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ScreenShot 11

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Edit: Download link changed to the 0.8.3 download, change log in the link.

Some information on the more unusual features. Spoiler alert, I'm going to explain the Tarellian Plague, in detail.

Neutral Factions

On random maps, there are neutral factions that can spawn. These neutral factions can send out raiding parties to attack other worlds, and will rebuild their lost fleets until taken out. These factions also have starbases that can be captured and used to gain additional assets, with the appropriate research.

These factions are the Maquis, Talarians, Tamarians, Ferengi, and Son'a.

Further, there is the House of Duras, which potentially will grant a minor boost to ships that visit the planet should you defeat them.

X Class Worlds

These are planets with extremely hazardous features. By virtue of an absurdly complicated buff chain, these planets will progress towards one of several outcomes, that trigger based on various conditions. One such outcome is to have a Crystalline Entity visit the world some time after it's colonized. Another is a Tribble infestation, which will spread like a disease through the fleet and along trade routes, seriously hindering some aspects, while improving trade, as they're a highly marketable pest. The Klingons suffer the worst from this one as they hate tribbles, but they eventually exterminate the pests aboard their ships. Infected ships can also transfer their problem to enemy ships that lose their shields.

Pacts

Unlike the pacts in vanilla Sins, SOA2 pacts are based around subjects of research. Gaining a pact with another faction grants you access to a unique technology that can be researched. This can do anything from give a general boost to ships, to improve a specific ability on a specific ship, or grant a new ability entirely.

The Tarellian Plague

As of this version, SOA2 has a new random event. This spawns a Tarellian Starship, shown above. This is a slow moving, fragile vessel, that will, upon reaching an inhabited planet, infect it with the Tarellian Plague. This plague will eventually wipe out life on the planet, and can be transmitted to ships in orbit at random. The impact of the plague, and the frequency with which it is transmitted, increases over time.

Upon transmission to a ship, one of two things will happen depending on what kind of ship it is. If it is a military ship, it will slowly degrade in performance and suffer damage at random, from accidents resulting from no maintenance as the crew sickens and dies, and eventually it will explode. If it is instead a trade ship, it will eventually destroy the ship, but has a chance to infect any new worlds it visits before it is lost. This new case of the plague will be just as dangerous as the original, further spreading the disease should you fail to take steps to keep trade from passing through.

Borg Wars S3

Borg Wars S3

News 9 comments

Dragoclaw and the gang spend six hours in an epic struggle to redeem their past failures to defeat the Borg menace.

New Releases

New Releases

News 1 comment

Sacrifice of Angels 2 has released new version for Rebellion and Diplomacy/Trinity.

SOA2 Rebellion & Trinity Releases

SOA2 Rebellion & Trinity Releases

News

Star Trek: Sacrifice of Angels 2 mod for Sins of a Solar Empire now has a new Rebellion page and Trinity Page.

Moving the Mods Folder

Moving the Mods Folder

Management Tutorial 9 comments

With SSD's becoming more popular, people are asking, How can I move the folder with all the mods to a different drive? Well, this is very simple with...

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Star Trek: Sacrifice of Angels 2 [0.8.3R FULL] Released

Star Trek: Sacrifice of Angels 2 [0.8.3R FULL] Released

Full Version

Full version for Rebellion 1.92. Neutral starbases should actually be fixed now.

SOA2 0.8.3R Update

SOA2 0.8.3R Update

Patch

Hotfix for stupid mistake in the 0.8.2 Update. This is what happens when you're just not smart enough for your own work. It's a great tragedy.

Star Trek: Sacrifice of Angels 2 [0.8.2R FULL]

Star Trek: Sacrifice of Angels 2 [0.8.2R FULL]

Full Version

This is the full version of SOA2 for Rebellion 1.92. This version fixes problems with neutral starbases not triggering their buff chains properly.

SOA2 0.8.2R Update

SOA2 0.8.2R Update

Patch

This is a patch to fix problems with neutral starbases not triggering their buff chains properly.

Star Trek: Sacrifice of Angels 2 [0.8.1R FULL]

Star Trek: Sacrifice of Angels 2 [0.8.1R FULL]

Full Version 3 comments

This is a full version download of SOA2 0.8.1R for compatibility with Sins of a Solar Empire: Rebellion v 1.92.

SOA2 0.8.1R Update

SOA2 0.8.1R Update

Patch 1 comment

We'll just call this the EU patch... A quick fix to resolve the perfectly unreasonable hand wringing by idiotic politicians, who somehow think they're...

Comments  (0 - 10 of 783)
freakengreat
freakengreat

YEAH !!!!!! update soon!!!!! i have 1100 hours into sins and all are probable playing this mod!! best mod ever!!!!!!!!!!!!!!! i do have the same problem with the mod mini dump. i am going to re download from web-page see if that helps. i miss this mod very much

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Guest
Guest

is this 1.94 compatible?

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psychoak Creator
psychoak

Yes

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Guest

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Pille-moddb
Pille-moddb

I'm glad to see updates, thanks for the good work!

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S207MONEY
S207MONEY

So I'm having a problem. I'm not sure if it's with the mod or the game but it keeps minidumping after about 5 minutes of gameplay, I've played a full round before with this mod and no problems I'm not sire what's changed but if you could help that would be great! Thank you.

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psychoak Creator
psychoak

If this is a pretty regular occurrence, this doesn't sound like a mod problem. I'd guess there's either a corrupted file in the mod, or a corrupted file in the vanilla game files. Try a verify integrity of game files in steam, and if that doesn't fix it, re-download the mod.

Reply Good karma+2 votes
S207MONEY
S207MONEY

I think I got it fixed, so far so good anyway.

So I've ran into the crystalian entity and i can't figure out how to kill it?

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psychoak Creator
psychoak

Yeah... I'm a sadist...

You need to avoid unshielded units, and bring overwhelming firepower down on it. The Crystalline Entity will drain hull off enemy ships with their shields down, and restore itself, as long as you avoid that, it falls fairly easily.

It's also highly resistant to energy weapons, so the heavier you can bring in torpedo damage, the better. As the Feds, your best ship for the job is the Akira. If an X class hasn't already done something by the time you colonize it, be very careful with the place. The only way one spawns elsewhere is off a super rare random spawn.

I'm around on Steam today if you want to pop into our chat room.

Reply Good karma+2 votes
JBouchard
JBouchard

Can you still use the NX style and other older ships that are in your pics above?

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myfist0 Creator
myfist0

soon. we need to get the main mod updated, then I will work on the add-ons again.

Reply Good karma+2 votes
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Highest Rated (13 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013 by Gul-Dukat(tech)

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