This release features several unique factions with their custom Minor Faction abilities. These factions have a diverse roster of offensive and support oriented abilities, as well as powerful defensive capabilities and their own flexible spawning system for sending out faction matched raids.
These minor factions can be taken over in largely the same way as is done in Vanilla Sins. Simply move an envoy to the target planet. The Borg, of course, don't.
This release also fully incorporates Rampant Militia from Outlaw Sectors, now that it is faction specific. Included in the Rampant Militia spawn, is a flexible spawning system that uses Attack Raids, to give Minor Factions additional faction appropriate forces alongside.
There are three methods for obtaining self sustained turret spawns. These function as a starbase support system, and allow for substantial advantages in the defensive power of Minor Faction planets.
The first, naturally, is Minor Faction themselves. When the player builds a starbase in orbit of one, the minor faction automatically supports the structure by way of regularly spawned turrets, up to a maximum of 6. These turrets are created by the starbase itself, deployed and positioned around it to create a solid power base regardless of where the AI placed structures end up after being destroyed.
The other two sources, are the Norway Class starship, who's existing Turret ability has been changed from a spammy, management intensive mechanism where you place individual turrets, to the same starbase support system, and a system that can be ordered from the Ferengi Weapons Dealers, one of the new Minor Factions. Should you be playing the Federation, and obtain said Minor Faction, you'll be capable of, at great expense, an extra 12 self maintaining turrets at all of your starbases, and 18 for those at your Minor Faction worlds. Provided you keep the starbase alive, they'll end up being highly effective purchases in points of heavy conflict.
This version is for Rebellion 1.92. It fixes issues with the neutral starbases.
Star Trek: Sacrifice of Angels 2 mod for Sins of a Solar Empire now has a new Rebellion page and Trinity Page.
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Full version for Rebellion Version 1.94. This version features fully integrated feature sets for the last two DLC. Use Minor Factions to your advantage...
Full version for Rebellion 1.92. Neutral starbases should actually be fixed now.
Hotfix for stupid mistake in the 0.8.2 Update. This is what happens when you're just not smart enough for your own work. It's a great tragedy.
This is the full version of SOA2 for Rebellion 1.92. This version fixes problems with neutral starbases not triggering their buff chains properly.
This is a patch to fix problems with neutral starbases not triggering their buff chains properly.
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Highest Rated (13 agree) 8/10
A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…
Jun 24 2013 by Gul-Dukat(tech)