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3 comments by myfist0 on Sep 12th, 2013






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New Mod Team Member

Mike will be our new Audio/Video engineer, we have lots of new plans for sounds and a new opening trailer.

Check out one of his earlier videos

Models Rework

I will be doing more work on the details of a lot of our models. The Miranda class is a favorite of mine so it will get lots of attention.

Also, I will be making new meshes for when the borg assimilate ships :)

This will take a while and I will first work on elites, then cruisers.

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Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

Dec 21, 2014 Full Version 15 comments

New full release, merry Christmas :) Hundreds of new sounds across the sides, primarily ship orders. Bug fixes, including updated shield impacts, compliments...

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 3 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (50 - 60 of 626)
psychoak Creator
psychoak Sep 4 2014, 8:30pm says:

Patch is live.

+1 vote   reply to comment
kvort
kvort Sep 4 2014, 3:34pm says:

Thank you for this wonderful mod!
What song is the one from the Dominion music theme? (it's so nice)
Any plans on adding Titans?
The Borg 'is' a bit overpowered.

+1 vote     reply to comment
myfist0 Creator
myfist0 Sep 4 2014, 3:51pm replied:

Pretty sure I added all credits to the music.
SOA2/Sound then scroll to DOM_MUSIC_[track-name].mp3 and play them, Info is embedded in the tracks ID.

+1 vote   reply to comment
psychoak Creator
psychoak Sep 4 2014, 3:47pm replied:

The Borg is meant to play against the rest of the map.

There are actually ships using titan entities in the game, but no there are no plans to add them to the factions.

X Class worlds come with a custom random event system for the specific planet that have the potential to result in a very powerful visitor.

+1 vote   reply to comment
eljay244
eljay244 Sep 3 2014, 6:21pm says:

How exactly do I capture neutrals and produce their ships, I've come across two types of outpost: first the outpost is a planet only advantage and increases culture spread/trade etc, the second is an occupied world with space stations, shipyards and defenses etc. I assaulted the occupied world and then colonised it however the stations remained independent. Can someone enlighten me please, am I missing something thats staring me in the face?

+1 vote     reply to comment
psychoak Creator
psychoak Sep 3 2014, 7:16pm replied:

Destroy the stations. One of them will go inactive and invulnerable at a certain point, that's the command station.

On colonization, or triggering that state if you've already colonized, the station will change ownership to you. There are research subjects in the diplomacy section relating to the various species that will unlock an upgrade.

+1 vote   reply to comment
Guest
Guest Sep 3 2014, 7:20pm replied:

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***Geroj***
***Geroj*** Sep 3 2014, 6:00am says:

Just tested your mod and must say that its fantastic!

+2 votes     reply to comment
psychoak Creator
psychoak Sep 3 2014, 10:45am replied:

Thank you, glad you're enjoying it.

+2 votes   reply to comment
xdxsadd
xdxsadd Sep 2 2014, 9:10pm says:

cant install it says file corrupts ive tried 10 times already

+1 vote     reply to comment
myfist0 Creator
myfist0 Sep 3 2014, 2:17am replied:

issues fixed in group chat, deleted the rest of this chat tree.

+1 vote   reply to comment
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SOA2 MOD TEAM
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Release Date
Released Apr 25, 2013
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9.2

89 votes submitted.

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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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