This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.


Integrated Mods:

Bailknight's Graphic
Sins Plus

The Team:
TheyCallMeProphet - Main Coder/Effects
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models & Textures

Official Sins forum page: Forums.sinsofasolarempire.com

Two fanmade YouTube videos:
Youtube.com
Youtube.com

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

Sadly we needed a long time, but now we have a new concept! News in a few days!

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Blog RSS Feed Report abuse Latest News: Crazy 2.99

7 comments by TheyCallMeProphet on Dec 29th, 2013

Hi fans!

after more than 4 months I am proud to present the next update of "Crazy"!
I know that it has been a long time, but I hope that you take into account that solving private problems was more important. Nevertheless I managed to update the mod, fix many errors and to create new features. I'll give you detailed information, first the visible features, secondly the "background" features. Comment for feedback and suggestions!

Features

  • Every single error is fixed, more information is in the "behind the scenes"-section
  • 100% compatible with the DLCs
  • The ingame-map designer has been modified: New random star type "Non Black Hole"; The planet types are sorted by alphabet; first random groups, second colonizable planets, third uncolonizable planets
  • The new "planets" are modified: Some values of the new effects are changed, the antimatter fountain got a new ability
  • Black Hole Star: Three-piece ability - Orbit range: Hyperspace chargeuprate/speed reduced; abilities and regeneration disabled - 60.000 range: Ships are attracted, they're able to escape; antimatter and shields are drained 50/s - 25.000 range: Ships are NOT able to escape; 500/s damage
  • Almost every "Crazy"-ability has an own research; some can be improved
  • Rebuilt Advent military research-tree for better overview
  • Rebalanced Kortul Devastator (Power Surge was too overpowered)
  • Rebalanced Kodiak Heavy Cruiser (same thing with Gauss Blast)
  • Flagships have now their own ability files, for example the Kortul Flaghip has a stronger Power Surge than the normal capital ship
  • Many new string files, some of them tell a small story!
  • New research-skin for "Crazy"-exclusive researches
  • Ship Graveyard is still available to people which don't own the DLC
  • Modified RandomEvents --> The effects are staying longer
  • Somehow the game is lagging a bit less. I have an idea how I did this.

Behind the scenes...

... I've done the most of the work:

  • I've sorted all files in the entity.manifest ~6 hours of work
  • I've sorted the researches in the Player.entity files ~ 4 hours of work
  • I've serached for the bugs; IWeaponAssert.cpp and i => 0 ~ 4 hours of work
  • IWeaponAssert.cpp was an Invalid value at the Occupation Starbase's weapon system
  • i => 0 was an invalid value at the GasGiant researches --> the planet type can not be "Invalid" - not my mistake ;)
  • Rebuilding the mod ~ 2 hours
  • Testing with friend - well, that is not work, but: 12 hours :D

I hope that you'll enjoy the mod!

Greetings!
Simon/TheyCallMeProphet

Crazy 2.988

Downloads RSS Feed Latest Downloads
Crazy Galaxy Forge (2.988)

Crazy Galaxy Forge (2.988)

Jan 2, 2014 Mapping Tool 0 comments

This is the Galaxy Forge Tool for my mod "Crazy" v2.988 . Enjoy it and create new maps!

Crazy 2.988

Crazy 2.988

Dec 29, 2013 Full Version 26 comments

After 4 months this version of "Crazy" is finally compatible with Rebellion and 100% free of crashes & other bugs! 2.99 will be released a bit later!

Crazy 2.983

Crazy 2.983

Aug 6, 2013 Full Version 30 comments

This update fixes some bugs and gives you the "Crew Derelict" ability back! Sorry for so many updates in so little time.

Readme of "Crazy"

Readme of "Crazy"

Nov 5, 2012 Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (0 - 10 of 352)
granitemtn03
granitemtn03 Nov 15 2014, 5:32am says:

could you please make a music playlist for this

+1 vote     reply to comment
Guest
Guest Nov 13 2014, 11:29am says:

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Starwarstheclonewars
Starwarstheclonewars Nov 3 2014, 1:32am says:

Is this compatible with 1.82 because it crashes when I try to start a game. :(

+1 vote     reply to comment
protos113
protos113 Oct 7 2014, 10:26pm says:

I hope this mod is still kicking I would hate to see this die

0 votes     reply to comment
palidins
palidins Sep 23 2014, 12:03am says:

its so quiet

+1 vote     reply to comment
JohnnyReeco
JohnnyReeco Aug 21 2014, 9:11pm says:

Hm, I figured out a little issue you have, I was trying to capture some derelict ships and it said I did not have the research even though I did, so I recoded it to not require the research, but if you are playing as the TEC Rebels, and you research the Truce Among Rogues, that makes the derelict ships neutral, and the ability requires them to be enemies, so researching "Truce..." causes you to not be able to capture derelicts, although not researching it does not fix the problem that it does not read the research.

+2 votes     reply to comment
Guest
Guest Aug 21 2014, 8:32pm says:

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TheyCallMeProphet Creator
TheyCallMeProphet Aug 26 2014, 9:28am replied:

I understood, I will fix that bug :p

+1 vote   reply to comment
risyadhore
risyadhore Aug 16 2014, 6:25am says:

i've tried several other sins mod

but this one is the only mod that has epic music and sfx....

love it

+2 votes     reply to comment
TheyCallMeProphet Creator
TheyCallMeProphet Aug 18 2014, 6:13am replied:

Thank you :D . We are working on models now, new starbases, capital ships and structures ;)

+2 votes   reply to comment
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SGU Mod Team
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