Add an new "empire building" mechanic for a truly epic Star Trek experience. A total conversion mod where you can play as one of 5 Star Trek factions with Rebellion 1.82. Read More...

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Borg Wars S3

2 months ago News 7 comments

It was an entertaining match to watch, just under 6 hours long.

The guys learn some new things in this multi-star fight pitting the Federation, Klingon Empire, Romulan Star Empire, and the Dominion, against two allied Borg.

SOA2 mod update

SOA2 mod update

2 years ago News 3 comments

We have a new mod team member, Mike, our new Audio/Video engineer. Model reworks are also being done.

New Releases

New Releases

2 years ago News 1 comment

Sacrifice of Angels 2 has released new version for Rebellion and Diplomacy/Trinity.

SOA2 Rebellion & Trinity Releases

SOA2 Rebellion & Trinity Releases

2 years ago News 0 comments

Star Trek: Sacrifice of Angels 2 mod for Sins of a Solar Empire now has a new Rebellion page and Trinity Page.

Moving the Mods Folder

Moving the Mods Folder

1 year ago Management 1 comment

With SSD's becoming more popular, people are asking, How can I move the folder with all the mods to a different drive? Well, this is very simple with...

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Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

11 months ago Full Version 18 comments

New full release, merry Christmas :) Hundreds of new sounds across the sides, primarily ship orders. Bug fixes, including updated shield impacts, compliments...

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

1 year ago Models Pack 3 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (10 - 20 of 641)
Guest Aug 22 2015 says:

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psychoak Creator
psychoak Aug 23 2015 replied:

The Sins AI is very dumb in a few respects. There are three very big problems that cause SOA2 in particular a lot of grief because of it's added complexity.

It has no concept of money, it can't save for expensive objects, and it spends pretty much every cent it gets as it gets it. Different cost capital ships results in a losing AI almost always selecting the cheapest. When an AI is doing well, it maintains it's fleet and actually builds up income, but when it's not, it continually throws away with meager forces it has, keeping itself broke.

It doesn't understand abilities either, it simply operates based on the auto-cast functions, and selects at random even though particular abilities might be critical and others situational.

It also has no concept of keeping ships alive. It wont retreat threatened ships, it only retreats with a fleet. This is a problem across the board, and the primary weakness in the vanilla AI. The more powerful those important ships are, the more crippling this problem is.

The Dominion suffer in particular because the different abilities on those very expensive ships are necessary to the function of the frigates. Instead, they blow them up all the time and end up building half a dozen Keldon's. We've given some boosts to various factions to help, but making them smarter is a lost cause without source access.

+1 vote   reply to comment
Guest Aug 25 2015 replied:

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psychoak Creator
psychoak Aug 26 2015 replied:

One thing you can try is changing the map you play on. The standard named random maps have far more low quality planets than the ones tagged with SOA, which also means far more easy targets for the AI. They'll lose fewer resources expanding and be in a better position. I got tired of the AI hitting a wall expansion wise, so I redesigned them with starting asteroids and an overall larger quantity of bad planets.

It's possible there is a flaw in your custom map that results in similar behavior, perhaps there are too many penalizing planets, like Volcanics and Toxics, which frequently have painful negative modifiers, or ones with extremely powerful militia that are clobbering their early expansion. A Tamarian next to a starting world would frequently wipe out entire AI fleets and potentially take them out of the fight entirely once their expansion were crippled too severely to build up.

+1 vote   reply to comment
Guest Sep 2 2015 replied:

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psychoak Creator
psychoak Sep 2 2015 replied:

Pop into the steam chat and I can help you out in real time. This is a terrible format for having a conversation and doing code pastes.

+1 vote   reply to comment
Service_Disconnect Online
Service_Disconnect Jun 20 2015 says:

Out of curiosity, is any more work being performed on this mod? Armada III has gotten tons of hype, but to me this mod is just as good, if not better in some areas.

+1 vote     reply to comment
psychoak Creator
psychoak Jun 22 2015 replied:

Yes, but I don't expect any more major changes will happen.

+1 vote   reply to comment
Battlemage1 Jul 21 2015 replied:

I think there are many things to be changed. You should regroup and engage :)

0 votes     reply to comment
LordBalzack May 18 2015 says:

Whatever happened to the smallish Star Trek universe map that used to be bundled with this game? It had starting versions for all the races and broken worm holes. Broken worm holes aside, I had a lot of fun with that map, but since reinstalling the mod I just can't find it anywhere.

+1 vote     reply to comment
GHOST-WARRIOR15 Mar 7 2015 says:

hey where can i fined that andorian ship now really want to have that thanks bye

+1 vote     reply to comment
Agent_John Feb 27 2015 says:

Rest in peace, our beloved Leonard Nimoy (Spock), at age 82/83. <3

+5 votes     reply to comment
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Sins of a Solar Empire: Rebellion
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Release date
Released Apr 25, 2013
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90 votes submitted.

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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013 by Gul-Dukat(tech)

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