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We the people of the Earth called the Tauri have risen up and taken our rightful place among the stars.
 We were once thought to be destined to become the great fifth race in the next thousand years or so.
time would have it we didn't have over five years of peace, before fate took over. The great interstellar 
War has raged for over a century now. Billions of life forms wiped from existence.
We are now the last line 
of defense for all Life forms in the known universe.
We have learned much from all corners of our 
reach. We have meet hundreds of races ,
some of which are our allies and friends. Others we have met 
have not been so hospitable and have banded with our foes.
The Jaffa Nation has risen from the ashes of what once was the Gouald empire. There rise has been
turbulent to say the least. There are rumors of internal strife and talk of renegade Gouald still with in
there ranks. They are a people that for the moment we consider allies, but as with any alliance it can fail.
 There fleets are great and number in the hundreds if not thousands! Our intelligence indicates
there fleets 
are comprised of Hataks, as well as Anubis class ships. The Anubis class is of particular
concern as they 
are a mighty warship capable of attacking ships, planets, and star base's with ease.
One of the most powerful enemies of life itself the Wraith now have the means of interstellar
hyperspace. There initial invasion forces were massive and the battles took many ships and
people from both sides. The wraith had defeated the ancients, however they were not prepared
for humanities perseverance and determination to defend life and live. We now know that they have
access to a number of zpm's and are using them. We fear that they have built yet another cloning
facility somewhere in the milky way and Pegasus galaxies. We have also detected several massive
wraith vessels on approach from Pegasus, our intelligence suggests that they are powered by zero point modules.
We are preparing our defenses and making plans as best we can.
When we were at our weakest moment another enemy emerged before us the Lucian Alliance. They
took advantage of our forces being spread so thin among the stars and have taken many bases
and systems. They are a ruthless people that only seek to conquer , destroy.
They massacre anyone or anything that gets in there way! 
The Asurans once thought to be totally destroyed have reemerged from hiding. We are on a routine
patrol mission when we stumbled upon them. We had discovered a massive planet the size of Jupiter
swarming with nanite life. The Asurans once thought to be entirely wiped from existence
are now back with a Vengeance. They are hell bent on destroying all of carbon based life. There single goal and
directive is to destroy anything and everything the Ancients had created. They have managed to take several
worlds and destroy and ravaged countless others. We are engaged in diplomatic discussions 
other races to help 
coordinate a counter assault. Our intel suggests that they have
built a Lantian 
class city ship as well as the Antues class which is capable of destroying our star bases .


It has been some time since we had last encountered the rogue Asgard of the Pegasus.
But we knew it to be only a matter of time. With the Wraith busy fighting us on many fronts the Asgard attacked.
There initial invasion fleets were massive with every major class of Asgard vessel. We had hoped that
we may be able to form a alliance with them. However they are different breed of Asgard,
they do not seek peace, knowledge and friendship. Instead they seek to only better there genetic code
at any 
means necessary. We were ill prepared for the opening salvos that started the war with them.
We did 
manage to destroy a large number of there fleets. However they were able to form a strategic
beachhead and take several worlds.

The Map of Earth Below shows all active Stargate Teams Worldwide. 
Will you join the Invasion????


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Goa'uld Fleet thanks for this awesome mod! Human Update 05/30/14 Human Update 05/30/14
Blog RSS Feed Report abuse Latest News: SGI REBELLION 2014 UPDATE

31 comments by jtaylorpcs on Jan 15th, 2014

Greetings everyone 

 I would like to take the time to let everyone in on the progress and evolution of the mod. Many of you are well aware about the current state of the mod. If not then be warned it is playable on some machines and not others. The mod has progressed thru the years from  vanilla sins to entrenchment to diplomacy and now finally rebellion. Just a fyi to all that means the mod has been constantly added to over time .  The last complete rebuild of the mod was the port from entrenchment.  I personally did this , every single line of code file by file.  With that being said we are throwing the mod out completely.  We are rebuilding it from the code up. Everything is on the chopping block. This includes models , textures, abilities, fx, graphics, music , RACES, When I say everything i mean everything . The new SGI rebellion mod will be released in 2014. we will be releasing the mod to a select few beta testers early. Contact me for further instructions if your interested. Posers need not apply. Serious SGI fans only.  The rebuild of the mod will not be easy however is necessary for a smooth seamless game play experience for everybody. We are really looking forward to this transition and will keep you posted. 



Media RSS Feed Latest Video
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Placement patch

Placement patch

Apr 3, 2014 Patch 33 comments

add these files to your exsisting build of the mod to fix the placement issue as well as the ability to build the Asuran Titans. Updated to include GameInfo...

SGI Rebellion 1.80 Patch

SGI Rebellion 1.80 Patch

Jan 7, 2014 Patch 109 comments

The Rebellion 1.80 PATCH version of the mod. There are still some major bugs, but it is playable. if you have any problems with the game crashing, please...

SGI Rebellion 1.80

SGI Rebellion 1.80

Dec 23, 2013 Patch 95 comments

Here it is folks, the Rebellion 1.80 version of the mod. There are still some major bugs, but it is playable. if you have any problems with the game crashing...

SGI Soundtrack

SGI Soundtrack

Oct 24, 2011 Music 7 comments

Here is the highly requested SGI Soundtrack. The files are in mp3 format and also include the original artist to make finding there music easier. The...



Nov 14, 2010 Other 3 comments

This program was designed by stardock for the debugging of stardock games and programs all rights reserved from stardock.

7 zip

7 zip

Sep 23, 2010 Archive Tool 9 comments

a utility that will archive files. This will be required to unpack all future versions of soa2 and sgi.

Post comment Comments  (0 - 10 of 5,215)
Guest Aug 30 2014, 3:26am says:

This comment is currently awaiting admin approval, join now to view.

callofmarty 21hours 4mins ago replied: +2 votes     reply to comment
RdeanA Aug 27 2014, 12:23pm says:

Any news?

+1 vote     reply to comment
Epytron_Omega Aug 28 2014, 5:03pm replied:

The Daedalus is on it's way back to Pegasus.

+3 votes     reply to comment
Riser Aug 27 2014, 3:09pm replied:

Interest rates are not going up this month.

+4 votes     reply to comment
dotNfg Aug 17 2014, 9:24am says:

Looking forward to the new release, whenever it arrives. On that note, I just finished a model in the XSI mod tool and I'm looking to integrate it into the mod. It's based on the original art work for the Baliskner (thor's chariot episode). Can someone tell me if SOASE accepts models made of multiple objects in a hierarchy? Also if I merged all the parts into one mesh, is it okay to have intersecting polygons and open edges or do all edges need to connect to a polygon face?

+1 vote     reply to comment
Epytron_Omega Aug 17 2014, 11:44am replied:

are you refering to the Odin's Throne ship? We are adding it in as an Asgard Titan. Also, must be one mesh, no worries about intersecting polygons

+1 vote     reply to comment
dotNfg Aug 17 2014, 12:13pm replied:

Thanks, it's good to know I won't have to change the detail level. I think the Odin concept was the spherical one right? Great that you're adding it! The one I did was a concept for the Beliskner which they changed somewhat for the series, or there was a second concept which I haven't found yet. I posted some images in my profile if you want to see the model. It's kinda heavy at 10300 polygons, but was intended as a capital/titan so shouldn't be a big issue considering the vanilla titans are up to 30000 polygons!

+1 vote     reply to comment
ChrysallisRann Aug 10 2014, 12:04am says:

i am extremely heartbroken as to why the most recent posts demand a update to this wonderful game. i play this game so much that i enjoy it over and over again. I've watched these guys create a great and enjoyable mod and now learn these posts demand a timeline. c'mon everyone respect what these guys do and give up their chosen livelihood to modify sins and yet a few make such ludicrous demands. i'd even be respectful to wait another 2-3 years for a update. the other posters on here should respect you the modders and get over it. otherwise may even donate to you modders and you may want to charge for the next update---wait that would be insane and not fair. really the posters recently here need to be patient and get a life. i really respect the mod guys here and so should the rest.

+8 votes     reply to comment
IIN0V4D3 Aug 9 2014, 7:55pm replied:


+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Release Date
Released Dec 23, 2013
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355 votes submitted.

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Ratings closed.

Highest Rated (20 agree) 10/10

It's the best mod for sins !

Dec 4 2010, 2:41pm by mimehdi

Lowest Rated (6 agree) 3/10

teaxture needs work

Dec 18 2010, 11:11am by pizzas56

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