Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.
New Races with new strategies
Gameplay Enhancing Addons
What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Rebellion.
How do you install and activate Sins of the Fallen?
Please read How to install and activate Sins of the Fallen.
Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.
Will you support Diplomacy, Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment and Diplomacy (See Release History), but have decided the it was too much effort for one person to try and maintain both.
I hear you have a BSG mod too, why isn't it posted here?
For various reasons moddb used to not host BSG mods, therefore the downloads hosted on this page do not currently contain any BSG related content. Click on either of the Fall of Kobol images to be redirected to the that mod.
Sins of the Fallen is one of the largest mods for Sins of a Solar empire boasting 6 unique expansion factions added to the already existing 3 vanilla factions .
Well, hard to believe it's been 5 years since I first posted the mod on moddb. Hope everyone has enjoyed or at the very least appreciated my creation.
Updates are still in progress for Sins of the Fallen even though a lot of work has been put into Fall of Kobol lately.
Bug fixes and enhancements
If you've played the latest release you may know Plague Militia and Flagships (without Cylons loaded) are broken. I'm working on a patch to fix that in addition to any other little quibbles found.
New NPC: Alien Invaders
In late 2013 I talked about Alien Invaders... I do have the models but just haven't had the time to invest in creating the new code, abilities, icons and research for the new NPC.
Here's what I originally stated and they might still be a possibility...:
"Alien Invaders, A new NPC, will replace the pirate AI with a completely new look/feel and capabilities (including research available to the pirate class NPC). The new NPC assets will also be available to replace as the Militia type. I really like the idea of an Alien invasion and look forward to turning on this feature as I've never really enjoyed the idea of Pirates."
I also talked about Artifacts in 2013 and this is one area I will finally be delivering (hopefully in the next patch).
Previously, I built the framework for the Aegis Shield artifact. I've recently enhanced artifacts to include 7 more types.
A couple cool new features coming:
Artifacts are lost in space by Relic Civilizations and can be found orbiting distant gravity wells. Artifacts can be installed or attached to nearby Capital Ships or Titans dramatically improving various systems.
Aegis Artifact - Aegis Artifacts grant significant increases in Shield, Shield Mitigation and Regeneration.
Containment Artifact - Attaching this artifact improves antimatter usage on abilities
Phase Shift Artifact - Attaching this artifact allows the capital ship to selectively phase shift itself and shielding making it harder to hit and decreasing the possibility of weapons bypassing shields.
Shrine Artifact - Attaching this artifact produces awe like wonder to nearby worlds (produces culture)
Nano Artifact - Attaching this artifact allows nanites to merge with the ships Hull increasing hull and hull point restoration
Alien Computer Artifact - Attaching this artifact merges an alien computer with your ship's systems increasing it's overall performance (Dropped mainly from Alien Battleships and Carriers)
Alcubierre Drive Artifact - Attaching this artifact merges an alcubierre drive to the ship dramatically improving Hyperspace charge up and travel time
Nimbus Artifact - Creates a nimbus field around capital ships which absorbs incoming damage and increases armor protection. (Thanks to Mord_Sith84)
Continued thanks to everyone for their support and feedback over the many years. It's been a lot of fun making this mod with you.
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