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23 comments by psychoak on Aug 23rd, 2014

Gul Dukat has posted a play video of the new release on youtube.

Major Changes.

  • Capturable Neutrals: Neutral command centers for Ferengi, Son'a, and Tamarians, can be captured by assaulting and taking the world they reside at. These stations can then be upgraded to allow non-Borg players to purchase their cruisers.
  • Fourth Level Abilities: Leveling lists for abilities have been reworked with respect to Rebellion, primarily to allow single level cloak abilities for Klingons and Romulans without leaving them short on level upgrades.
  • AI Cloaking Finished: AI cloaking and player cloaking should now behave uniformly with regard to countermeasure usage and termination.
  • Custom Race GUI's: Still WIP, but primarily finished for Klingons, Romulans, and the Borg.

  • Major audio content changes, primarily consisting of substantial dialog additions for ships and events, audio effect work, and reworking of game music.

Minor bug fixes and changes abound. Myfist0 and NewHorizons put a lot of work into this one.

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SOA2 0.7.4 Update Released

SOA2 0.7.4 Update Released

Sep 4, 2014 Patch 27 comments

Bug fixes, no new content active in this one. All the added files are for an impending project. Fixes: Buggered raids are fixed, only some of the neutral...

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Aug 23, 2014 Full Version 15 comments

Lots and lots of updates and changes. Full install, delete the old folder.

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 3 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (70 - 80 of 600)
xdxsadd Jun 29 2014, 7:38pm says:

hey do you have any info on a next relese date? or the release of the other ships to replace some?

+1 vote     reply to comment
TheStressPuppy Creator
TheStressPuppy Jun 30 2014, 11:52am replied:

We are working on the new art, and updated meshes on our free time (what little of it we have). So we have no set release dates. Basically when its done is when it will be done.

+1 vote   reply to comment
psychoak Creator
psychoak Jun 20 2014, 3:18pm says:

Postings from very special people aside, the 1.80 compatible mods are 1.82 compatible as well. If you can't get SOA2 to run on the current version of Sins, it's user error.

+3 votes   reply to comment
Guest Jun 14 2014, 1:09am says:

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myfist0 Creator
myfist0 Jun 14 2014, 6:37am replied:

Debris is in the works, care to help?

+2 votes   reply to comment
TheStressPuppy Creator
TheStressPuppy Jun 16 2014, 12:14am replied:

If you build it.. We may include it. We had ship specific debris before, but we had problems because of the 2 gig issue (the debris was not very optimized). However we have found ways to reduce the "footprint" of assets over the years.

Modelers and texture artists are a rare commodity. So if anyone wishes to assist go ahead and submit your work to Psy, or Fist0. If we include your work. YOU will get full credit (and much gratitude).

+1 vote   reply to comment
psychoak Creator
psychoak Jun 23 2014, 5:31pm replied:

I can come up with loads of complaints, like some dweeb broke the cloaks again!

+1 vote   reply to comment
Gul-Dukat(tech) Jun 25 2014, 2:19pm replied:

I'm breaking things all the time. That's why our team always fears it when I push an update :D

+1 vote     reply to comment
TheStressPuppy Creator
TheStressPuppy Jun 24 2014, 12:50am replied:


+1 vote   reply to comment
psychoak Creator
psychoak Jun 24 2014, 3:08pm replied:

Decloaks aren't working properly, I didn't update them when I updated the cloaks to have ship specific effects.

+1 vote   reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Release Date
Released Apr 25, 2013
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85 votes submitted.

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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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