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23 comments by psychoak on Aug 23rd, 2014

Gul Dukat has posted a play video of the new release on youtube.

Major Changes.

  • Capturable Neutrals: Neutral command centers for Ferengi, Son'a, and Tamarians, can be captured by assaulting and taking the world they reside at. These stations can then be upgraded to allow non-Borg players to purchase their cruisers.
  • Fourth Level Abilities: Leveling lists for abilities have been reworked with respect to Rebellion, primarily to allow single level cloak abilities for Klingons and Romulans without leaving them short on level upgrades.
  • AI Cloaking Finished: AI cloaking and player cloaking should now behave uniformly with regard to countermeasure usage and termination.
  • Custom Race GUI's: Still WIP, but primarily finished for Klingons, Romulans, and the Borg.

  • Major audio content changes, primarily consisting of substantial dialog additions for ships and events, audio effect work, and reworking of game music.

Minor bug fixes and changes abound. Myfist0 and NewHorizons put a lot of work into this one.

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SOA2 0.7.4 Update Released

SOA2 0.7.4 Update Released

Sep 4, 2014 Patch 27 comments

Bug fixes, no new content active in this one. All the added files are for an impending project. Fixes: Buggered raids are fixed, only some of the neutral...

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Aug 23, 2014 Full Version 15 comments

Lots and lots of updates and changes. Full install, delete the old folder.

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 3 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

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psychoak Creator
psychoak Sep 11 2014, 3:22pm replied:

There are starbases at some neutral colonized worlds that will allow you to build Ferengi and Tamarian cruisers and can be captured by attacking them till they go inactive and invulnerable, and taking the planet.

+1 vote   reply to comment
ValkyriesGrace Sep 9 2014, 2:54pm says:

I don't visit the site much, I was curious, what happened to the TCMP add-on?

+1 vote     reply to comment
myfist0 Creator
myfist0 Sep 9 2014, 3:03pm replied:

The add-ons needed minor tweaking to work with the new release. I guess I can get off my *** and release, I just needed a break after that last huge update.

I really wanted to do the original soundtrack to go with it, just cant seem to get into it.

+2 votes   reply to comment
myfist0 Creator
myfist0 Sep 8 2014, 7:56am says:

Today in 1966, the first episode of TOS aired. When did you see your first episode?
Happy Birthday Star Trek :)

+1 vote   reply to comment
Funpocalypse22 Sep 5 2014, 11:51pm says:

I wish they would add titans, but anyways this is an excellent mod I love it.

+1 vote     reply to comment
psychoak Creator
psychoak Sep 5 2014, 12:32pm replied:

You're going to have to basically make up, wholesale, ground forces. Redshirts with phasers and redshirts with phaser rifles doesn't get you real far. There are actually a few Trek mods that were in the works for it already, but I don't know how they've progress status wise, most mods die early.

+1 vote   reply to comment
GulCoratDamar Sep 5 2014, 10:38pm replied:

I snooped around the Memory Alpha/Beta sites to look for vehicles. Hero units, ships, air vehicles (shuttlepods runabouts etc) are gonna be easy to create. Ground forces would be easy. MACOS would be commandoes, ground forces were shown in DS9 so that'd be all easy. However the only ground military vehicles would be the Argo which only appears in Nemesis. So that would just have to be something I come up with.
I love the idea but I just don't know how I would create it :/

+1 vote     reply to comment
GulCoratDamar Sep 5 2014, 8:46pm replied:

That is true :/ It would be too much work for me haha I already have work and uni to worry about. I had an idea that each level progression progresses the player through each timeline. So it starts with NX era then to TOS then to TNG finishing at post Shinzon. And at level 3 the Borg appear at the end of the map. Of course the problem would be planets, terrain, where would all the factions sit? How many factions would there be? The list of problems would go on and on.
So yeah.
Probs not :'(
I would love to try and I would love to play it but its practically impossible. For me to make it at least.

0 votes     reply to comment
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Release Date
Released Apr 25, 2013
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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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