This is an update for SOA2 0.7.1R The primary contents of this patch are specific cloaking effects for all ships that cloak, and integration of the AI...
Ship specific cloaking effects, primarily.
Since they've been around for a while now, time to spoil some surprises for new people. If you like surprises, stop reading and go play it.
In our Galaxy Forge folder, there is a Map Design (spoilers).txt that will explain much of the following in more detail. This release is the first with a more ambitious set of tools for designing custom scenarios. See the file for information on customizing maps. Requests for additional functions are welcome.
These are planets with a multiple ability random event system. This is a ~200 file long nightmare that picks from and implements one of currently seven possible events. Three of these events are the eventual arrival of the Unknown Probe, Doomsday Machine, and Crystalline Entity shown in our recent images.
Take special care in conquest of these worlds. What should be an easy fight can end up in disaster.
Trek is not a universe that lends itself to the vanilla militia template. Where Sins is a game set in a vast trader civilization on the brink of collapse under invading forces, Trek is a diverse array of races. As such, planets do not have a single set of defenders as a monolithic neutral party. There are, currently, Tamarians, Maquis, Son'a, Talarians, Ferengi, the House of Duras, and the Orion Syndicate (the syndicate is mostly vanilla models at present) spread throughout the maps. This diverse system for militia will also work on any maps someone has made for vanilla Sins. Which brings us to the next topic.
Instead of just the Pirates sitting in their base, annoying you with raids, SOA2 has a more fleshed out system. Other races may have heavily defended colonies, sending raiders to worlds at random. Some of these come with extra irritating surprises when you try to remove the threat. Colonies that are destroyed may leave behind a remnant, sending out less frequent raids even after the source has been eliminated.
The depth and complexity of the design doesn't end there, that's just the map inhabitants.
This is an optional add-on for SOA2 0.7.0 that will add some of the classic TOS era models, music, and images. The project has just started, and will get more as time permits.
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Highest Rated (10 agree) 8/10
A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…
Jun 24 2013, 4:32pm by Gul-Dukat(tech)