sotf moty 2013GameLogoZombiesRus5 rebellion

Overview
Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.

Major Features

New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements


Cosmos Ad Infinitum Logo

Alien Artifacts




Fall of Heaven: Plague and Nephilim

Fall of Transhumanity

Fall of Kobol


Frequently Asked Questions

What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Rebellion.

How do you install and activate Sins of the Fallen?
Please read How to install and activate Sins of the Fallen.

Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted various hard coded limitations. The stacking structure used with this mod allows me to optionally include different content without exceeded these restrictions.

Will you support Diplomacy, Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment and Diplomacy (See Release History), but have decided the it was too much effort for one person to try and maintain both.

I hear you have a BSG mod too, why isn't it posted here?
While Fall of Kobol is a companion mod to Sins of the Fallen, it is also a stand-alone mod in terms of the universe and effort that went into creating the mod. It is hosted in it's own moddb page to highlight that mod and it's accomplishments as well as protecting this moddb profile should any action be required similar to what occurred in the past.

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RSS Articles

Sins Mod Manager

Installers Tutorial 9 comments

Some tools should be simple. The Sins Mod Manager aims to be just that.

What does it do?

The Sins Mod Manager maintains multiple EnabledMods text configurations (think templates) and allows you to activate the one you want prior to starting Sins of a Solar Empire: Rebellion.

What does it NOT do?

It won't download, install or modify any of the mods shown. It's up to you to ensure the mods are downloaded and installed properly in order to play them.

How does it work?

Simply click on the mods picture and it will copy the EnabledMods.[Mod Name].txt to EnabledMods.txt. If the EnabledMods.[Mod Name].txt doesn't exist yet, then the tool will create it for you.

What's up with the little icon next to the mod's picture?

Clicking the mod configuration icon will create or regenerate the EnabledMods.[Mod Name].txt for the corresponding mod. If the mod has optional configurations another dialog will be displayed to select those options (see below).

Why does Windows not trust the executable?

It costs money to sign an executable. As this is a free mod tool I won't be spending money to sign it. You can trust it or not trust it at your discretion. My suggestion is only use versions downloaded from moddb and verify the checksum matches what moddb displays.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

When can I get it?

Now.

I'll be uploading the first version when I upload the next Sins of the Fallen release which should be soon. They will however be separate downloads as I won't expect people that want to use this tool to also download my mod.

Sins Mod Manager

The Sins Mod Manager system menu allows you to optionally select "Use Developer" to have this session manager the EnabledMods.txt for the Developer Exe. Note: this option will not be persisted across executions.

Sins Mod Manager: Developer Option


The Sins Mod Manager also supports optional configurations for:

Sins of a Galactic Empire
E4X/Interregnum
Sins of the Fallen/Fall of Kobol

SoGE and E4X/Interregnum Addon Support


FallenModManager


SoGE and E4X/Interregnum Addon Support


How to Install Sins of the Fallen

How to Install Sins of the Fallen

Installers Tutorial 9 comments

Installation Tutorial... Failure to follow these installation instructions will most likely result in a mini-dump.

Sins of the Fallen: October Update

Sins of the Fallen: October Update

News 16 comments

An October update for Sins of the Fallen: Hard to believe it's been 5 years since I first posted the mod on moddb. Hope everyone has enjoyed or at the...

Sins of the Fallen: Videos I never knew existed

Sins of the Fallen: Videos I never knew existed

News 4 comments

I was doing some searching on the Web and came across these videos. Some good stuff, some funny stuff. Glad to see people liking the mod(s)...

Sins of the Fallen: November Update

Sins of the Fallen: November Update

News 3 comments

November update for Sins of the Fallen (2014) providing a quick overview of Aliens, Artifacts and other mod related items.

RSS Files
Sins of The Fallen: Reb 1.91.49

Sins of The Fallen: Reb 1.91.49

Full Version 41 comments

Brain Dead Development and ZombiesRus5 proudly presents a new beta version for Rebellion 1.91.49 (compatible with 1.9). This is a full version download...

Sins of the Fallen: Reb 1.91.49 (Baked)

Sins of the Fallen: Reb 1.91.49 (Baked)

Full Version

Brain Dead Development and ZombiesRus5 proudly presents the Rebellion 1.91 compatible build 49 "Baked" version (Compatible with Outlaw Sectors). Baked...

SinsModManager v3

SinsModManager v3

Installer Tool 2 comments

Some tools should be simple. The Sins Mod Manager aims to be just that. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND...

SoaSE: Eclipse SDK (Includes Plugin)

SoaSE: Eclipse SDK (Includes Plugin)

IDEs 2 comments

Extract the downloaded Eclipse zip and execute the included soase_eclipse-SDK-3.6.2-win32-x86_64\eclipse\eclipse.exe (Requires Java 1.8 64bit). Eclipse...

Sins Definition Viewer

Sins Definition Viewer

Guides 13 comments

My Sins Entity Wiki has now died twice. I'm posting up a small application based on my much larger Eclipse application which will show in a tree view...

SinsModManager v1

SinsModManager v1

Installer Tool 22 comments

Some tools should be simple. The Sins Mod Manager aims to be just that. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND...

Comments  (0 - 10 of 1,437)
catInboots
catInboots

Any possibility to make the alien ships become a playable faction?

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TheTaZe
TheTaZe

Is it possible you can provide what you used for the Rogue Traders music wise.
I know one of the songs is a Doctor Who Theme remix

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TI梟98
TI梟98

would be awesome if the Yamato would recieve new weapon effects - e.g. like the Arcadia - may be also like the Arcadia that all barrels of one turret shoot at the same time (And may be instead of flaks, autocannons and PD autocannons for more Yamato feeling :D).
Really love what you did with the Arcadia and keep up the good work! (≧∇≦)/

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ZombiesRus5 Creator
ZombiesRus5

I'll see what I can do here.

Reply Good karma+1 vote
Vasari101
Vasari101

I have recently started playing with this mod, and with my luck, I always encounter issues... It would appear that the Plague's titan causes the game to crash (mini-dump) upon being built. I had the SinsPlus Reb, Artifacts Reb, Effects Reb addons active, and I had the Vasari, Tec, Advant, Nephilim, and Plague races active (and of course the Core Reb active).

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LightSaviour
LightSaviour

I may have missed something but I'm really confused about the coloniol and cylon war-era fighters vs the modern counterparts. As far as I can tell the coloniols are actually better off eschewing the modern fighters and going for mkII vipers and blackbirds whenever possible is this intentional or am I missing something about their stats?

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sethdby
sethdby

So it ask me about a password do you know what that is about

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ZombiesRus5 Creator
ZombiesRus5

Password on what part? Nothing I upload has any passwords.

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sethdby
sethdby

I'm not sure I was opened it with 7 zip and it made it to 99% and ask for a password for the file

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ZombiesRus5 Creator
ZombiesRus5

1.85.40.5 or 1.87.45 (Beta)? And it was for sure from a moddb mirror?

Reply Good karma+1 vote
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Community Rating

Average

9.2

103 votes submitted.

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Highest Rated (4 agree) 10/10

An extremely fun mod that will have you playing 24/7!

Dec 16 2010 by Monkeyshinex

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Latest tweets from @zombiesrus5

Fall of Kobol! - Multiplayer madness - Live! Youtu.be via @YouTube

Nov 19 2017

It's still scary as a chest popper! T.co

Nov 15 2017

Sins of a Solar Empire Rebellion 75% off: Store.steampowered.com

Nov 13 2017

Why are zombie apocalypse books so engaging?

Oct 15 2017

A cylon resurrection fix. Check the sins forum for smaller patch. Moddb.com via @moddb

Oct 15 2017

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