Overview
Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.

Major Features

New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements


Cosmos Ad Infinitum Logo

Alien Artifacts




Fall of Heaven: Plague and Nephilim

Fall of Transhumanity

Fall of Kobol

 

Frequently Asked Questions

What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Diplomacy and will be ported to Rebellion. (Currently Diplomacy 1.34).

How do you install and activate Sins of the Fallen?
Please read How to install and activate Sins of the Fallen.

Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded. 

Will you support Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment (See Release History), but have decided the it was too much effort for one person to try and maintain both.

I hear you have a BSG mod too, why isn't it posted here?
For various reasons moddb is no longer hosting any BSG mods, therefore the downloads hosted on this site will never contain any BSG related content.


 

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Nephilim Update Nephilim Update Sins of the Fallen: 2014
Blog RSS Feed Report abuse Latest News: Sins of the Fallen: 2013

6 comments by ZombiesRus5 on Dec 2nd, 2013


Sins of the Fallen

A quick update on the mod, 2013 and what's in store for 2014. 

 It's all about customization

Sins of the Fallen is a fully customizable mod for Sins of a Solar Empire. In fact it pioneered the concept of splitting factions into multiple mini-mods creating a truly flexible approach to creating unique gameplay experiences. Want a total conversion feel with Fall of Kobol or Transhumanity- no problem, just activate those factions.

Sins of the Fallen is one of the largest mods for Sins of a Solar empire boasting 6 unique expansion factions added to the already existing 3 vanilla factions . This works out to 16 choices when selecting your faction and loyalist/rebel decision.

2013 saw new Titans, corvettes and abilities added for Rogue Loyalist/Rebels, Hypercorp Loyalist/Rebels, Plague, and FoK factions. Each faction also got a host of new Research subjects supporting the new Rebellion features.

It's not just about the factions

Multilingual Support
Sins of the Fallen supports 3 additional language translations for string text: French, German and Spanish. Yeah they're Bing translated but guess what... That's what Stardock does too!

Planets, Planets and more Planets
Sins of the Fallen boasts the largest number of high quality planets in any sins mod. Choose from 5 different optional systems adding new planets, gas giants and moons to any map in the galaxy.

New for 2013 is the Kobol system which initially has 10 new planets but will grow larger in 2014.

Addons
Optional addons help increase the fun by adding things like capturable moon bases or alien artifacts to find, adding optional effects and giving starting flagships to each faction.

New for 2013 are the addons for disabling Titans and Superweapons, Adding Bonus Density to maps and Effects.

Militia
Don't like TEC as the militia every time? Solved- just activate an optional militia for your desired faction (requires the corresponding faction to be loaded). This works great for setting up a total conversion with FoK.

Arggghh! Pirates!
One of the new additions this year is Light (default) and Heavy Pirates. Heavy pirates include capital ships with their Raids (Thanks to SZO) while light pirate raids will work like usual.

Another new addition to Pirates is the ability to set Rogue as the Light or Heavy Pirate variant.


What's in store for 2014


 Nephilim
First and foremost is to finish Nephilim . I've already acquired new assets that will be awesome for the faction and will be designing their abilities for a release sometime next year. 

 More Artifacts
I don't want to spoil the surprise- so lets just say more artifacts with more interesting gameplay implications!

 Random Events
More random events unique to Sins of the Fallen!

 New NPC
A new NPC that will replace the pirate AI with a completely new look/feel and capabilities (including research available to the pirate class NPC). Thew new NPC assets will also be available to replace as the Militia type.

 Bug fixes and enhancements
There never seems to be an end to finding missed issues (thanks to many of you) or improvements I want to make ;)


Thanks to everyone for their support and feedback over the many years. It's been a lot of fun making this mod with you.

ZombiesRus5
 
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Sins of the Fallen: Reb 1.80.29.2 (Patch)

Sins of the Fallen: Reb 1.80.29.2 (Patch)

Nov 22, 2013 Patch 10 comments

Build 29 Patch 2 Patch for Rebellion 1.80. Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation...

Sins of the Fallen: Reb 1.80.29.1 (Patch Version)

Sins of the Fallen: Reb 1.80.29.1 (Patch Version)

Nov 14, 2013 Patch 3 comments

Patches Disable Titans and Disable Superweapons to work properly with Rebellion 1.80. Rebellion 1.80 (DLC Compatible). Please read feature for How to...

Sins of the Fallen: Reb 1.80.29 (Full Version)

Sins of the Fallen: Reb 1.80.29 (Full Version)

Nov 12, 2013 Full Version 28 comments

Rebellion 1.80 (DLC Compatible). Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the...

Sins of the Fallen: Reb 1.52.26 (Full Version)

Sins of the Fallen: Reb 1.52.26 (Full Version)

Oct 30, 2013 Full Version 21 comments

Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod. Please delete or backup any...

Sins of the Fallen: Reb.1.52.23 (Full Version)

Sins of the Fallen: Reb.1.52.23 (Full Version)

Aug 26, 2013 Full Version 18 comments

Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod. I recommend backing up or deleting...

Sins of the Fallen: Rebellion 1.52.21 (Patch)

Sins of the Fallen: Rebellion 1.52.21 (Patch)

Jul 15, 2013 Patch 4 comments

*Only download this if you downloaded SotF 1.51.20 before July 16th, 2013.* Fixes a view minor issues and adds compatibility with FoK 1.52.21.

Post comment Comments  (0 - 10 of 1,143)
miguelremoquillo
miguelremoquillo Oct 13 2014, 1:22am says:

guys, i got a question so please answer ASAP, can i play both the heaven factions and the transhuman factions with the original sins factions all at once?

+1 vote     reply to comment
JurisDocta
JurisDocta Oct 13 2014, 3:27pm replied:

Not the modder but the answer is MAYBE. If you ve all the factions enabled it can cause a minidump.

+1 vote     reply to comment
MrPerson
MrPerson 15hours 35mins ago replied:

if you have settings on the recommended, yes you can have all the factions and several submods on, I do that all the time.

+1 vote     reply to comment
Guest
Guest Oct 8 2014, 5:13am says:

This comment is currently awaiting admin approval, join now to view.

Admiral_Chris_Rayya
Admiral_Chris_Rayya Oct 2 2014, 6:36pm says:

So is the BSG mod being continued or not?

+1 vote     reply to comment
JurisDocta
JurisDocta Oct 14 2014, 9:33am replied:

They're on the SOASE forums

+1 vote     reply to comment
werewolf_slayer91
werewolf_slayer91 Oct 2 2014, 1:48pm says:

First of all I have no intention of spamming , but this game has so much potential for later mods in moddb i have to share it
HI! I WILL STRONGLY suggest to check out this game! A 1st pers. real time Startergy Space game with a mix of both Bridge commander and sins of a solar empire.
Maybe in the future a BSG startrek/starwars/ Babylon 5 mod would be perfect for this game
kickstarter link:http://tinyurl.com/n7lybcf
Please fund atleast 1£ if you go there :) it would make me very happy aswell all the backers and the creators! Thanks for makeing more enjoyable games come to life!

0 votes     reply to comment
Lap1#
Lap1# Sep 21 2014, 2:41pm says:

@ZombiesRus5, wouldn't it be nice to let a 'enemy moon' be capturable after having cleaned it out(though it could be cool to choose to destroy it sometimes) and maybe you could add a way to abandon it with or whitout destroying it
And about the Res' Hub dunno how it works but can it phase jump?

+1 vote     reply to comment
JurisDocta
JurisDocta Sep 25 2014, 8:29am replied:

Moons are starbases so I don't think they CAN be captured. The other issue is a bug.

+1 vote     reply to comment
Joefune
Joefune Sep 26 2014, 10:03am replied:

I turned the Ship details to mid and now it's working fine, 3 hrs no crash. Thank's dude!

+1 vote     reply to comment
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Icon
Sins of a Solar Empire: Rebellion Icon
Platform
Windows
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Release Date
Released Oct 6, 2013
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Community Rating

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9.2

83 votes submitted.

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Highest Rated (4 agree) 10/10

An extremely fun mod that will have you playing 24/7!

Dec 16 2010, 8:21pm by Monkeyshinex

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Twitter

Latest tweets from @zombiesrus5

Thanks everyone! Sins of the Fallen made the top 100 :) T.co

Dec 11 2013, 10:26am

Help Sins of the Fallen win the @moddb #moty 2013 Mod of the Year: T.co

Dec 4 2013, 1:06pm

Rebellion 1.80 compatibility released for both Sins of the Fallen and Fall of Kobol (Build 29).

Nov 12 2013, 2:24pm

Build 26 released for Sins of the Fallen and Fall of Kobol. Play them together.

Nov 1 2013, 10:58am

Action Report: Fall of Kobol Build 25 available for testing

Oct 4 2013, 10:40am

Action Report: Fall of Kobol Build 24 available for testing

Sep 15 2013, 8:10pm

FoK: Resurrection needs community input. Check the forums.

Aug 29 2013, 11:48am

Sins of the Fallen and Fall of Kobol now have compatible releases with 1.52.23.

Aug 26 2013, 3:49pm

SotF Update: Uploading 1.52.23 again ;)

Aug 26 2013, 11:45am

SotF Update: Going to test my 1.52.23 Sins of the Fallen Build for Plague and possibly upload it this weekend.

Aug 23 2013, 3:27pm

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