This modification for Sins of a Solar Empire: Rebellion has been created during the old time of the Vanilla Sins to make the game more funny, interesting and good looking. A lot of balance changes, unique concepts and beautiful new music should make the game feeling more enjoyable!

Created by Developers of the Stargate mods.

ADC in 2k17 LUL

Integrated Mods:
Bailknight's Graphic
Sins Plus

The Team:
TheyCallMeProphet - Main Coder/Effects
Crazymodder96 - Coder/Inventions/Icons

Official Sins forum page: Forums.sinsofasolarempire.com

Two fanmade YouTube videos:
Youtube.com
Youtube.com

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

Please send private messages or write a comment if you want to report bugs or give feedback!


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RSS Articles

Crazy 2.99 Release

News

Hello!


it has been a long time since the last update. I am sorry for that. But finally I was able to work on changes, test it by myself and complete an interesting update!

Balance Changes:

  • Deconstruction rate of fighters without host is higher
  • Faster phase space speed 28000 --> 90000
  • No jump costs
  • Advent now have a hyperspace speed research instead of a "Decrease jump cost"-Research
  • Akkan Battlecruiser's lvl 6 ability reworked --> now orbital but on a shorter duration
  • Fighters and AA-Frigates are more effective against bombers (300% damage)
  • Ion Cannons of Capital Ships do last shorter
  • Balancing of flagships
    • Less oppressive Marza Flagship, stronger Advent flagships, Skirantra Flagship has noticable construction costs for strike craft
  • Defensive platforms are now stronger (especially the Phase Missile Defenses)
  • Phase Missile Defense has a "Missile Swarm" Ability
  • Advent's Radiance Battleship and the Defense Vessels can now block Phase Missiles

Vorastra Titan vs an Advent fleet in close combat

The Vorastra as a juggernaut is able to destroy fleets in close combat.

Titans:

The titans were too weak and too easy to destroy. I updated their defensive stats and tried to give each titan a different role.

  1. Ankylon (Tank with medium damage output)
    • Hull at lvl 10: 20950 +120% research bonus
    • with full upgrades: 30950
    • Shields at lvl 10: 12200 +60% research bonus
    • with full upgrades: 16700
  2. Ragnarov (Longrange single-target destruction)
    • Hull at lvl 10: 16875 +135% research bonus
    • with full upgrades: 23375
    • Shields at lvl 10: 11850 +60% research bonus
    • with full upgrades: 16850
  3. Coronata (Tanky, single target superweapon and fleet support)
    • Hull at lvl 10: 13800 +60% research bonus
    • with full upgrades: 16800
    • Shields at lvl 10: 17300 +120% research bonus
    • with full upgrades: 25300
  4. Eradica (durability and fighting potential)
    • Hull at lvl 10: 11600 +60% research bonus
    • with full upgrades: 14600
    • Shields at lvl 10: 20500 +120% research bonus
    • with full upgrades: 29500
  5. Vorastra (durability and high short-range damage)
    • Hull at lvl 10: 16700 +90% research bonus
    • with full upgrades: 24209
    • Shields at lvl 10: 14940 +90% research bonus
    • with full upgrades: 21940
  6. Kultorask (mass destruction, weak 1v1)
    • Hull at lvl 10: 15390 +105% research bonus
    • with full upgrades: 19890
    • Shields at lvl 10: 13270 +105% research bonus
    • with full upgrades: 17270

Performance:

Due to the high maximum fleet capacity the game has some lagging/low FPS problems. I tried some ways to improve that at least in singleplayer.

  • Trade Ports and Orbital Refineries spawn less ships
  • Ships fire in waves and not continuously
  • Some "cleaned numbers" (I.e. not 23.349560 damage --> 23.000000)

Bugfixes:

  • TEC Rebels are now again able to capture neutral ships
  • Fixed missing string files

The future and v3.0:

I know that many people asked for that big, awesome update. We have some ideas what we could do, and it seems that the new patch 1.83 is very promising :D

  • Planet destruction WILL be a thing, but we have to calculate how it can be balanced
  • The capital ships will get some reworks. There are many abilities which are useless or just annoying
  • The goal is to push the three races further into different tatical roles. The Vasari should have a few, very strong ships while the Advent are able to spam. Sadly this is limited because of the bad performance of the engine
  • The teasered "Vadim Dreadnought" and other ships will be added, but it is not clear when and how at the moment

I am aware of an Error related with the Advent Loyalists/Coronata Titan. Please report MiniDumps with information of the circumstances

Enjoy the update!

Greetings

TheyCallMeProphet


Crazy 2.993 (Reb. v1.86)

Crazy 2.99

Crazy 2.99

News 10 comments

I tell you of the work of the last 4 month and the planned features!

Crazy 2.98 is released!

Crazy 2.98 is released!

News

I'll tell you informations about the update! Read and comment it! :)

Crazy June news: v2.98 will be released soon

Crazy June news: v2.98 will be released soon

News 2 comments

I'm telling you about the newest update for Crazy!

"Crazy" news for January 2013

"Crazy" news for January 2013

News 3 comments

In this news I post infos about the music in the mod, features of the new update 2.95 and other stuff.

RSS Files
Crazy 2.993 (Reb. v1.86)

Crazy 2.993 (Reb. v1.86)

Full Version 8 comments

A happy new year guys! As promised like 2 months ago (oops...) I got the new version for you. I did some balance changes and many bugfixes, which took...

Crazy 2.99 for Rebellion v1.85

Crazy 2.99 for Rebellion v1.85

Full Version 23 comments

Hey, after so many patches in a row I have updated "Crazy" for the newest Patch of Rebellion, v1.85. Fully compatible with all DLC's, although I did not...

Crazy 2.99 for Rebellion v1.82 (Updated Hotfix)

Crazy 2.99 for Rebellion v1.82 (Updated Hotfix)

Full Version 19 comments

Finally I can present you the comeback of "Crazy". This full version contains major changes. NOTE: The file has been replaced. To get the hotfix, you...

Crazy Galaxy Forge (2.988)

Crazy Galaxy Forge (2.988)

Mapping Tool

This is the Galaxy Forge Tool for my mod "Crazy" v2.988 . Enjoy it and create new maps!

Crazy 2.988

Crazy 2.988

Full Version 32 comments

After 4 months this version of "Crazy" is finally compatible with Rebellion and 100% free of crashes & other bugs! 2.99 will be released a bit later!

Crazy 2.983

Crazy 2.983

Full Version 30 comments

This update fixes some bugs and gives you the "Crew Derelict" ability back! Sorry for so many updates in so little time.

Comments  (0 - 10 of 424)
azharnoordin38
azharnoordin38

Just wanna voice my opinion here hope you guys don't mind...first i think giving the akkan battle cruiser the Ion cannon (the weapon not the ability) kinda OP and maybe you guys can change the particle and sound fx for it (maybe a blue version of laser not the same one like the ability)....Second is the Particle fx for Garda Flak frigate it looks out of place....i like the looks of the particle for the flak frigate when i use the Bailknight's mod from this page (http://www.ricksgalaxy.com/download.html)i've tried to change it myself but heck i don't even know what i'm doing XD..Thanks for reading and i hope you guys consider what im saying.

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Guest
Guest

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megacraig3000
megacraig3000

Hi everytime i play it seems to minidump after a while even when i use large address aware? help?

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-Alarak-
-Alarak-

Wow,it's surprising to see Crysis player here.
They Call Me Prophet

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Guest
Guest

How about this, add some new artifact where AI or player can build 1 additional titan but different than vanilla one by gaining newly-added titan-related artifact which allows access to 2 titan deployment instead of one.. Each new faction now has at least 2 or 3 new titan ship with their related style to choose instead of just the usual one..

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TheyCallMeProphet Creator
TheyCallMeProphet

he have similar plans for the next updates, but not with titans ;)

Reply Good karma+1 vote
Guest
Guest

How about this, add some minimod which we, the player can choose.. like add Maelstrom faction such as Trade Alliance, Norlamins & Replicators but their own style which is different than vanilla factions of Solar Empire Rebellion & Maelstrom's Super-Dreadnought minimod but modder's own version, or additional artifact and related relic unit like E4X minimod & related faction heroes...

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TheyCallMeProphet Creator
TheyCallMeProphet

at the moment this is not our plan. We work on further gameplay improvements to finally get a 3.0 version which offers more than we did in the past

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Guest
Guest

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Guest
Guest

Hello, quick comment about the mines in the game is there any way you could improve them, like for example how 4x makes them do a dot and increase miss chance of ships as well as being alive until a scout ship spots it. But you are capped at 10 of them. Right now mines are spendy and not worth the time to put down

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TheyCallMeProphet Creator
TheyCallMeProphet

well, in the last patch I increased the damage and the range of mines and reduced the maximum number. Did you test it?

Reply Good karma+1 vote
Guest
Guest

yea I guess it is just me being lazy with putting them back down every time they bring in a wave, or outlaws just trigger them before the big wave comes in

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TheyCallMeProphet Creator
TheyCallMeProphet

yup, those militias are annoying xD

Reply Good karma+1 vote
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