taken our rightful place among the stars.
 We were once thought to be destined to become the great fifth race in the next thousand years or so.
As 
time would have it we didn't have over five years of peace, before fate took over. The great interstellar 
War has raged for over a century now. Billions of life forms wiped from existence.
We are now the last line 
of defense for all Life forms in the known universe.
We have learned much from all corners of our 
reach. We have meet hundreds of races ,
some of which are our allies and friends. Others we have met 
have not been so hospitable and have banded with our foes.
The Jaffa Nation has risen from the ashes of what once was the Gouald empire. There rise has been
turbulent to say the least. There are rumors of internal strife and talk of renegade Gouald still with in
there ranks. They are a people that for the moment we consider allies, but as with any alliance it can fail.
 There fleets are great and number in the hundreds if not thousands! Our intelligence indicates
there fleets 
are comprised of Hataks, as well as Anubis class ships. The Anubis class is of particular
concern as they 
are a mighty warship capable of attacking ships, planets, and star base's with ease.
One of the most powerful enemies of life itself the Wraith now have the means of interstellar
hyperspace. There initial invasion forces were massive and the battles took many ships and
people from both sides. The wraith had defeated the ancients, however they were not prepared
for humanities perseverance and determination to defend life and live. We now know that they have
access to a number of zpm's and are using them. We fear that they have built yet another cloning
facility somewhere in the milky way and Pegasus galaxies. We have also detected several massive
wraith vessels on approach from Pegasus, our intelligence suggests that they are powered by zero point modules.
We are preparing our defenses and making plans as best we can.
When we were at our weakest moment another enemy emerged before us the Lucian Alliance. They
took advantage of our forces being spread so thin among the stars and have taken many bases
and systems. They are a ruthless people that only seek to conquer , destroy.
They massacre anyone or anything that gets in there way! 
 
The Asurans once thought to be totally destroyed have reemerged from hiding. We are on a routine
patrol mission when we stumbled upon them. We had discovered a massive planet the size of Jupiter
swarming with nanite life. The Asurans once thought to be entirely wiped from existence
are now back with a Vengeance. They are hell bent on destroying all of carbon based life. There single goal and
 
directive is to destroy anything and everything the Ancients had created. They have managed to take several
worlds and destroy and ravaged countless others. We are engaged in diplomatic discussions 
with
other races to help 
coordinate a counter assault. Our intel suggests that they have
built a Lantian 
class city ship as well as the Antues class which is capable of destroying our star bases .

 

It has been some time since we had last encountered the rogue Asgard of the Pegasus.
But we knew it to be only a matter of time. With the Wraith busy fighting us on many fronts the Asgard attacked.
There initial invasion fleets were massive with every major class of Asgard vessel. We had hoped that
we may be able to form a alliance with them. However they are different breed of Asgard,
they do not seek peace, knowledge and friendship. Instead they seek to only better there genetic code
at any 
means necessary. We were ill prepared for the opening salvos that started the war with them.
We did 
manage to destroy a large number of there fleets. However they were able to form a strategic
beachhead and take several worlds.

The Map of Earth Below shows all active Stargate Teams Worldwide. 
Will you join the Invasion????


Map


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Blog RSS Feed Report abuse Latest News: SGI REBELLION 2014 UPDATE

26 comments by jtaylorpcs on Jan 15th, 2014

Greetings everyone 

 I would like to take the time to let everyone in on the progress and evolution of the mod. Many of you are well aware about the current state of the mod. If not then be warned it is playable on some machines and not others. The mod has progressed thru the years from  vanilla sins to entrenchment to diplomacy and now finally rebellion. Just a fyi to all that means the mod has been constantly added to over time .  The last complete rebuild of the mod was the port from entrenchment.  I personally did this , every single line of code file by file.  With that being said we are throwing the mod out completely.  We are rebuilding it from the code up. Everything is on the chopping block. This includes models , textures, abilities, fx, graphics, music , RACES, When I say everything i mean everything . The new SGI rebellion mod will be released in 2014. we will be releasing the mod to a select few beta testers early. Contact me for further instructions if your interested. Posers need not apply. Serious SGI fans only.  The rebuild of the mod will not be easy however is necessary for a smooth seamless game play experience for everybody. We are really looking forward to this transition and will keep you posted. 

Thanks 

jtaylorpcs
jtaylorpcs@live.com

Media RSS Feed Latest Video
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Placement patch

Placement patch

Apr 3, 2014 Patch 11 comments

add these files to your exsisting build of the mod to fix the placement issue as well as the ability to build the Asuran Titans. Updated to include GameInfo...

SGI Rebellion 1.80 Patch

SGI Rebellion 1.80 Patch

Jan 7, 2014 Patch 93 comments

The Rebellion 1.80 PATCH version of the mod. There are still some major bugs, but it is playable. if you have any problems with the game crashing, please...

SGI Rebellion 1.80

SGI Rebellion 1.80

Dec 23, 2013 Patch 87 comments

Here it is folks, the Rebellion 1.80 version of the mod. There are still some major bugs, but it is playable. if you have any problems with the game crashing...

SGI Soundtrack

SGI Soundtrack

Oct 24, 2011 Music 7 comments

Here is the highly requested SGI Soundtrack. The files are in mp3 format and also include the original artist to make finding there music easier. The...

SMART EXCEPTION DEBUGGER

SMART EXCEPTION DEBUGGER

Nov 14, 2010 Other 3 comments

This program was designed by stardock for the debugging of stardock games and programs all rights reserved from stardock.

7 zip

7 zip

Sep 23, 2010 Archive Tool 8 comments

a utility that will archive files. This will be required to unpack all future versions of soa2 and sgi.

Post comment Comments  (0 - 10 of 5,074)
TeutonicKnigth125
TeutonicKnigth125 10hours 12mins ago says:

I have two problems with this mod.

After istalling this mod, with the submod and its patches & fix, all of this for the first time, when playing a game...I CANT BUILD ANYTHING!
You cant build any building due to the mouse not letting me move beyond the yellow line of the planet. the building space of the planet is screwed!

Also, when looking at large maps, I see things like: play as Baal, play as Asgar, etc... what are this? when selecting anyone, it doesnt have anything special...

+1 vote     reply to comment
Epytron_Omega
Epytron_Omega 9hours 58mins ago replied:

this has been addressed. apparently the placement patch isnt working for everyone, so you will have to use autoplace structures.

+1 vote     reply to comment
General_Aldo
General_Aldo Apr 23 2014, 9:48pm says:

I believe that this mod plays well except for ship stats. I do not believe that it is intentional for a Wraith capital ship to do 400 damage at level 1. And other races also have high capital ship damage at level 1 (Higher than the Asurans).

I have really enjoyed the mod and appreciate all the work you guys have put into this. The textures are great and the gameplay is fun. But I believe the only problem is unbalanced ship stats. Otherwise, the game is completely playable and very enjoyable.

+1 vote     reply to comment
TeutonicKnigth125
TeutonicKnigth125 Apr 23 2014, 2:47pm says:

To play the mod...Do you need the "SGI Rebellion 1.80 Patch" only?
Or do you need to install first "SGI Rebellion 1.80" and then "SGI Rebellion 1.80 Patch"?

+1 vote     reply to comment
Epytron_Omega
Epytron_Omega Apr 23 2014, 3:54pm replied:

currently download either the 1.80 or 1.80 patch, do the placement patch, then go and get the sgi sub mod by ace_fighter

+3 votes     reply to comment
TeutonicKnigth125
TeutonicKnigth125 Apr 23 2014, 4:29pm replied:

What does the submod do?

+1 vote     reply to comment
TeutonicKnigth125
TeutonicKnigth125 Apr 23 2014, 12:30pm says:

New to this game & mod.

What are the strengths & weakness of each faction in the mod?

+1 vote     reply to comment
rvyne
rvyne Apr 20 2014, 11:57pm replied:

don't apply the "placement patch" the rest seems working but this patch will crash your system. make sure also that your rebellion is updated the rest should work =)

(ops never notice your own reply below lol just ignore my comment)

+1 vote     reply to comment
Jafod
Jafod Apr 21 2014, 12:39pm replied:

Thanks for the help. BTW, in order for the Asurans and one other race to NOT have that instant defeat bug, you have to have the capital (as in planet capital, not the ship) victory option on, otherwise, the defeat bug will happen. figured it out. ;)

+1 vote     reply to comment
Jafod
Jafod Apr 20 2014, 8:29pm replied:

Never mind. Was a problem on my end with the extraction process. Note to self: Use 'Extract To' button, do not click and drag.

+1 vote     reply to comment
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Release Date
Released Dec 23, 2013
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Highest Rated (20 agree) 10/10

It's the best mod for sins !

Dec 4 2010, 2:41pm by mimehdi

Lowest Rated (6 agree) 3/10

teaxture needs work

Dec 18 2010, 11:11am by pizzas56

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