Overview
Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.

Major Features

New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements


Cosmos Ad Infinitum Logo

Alien Artifacts




Fall of Heaven: Plague and Nephilim

Fall of Transhumanity

Fall of Kobol


Frequently Asked Questions

What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Rebellion.

How do you install and activate Sins of the Fallen?
Please read How to install and activate Sins of the Fallen.

Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.

Will you support Diplomacy, Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment and Diplomacy (See Release History), but have decided the it was too much effort for one person to try and maintain both.

I hear you have a BSG mod too, why isn't it posted here?
For various reasons moddb used to not host BSG mods, therefore the downloads hosted on this page do not currently contain any BSG related content. Click on either of the Fall of Kobol images to be redirected to the that mod.


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RSS feed Articles


Sins of the Fallen: October Update

Sins of the Fallen is one of the largest mods for Sins of a Solar empire boasting 6 unique expansion factions added to the already existing 3 vanilla factions .

Well, hard to believe it's been 5 years since I first posted the mod on moddb. Hope everyone has enjoyed or at the very least appreciated my creation.

Updates are still in progress for Sins of the Fallen even though a lot of work has been put into Fall of Kobol lately.

Bug fixes and enhancements
If you've played the latest release you may know Plague Militia and Flagships (without Cylons loaded) are broken. I'm working on a patch to fix that in addition to any other little quibbles found.

Alien Invasion Icon New NPC: Alien Invaders
In late 2013 I talked about Alien Invaders... I do have the models but just haven't had the time to invest in creating the new code, abilities, icons and research for the new NPC.

Here's what I originally stated and they might still be a possibility...:
"Alien Invaders, A new NPC, will replace the pirate AI with a completely new look/feel and capabilities (including research available to the pirate class NPC). The new NPC assets will also be available to replace as the Militia type. I really like the idea of an Alien invasion and look forward to turning on this feature as I've never really enjoyed the idea of Pirates."

More Artifacts
I also talked about Artifacts in 2013 and this is one area I will finally be delivering (hopefully in the next patch).

Previously, I built the framework for the Aegis Shield artifact. I've recently enhanced artifacts to include 7 more types.

A couple cool new features coming:

  1. Artifacts can now also be stolen from enemy capital ships by destroying their ship and having a nearby capital ship to pick up the artifact.
  2. Alien artifact ships will also have artifacts that will drop upon their destruction.
  3. We might be getting some more artifacty related abilities for star bases too (Waiting for Mord_Sith84 to see what he comes up with)

Artifacts are lost in space by Relic Civilizations and can be found orbiting distant gravity wells. Artifacts can be installed or attached to nearby Capital Ships or Titans dramatically improving various systems.

Aegis Artifact - Aegis Artifacts grant significant increases in Shield, Shield Mitigation and Regeneration.

Containment Artifact - Attaching this artifact improves antimatter usage on abilities

Phase Shift Artifact - Attaching this artifact allows the capital ship to selectively phase shift itself and shielding making it harder to hit and decreasing the possibility of weapons bypassing shields.

Shrine Artifact - Attaching this artifact produces awe like wonder to nearby worlds (produces culture)

Nano Artifact - Attaching this artifact allows nanites to merge with the ships Hull increasing hull and hull point restoration

Alien Computer Artifact - Attaching this artifact merges an alien computer with your ship's systems increasing it's overall performance (Dropped mainly from Alien Battleships and Carriers)

Alcubierre Drive Artifact - Attaching this artifact merges an alcubierre drive to the ship dramatically improving Hyperspace charge up and travel time

Nimbus Artifact - Creates a nimbus field around capital ships which absorbs incoming damage and increases armor protection. (Thanks to Mord_Sith84)

Continued thanks to everyone for their support and feedback over the many years. It's been a lot of fun making this mod with you.

ZombiesRus5

sotf logo


Sins of the Fallen: Videos I never knew existed

Sins of the Fallen: Videos I never knew existed

News 4 comments

I was doing some searching on the Web and came across these videos. Some good stuff, some funny stuff. Glad to see people liking the mod(s)...

Sins of the Fallen: November Update

Sins of the Fallen: November Update

News 3 comments

November update for Sins of the Fallen (2014) providing a quick overview of Aliens, Artifacts and other mod related items.

Rebellion: Nephilim Update

Rebellion: Nephilim Update

News 4 comments

After a short/long break from modding I'm getting back into the swing of things and looking to you to help flesh out some ideas.

Sins of the Fallen: 2013

Sins of the Fallen: 2013

News 6 comments

A quick recap of 2013 and what's coming for 2014 with Sins of the Fallen (Lots of new features).

RSS feed Downloads
Sins of the Fallen: Reb 1.82.37.1 (Full Version)

Sins of the Fallen: Reb 1.82.37.1 (Full Version)

Full Version 21 comments

Build 37.1 Full Version for Rebellion 1.82. Please read feature (or click read more... here) for How to Install Sins of the Fallen for instructions on...

Sins of the Fallen: Reb 1.82.37 (Baked Version)

Sins of the Fallen: Reb 1.82.37 (Baked Version)

Full Version 1 comment

This is a baked version of Sins of the Fallen into ONE mod folder containing Nephilim, Plague, Hypercorp, Rogue and the stock factions. This download...

Sins of the Fallen: Reb 1.82.37.1 (Patch)

Sins of the Fallen: Reb 1.82.37.1 (Patch)

Patch 5 comments

Patch 37.1 Version for Rebellion 1.82. Please read How to Install Sins of the Fallen for instructions on the correct order of activation for the mod (Click...

Sins of the Fallen: Reb 1.82.36 (Baked Version)

Sins of the Fallen: Reb 1.82.36 (Baked Version)

Full Version 3 comments

This is a baked version of Sins of the Fallen into ONE mod folder containing Nephilim, Plague, Hypercorp, Rogue and the stock factions. This download...

Sins of the Fallen: Reb 1.82.36 (Full Version)

Sins of the Fallen: Reb 1.82.36 (Full Version)

Full Version 8 comments

Holy Titans!, AI! This version is all about the AI. Build 36 Full Version for Rebellion 1.82. Please read feature for How to Install Sins of the Fallen...

Sins of the Fallen: Reb 1.82.35 (Full Version)

Sins of the Fallen: Reb 1.82.35 (Full Version)

Full Version 9 comments

NOTE: New 7zip content structure from Build 34 forward (see read more+)... Build 35 Full Version for Rebellion 1.82. Please read feature for How to Install...

Post comment Comments  (0 - 10 of 1,338)
general-gtterspeise
general-gtterspeise

Hey guys, so in the mod Installation guide it says you need to watch to not exceed the 2GB Limit or else it mini-dumps, thus one should lower the graphical Settings or reduce the amount of races available, my question is, Ive got LAA (Large Adress Aware) allowing me to greatly exceed 2GB, does this help with the mod stability?

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ZombiesRus5 Creator
ZombiesRus5

Yes, it will help if you have a 64bit operating system and available RAM to use.

Reply Good karma+1 vote
Niddhøggr
Niddhøggr

how to capture artifacts and moons

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ZombiesRus5 Creator
ZombiesRus5

Colony Frigates

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Guest
Guest

it said it needs a research to capture the artifact and the research dose not exist in any of the research tabs.

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Guest
Guest

this is for the baked version and it said it need relic colonization to capture the artifact world

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ZombiesRus5 Creator
ZombiesRus5

A Relic Planet requires a higher level colonization research (IIRC around tier 5) to colonize.

Reply Good karma+1 vote
notsmart
notsmart

Can you point me to a readme file with the discriptions of the Addons and Planets? no idea what Planet tenorias, Bonus density or Effects do. i sincerely apologize if i missed a readme somewhere =.=

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ZombiesRus5 Creator
ZombiesRus5

I had something kind of highlighting them, but it seems to have gotten lost in the shuffle...

I had a sub-mod at one time called Cosmos Ad Infinitum for the planets. They really are only different planet textures (Other than Maelstrom which I was given permission to use) and it was done as a way to template adding in thousands of entries into a file called GalaxyScenarioDef without have to hand edit the thing. This file is the bane of all mods and I refuse to hand edit anything in it.

Bonus Density simply doubles the likely hood of finding artifacts and bonuses on stock maps.

Artifacts adds capturable artifacts on neutral planets.

Moons adds capturable moons that act as starbases on planets.

Effects adds in some of bailknights effects.

Reply Good karma+2 votes
Guest
Guest

I only get two new factions, the cylon and the colonial defense forces. I also have the rebels for them too

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ZombiesRus5 Creator
ZombiesRus5

You befuddle me guest???

Reply Good karma+1 vote
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Highest Rated (4 agree) 10/10

An extremely fun mod that will have you playing 24/7!

Dec 16 2010 by Monkeyshinex

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Latest tweets from @zombiesrus5

Nov 23 2015

Target shooting with my rifle and pistol off the back deck while on vacation! Country living is good ;)

Oct 12 2015

Artifact Patch for Sins of the Fallen and Fall of Kobol will be up later today! T.co via @moddb

Sep 23 2015

Fall of Kobol: Reb 1.82.37.0 (Full Version) download T.co via @moddb

Jul 31 2015

At 75th Sturgis Rally bitches!

Jul 12 2015

Enjoy Battlestar Galactica? Play Fall of Kobol! T.co via @ModDB

May 29 2015

Resurrection Tutorial T.co via @ModDB

May 24 2015

Sins of a Solar Empire: Rebellion sale: T.co

May 23 2015

Fall of Kobol is awesome because who doesn't love Battlestars ... T.co #modlove2015

Mar 3 2015

Fall of Kobol: Build 35 available T.co

Feb 26 2015

New SoaSE Eclipse Plugin download available T.co

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