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Sacrifice of Angels 0.9R

Star Trek: Sacrifice of Angels 2 [0.9R FULL] Released

Minor Factions

This release features several unique factions with their custom Minor Faction abilities. These factions have a diverse roster of offensive and support oriented abilities, as well as powerful defensive capabilities and their own flexible spawning system for sending out faction matched raids.

Baran

  • Baran's Raiders - An outfit of pirates using modified Miradorn Raiders with energy dampening shields, gives access to raids and can bolster their defensive fleet.
  • Black Market - A marketplace run by the Orions, selling Regenerative Armor and Interceptors.
  • Breen Pirates - An outfit of Pirates using Breen ships, gives access to raids.
  • Consortium - A Ferengi run market hub for resource trading.
  • Federation Separatists - Ex Federation officers that have hijacked ships and joined Maquis Resistance fighters, gives access to defensive fleets and insurgency operations.
  • Ferengi Pirates - Ferengi privateers that send out powerful raiders and sell random captured ships and resources, as well as giving access to raids.
  • Ferengi Weapons Dealers - Black market weapons dealers that sell D'kora class cruisers and Ferengi Turret Control Systems.
  • Scrappers - A group of scavengers that collect derelict ships, will buy and sell ships. They also inhabit Ship Graveyards, with increased ships to acquire.
  • Slaver Outpost - Orion Pirates that engage in slave raids, gives access to powerful raids that fuel their economy, as well as selling labor for planets.
  • Talarian Irregulars - A Talarian Militia that hires out for offensive and defensive actions.

SR

These minor factions can be taken over in largely the same way as is done in Vanilla Sins. Simply move an envoy to the target planet. The Borg, of course, don't.

Outlaw Sectors

This release also fully incorporates Rampant Militia from Outlaw Sectors, now that it is faction specific. Included in the Rampant Militia spawn, is a flexible spawning system that uses Attack Raids, to give Minor Factions additional faction appropriate forces alongside.

Turret Control Systems

TCS

There are three methods for obtaining self sustained turret spawns. These function as a starbase support system, and allow for substantial advantages in the defensive power of Minor Faction planets.

The first, naturally, is Minor Faction themselves. When the player builds a starbase in orbit of one, the minor faction automatically supports the structure by way of regularly spawned turrets, up to a maximum of 6. These turrets are created by the starbase itself, deployed and positioned around it to create a solid power base regardless of where the AI placed structures end up after being destroyed.

The other two sources, are the Norway Class starship, who's existing Turret ability has been changed from a spammy, management intensive mechanism where you place individual turrets, to the same starbase support system, and a system that can be ordered from the Ferengi Weapons Dealers, one of the new Minor Factions. Should you be playing the Federation, and obtain said Minor Faction, you'll be capable of, at great expense, an extra 12 self maintaining turrets at all of your starbases, and 18 for those at your Minor Faction worlds. Provided you keep the starbase alive, they'll end up being highly effective purchases in points of heavy conflict.

Star Trek: Sacrifice of Angels 2 [0.8.3R FULL] Released

Star Trek: Sacrifice of Angels 2 [0.8.3R FULL] Released

News 4 comments

This version is for Rebellion 1.92. It fixes issues with the neutral starbases.

Borg Wars S3

Borg Wars S3

News 9 comments

Dragoclaw and the gang spend six hours in an epic struggle to redeem their past failures to defeat the Borg menace.

New Releases

New Releases

News 1 comment

Sacrifice of Angels 2 has released new version for Rebellion and Diplomacy/Trinity.

SOA2 Rebellion & Trinity Releases

SOA2 Rebellion & Trinity Releases

News

Star Trek: Sacrifice of Angels 2 mod for Sins of a Solar Empire now has a new Rebellion page and Trinity Page.

RSS Files
SOA2 0.9.1R Update

SOA2 0.9.1R Update

Patch 3 comments

This is a bug fix patch for the Sacrifice of Angels 2 0.9R release. Primary fixes: Map incompatibility issues with DLC planets used in maps created with...

Star Trek: Sacrifice of Angels 2 [0.9R FULL] Released

Star Trek: Sacrifice of Angels 2 [0.9R FULL] Released

Full Version 21 comments

Full version for Rebellion Version 1.94. This version features fully integrated feature sets for the last two DLC. Use Minor Factions to your advantage...

Star Trek: Sacrifice of Angels 2 [0.8.3R FULL] Released

Star Trek: Sacrifice of Angels 2 [0.8.3R FULL] Released

Full Version

Full version for Rebellion 1.92. Neutral starbases should actually be fixed now.

SOA2 0.8.3R Update

SOA2 0.8.3R Update

Patch

Hotfix for stupid mistake in the 0.8.2 Update. This is what happens when you're just not smart enough for your own work. It's a great tragedy.

Star Trek: Sacrifice of Angels 2 [0.8.2R FULL]

Star Trek: Sacrifice of Angels 2 [0.8.2R FULL]

Full Version

This is the full version of SOA2 for Rebellion 1.92. This version fixes problems with neutral starbases not triggering their buff chains properly.

SOA2 0.8.2R Update

SOA2 0.8.2R Update

Patch

This is a patch to fix problems with neutral starbases not triggering their buff chains properly.

Comments  (0 - 10 of 811)
bluegender
bluegender

thank you for this mod , it's ok , borg is OP and romulans ... lazy

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psychoak Creator
psychoak

It's been a while since design time when this was discussed regularly.

The Borg are supposed to be OP. SOA2 is as lore friendly as can reasonably be accomplished. A single cube massacred 40 ship fleets in the show, so a single cube massacres 40 ship fleets in the game.

They are intended to be an extreme challenge to play against. I suggest an all against you alliance if you want to play as them.

If your commentary on the Romulans is that they underperform, this is a different problem. The inability of the AI to functionally utilize advanced cloaking tactics, makes it very ineffective.

The Dominion suffer a similar problem, their capital ships are slow, the AI throws them away like crazy regardless, and the faction is built around supporting swarms of Jem'Hadar with them and utilizing their superior defensive installations.

The Federation and Klingon factions are the most straight forward designs, and so handle the best for the AI. I've tweaked the under performing factions with free leveling and cost reductions, but there's only so much you can do to counteract stupid.

Reply Good karma+4 votes
psychoak Creator
psychoak

Patch is up. I stopped being lazy and put in the few hours it took.

Reply Good karma+1 vote
RichardRahl81
RichardRahl81

Mod Developers, I have recently come accross this mod and am really enjoying it. One question I had was do you have plans to add titan ships to the mod? That's one thing that I'm missing int his mod. Also any planned updates coming up in the short term? - Thank you

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psychoak Creator
psychoak

Titans question is actually answered in the comments for the current download. Short answer is no.

A planned update? Sort of. I have some minor bugs to fix, eventually I'll be less lazy and do them.

No content updates though, mod's officially done unless some graphics artist comes along jonesing to make a bunch of missing structures and effects.

Reply Good karma+1 vote
andrewempowered
andrewempowered

On the bug fixing note, please fix the Scrapper minor faction. AI's still sit their fleet on that spot during games with minor factions enabled (See my November 2019 post)

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psychoak Creator
psychoak

Yeah, I'm a lazy git.

I'll stop being a lazy git and get this out for the weekend.

Reply Good karma+1 vote
RichardRahl81
RichardRahl81

Thank you for the response. Am enjoying the mod!

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VeniVdVici
VeniVdVici

I don't own the newest two DLCs. Can I get advice on which planets to avoid using in the scenario editor?

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psychoak Creator
psychoak

None.

SOA2 had pre-existing planet types before the advent of the DLC planets.

We were given express permission to use the research tags with our existing planets, without locking them. There are no DLC locked planet types in SOA2.

My only advice on map making is to familiarize yourself with the GalaxyScenarioDef file to see what planets are in what lists, and read Map Design(spoilers).txt in the Galaxy Forge folder.

Reply Good karma+2 votes
VeniVdVici
VeniVdVici

Thanks Much

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Highest Rated (13 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013 by Gul-Dukat(tech)

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