Overview
Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.

Major Features

New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements


Cosmos Ad Infinitum Logo

Alien Artifacts




Fall of Heaven: Plague and Nephilim

Fall of Transhumanity

Fall of Kobol


Frequently Asked Questions

What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Rebellion.

How do you install and activate Sins of the Fallen?
Please read How to install and activate Sins of the Fallen.

Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.

Will you support Diplomacy, Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment and Diplomacy (See Release History), but have decided the it was too much effort for one person to try and maintain both.

I hear you have a BSG mod too, why isn't it posted here?
For various reasons moddb used to not host BSG mods, therefore the downloads hosted on this page do not currently contain any BSG related content. Click on either of the Fall of Kobol images to be redirected to the that mod.


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How to Install Sins of the Fallen

Installers Tutorial 0 comments

SotF Logo Fall of HeavenSotF Logo Fall of TranshumanitySotF Logo Fall of Kobol

How to Install and Activate Sins of the Fallen

The following set of instructions detail how to install the latest release of Sins of the Fallen.

Instructions for downloading and enabling Sins of the Fallen

  • General help on installing mods: How To Install Mods For Sins Of A Solar Empire
  • Download the latest build from moddb.
  • Extract the contents into your Rebellion mod folder as described in "How to install mods for Sins of a Solar Empire"

IMPORTANT
This mod relies heavily on stacking to activate various parts. Failure to follow the guidelines detailed below may result in odd/unsupported behavior to mini-dumps.

Quick Guide (Click the picture!!!)




Rules and order of activation:

SotF(0) Translations(0..1)

  • Optional, Only one allowed if activated
  • Supported Translations: French, German and Spanish
  • Mod translations are automated with Bing
  • Additional translations are possible if original translation is provided for the game.

SotF(1) Planets(0..1)

  • Optional, Only one allowed if activated.
  • Only one Planets package should be activated at a time due to limitations associated with the Galaxy Scenario Definition. Activating more than one will not add more planets, but may add more memory potentially exceeding 2GB of ram even on lower settings.
  • Planetary systems include: Kobol, Rigel, SinsPlus, Sol and Tenorias.

SotF(2) Addon(0..m)

  • Optionally activated (i.e. not activating the addon simply means the features won't be present in the game).
  • Any or all of the addons may be currently activated at the same time.
  • Addons should follow tier 0 or tier 1 packages if present.

SotF(3) Militia(0..1)

  • Replaces the standard TEC Militia with the race of your choice.
  • Some races are easier due to DPS/Supply while others are badass due to supply/dps differences
  • Activating a militia package requires the same Race package to be activated. For example: SotF(3) Militia(0..1) Rogue Reb requires SotF(4) Race(1..m) Rogue Reb.
  • Militia should follow tier 2 or higher packages

SotF(3) Pirate(0..1)

  • Replaces or adds to the standard Pirate faction.
  • Activating a pirate package requires the same Race package to be activated (for non-stock races). For example: SotF(3) Pirate(0..1) Rogue Light Reb requires SotF(4) Race(1..m) Rogue Reb.
  • Pirate should follow tier 2 or higher packages

SotF(4) Race(1..m)

  • At Least one required.
  • Any combination of races may be currently activated at the same time (effects should be reduced to High/Medium/Low if you activate a lot).
  • NOTE: Some systems may not be able to activate all races. Do not activate races if you don't plan to use them. This will save on system resources.
  • Any races not loaded including Tec, Advent and Vasari will not be selectable at game start.
  • Races may be added in any order, however the opening theme music will be based on the top most mod.
  • Races should be activated after any tier 3 or higher package.
  • Mini-dump WARNING - Sins loads all textures and meshes whether used in game or not. Loading ALL available races may exceed hard code limits and/or memory limitations regardless of how good your rig is. For example my private build has 11 total races 3 core, 2 from another sub-mod, and the 6 fallen races. Loading them all exceeds the hard coded mesh limit and ram limitations eventually crashing the game. Using LAA may alleviate this issue.

SotF(5) Core(0..1) Flagship

  • Optional
  • This mod must be enabled after tier 4 race packages.
  • Flagships are randomly chosen from the Battleship, Colony, Carrier and Siege capital ships for that faction.
  • Flagships are automatically spawned at game start and you only get ONE.
  • Flagships have FOUR targets per fire-able bank and increase at double the rate of capital ships per level.

SotF(5) Core(1..1)

  • This mod must be placed after tier 4 packages or the mod will mini-dump. This is the core mod and has all the necessary wiring to enable the various planets, addons, and races together in SotF.

Example Activation:
Activates custom translation, planet package, addons, nephilim militia, races, and flagships (Note the order of these activations matches the above rules).
SotF R5 Installation Screens

Recommended Effects Settings (Depending on your system specs and map size you may need to reduce the Detail)

  • Planet : Detail - High
  • Ship : Detail - High, Extras - Medium, Bump - Low
  • Building : Detail - High, Extras - Medium, Bump - Low

SotF R5 Installation Screens

Limited Effects Settings
These settings might be possible in smaller maps and/or limiting the amount of features activated. No guarantees and I suggest you monitor you memory usage. Personal experience shows Sins gets unstable on my machine as the process starts to exceed 1.7GB without LAA applied. Applying LAA may allow you to exceed 2GB but is system dependant on stability.

  • Planet : Detail - Highest
  • Ship : Detail - Highest, Extras - High , Bump - Low
  • Building : Detail - Highest, Extras - High , Bump - Low
  • Show Mesh Team Colors - On
  • Show Mesh Highlight Filter - On or Off (Off is darker textures)

Optional Settings (May help with performance)

  • Show Cargo Ship Icons - Off
  • Show Planet Elevators - Off
  • Use Colored Skyboxes - Off
  • Show Asteroids - Off
  • Show Dust Clouds - Off

Optional User Interface Settings

  • Empire Tree (All settings): Off (Typically referred to as trimming the empire tree
  • and is reporting to help with lag)

Avoid settings that might cause mini-dumps
To avoid the 2GB limit Extra's and Bump should be reduced as much as possible for your system specs. The following labels are guides that can be used to determine which settings are appropriate when enabling new races with this mod. This is only a guide, your mileage may vary and no guarantees are made as to your systems ability to run this mod.

*** IT SAYS MINI-DUMP HERE WHEN ALL HIGHEST IS SELECTED ***
SotF R5 Installation Screens

Issue Reporting:

Please include the following when reporting issues:

  • EnabledMods.txt for the activated mod (see below example)
  • What race you were playing
  • What races were in the game
  • What map was played
  • Effect settings
  • Ram utilization at time of issue (can usually be captured before the mini-dump is dismissed)
  • Save game if possible (uploaded to a file sharing service)

EnabledMods.txt example:
TXT
Version 0
enabledModNameCount 12
enabledModName "SotF(0) Translation(0..1) Spanish Reb"
enabledModName "SotF(1) Planets(0..1) Kobol Reb"
enabledModName "SotF(2) Addon(0..m) Artifacts Reb"
enabledModName "SotF(2) Addon(0..m) Bonus Density Reb"
enabledModName "SotF(2) Addon(0..m) Effects Reb"
enabledModName "SotF(2) Addon(0..m) Moons Reb"
enabledModName "SotF(4) Race(1..m) Advent Reb"
enabledModName "SotF(4) Race(1..m) Plague Reb"
enabledModName "SotF(4) Race(1..m) Tec Reb"
enabledModName "SotF(4) Race(1..m) Vasari Reb"
enabledModName "SotF(5) Core(0..1) Flagship Reb"
enabledModName "SotF(5) Core(1..1) Reb"

Sins of the Fallen: October Update

Sins of the Fallen: October Update

News 16 comments

An October update for Sins of the Fallen: Hard to believe it's been 5 years since I first posted the mod on moddb. Hope everyone has enjoyed or at the...

Sins of the Fallen: Videos I never knew existed

Sins of the Fallen: Videos I never knew existed

News 4 comments

I was doing some searching on the Web and came across these videos. Some good stuff, some funny stuff. Glad to see people liking the mod(s)...

Sins of the Fallen: November Update

Sins of the Fallen: November Update

News 3 comments

November update for Sins of the Fallen (2014) providing a quick overview of Aliens, Artifacts and other mod related items.

Rebellion: Nephilim Update

Rebellion: Nephilim Update

News 4 comments

After a short/long break from modding I'm getting back into the swing of things and looking to you to help flesh out some ideas.

RSS feed Downloads
Sins of the Fallen: Reb 1.82.37.1 (Full Version)

Sins of the Fallen: Reb 1.82.37.1 (Full Version)

Full Version 25 comments

Build 37.1 Full Version for Rebellion 1.82. Please read feature (or click read more... here) for How to Install Sins of the Fallen for instructions on...

Sins of the Fallen: Reb 1.82.37 (Baked Version)

Sins of the Fallen: Reb 1.82.37 (Baked Version)

Full Version 1 comment

This is a baked version of Sins of the Fallen into ONE mod folder containing Nephilim, Plague, Hypercorp, Rogue and the stock factions. This download...

Sins of the Fallen: Reb 1.82.37.1 (Patch)

Sins of the Fallen: Reb 1.82.37.1 (Patch)

Patch 6 comments

Patch 37.1 Version for Rebellion 1.82. Please read How to Install Sins of the Fallen for instructions on the correct order of activation for the mod (Click...

Sins of the Fallen: Reb 1.82.36 (Baked Version)

Sins of the Fallen: Reb 1.82.36 (Baked Version)

Full Version 3 comments

This is a baked version of Sins of the Fallen into ONE mod folder containing Nephilim, Plague, Hypercorp, Rogue and the stock factions. This download...

Sins of the Fallen: Reb 1.82.36 (Full Version)

Sins of the Fallen: Reb 1.82.36 (Full Version)

Full Version 8 comments

Holy Titans!, AI! This version is all about the AI. Build 36 Full Version for Rebellion 1.82. Please read feature for How to Install Sins of the Fallen...

Sins of the Fallen: Reb 1.82.35 (Full Version)

Sins of the Fallen: Reb 1.82.35 (Full Version)

Full Version 9 comments

NOTE: New 7zip content structure from Build 34 forward (see read more+)... Build 35 Full Version for Rebellion 1.82. Please read feature for How to Install...

Post comment Comments  (0 - 10 of 1,340)
zero33
zero33

First i really like the mod. But me and my friend we get a problem. We installed SoF full first and then we copy fok over the files (thats right, right?) When ingame the game starts slowly to lagg more and more. Around mid game it is unplayable. We both have the LAA installed, and we both habe strong hardware.

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ZombiesRus5 Creator
ZombiesRus5

So yes, this is right. What does your enabled mods look like? How many different factions are in your game? Late game lag is always a bit of an issue even in vanilla. It may be worse with the amount of strikecraft BSG units have. It could also be a poorly performing ability. I've fixed a few issues internally but I'm not sure if this would impact your game or not.

Reply Good karma+1 vote
general-gtterspeise
general-gtterspeise

Hey guys, so in the mod Installation guide it says you need to watch to not exceed the 2GB Limit or else it mini-dumps, thus one should lower the graphical Settings or reduce the amount of races available, my question is, Ive got LAA (Large Adress Aware) allowing me to greatly exceed 2GB, does this help with the mod stability?

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ZombiesRus5 Creator
ZombiesRus5

Yes, it will help if you have a 64bit operating system and available RAM to use.

Reply Good karma+1 vote
Niddhøggr
Niddhøggr

how to capture artifacts and moons

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ZombiesRus5 Creator
ZombiesRus5

Colony Frigates

Reply Good karma+1 vote
Guest
Guest

it said it needs a research to capture the artifact and the research dose not exist in any of the research tabs.

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Guest
Guest

this is for the baked version and it said it need relic colonization to capture the artifact world

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ZombiesRus5 Creator
ZombiesRus5

A Relic Planet requires a higher level colonization research (IIRC around tier 5) to colonize.

Reply Good karma+1 vote
notsmart
notsmart

Can you point me to a readme file with the discriptions of the Addons and Planets? no idea what Planet tenorias, Bonus density or Effects do. i sincerely apologize if i missed a readme somewhere =.=

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ZombiesRus5 Creator
ZombiesRus5

I had something kind of highlighting them, but it seems to have gotten lost in the shuffle...

I had a sub-mod at one time called Cosmos Ad Infinitum for the planets. They really are only different planet textures (Other than Maelstrom which I was given permission to use) and it was done as a way to template adding in thousands of entries into a file called GalaxyScenarioDef without have to hand edit the thing. This file is the bane of all mods and I refuse to hand edit anything in it.

Bonus Density simply doubles the likely hood of finding artifacts and bonuses on stock maps.

Artifacts adds capturable artifacts on neutral planets.

Moons adds capturable moons that act as starbases on planets.

Effects adds in some of bailknights effects.

Reply Good karma+2 votes
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Highest Rated (4 agree) 10/10

An extremely fun mod that will have you playing 24/7!

Dec 16 2010 by Monkeyshinex

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Nov 23 2015

Artifact Patch for Sins of the Fallen and Fall of Kobol will be up later today! Moddb.com via @moddb

Oct 12 2015

Fall of Kobol: Reb 1.82.37.0 (Full Version) download Moddb.com via @moddb

Sep 23 2015

At 75th Sturgis Rally bitches!

Jul 31 2015

Enjoy Battlestar Galactica? Play Fall of Kobol! Moddb.com via @ModDB

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Resurrection Tutorial Moddb.com via @ModDB

May 29 2015

Sins of a Solar Empire: Rebellion sale: Humblebundle.com

May 24 2015

Fall of Kobol is awesome because who doesn't love Battlestars ... Moddb.com #modlove2015

May 23 2015

Fall of Kobol: Build 35 available Sinsofthefallen.com

Mar 3 2015

New SoaSE Eclipse Plugin download available Sinsofthefallen.com

Feb 26 2015

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