Overview
Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.

Major Features

New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements


Cosmos Ad Infinitum Logo

Alien Artifacts




Fall of Heaven: Plague and Nephilim

Fall of Transhumanity

Fall of Kobol

 

Frequently Asked Questions

What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Diplomacy and will be ported to Rebellion. (Currently Diplomacy 1.34).

How do you install and activate Sins of the Fallen?
Please read How to install and activate Sins of the Fallen.

Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded. 

Will you support Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment (See Release History), but have decided the it was too much effort for one person to try and maintain both.

I hear you have a BSG mod too, why isn't it posted here?
For various reasons moddb is no longer hosting any BSG mods, therefore the downloads hosted on this site will never contain any BSG related content.


 

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Nephilim Update Nephilim Update Sins of the Fallen: 2014
Blog RSS Feed Report abuse Latest News: Sins of the Fallen: 2013

6 comments by ZombiesRus5 on Dec 2nd, 2013


Sins of the Fallen

A quick update on the mod, 2013 and what's in store for 2014. 

 It's all about customization

Sins of the Fallen is a fully customizable mod for Sins of a Solar Empire. In fact it pioneered the concept of splitting factions into multiple mini-mods creating a truly flexible approach to creating unique gameplay experiences. Want a total conversion feel with Fall of Kobol or Transhumanity- no problem, just activate those factions.

Sins of the Fallen is one of the largest mods for Sins of a Solar empire boasting 6 unique expansion factions added to the already existing 3 vanilla factions . This works out to 16 choices when selecting your faction and loyalist/rebel decision.

2013 saw new Titans, corvettes and abilities added for Rogue Loyalist/Rebels, Hypercorp Loyalist/Rebels, Plague, and FoK factions. Each faction also got a host of new Research subjects supporting the new Rebellion features.

It's not just about the factions

Multilingual Support
Sins of the Fallen supports 3 additional language translations for string text: French, German and Spanish. Yeah they're Bing translated but guess what... That's what Stardock does too!

Planets, Planets and more Planets
Sins of the Fallen boasts the largest number of high quality planets in any sins mod. Choose from 5 different optional systems adding new planets, gas giants and moons to any map in the galaxy.

New for 2013 is the Kobol system which initially has 10 new planets but will grow larger in 2014.

Addons
Optional addons help increase the fun by adding things like capturable moon bases or alien artifacts to find, adding optional effects and giving starting flagships to each faction.

New for 2013 are the addons for disabling Titans and Superweapons, Adding Bonus Density to maps and Effects.

Militia
Don't like TEC as the militia every time? Solved- just activate an optional militia for your desired faction (requires the corresponding faction to be loaded). This works great for setting up a total conversion with FoK.

Arggghh! Pirates!
One of the new additions this year is Light (default) and Heavy Pirates. Heavy pirates include capital ships with their Raids (Thanks to SZO) while light pirate raids will work like usual.

Another new addition to Pirates is the ability to set Rogue as the Light or Heavy Pirate variant.


What's in store for 2014


 Nephilim
First and foremost is to finish Nephilim . I've already acquired new assets that will be awesome for the faction and will be designing their abilities for a release sometime next year. 

 More Artifacts
I don't want to spoil the surprise- so lets just say more artifacts with more interesting gameplay implications!

 Random Events
More random events unique to Sins of the Fallen!

 New NPC
A new NPC that will replace the pirate AI with a completely new look/feel and capabilities (including research available to the pirate class NPC). Thew new NPC assets will also be available to replace as the Militia type.

 Bug fixes and enhancements
There never seems to be an end to finding missed issues (thanks to many of you) or improvements I want to make ;)


Thanks to everyone for their support and feedback over the many years. It's been a lot of fun making this mod with you.

ZombiesRus5
 
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Downloads RSS Feed Latest Downloads
Sins of the Fallen: Reb 1.80.29.2 (Patch)

Sins of the Fallen: Reb 1.80.29.2 (Patch)

Nov 22, 2013 Patch 10 comments

Build 29 Patch 2 Patch for Rebellion 1.80. Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation...

Sins of the Fallen: Reb 1.80.29.1 (Patch Version)

Sins of the Fallen: Reb 1.80.29.1 (Patch Version)

Nov 14, 2013 Patch 3 comments

Patches Disable Titans and Disable Superweapons to work properly with Rebellion 1.80. Rebellion 1.80 (DLC Compatible). Please read feature for How to...

Sins of the Fallen: Reb 1.80.29 (Full Version)

Sins of the Fallen: Reb 1.80.29 (Full Version)

Nov 12, 2013 Full Version 25 comments

Rebellion 1.80 (DLC Compatible). Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the...

Sins of the Fallen: Reb 1.52.26 (Full Version)

Sins of the Fallen: Reb 1.52.26 (Full Version)

Oct 30, 2013 Full Version 21 comments

Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod. Please delete or backup any...

Sins of the Fallen: Reb.1.52.23 (Full Version)

Sins of the Fallen: Reb.1.52.23 (Full Version)

Aug 26, 2013 Full Version 18 comments

Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod. I recommend backing up or deleting...

Sins of the Fallen: Rebellion 1.52.21 (Patch)

Sins of the Fallen: Rebellion 1.52.21 (Patch)

Jul 15, 2013 Patch 4 comments

*Only download this if you downloaded SotF 1.51.20 before July 16th, 2013.* Fixes a view minor issues and adds compatibility with FoK 1.52.21.

Post comment Comments  (0 - 10 of 1,113)
Dark1Isaac
Dark1Isaac Jul 14 2014, 9:16pm says:

most hardest installation never seen before!

+1 vote     reply to comment
ZombiesRus5
ZombiesRus5 Jul 15 2014, 8:48pm replied:

I'll take that as a complement.

+2 votes     reply to comment
MrPerson
MrPerson Jul 15 2014, 8:24pm replied:

ah, but the most customization of any mod out there! difficult installation is a small price to pay for this level of customization.

+1 vote     reply to comment
Piemanlives
Piemanlives Jul 15 2014, 11:22pm replied:

It's fairly simple once you get the hang of it.

+1 vote     reply to comment
wolflordruss
wolflordruss Jul 11 2014, 5:23pm says:

Greetings. I posted on the 'How to install' section but got no response. I'm having issues getting the mod to run. I followed to correct order, but it still mini-dumps. Could this be caused because I have another mod installed?

+1 vote     reply to comment
ZombiesRus5
ZombiesRus5 Jul 14 2014, 11:38am replied:

Different mods not intended to run together typically won't work together. This is most likely the reason you are mini-dumping.

+1 vote     reply to comment
Jafod
Jafod Jul 10 2014, 6:39pm says:

Whats this? An update?! Zombie, you are still alive!!! Well, I suppose as about alive as a Zombie can be... Anyhow, Still enjoying the mod. Also, might I inquire as to how you are doing these days?

+1 vote     reply to comment
ZombiesRus5
ZombiesRus5 Jul 11 2014, 3:29pm replied:

I know right... Starting to get better. Real life concerns pulled me away from almost all modding at the end of last year. Not what I wanted but things are slowly improving.

+2 votes     reply to comment
ZombiesRus5
ZombiesRus5 Jul 12 2014, 9:51pm replied:

No. Only bug fixes would apply to Rogue and Hypercorp.

+1 vote     reply to comment
JurisDocta
JurisDocta Jul 17 2014, 10:09pm replied:

Oh ok.

+1 vote     reply to comment
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Platform
Windows
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Release Date
Released Oct 6, 2013
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Community Rating

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9.2

80 votes submitted.

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Highest Rated (4 agree) 10/10

An extremely fun mod that will have you playing 24/7!

Dec 16 2010, 8:21pm by Monkeyshinex

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Twitter

Latest tweets from @zombiesrus5

Thanks everyone! Sins of the Fallen made the top 100 :) T.co

Dec 11 2013, 10:26am

Help Sins of the Fallen win the @moddb #moty 2013 Mod of the Year: T.co

Dec 4 2013, 1:06pm

Rebellion 1.80 compatibility released for both Sins of the Fallen and Fall of Kobol (Build 29).

Nov 12 2013, 2:24pm

Build 26 released for Sins of the Fallen and Fall of Kobol. Play them together.

Nov 1 2013, 10:58am

Action Report: Fall of Kobol Build 25 available for testing

Oct 4 2013, 10:40am

Action Report: Fall of Kobol Build 24 available for testing

Sep 15 2013, 8:10pm

FoK: Resurrection needs community input. Check the forums.

Aug 29 2013, 11:48am

Sins of the Fallen and Fall of Kobol now have compatible releases with 1.52.23.

Aug 26 2013, 3:49pm

SotF Update: Uploading 1.52.23 again ;)

Aug 26 2013, 11:45am

SotF Update: Going to test my 1.52.23 Sins of the Fallen Build for Plague and possibly upload it this weekend.

Aug 23 2013, 3:27pm

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