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3 comments by myfist0 on Sep 12th, 2013






Download Rebellion




Download Rebellion

Download Diplomacy Patch

Download [No Longer Supported]

Download [No Longer Supported]

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New Mod Team Member

Mike will be our new Audio/Video engineer, we have lots of new plans for sounds and a new opening trailer.

Check out one of his earlier videos

Models Rework

I will be doing more work on the details of a lot of our models. The Miranda class is a favorite of mine so it will get lots of attention.

Also, I will be making new meshes for when the borg assimilate ships :)

This will take a while and I will first work on elites, then cruisers.

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Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

Dec 21, 2014 Full Version 14 comments

New full release, merry Christmas :) Hundreds of new sounds across the sides, primarily ship orders. Bug fixes, including updated shield impacts, compliments...

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 3 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (10 - 20 of 623)
psychoak Creator
psychoak Dec 19 2014, 12:27pm says:

We should have a release up for this weekend, probably later today.

+2 votes   reply to comment
piccolo33
piccolo33 Jan 6 2015, 10:43pm replied:

Great game!! One qestion what dose the Diplomacy do with upgrads for like Son'a Mercaneries and , Talarian Pushovare do??? i can figer it out.Can some one help me i get them but i dont know what they do.

+1 vote     reply to comment
psychoak Creator
psychoak Jan 7 2015, 1:23am replied:

Some of them aren't implemented, but the Sona/Ferengi/Tamarian ones give you access to ships when you take one of their command centers over.

+1 vote   reply to comment
piccolo33
piccolo33 Jan 7 2015, 2:45pm replied:

Thank you. One more qestion please how do you take over a command centers and what is a command center? i got upgrads and on map on 60 planets i never seen any planets with station on them what are i doing wrong? Thank agen love this mod it one of the best i have ever seen .

+1 vote     reply to comment
psychoak Creator
psychoak Jan 8 2015, 3:41am replied:

If you're playing the normal random maps, there will be colonized terran planets at game start. These will be Klingons, Pirates, or one of the three big neutrals, Son'a, Tamarian, and Ferengi. The last three will have a large station that goes invincible and inactive after it takes large amounts of damage, and will change sides with whoever takes the planet.

+1 vote   reply to comment
piccolo33
piccolo33 Feb 14 2015, 11:30am replied:

Thanks agen, win i download the 0.7.5R full.When i use the Terran militare planets I dont get large station for any of the Militare planet,do you know what is wrong? try making new maps with the map maker about 15 time, no station? thank and I love this mod!!!

+1 vote     reply to comment
psychoak Creator
psychoak Feb 17 2015, 3:45pm replied:

To get neutrals with stations on a map, the planet has to be colonized. I expect this is your problem. It runs the same template whether it's colonized or not, but it does a separate set and wont spawn structures without the planet being owned.

+1 vote   reply to comment
piccolo33
piccolo33 Mar 3 2015, 5:19pm replied:

Thank, by the way is going to be patch maybe to fix the Dominin so they are not so weak and loss ever time. there ships are very weak . and the dominion station orbits plat forms are ok cost lot to get to . Is there anyway Maybe the domion main fighter ship could be cheaper and faster to build . Example 150C+20M+15D support cost=5 at 15sec This would make up for the lack of power with number like in the Dominion DS9 show. Thank your mod are beautiful and Rock

+1 vote     reply to comment
psychoak Creator
psychoak Mar 3 2015, 8:52pm replied:

Did you read the Dominion tutorial? Ships are weak, fleets are extremely powerful.

+1 vote   reply to comment
piccolo33
piccolo33 Mar 4 2015, 9:40pm replied:

I did. but upgrade from capital ship dosn't make up for ship being so weak 5 capital ship and my small ship are hit for 100 damage. this is the same as most races weak ship after hafe upgrades on weapon. I love Dominion but every game they're the first to die. game win there on Unfair Dominion vs Fed nomal. Just saying dependent on hi cost capital,weak ships weak station weak Def with out costly upgrads,No large cruiser, all ship have weak weapon,cardasion ship turn on you also. i like this it cool but a another reason Dominion are last even the bree weapon are weak bree ship are small and weak but should be doing major damage ? Please save the Dominion

+1 vote     reply to comment
psychoak Creator
psychoak Mar 4 2015, 10:29pm replied:

The AI is stupid, vanilla Sins is three largely identical sides, it can't handle such radically different designs. We've tweaked it with modifiers to play better even though it's stupid, but it still throws away ships it shouldn't.

The actual ships are not problematic.

The combined boost to a Jem'Hadar frigate from the buffs on the capital ships is the following: 19% weapon cooldown, 130% energy weapon cooldown, 10% weapon range, 130% damage output, 13% mitigation.

Compare that to the Federation, who have a 30 hull point restore, 150% shield restore, and 30% weapon cooldown from the Galaxy class for a few ships with hull damage. If you stack every buff they can possibly get, they still come up vastly short of those numbers. A Virulent does over 600dps after research with those boosts, the Intrepid can't even hit 400dps with full boosts and max research.

+1 vote   reply to comment
wheelmandan
wheelmandan Jan 6 2015, 9:00am replied:

oh ok im working on DL right now Do i need the Legacy mod too or are they in that mod so i wouldn't need too DL Legacy?

0 votes     reply to comment
New-Horizons Creator
New-Horizons Jan 6 2015, 3:01pm replied:

SOA2 is a complete, self-contained mod, that requires nothing else to run. It already contains a model for the D'Deridex - like Media.moddb.com

However, there are add-ons, such as the "SOA2 Romulan D'deridex [Legacy]" one which just replaces the normal model with a nicely detailed version.

+1 vote   reply to comment
wheelmandan
wheelmandan Jan 4 2015, 4:34pm replied:

wait is this new old im lost.

0 votes     reply to comment
psychoak Creator
psychoak Jan 4 2015, 5:17pm replied:

0.7.5R was put up on Dec 21st.

+2 votes   reply to comment
sto-mainmarine
sto-mainmarine Dec 15 2014, 4:08pm says:

It's been 3 and a half months since last update. Is the development over? Or is stuff still being worked on?

+1 vote     reply to comment
wheelmandan
wheelmandan Dec 21 2014, 4:42pm replied:

yea this group has't been doing things so who knows if there alive or not. or there done and don't want to do it anymore.

0 votes     reply to comment
psychoak Creator
psychoak Dec 15 2014, 7:31pm replied:

It's still being worked on, there are 471 changed files since 0.7.3, the last edits were done yesterday.

+2 votes   reply to comment
sto-mainmarine
sto-mainmarine Dec 15 2014, 7:34pm replied:

So you guys are still deep in development? I ask because it's been a month and a half since anyone besides myself have post a comment and I was wondering what the progress is on future releases.

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
SOA2 MOD TEAM
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Release Date
Released Apr 25, 2013
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9.2

89 votes submitted.

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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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Sci-Fi
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