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ScreenShot 11

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Edit: Download link changed to the 0.8.3 download, change log in the link.

Some information on the more unusual features. Spoiler alert, I'm going to explain the Tarellian Plague, in detail.

Neutral Factions

On random maps, there are neutral factions that can spawn. These neutral factions can send out raiding parties to attack other worlds, and will rebuild their lost fleets until taken out. These factions also have starbases that can be captured and used to gain additional assets, with the appropriate research.

These factions are the Maquis, Talarians, Tamarians, Ferengi, and Son'a.

Further, there is the House of Duras, which potentially will grant a minor boost to ships that visit the planet should you defeat them.

X Class Worlds

These are planets with extremely hazardous features. By virtue of an absurdly complicated buff chain, these planets will progress towards one of several outcomes, that trigger based on various conditions. One such outcome is to have a Crystalline Entity visit the world some time after it's colonized. Another is a Tribble infestation, which will spread like a disease through the fleet and along trade routes, seriously hindering some aspects, while improving trade, as they're a highly marketable pest. The Klingons suffer the worst from this one as they hate tribbles, but they eventually exterminate the pests aboard their ships. Infected ships can also transfer their problem to enemy ships that lose their shields.

Pacts

Unlike the pacts in vanilla Sins, SOA2 pacts are based around subjects of research. Gaining a pact with another faction grants you access to a unique technology that can be researched. This can do anything from give a general boost to ships, to improve a specific ability on a specific ship, or grant a new ability entirely.

The Tarellian Plague

As of this version, SOA2 has a new random event. This spawns a Tarellian Starship, shown above. This is a slow moving, fragile vessel, that will, upon reaching an inhabited planet, infect it with the Tarellian Plague. This plague will eventually wipe out life on the planet, and can be transmitted to ships in orbit at random. The impact of the plague, and the frequency with which it is transmitted, increases over time.

Upon transmission to a ship, one of two things will happen depending on what kind of ship it is. If it is a military ship, it will slowly degrade in performance and suffer damage at random, from accidents resulting from no maintenance as the crew sickens and dies, and eventually it will explode. If it is instead a trade ship, it will eventually destroy the ship, but has a chance to infect any new worlds it visits before it is lost. This new case of the plague will be just as dangerous as the original, further spreading the disease should you fail to take steps to keep trade from passing through.

Borg Wars S3

Borg Wars S3

News 8 comments

Dragoclaw and the gang spend six hours in an epic struggle to redeem their past failures to defeat the Borg menace.

New Releases

New Releases

News 1 comment

Sacrifice of Angels 2 has released new version for Rebellion and Diplomacy/Trinity.

SOA2 Rebellion & Trinity Releases

SOA2 Rebellion & Trinity Releases

News

Star Trek: Sacrifice of Angels 2 mod for Sins of a Solar Empire now has a new Rebellion page and Trinity Page.

Moving the Mods Folder

Moving the Mods Folder

Management Tutorial 9 comments

With SSD's becoming more popular, people are asking, How can I move the folder with all the mods to a different drive? Well, this is very simple with...

RSS Files
Star Trek: Sacrifice of Angels 2 [0.8.3R FULL] Released

Star Trek: Sacrifice of Angels 2 [0.8.3R FULL] Released

Full Version

Full version for Rebellion 1.92. Neutral starbases should actually be fixed now.

SOA2 0.8.3R Update

SOA2 0.8.3R Update

Patch

Hotfix for stupid mistake in the 0.8.2 Update. This is what happens when you're just not smart enough for your own work. It's a great tragedy.

Star Trek: Sacrifice of Angels 2 [0.8.2R FULL]

Star Trek: Sacrifice of Angels 2 [0.8.2R FULL]

Full Version

This is the full version of SOA2 for Rebellion 1.92. This version fixes problems with neutral starbases not triggering their buff chains properly.

SOA2 0.8.2R Update

SOA2 0.8.2R Update

Patch

This is a patch to fix problems with neutral starbases not triggering their buff chains properly.

Star Trek: Sacrifice of Angels 2 [0.8.1R FULL]

Star Trek: Sacrifice of Angels 2 [0.8.1R FULL]

Full Version 3 comments

This is a full version download of SOA2 0.8.1R for compatibility with Sins of a Solar Empire: Rebellion v 1.92.

SOA2 0.8.1R Update

SOA2 0.8.1R Update

Patch 1 comment

We'll just call this the EU patch... A quick fix to resolve the perfectly unreasonable hand wringing by idiotic politicians, who somehow think they're...

Comments  (0 - 10 of 779)
Pille-moddb
Pille-moddb

I'm glad to see updates, thanks for the good work!

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S207MONEY
S207MONEY

So I'm having a problem. I'm not sure if it's with the mod or the game but it keeps minidumping after about 5 minutes of gameplay, I've played a full round before with this mod and no problems I'm not sire what's changed but if you could help that would be great! Thank you.

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psychoak Creator
psychoak

If this is a pretty regular occurrence, this doesn't sound like a mod problem. I'd guess there's either a corrupted file in the mod, or a corrupted file in the vanilla game files. Try a verify integrity of game files in steam, and if that doesn't fix it, re-download the mod.

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S207MONEY
S207MONEY

I think I got it fixed, so far so good anyway.

So I've ran into the crystalian entity and i can't figure out how to kill it?

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psychoak Creator
psychoak

Yeah... I'm a sadist...

You need to avoid unshielded units, and bring overwhelming firepower down on it. The Crystalline Entity will drain hull off enemy ships with their shields down, and restore itself, as long as you avoid that, it falls fairly easily.

It's also highly resistant to energy weapons, so the heavier you can bring in torpedo damage, the better. As the Feds, your best ship for the job is the Akira. If an X class hasn't already done something by the time you colonize it, be very careful with the place. The only way one spawns elsewhere is off a super rare random spawn.

I'm around on Steam today if you want to pop into our chat room.

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JBouchard
JBouchard

Can you still use the NX style and other older ships that are in your pics above?

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myfist0 Creator
myfist0

soon. we need to get the main mod updated, then I will work on the add-ons again.

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Yanxa
Yanxa

Are there any additional maps for this? Specifically, large galaxy/canon maps? Thanks!

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psychoak Creator
psychoak

I believe Fortune Favors the Bold and Battle of Wolf 359 should be the only custom maps, they're both fairly large as well. I'm also not sure what condition they're in, I've focused on making random maps interesting.

I built a lot of customization into things, but no one's ever taken advantage of it and submitted maps. There's a map design text file in the galaxy forge folder that gives all the details needed to set up custom scenarios. DS9 can be at Bajor for instance, as it is in Fortune Favors the Bold.

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hiep16
hiep16

I play i game as dominion...i'm missing Anti-Starbase cruiser/fregates...i can't kill the borg....because i lose some portion of my fleet against the unimatrix and then i get killed by the mighty Borgfleet (over Transwarp)...i have to commit my whole fleet and lose my nearly whole fleet trying to kill a borg planet against a small borg vanguard + unimatrix. With proper Anti-Starbase cruiser/fregates maybe i can kill a unimatrix in short time with less need of fleet cap. and prevent the borg from bringing reinforcement (like in Sins Vanilla). And when my starbase stand in controlled system nobody should have the ability to build his own starbase in my system.

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psychoak Creator
psychoak

The Borg are intentionally not balanced against the other factions. They're abusively challenging on purpose.

Planning an assault with the Dominion is particularly tricky, as I don't believe they have any method of disabling starbases. They're going to need to rely on overwhelming firepower. They do have lots of ways of dealing with Borg ships though. Energy dissipators and polaron mods drain off extra antimatter.

Your real power is in stacking a lot of high level buffs from elite ships, on a large swarm of Jem'Hadar frigates. They'll do stupendous burst damage, and drop even a maxed out unicomplex scary fast in large numbers. There's an article in the tutorials that lists the various buffs.

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hiep16
hiep16

I have build a only DPS Fleet..with Ensklaver,1 Leviethan and Devastors and lot of virulent heavy cruiser. I can destroy Borgfleet/Starbase alone with ease but then the Borg bring their fleet and have their starbase i'm screwed. I manage to break through...but lose all cruisers and 2 capitals. When i concentrate Firepower on the starbase...i can destroy in seconds but in the time the borg vanguard destroy half of my cruiser fleet. Then i could destroy their fleet..with only capitals remaining. The Problem that the Borg AI on cruel have nearly endless Ressources and have in every system a unimatrix...i can't break because of lack of Ressources too. I can't replace the heavy losses of the virulent over the time
The only to defeat the borg would be that the Borg attack one of my world destroyinh their fleet andcthen advanced into their system...against heavy loses.A abilty to disable starbase...the energy dissipator it can disable enemy ships why not then starbase for a short time?

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psychoak Creator
psychoak

Dude, you're playing against Borg, on Cruel...

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hiep16
hiep16

On which difficulty you recommend to play against the Borg where i can defeat them alone and still have a challenge? I don't like just to steamroll them i want challenge.

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psychoak Creator
psychoak

I can't even beat unfair...

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hiep16
hiep16

I can just hold the line against cruel borg...what are the advantages the AI have on higher difficulties? I think i could try against hard borg first and then see. the problem that they have endless Ressources that is the key problem

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psychoak Creator
psychoak

If you can just hold the line at cruel, you probably should try a step down. Odds are hard would be pretty easy. Cruel has a stupidly high economy boost.

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Highest Rated (13 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013 by Gul-Dukat(tech)

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