Stargate Invasion is a total conversion mod for Sins of a Solar Empire: RebellionModdbTop 2

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Stargate Invasion 10th anniversary & Goa’uld Release

InGame QuickTextures2

Intro

SGI has reached its 10th anniversary! We celebrate this in part with the Goa'uld release, a version of which is now available here on Moddb and will be updated from time to time. A lot of work went into preparing the Goa'uld for this initial release. I hope you all enjoy what is currently available, there will be more to come as we improve the textures and add more models/icons, balance etc.

Download

SGI is available as a GitHub repository. These files are public and can be downloaded or synced freely, even without a GitHub account. Our experience with GitHub has been very positive so far.

In general, please refrain from attempting to push changes to the server. Instead, contact us on Discord to let us know what you have in mind.

Link: GitHub Repository

Link: Instructions for installing / syncing the mod via GitHub

Current Faction Release Order & Roles

The order may change but we'll keep this section updated if it does.

Playable:

  1. Tau'ri (Enabled)
  2. Asuran (Enabled)
  3. Goa'uld (Enabled)
  4. Wraith (Disabled -release date to be determined)
  5. Asgard (Disabled -release date to be determined)

Not Playable:

  • Travellers
    • Multiple possible roles - Events, Neutral Planet Fleets, Outlaw Sectors Fleets
    • Currently under development - 5 ship designs so far including original Traveller ship from the show as a high detail model.
  • SG1 Replicators
    • Pirate Faction
    • Concurrent development with other factions starting sometime next year.
  • Ori
    • Planned for Events mainly but an entire faction could be designed and built eventually.
    • Release date to be determined.

Spotlight Videos

For anyone that wishes to post spotlight videos featuring SGI:

  • Please mention that this is a developer build and that not everything is as we intend it to be.
  • Since this is an incomplete mod, don't treat the spotlight video as a review. Presenting the work is fine but comments about what should have been included are obviously not since we may already have plans that we haven't stated. Once we are ready, we will let you all know that reviewing is in order.
  • Before making the video, download and install the mod again from our GitHub repository so that you are featuring the latest version (or fetch the latest updates if you are using the GitHub Desktop app).

Thanks for sticking to the above! Now for our change-log:

Goa’uld Faction

Many aditonal Goa'uld ships have been added and these have all received quick textures or have more advanced proper textures such as the Meltak capital ship. The quick textures can be thought of as elaborate placeholders and will be updated/improved as we go forward.

Goa’uld ships and structures fixed or added to SGI:

InGame1

  • Structures
    • Cronus Starbase
      • Original model and texture created by Riser
      • Geometry Cleanup & optimization (same detail, 10% lower triangle count)
      • Partial TextureUV rework
      • TangentUVs for lighting
      • Hard Edges for shading
      • Hardpoints (weapns, hangars, etc.)
      • Textures added (derived from the old color texture but modified for improved look)
      • Shield Mesh.

In Game1

    • Titan Factory
      • TangentUVs for lighting.
      • TextureUVs.
      • Corrected model orientation.
      • Quick Textures (dotNfg).

InGame QuickTextures

    • Capital Factory
      • Quick Textures (dotNfg)

InGame Textured1

InGame Textured3

    • Frigate Factory
      • Geometry Cleanup & optimization.
      • TextureUV - ready for texturing.
      • TangentUVs for lighting.
      • Hard Edges for shading.
      • Quick Textures (dotNfg)

InGame3

    • Civilian Laboratory
      • Model & Textures by Ace_Fighter.
      • Hard Edges for shading.
      • TangentUVs for lighting.
      • Minimum zoom distance set.

ingame textured

    • Combat Laboratory
      • Original design/model by Lord_Setesh.
      • Model partially rebuild for symmetry & optimization.
      • TextureUVs.
      • TangentUVs for lighting.
      • Hard Edges for shading.
      • Quick Textures (dotNfg).

InGame

InGame1

  • Titans
    • Anubis
      • Geometry cleanup - removed 800 triangles.
      • Ship size updated.
      • Hard Edges for shading.
      • TangentUVs for lighting.
      • New hardpoints setup (more weapons points).
      • New Shield.
  • Capitals

Amduat

InGame QuickTextures 1

    • Amduat

      • Original model reference provided by Stargate Space Conflict.
      • Completely rebuilt geometry with 5000 fewer triangles. Also added new weapon turrets geometry (12 heavy and 12 medium/light). Triangle count is 8226.
      • Shield mesh.
      • Hardpoints for weapons etc.
      • Hard edges for shading.
      • TangentUVs for lighting.
      • TextureUVs.
      • Quick Textures (AceFighter).
      • Weapons setup for the entity to match the hardpoints.
      • Minimum zoom distance set.
  • Cruisers

InGame QuickTextures1

InGame QuickTextures 2

    • Heliopolis
      • Geometry Cleanup & optimization (same detail with 10% lower triangle count).
      • TextureUVs - ready for texturing
      • TangentUVs for lighting.
      • Hard Edges for shading.
      • Quick Textures (dotNfg).
      • Shield Mesh

InGame3 1

InGame2

    • Hok’kesh
      • Original model and texture created by Riser
      • Geometry Cleanup & optimization (same detail, more than 50% lower triangle count)
      • Partial TextureUV rework
      • TangentUVs for lighting
      • Hard Edges for shading
      • Hardpoints (weapns, hangars, etc.)
      • Textures added (derived from the old color texture but modified for improved look)
      • Shield Mesh.

InGame QuickTextures1 1

InGame QuickTextures 3

    • Isis
      • Quick Textures (dotNfg)

InGame QuickTextures 4

    • Jan’tak
      • Model completely rebuilt.
      • TextureUVs - ready for texturing.
      • Hard Edges for shading.
      • TangentUVs for lighting.
      • Hardpoints for weapons.
      • Weapons setup changed on the entity to fit the new mesh hardpoints.
      • Shield mesh.
      • Quick Textures (dotNfg).
  • Frigates
    • Al’kesh
      • Minor rework.
      • TangentUVs for lighting.
      • Hard Edges for shading.
      • Hardpoints (weapons, bombs).
      • Shield Mesh.

InGame QuickTextures1 2

InGame QuickTextures 5

    • Ammit
      • Original model created by Lort_Setesh.
      • Geometry cleanup & optimization (same detail, more than 50% lower triangle count).
      • TextureUV.
      • TangentUVs for lighting.
      • Hard Edges for shading.
      • Hardpoints (weapons).
      • Quick Textures (dotNfg).
      • Shield Mesh.

InGame

    • Atum
      • Created new data and normal textures derived from the color texture so that it has the necessary effects in game.
      • Fixed flooded team colors issue.
      • New Shield Mesh
      • Updated ship size.

In Game

    • Duat
      • Mesh cleaned & optimized.
      • TangentUVs for lighting.
      • Created new data and normal textures derived from the color texture so that it has the necessary effects in game.
      • Hardpoints setup.
      • New Shield Mesh.

InGame QuickTextures 6

    • Horus
      • Geometry Cleanup & optimization
      • TextureUVs - ready for texturing
      • TangentUVs for lighting
      • Hard Edges for shading
      • Hardpoints (weapons)
      • Quick Textures (dotNfg)
      • Shield Mesh

InGame QuickTexture1

    • Tel’tak
      • Original model and texture created by Riser.
      • Comple geometry rebuild as well as partial redesign (front section), somewhat lower poly count (1424 instead of 1636 triangles).
      • TextureUV - ready to be textured.
      • TangentUVs for lighting.
      • Hard Edges for shading.
      • Placeholder Textures.
      • Shield Mesh.

InGame QuickTexture Update4

InGame QuickTexture2

InGame QuickTexture1 1

    • (Osiris - name will be changed)
      • Geometry rebuild & optimization (similar detail, more than 50% lower triangle count)
      • TextureUV - ready to be textured
      • TangentUVs for lighting
      • Hard Edges for shading
      • Hardpoints (weapons)
      • Quick Textures (dotNfg)
      • Shield Mesh.

Strings

  • Cleaned up the TODO strings

Balancing

For Asuran Faction:

For Human Factions:

For Goa’uld Factions:

Various Fixes

  • Fixed data map issue (glowing mesh) and entity model links for Human Demeter and Midas (Refinery/Trade ships)
  • Fixed the order of Pacts

UI / Skin

  • Icons and Pictures for the various Goa'uld ships and structures

Abilities & Research

New/Modified Abilities

We welcome suggestions for possible Artifacts or research based on Artifacts both for currently available and potential new ones. These Artifacts should have considerable quasi game changing benefits for at least one, or possibly two faction. Post your ideas in the comments section of this progress report and we will see if they can be incorporated into the new Exploration research sections.

FX

  • -

Texturing & Modeling

See Goa’uld section above

Workflow & Pipeline

The texturing system has been implemented to some extent, in particular many of the quick textures for the Goa’uld used the Emissive filter part of the setup which allowed very rapid texturing. As an example of things to come, here is the entire texture system being applied to the Concordia. It is a Work In Progress setup so only the main material and the emissive are representative of the final texture. The additional colored materials seen here are still in the works and will have a more subtle final look:

MainMat

MainMat1

The Goa'uld have also had a specific generator created for texturing their ships, the Egyprian Hieroglyph generator. It contains 97 individual hieroglyph image inputs combined through the extended generator:

Egyptian Hierogliph Generator Gr


To help with deails in certain sections of ships, another tool was created that works similarly to the one above. This is the ship hull creator and comprises over 70 input images across 4 separate generators:

ShipHull Generator1

And here is an extension of the ship hull creator with an additional Background Layer and a choice of 14 different backgrounds to switch between:

ShipHull Generator2

Stargate Invasion ❅ December Change Log ❅

Stargate Invasion ❅ December Change Log ❅

News 15 comments

The Goa'uld ships have received numerous fixes, refurbishments and addition. In this change-log you can read about these improvements and see images of...

Stargate Invasion - Dev Change Log 2

Stargate Invasion - Dev Change Log 2

News 6 comments

Beware, the Goa’uld are on their way! We’ve started adding and fixing the Goa'uld ships. In this changelog you can also find out about some of the...

Stargate Invasion - Dev Change Log 1

Stargate Invasion - Dev Change Log 1

News 8 comments

This post details the many changes to SGI since our last progress report and includes a video showing some of our workflow.

Stargate Invasion Progress Report August (Week 5)

Stargate Invasion Progress Report August (Week 5)

News 9 comments

There’ve been some changes to the way we distribute SGI, read on for the details. No doubt many of you will be pleased:)

RSS Files
SGI - Goa'uld Release

SGI - Goa'uld Release

Demo 26 comments

Although not finished, The Goa'uld are now in a playable state. Previous Versions NOT required.

SGI Google Group Release - (DISCONTINUED)

SGI Google Group Release - (DISCONTINUED)

Server 96 comments

We have shifted to using GitHub instead of Google due to issues with Google Drive and improvements to the mod. Please read our latest Progress Report...

SGI Rebellion 1.80 Patch (Outdated)

SGI Rebellion 1.80 Patch (Outdated)

Demo 88 comments

This is the previous version of the mod, I have combined the 3 downloads into 1 so you can just extract and play. The Rebellion 1.80 PATCH version of...

SGI 1.82 Tau'ri Beta V0.182 (Outdated)

SGI 1.82 Tau'ri Beta V0.182 (Outdated)

Demo 70 comments

Stargate Invasion 1.82 Tau'ri Beta, Numerous changes have been made. This version only includes TAU'RI. Any bugs,suggestion or if you want to join the...

SGI Soundtrack

SGI Soundtrack

Music 8 comments

Here is the highly requested SGI Soundtrack. The files are in mp3 format and also include the original artist to make finding there music easier. The...

SMART EXCEPTION DEBUGGER

SMART EXCEPTION DEBUGGER

Other 3 comments

This program was designed by stardock for the debugging of stardock games and programs all rights reserved from stardock.

Comments  (0 - 10 of 6,306)
getafix...
getafix...

Is there going to be an Asuran starbase & will it be mobile like the rest of the fleet?
Also amazing job on this mod so far

Reply Good karma Bad karma+1 vote
dotNfg Creator
dotNfg

We have 3 Starbases planned for the Asurans. A mobile one does sound interesting. Currently only one partial model exists so those other two models will have to be designed and built. Main focus is on texturing atm, reworking the existing designs/models so they can be textured without issues.

Reply Good karma+1 vote
099Jayson
099Jayson

Geez guys you think you could shorten your summary page or add links with the extra data? Spend 5 minutes scrolling through just to find the downloads.. lol

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ZombiesRus5
ZombiesRus5

Files on top of the page ;)

Reply Good karma Bad karma+3 votes
Herr_Von_Kuchen
Herr_Von_Kuchen

Yu's shield mitigation is way too high. Starts with 0.6 and gains 0.2 each level. That puts him at 100% shield mitigation by level 3.

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Herr_Von_Kuchen
Herr_Von_Kuchen

I know bugs should be reported on the Discord, so how do you get in the group? I made an account and clicked on the link above, but that just takes me to my channel.

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Ace_Fighter Creator
Ace_Fighter

It should be fixed now.

Reply Good karma+1 vote
Guest
Guest

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Herr_Von_Kuchen
Herr_Von_Kuchen

Yep! Thanks!

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ZGames
ZGames

Ships are missing textures for some reason. Is this a due to a bad download on my part or is there a known bug/fix?

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dotNfg Creator
dotNfg

The Goa'uld received quick textures for all available ships and stations so you shouldn't be seeing Goa'uld models without textures, unless I missed something. There are however ships that haven't yet been textured for the other factions which would have our gray placeholder textures. Now that the Goa'uld are released, the focus will shift towards texturing these three available factions before we move on to the next one to be released.

Reply Good karma+1 vote
ZGames
ZGames

No, you are not missing anything. The human ships were lacking a few and I thought I would ask to make sure I was not messing something up.

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It's the best mod for sins !

Dec 4 2010 by mimehdi

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Feb 10 2018

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Dec 29 2017

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Dec 25 2017

Mod of the year competition is up, We would really appreciate it if our fans were to vote for us but there is no... Fb.me

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Huge thanks to the Moddb page for sharing our newest status update 🙂... Fb.me

Oct 22 2017

Hey everyone I'm aware that the SGI team have been kinda absent of late, we apologise for this, some technical... Fb.me

Sep 26 2017

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