Overview
Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.

Major Features

New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements


Cosmos Ad Infinitum Logo

Alien Artifacts




Fall of Heaven: Plague and Nephilim

Fall of Transhumanity

Fall of Kobol


Frequently Asked Questions

What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Rebellion.

How do you install and activate Sins of the Fallen?
Please read How to install and activate Sins of the Fallen.

Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.

Will you support Diplomacy, Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment and Diplomacy (See Release History), but have decided the it was too much effort for one person to try and maintain both.

I hear you have a BSG mod too, why isn't it posted here?
For various reasons moddb used to not host BSG mods, therefore the downloads hosted on this page do not currently contain any BSG related content. Click on either of the Fall of Kobol images to be redirected to the that mod.

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RSS Articles

Sins Mod Manager

Installers Tutorial 9 comments

Some tools should be simple. The Sins Mod Manager aims to be just that.

What does it do?

The Sins Mod Manager maintains multiple EnabledMods text configurations (think templates) and allows you to activate the one you want prior to starting Sins of a Solar Empire: Rebellion.

What does it NOT do?

It won't download, install or modify any of the mods shown. It's up to you to ensure the mods are downloaded and installed properly in order to play them.

How does it work?

Simply click on the mods picture and it will copy the EnabledMods.[Mod Name].txt to EnabledMods.txt. If the EnabledMods.[Mod Name].txt doesn't exist yet, then the tool will create it for you.

What's up with the little icon next to the mod's picture?

Clicking the mod configuration icon will create or regenerate the EnabledMods.[Mod Name].txt for the corresponding mod. If the mod has optional configurations another dialog will be displayed to select those options (see below).

Why does Windows not trust the executable?

It costs money to sign an executable. As this is a free mod tool I won't be spending money to sign it. You can trust it or not trust it at your discretion. My suggestion is only use versions downloaded from moddb and verify the checksum matches what moddb displays.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

When can I get it?

Now.

I'll be uploading the first version when I upload the next Sins of the Fallen release which should be soon. They will however be separate downloads as I won't expect people that want to use this tool to also download my mod.

Sins Mod Manager

The Sins Mod Manager system menu allows you to optionally select "Use Developer" to have this session manager the EnabledMods.txt for the Developer Exe. Note: this option will not be persisted across executions.

Sins Mod Manager: Developer Option


The Sins Mod Manager also supports optional configurations for:

Sins of a Galactic Empire
E4X/Interregnum
Sins of the Fallen/Fall of Kobol

SoGE and E4X/Interregnum Addon Support


FallenModManager


SoGE and E4X/Interregnum Addon Support


How to Install Sins of the Fallen

How to Install Sins of the Fallen

Installers Tutorial 2 comments

Installation Tutorial... Failure to follow these installation instructions will most likely result in a mini-dump.

Sins of the Fallen: October Update

Sins of the Fallen: October Update

News 16 comments

An October update for Sins of the Fallen: Hard to believe it's been 5 years since I first posted the mod on moddb. Hope everyone has enjoyed or at the...

Sins of the Fallen: Videos I never knew existed

Sins of the Fallen: Videos I never knew existed

News 4 comments

I was doing some searching on the Web and came across these videos. Some good stuff, some funny stuff. Glad to see people liking the mod(s)...

Sins of the Fallen: November Update

Sins of the Fallen: November Update

News 3 comments

November update for Sins of the Fallen (2014) providing a quick overview of Aliens, Artifacts and other mod related items.

RSS Files
Sins Definition Viewer

Sins Definition Viewer

Guides 11 comments

My Sins Entity Wiki has now died twice. I'm posting up a small application based on my much larger Eclipse application which will show in a tree view...

Sins of The Fallen: Reb 1.87.45 (Beta)

Sins of The Fallen: Reb 1.87.45 (Beta)

Full Version 18 comments

Brain Dead Development and ZombiesRus5 proudly presents a new beta version for Rebellion 1.87 (compatible with 1.85- LAA enabled). This is a full version...

SinsModManager v1

SinsModManager v1

Installer Tool 14 comments

Some tools should be simple. The Sins Mod Manager aims to be just that. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND...

Sins of the Fallen: Reb 1.85.40.5

Sins of the Fallen: Reb 1.85.40.5

Full Version 4 comments

Brain Dead Development and ZombiesRus5 presents the Rebellion 1.85 compatible version build 40.5 of Sins of the Fallen (Compatible with Outlaw Sectors...

Sins of the Fallen: Reb 1.85.40.5 (Baked Version)

Sins of the Fallen: Reb 1.85.40.5 (Baked Version)

Full Version 14 comments

Brain Dead Development and ZombiesRus5 proudly presents the Rebellion 1.85 compatible build 40.5 "Baked" version (Compatible with Outlaw Sectors). Baked...

Sins of The Fallen: Reb 1.87.41 (Beta)

Sins of The Fallen: Reb 1.87.41 (Beta)

Full Version 14 comments

Brain Dead Development and ZombiesRus5 proudly presents a new beta version for Rebellion 1.87 (compatible with 1.85). This is a full version download...

Comments  (0 - 10 of 1,408)
hangya
hangya

I am able to start the no rebels version. This is the fall of kobol? i guess. There is no way to turn off the random starting flagship?

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ZombiesRus5 Creator
ZombiesRus5

Don't enable the SotF(5) Core(0..1) Flagship Reb mini-mod. Or if your using my Sins Mod Manager, don't select the Flagships addon.

Reply Good karma+1 vote
hangya
hangya

I like the new flagships. I don't want to turn off the flagships. I am just want to choose them. In the fall of kobol every time i start a new game a free random flagship appear. That is what i want to turn off.

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ZombiesRus5 Creator
ZombiesRus5

You can still build the flagships if you don't enable the Flagship addon. The addon simply starts the game with an initial free flagship.

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hangya
hangya

I see. Thank you! :D I am not try.

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hangya
hangya

I think if i turn off all flagship will disappear. Thank you for your help.

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hangya
hangya

And when i set a theme for myself and start a new game my theme just change based on what faction i choose. Why?

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ZombiesRus5 Creator
ZombiesRus5

Not sure I understand as every Race has their own theme music. If you mean the main menu music, then it is determined by the first Race in the activation menu.

Reply Good karma+1 vote
hangya
hangya

No. I am talking about the emblem, symbol what appear in my ships and planets. My faction's symbol. Red, blue, orange etc. symbol.

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ZombiesRus5 Creator
ZombiesRus5

Ah, Sins of the Fallen supports faction specific Player Icons. Each row of icons is reserved for a specific faction.

Reply Good karma+1 vote
hangya
hangya

Anyway i am not able to choose what i want?

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ZombiesRus5 Creator
ZombiesRus5

Nope, you can only choose from the row for that faction. I didn't want symbols like cylon showing up on colonials or vice versa.

Reply Good karma+1 vote
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Community Rating

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102 votes submitted.

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Highest Rated (4 agree) 10/10

An extremely fun mod that will have you playing 24/7!

Dec 16 2010 by Monkeyshinex

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Latest tweets from @zombiesrus5

SinsModManager v1 now available with new features Moddb.com via @moddb

Feb 17 2017

SinsModManager v0 Available! file Moddb.com via @moddb

Feb 2 2017

Will release the Sins Mod Manager tonight.

Feb 1 2017

Help Fall of Kobol win the 2016 Mod of the Year: Moddb.com

Dec 11 2016

Moddb.com via @moddb

Dec 11 2016

Moddb.com via @moddb

Jul 17 2016

Check out the new Colony in the works - Fall of Kobol mod for Sins of a Solar Empire: Rebellion Moddb.com via @moddb

May 23 2016

Artifact Patch for Sins of the Fallen and Fall of Kobol will be up later today! Moddb.com via @moddb

Oct 12 2015

Fall of Kobol: Reb 1.82.37.0 (Full Version) download Moddb.com via @moddb

Sep 23 2015

At 75th Sturgis Rally bitches!

Jul 31 2015

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