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2 comments by zwood on May 18th, 2014


This is first "Special" report on star trek mods. The idea is explain what the mod is and features within the mod. We will also report about these mods as they develop or release new versions.

So as many of you might of seen on our members list we have now began to get the devs from many star trek mods to join us, and I have asked if we can work together to produce reports on their mods.

so lets get to it.

Our first report is on Star Trek: Sacrifice of Angels 2 a total conversion for the game sins of a solar empire: Rebellion and also their is a version for Diplomacy as well. This mod brings races from the star trek universe into sins. Their are a total of 5 major races, which are playable and also a number of other races which make up the new raiders/pirates.

the 5 playable races are

  • The Borg
  • The federation
  • The Klingon Empire
  • The Romulans
  • The Dominion (my favorite because you know the breen)

The pirates are a mash up of other races such as the Maquis.

The mod star trek ships such as the galor class from the cardi's or the legendary birds of prey for the mighty Klingon Empire, it also brings other things into the mod such as the Nor station or better known as DS9 look alike, and the detail is amazing. Some of the models are abit dated however but the dev team have been working on new ones and from what I've seen they look fantastic , this mod is really cool because you have to use strategy to win. each race has their strengths and weaknesses, so you have to play to them to win because if you don't like me for the first couple of times you gonna get wiped out. 

I love the concept of the game-play, one of the things i loved about this mod was that  The Dominion have to ensure loyalty throughout their forces otherwise they will turn on you (damn traitors!). Little things like this really make you think and enrich the game-play even further because not only do you have to worry about the enemy but also your own forces. The Borg like me is everybody's nightmare in the mod because they are OP, why because they are the Borg they are meant to be OP if not whats the fun in playing against them if your not sending hundreds of soldiers to their deaths against a single cube.

Don't worry their are tutorials if you get stuck on how to play as the races on the mods homepage ( i'll put a link at the bottom.) 

Overall its one of the best mods out their for star trek. challenging gameplay,wonderful attention to detail and a great support team if you get abit stuck. 

I would highly reckon Star trek fans head over and check out this mod because it is worth it. It is one of the mods that has kept me coming back for more. 

The team have and still work really hard to improve this mod and I wish them Good luck for the next update. 

I hope you have enjoyed the report and I hope you zoom on over to their page and download their mod. I hope to see you on the battlefield soon, real soon because the borg are killing us out here. 

until next time good fans. 

Live long and Prosper.

link for the tutorials (

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Star Trek: Sacrifice of Angels 2 [0.7.2R Update]

Star Trek: Sacrifice of Angels 2 [0.7.2R Update]

Mar 25, 2014 Patch 21 comments

This is an update for SOA2 0.7.1R The primary contents of this patch are specific cloaking effects for all ships that cloak, and integration of the AI...

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 2 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Star Trek: Sacrifice of Angels 2 [0.7.1 Full]

Star Trek: Sacrifice of Angels 2 [0.7.1 Full]

Mar 20, 2014 Full Version 3 comments

This is the latest release of SOA2. This release is compatible with the Rebellion 1.80 and 1.82 beta releases and both DLC packages.

SOA2 - Legacy Pack [Add-On]

SOA2 - Legacy Pack [Add-On]

Mar 18, 2014 Models Pack 9 comments

Star Trek: Legacy has some great models, some are not canon but look great all the same. This add-on will allow the replacement of models, and soon some...

SOA2 - TCMP bEta [Add-on]

SOA2 - TCMP bEta [Add-on]

Feb 7, 2014 Full Version 12 comments

TOS Canon Mod Pack add-on for SOA2 0.7.0R adds one of the original Constitution class vessels from season 2, the Daedalus as the colony ship, and the...

Post comment Comments  (40 - 50 of 539)
Guest May 12 2014, 3:01pm says:

Great Mod Guys. Been playing it for a few months L O V E it. However the Ship Models need some work. None the less i just got the Star Trek Armada Mod for sins like their Models for Federation(Fed ship models really only thing i like about their mod) But your Mod is better. Keep up the good work :)

+2 votes     reply to comment
TheStressPuppy May 16 2014, 12:58am replied:

Thank you. Glad you enjoy SoA2. We are aware that some of our meshes are dated, and need some work. That work is being done as i type. MyFist0 has been improving the existing models, and we are working to update the textures on some of the really low res models.

+2 votes     reply to comment
myfist0 May 17 2014, 10:36am replied:

Did a load of model work in the last few months, time for a change of pace and back to doing what I started when I joined the mod team, the UI.

+1 vote     reply to comment
bernard981 May 9 2014, 5:59pm says:

very good mod, brill down to the smallest detail
but could so with a few other of the main races like the cardasisan empire (cant spell it lol) the breen and a few others as im working on a map for soa2

the attept is to make it as close as i can to the milky way galaxy (really the spirals) and try to put each race into a rough area where they should be, also if anyone can help me to make it available to down load pm me cheers

+1 vote     reply to comment
myfist0 May 9 2014, 6:44pm replied:

if its a good map, we will include it with the next release with credit to you.
You can email it to us at
soa2 [at] hotmail [dot] ca

+1 vote     reply to comment
Guest May 8 2014, 11:22am says:

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Guest May 8 2014, 11:35am replied:

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Der_Nibelung Apr 20 2014, 8:12am says:

While playing as the Borg, I liberate planets from those pompous Federation blowhards but they leave behind those pesky Self Replicating mines. With a full tech tree, my ships and even borrowed Mirandas I can't detect or eliminate them.

+1 vote     reply to comment
myfist0 Apr 20 2014, 10:06pm replied:

We will look into it. Or more accurately, psychoak will.
The GameInfo folder is full of psy's black magic, that even I, Mephsitopheles, dare not practice.

+3 votes     reply to comment
psychoak Apr 18 2014, 1:12am replied:

Cloaking, aside from Romulan Elites, will disable regeneration and burn off antimatter, if you cloak with just enough, any other ship will almost immediately decloak.

As written in the guides, group switch your fleet to autocast and your frigates will all cloak themselves, take it off autocast, and use the fleet decloaks that come with one of the elites get them out all at the same time.

Non-cloaking ships will never cloak, the ships/structures that don't disable regeneration while cloaked, will use increasingly more antimatter with nearby enemies.

+2 votes     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Release Date
Released Apr 25, 2013
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83 votes submitted.

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Highest Rated (10 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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