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14 comments by psychoak on Aug 23rd, 2014

Major Changes.

  • Capturable Neutrals:  Neutral command centers for Ferengi, Son'a, and Tamarians, can be captured by assaulting and taking the world they reside at.  These stations can then be upgraded to allow non-Borg players to purchase their cruisers.
  • Fourth Level Abilities:  Leveling lists for abilities have been reworked with respect to Rebellion, primarily to allow single level cloak abilities for Klingons and Romulans without leaving them short on level upgrades.
  • AI Cloaking Finished:  AI cloaking and player cloaking should now behave uniformly with regard to countermeasure usage and termination.
  • Custom Race GUI's:  Still WIP, but primarily finished for Klingons, Romulans, and the Borg.

  • Major audio content changes, primarily consisting of substantial dialog additions for ships and events, audio effect work, and reworking of game music.

Minor bug fixes and changes abound.  Myfist0 and NewHorizons put a lot of work into this one.

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Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Aug 23, 2014 Full Version 6 comments

Lots and lots of updates and changes. Full install, delete the old folder.

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 2 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (50 - 60 of 564)
VeniVdVici Jun 8 2014, 5:29pm says:

Also. What is the mod checksum? I can't figure out who needs to redownload it over here.

+1 vote     reply to comment
VeniVdVici Jun 8 2014, 5:06pm says:

Another balance suggestion. Mines are currently a complete and utter pain to deal with. Most of the scout ships die too quickly to be good, and they have the active rather than passive mine detection. Maybe give all the factions one combat/support ship active mine detect.

+1 vote     reply to comment
psychoak Jun 9 2014, 1:34am replied:

All mine sweepers have passive and active scanning. Just a few scouts sent with your fleet will expose mines in range. You don't need to wait for them to have no order and go find the mines like you do in vanilla Sins.

With the exception of replicating mines, they're very easy to clear out so long as you're prepared.

+1 vote     reply to comment
myfist0 May 24 2014, 9:16pm says:

draketavington stared editing a nice few clips together here. :)
Be sure to check it out

+1 vote     reply to comment
glennthom May 24 2014, 9:00pm says:

This mod is a real labour of love! Ive played it for the last 3 years or so, first with diplomacy, then bought rebellion to play newest version. The attention to detail is incredible! The optimisation is the best ive seen considering how well it runs on high setting on my modest computer. If youre a lifelong trek fan like me, u owe it to yourself to download this.. Buy sins rebellion for it! the mod is better than the original game in my opinion.

+2 votes     reply to comment
myfist0 May 24 2014, 9:14pm replied:

Thanks, glad you enjoy our labour of love.

+2 votes     reply to comment
Guest May 20 2014, 6:00pm says:

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wizzard79 May 21 2014, 2:53am replied:

Started a borg v dominion fight on Monday which is working fine after the update.

+1 vote     reply to comment
myfist0 May 18 2014, 6:38pm replied:

you need 0.7.1 installed 1st

then put the 0.7.2 patch on top, should ask to overwrite files and folders, choose yes to all.

The Dderidex from Legacy is an optional add-on, or you can merge with main mod like the patch.

The Legacy Pack, and TCMP are both add-ons that go on top of the main mod, enable one or the other.

Should look like

+1 vote     reply to comment
_Alive_ May 18 2014, 6:57pm replied:

thanks so much

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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