Overview
Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.

Major Features

New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements


Cosmos Ad Infinitum Logo

Alien Artifacts




Fall of Heaven: Plague and Nephilim

Fall of Transhumanity

Fall of Kobol


Frequently Asked Questions

What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Rebellion.

How do you install and activate Sins of the Fallen?
Please read How to install and activate Sins of the Fallen.

Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.

Will you support Diplomacy, Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment and Diplomacy (See Release History), but have decided the it was too much effort for one person to try and maintain both.

I hear you have a BSG mod too, why isn't it posted here?
For various reasons moddb used to not host BSG mods, therefore the downloads hosted on this page do not currently contain any BSG related content. Click on either of the Fall of Kobol images to be redirected to the that mod.

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RSS Articles

Sins Mod Manager

Installers Tutorial 9 comments

Some tools should be simple. The Sins Mod Manager aims to be just that.

What does it do?

The Sins Mod Manager maintains multiple EnabledMods text configurations (think templates) and allows you to activate the one you want prior to starting Sins of a Solar Empire: Rebellion.

What does it NOT do?

It won't download, install or modify any of the mods shown. It's up to you to ensure the mods are downloaded and installed properly in order to play them.

How does it work?

Simply click on the mods picture and it will copy the EnabledMods.[Mod Name].txt to EnabledMods.txt. If the EnabledMods.[Mod Name].txt doesn't exist yet, then the tool will create it for you.

What's up with the little icon next to the mod's picture?

Clicking the mod configuration icon will create or regenerate the EnabledMods.[Mod Name].txt for the corresponding mod. If the mod has optional configurations another dialog will be displayed to select those options (see below).

Why does Windows not trust the executable?

It costs money to sign an executable. As this is a free mod tool I won't be spending money to sign it. You can trust it or not trust it at your discretion. My suggestion is only use versions downloaded from moddb and verify the checksum matches what moddb displays.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

When can I get it?

Now.

I'll be uploading the first version when I upload the next Sins of the Fallen release which should be soon. They will however be separate downloads as I won't expect people that want to use this tool to also download my mod.

Sins Mod Manager

The Sins Mod Manager system menu allows you to optionally select "Use Developer" to have this session manager the EnabledMods.txt for the Developer Exe. Note: this option will not be persisted across executions.

Sins Mod Manager: Developer Option


The Sins Mod Manager also supports optional configurations for:

Sins of a Galactic Empire
E4X/Interregnum
Sins of the Fallen/Fall of Kobol

SoGE and E4X/Interregnum Addon Support


FallenModManager


SoGE and E4X/Interregnum Addon Support


How to Install Sins of the Fallen

How to Install Sins of the Fallen

Installers Tutorial 5 comments

Installation Tutorial... Failure to follow these installation instructions will most likely result in a mini-dump.

Sins of the Fallen: October Update

Sins of the Fallen: October Update

News 16 comments

An October update for Sins of the Fallen: Hard to believe it's been 5 years since I first posted the mod on moddb. Hope everyone has enjoyed or at the...

Sins of the Fallen: Videos I never knew existed

Sins of the Fallen: Videos I never knew existed

News 4 comments

I was doing some searching on the Web and came across these videos. Some good stuff, some funny stuff. Glad to see people liking the mod(s)...

Sins of the Fallen: November Update

Sins of the Fallen: November Update

News 3 comments

November update for Sins of the Fallen (2014) providing a quick overview of Aliens, Artifacts and other mod related items.

RSS Files
Sins Definition Viewer

Sins Definition Viewer

Guides 11 comments

My Sins Entity Wiki has now died twice. I'm posting up a small application based on my much larger Eclipse application which will show in a tree view...

Sins of The Fallen: Reb 1.87.45 (Beta)

Sins of The Fallen: Reb 1.87.45 (Beta)

Full Version 19 comments

Brain Dead Development and ZombiesRus5 proudly presents a new beta version for Rebellion 1.87 (compatible with 1.85- LAA enabled). This is a full version...

SinsModManager v1

SinsModManager v1

Installer Tool 16 comments

Some tools should be simple. The Sins Mod Manager aims to be just that. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND...

Sins of the Fallen: Reb 1.85.40.5

Sins of the Fallen: Reb 1.85.40.5

Full Version 4 comments

Brain Dead Development and ZombiesRus5 presents the Rebellion 1.85 compatible version build 40.5 of Sins of the Fallen (Compatible with Outlaw Sectors...

Sins of the Fallen: Reb 1.85.40.5 (Baked Version)

Sins of the Fallen: Reb 1.85.40.5 (Baked Version)

Full Version 14 comments

Brain Dead Development and ZombiesRus5 proudly presents the Rebellion 1.85 compatible build 40.5 "Baked" version (Compatible with Outlaw Sectors). Baked...

SoaSE: Eclipse SDK (Includes Plugin)

SoaSE: Eclipse SDK (Includes Plugin)

IDEs

Extract the downloaded Eclipse zip and execute the included soase_eclipse-SDK-3.6.2-win32-x86_64\eclipse\eclipse.exe (Requires Java 1.8 64bit). Eclipse...

Comments  (0 - 10 of 1,420)
Lap1#
Lap1#

Youhou more titans! And unification is a cool feature.

Being a fervent lover of the Collectors/Assimilators-like races just like the Reaper/Borg, i really wish the plague would be 200% it, implying having planet-eater starbases able to phase jump and something like the titan's blood omen ability able to emits a cloud for a time that can instantly convert some frigate/corvette upon triggering and would also be able to convert cruise/capital/titan class if they die in the cloud, that would be damn awesome!

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MrPerson
MrPerson

sounds a little OP though, especially against the AI.

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moiriv623
moiriv623

What is the song you used for Hypercorp called Hyp 3 in the file? I really like it and would like to know the name of it.

Also, will you keep working on the ships like you did with the Nephilim recently? The nephilim ships look cool, I really like the rogues too.

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MrPerson
MrPerson

I forgot all the names of them that I put in, but after searching again, I believe it is Resident Evil Afterlife's Arcadia. For some reason all the Afterlife soundtrack songs have Tomandandy in their title.

Can find it on youtube (is where I got it lol)

*Edit: Upon further listening, its actually called "Binoculars" still from Resident Evil: Afterlife, it just seems like a sped up version of Arcadia.

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ZombiesRus5 Creator
ZombiesRus5

Think it's Resident Evil After life.

Model updates are fewer and fewer as the mod ages. It's possible some enhancements may happen down the road. Just need to see what happens with Sins overall. Would be nice if a Sins 2 came out that was just as moddable.

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HydroAmbience
HydroAmbience

I have a problem with zooming in on battles. It stutters every few frames when I zoom into the battle. I don't this problem with any other mods and such, just this one. It confuses me since I know my computer can handle this game well enough.

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ZombiesRus5 Creator
ZombiesRus5

It's not something I've experienced and my machine isn't exactly top of the line. I'm curious if there's a mesh that doesn't quit like your graphics card. What's your system specs look like? Also, are you using the 1.85 or 1.87 version?

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sgtmac68w20
sgtmac68w20

ive ben playing Kobol since your first release. awesome game, I loved capturing capital ships back then. Ay howI had to clear everthing and reload the whole game. since i did, Ive been having trouble playing larger games involving some of the Fallen Races, mostly the Rogues. every game type ive tried it goes so far hten htis a minidump point. reloads dont seem to help. first game it came when researching the last capital ship slot. next game it was last flet supply slot. this round, its when I try to capture my 3rd planet. I hit the system and crash. Any idea what the cause of this might be?

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ZombiesRus5 Creator
ZombiesRus5

If your using artifacts I've found an interesting bug related to when they ships are auto-cloned via research or abilities. Essentially because the artifacts cannot be damaged, but they are temporarily cloned causes a mini-dump. I'm working on some possible fixes for this.

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sgtmac68w20
sgtmac68w20

Yes i was, I want to sa i had artifacts, embassies, and flagship all on.

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ZombiesRus5 Creator
ZombiesRus5

I've been feeling like there was an issue for a long time with Artifacts. I sorta fell into this during my testing as a possibility for random crashes with Artifacts. I've done a lot of bug fixes up to this point so I'm happy to squash one more. I'm switching artifacts to be a space mine entity which will avoid any cloning techniques. I'm applying some ability magic to the alien ships to avoid the issue with them. Everything seems to be a lot more stable in my internal builds :P

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Highest Rated (4 agree) 10/10

An extremely fun mod that will have you playing 24/7!

Dec 16 2010 by Monkeyshinex

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SinsModManager v1 now available with new features Moddb.com via @moddb

Feb 17 2017

SinsModManager v0 Available! file Moddb.com via @moddb

Feb 2 2017

Will release the Sins Mod Manager tonight.

Feb 1 2017

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Jul 17 2016

Check out the new Colony in the works - Fall of Kobol mod for Sins of a Solar Empire: Rebellion Moddb.com via @moddb

May 23 2016

Artifact Patch for Sins of the Fallen and Fall of Kobol will be up later today! Moddb.com via @moddb

Oct 12 2015

Fall of Kobol: Reb 1.82.37.0 (Full Version) download Moddb.com via @moddb

Sep 23 2015

At 75th Sturgis Rally bitches!

Jul 31 2015

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