SotF: Hypercorp Rebellion R2.1 (Patch)
May 1, 2013 Patch 4 commentsSins of the Fallen: Rebellion(v1.1) R2.1 version is a partial patch for a few issues related to Hypercorp.

Overview
Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.
New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements
What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Diplomacy and will be ported to Rebellion. (Currently Diplomacy 1.34).
How do you install Sins of the Fallen?
Please read How to install Sins of the Fallen.
Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.
Will you support Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment (See Release History), but have decided the it was too much effort for one person to try and maintain both.
I hear you have a BSG mod too, why isn't it posted here?
For various reasons moddb is no longer hosting any BSG mods, therefore the downloads hosted on this site will never contain any BSG related content.
4 comments by ZombiesRus5 on Apr 18th, 2013
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Quick update on Hypercorp/Psicorp factions.
I've had a hard time coming up with ideas for Hypercorp, but feel I have something that fits with the factions. If all goes well they should be playable in the near future.
Hypercorp (Loyalist)
Hypercorp have embraced space colonization with new research technologies to back them up.
Research:
Masivny Vel'ka lod' class Titan
Abilities
Disassembler Nanoswarm Class Corvette
Abilities
Psicorp(Rebel)
Psicorp have embraced their psionic powers unlocking devastating new research and abilities.
Research:
Myslienka Vel'ka lod' Class Titan
Abilities
Protean Nanoswarm Class Corvette
Abilities
Sins of the Fallen: Rebellion(v1.1) R2.1 version is a partial patch for a few issues related to Hypercorp.
Sins of the Fallen: Rebellion(v1.1) R2.1 version is a full patch for the second installment for Rebellion which includes the Transhuman Rogue and Hypercorp...
Sins of the Fallen: Rebellion(v1.1) R2 version is the second installment for Rebellion which includes the Transhuman Rogue and Hypercorp factions as well...
Sins of the Fallen: Rebellion(v1.1) R1 version is the first installment of for Rebellion which includes the Rogue faction as well as the Advent, TEC and...
* Updated to follow many of the TSOP standards for reducing texture memory used in game. Sins of the Fallen R6 version is the complete mod which includes...
* Updated to follow many of the TSOP standards for reducing texture memory used in game.
another incompatibility problem. my friend and I have same mod number, but when we enable TEC faction our last 2 numbers in the mod number differ. so we cant play with our friend who is too stubborn to play as anyone but TEC. a fix/solution would be nice
ZombiesRus,
I am unable to load more than one of the Battlestar Galactica factions, do you have any suggestions?
Correction, I am unable to use the cylon faction at all. It appears that attempting to load that faction causes a mini-dump.
FoK 1.1.15 is not fully compatible with R2.1 (1.1.19). Like Doskha17 says, the Cylons have been torn down for their new research tree and ability designs.
from my understanding, cylons are not ready to be used.
Sorry,should of been clearer.How do you uninstall?Just minidumps when I try to disable mod.
FAQ in download notes:
The game mini-dumps when I try to deactivate mods. How do I manually deactivate a mod?
In my tests I haven't had any problem deactivating this mod, but this can happen. In the Rebellion Mod folder delete the EnabledMods.txt file.
Worked like a charm,thanks alot! :)
Always nice when it's an easy solution ;)
Looks great, as always :)