This mod is a precursor for the SGU Mod, the new abilities will be used in SGU too.
It will be updated regulary, your ideas can be included. Features you can read in the readme file.


Integrated Mods:

Bailknight's Graphic
Sins Plus
Soon: TSOP

The Team:
TheyCallMeProphet - Main Coder
Crazymodder96 - Coder/Inventions/Icons
fearNO - Models&Textures
Pixelgameboy - Icons, Models etc.

If the GameFront download doesn't works, try this link: Strategyinformer.com

Official Sins forum page: Forums.sinsofasolarempire.com

Two fanmade YouTube videos:
Youtube.com
Youtube.com

I hope you enjoy this mod
. If you have ideas to optimize it or if you want to help me, write a comment!

An update is coming soon!

Image RSS Feed Latest Screens
Advent battles Advent battles Advent battles
Blog RSS Feed Report abuse Latest News: "Crazy" news for January 2013

3 comments by TheyCallMeProphet on Jan 22nd, 2013

Hi fans!


The time goes by fast, doesn't it? The mod “Crazy” is now 3 months old and the last update 2.92 was downloaded over 1300 times! I got many messages with tips and ideas for the mod, and some of those ideas I integrated in the new update. The others will follow of course.

So thank you for supporting my mod!

Whatever, I will upload very soon a new version of the mod, and here I post it's new features:
(The main features you can read in the ReadMe file: Moddb.com )

  • Many crash dumps are fixed, but not all. I'm working hard at it, but I have not much experience with the Dev.exe. If you want to help me, reply to my posts in the Sins forum: Forums.sinsofasolarempire.com
  • The Vasari Loyalists can now capture derelict ships like the other factions
  • Flak turrets are now affected by the AutoCannon researches, also the Ragnarov's Railgun is affected by the Gauss researches.
  • More epic music from “Anno 2070”, “Two Steps From Hell” etc
  • Modified abilities, for example: Disruption Matrix affects fighters, Maximum Armor ability is stronger
  • Advent flagships are now stronger
  • Updated SoundMusic.soundata, so the most epic music can be heard more often
  • Balance change that TEC armor is stronger because of their weaker shields
  • New Ion Cannon researches in high tier area (6-8)
  • (Many ships got new weapons, some Caps have up to 4 weapon systems now!)
Some screenshots of
The Marza Dreadnought will get AA-weapons to defend it against his only weakness

Vasari Loyalists vs TEC Rebels
On a poster of the Collector's Edition the Vorastra had strong red beams. Why not in the real game?

NOTE: That is not a detailed overview, because I change with every update about 50 files. And this is an update from 2.92 to 2.95, so I changed more than 150 files. Sorry about that ;) . Also the features that are placed in brackets are only in the update 2.96, and actually I don't know if it works like I want, but it's possible that I integrate those features in a patch a few days later.

Also a few guys asked me for a music list, here is a Dropbox link: [A link will be placed here when I completed the list]

Comment this news and tell me your opinion!

Crazy 2.95

Simon/TheyCallMeProphet

Downloads RSS Feed Latest Downloads
Crazy 2.95

Crazy 2.95

Feb 2, 2013 Full Version 42 comments

This is the newest update of "Crazy". It focuses on new music, the ion cannons and other stuff... IMPORTANT: Use 7zip to unpack the file or the mod will...

Crazy Galaxy Forge (2.95)

Crazy Galaxy Forge (2.95)

Dec 13, 2012 Mapping Tool 1 comment

This is the Galaxy Forge Tool for my mod "Crazy" v2.95 . Enjoy and create new maps!

Crazy 2.92

Crazy 2.92

Nov 25, 2012 Full Version 12 comments

The newest update contains fixed string errors, new abilities and bugfixes. For more details read the description. It works with Reb. v1.1

Readme of "Crazy"

Readme of "Crazy"

Nov 5, 2012 Other 2 comments

Hello, this is the Readme of "Crazy". It contents all the features of "Crazy" and installation help.

Post comment Comments  (0 - 10 of 197)
keydim
keydim May 12 2013, 3:28pm says:

what i realy miss in Sins are some random ancounter or events like a new wormhole epeare or an asteroid hit your planet and kill the population a teraforming technology would be awesome in this case! Is it really hard to implement something like this?

+1 vote     reply to comment
TheyCallMeProphet
TheyCallMeProphet May 18 2013, 3:51pm replied:

Well, I could trick a bit ;) Maybe it's possible, I have ideas how I can do it. Nice idea! Thank you!

+1 vote     reply to comment
UltralMisc
UltralMisc May 8 2013, 11:08am says:

Hi Prophet, have you ever consider to make planets larger, to create a more epic feeling?

+1 vote     reply to comment
TheyCallMeProphet
TheyCallMeProphet May 10 2013, 6:24am replied:

Yes, I thought about using the Infinite Space mod. But first I must ask Axeldude ;)

+1 vote     reply to comment
SSDImperium99th
SSDImperium99th May 15 2013, 8:01pm replied:

Is this fully compatiable with Infinite space, and Sins of a Solar Empire optimization project?

+1 vote     reply to comment
UltralMisc
UltralMisc May 11 2013, 6:48am replied:

Greate, looking forward to your updates in future :)

+2 votes     reply to comment
AwesomeBismarck
AwesomeBismarck May 3 2013, 7:54am says:

I really enjoy this mod! I have a question though, how should I go about to minimize lag? I have an excellent rig, but still lag after 2 hours.

+2 votes     reply to comment
Guest
Guest May 17 2013, 5:05pm replied:

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TheyCallMeProphet
TheyCallMeProphet May 3 2013, 5:02pm replied:

Well, I cannot do much, because lagging is normal in Sins. But when the update of Sins (1.5) is out, the game will lag less. And I have a friend, OverZealous, who does much to fix crashes. The next update is coming soon ;). But to minimize lags you must set the graphics down. I don't know another posiibility :(

+2 votes     reply to comment
TheyCallMeProphet
TheyCallMeProphet Apr 27 2013, 5:28pm replied:

Thank you! I've sent you a message ;)

+1 vote     reply to comment
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Platform
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SGU Mod Team
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Released Nov 5, 2012
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