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14 comments by psychoak on Aug 23rd, 2014

Major Changes.

  • Capturable Neutrals:  Neutral command centers for Ferengi, Son'a, and Tamarians, can be captured by assaulting and taking the world they reside at.  These stations can then be upgraded to allow non-Borg players to purchase their cruisers.
  • Fourth Level Abilities:  Leveling lists for abilities have been reworked with respect to Rebellion, primarily to allow single level cloak abilities for Klingons and Romulans without leaving them short on level upgrades.
  • AI Cloaking Finished:  AI cloaking and player cloaking should now behave uniformly with regard to countermeasure usage and termination.
  • Custom Race GUI's:  Still WIP, but primarily finished for Klingons, Romulans, and the Borg.

  • Major audio content changes, primarily consisting of substantial dialog additions for ships and events, audio effect work, and reworking of game music.

Minor bug fixes and changes abound.  Myfist0 and NewHorizons put a lot of work into this one.

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Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Aug 23, 2014 Full Version 7 comments

Lots and lots of updates and changes. Full install, delete the old folder.

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 2 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (20 - 30 of 564)
Evilonesix Aug 7 2014, 10:39am says:

i get freeze screen when ever i try to start a game, however Armada 3 works great.

Have i mabey installed the mod wrong?

0 votes     reply to comment
psychoak Aug 8 2014, 3:05pm replied:

Possibly. The mod works for with the current version of Rebellion. As long as you're on 1.80 or 1.82, 0.7.1 and 0.7.2 both work just fine. Did you check the install tutorial on our tutorial page?

Mod checksum for 0.7.2 is 109126125.

+1 vote     reply to comment
TimmehBoi92 Aug 6 2014, 10:53am says:

Hi Guys and Girls i have wanted to play this mod but i have never downloaded it as i dont know which mods to click as there is so many of them.
So if i want to play the mod as up to date as I can, witch do I download and my Sins is a 1.82

+1 vote     reply to comment
myfist0 Aug 6 2014, 11:20am replied:

Star Trek: Sacrifice of Angels 2 [0.7.1 Full]
then put
Star Trek: Sacrifice of Angels 2 [0.7.2R Update]
on top
It should ask to replace files and merge folders,
choose "Yes to all".

+1 vote     reply to comment
TimmehBoi92 Aug 11 2014, 11:16am replied:

thank you

+1 vote     reply to comment
echuu Jul 24 2014, 7:11pm says:

Excuse me if that question may seem obvious, but what are the difference between this mod and Star Trek : Armada 3, beside the fact this mod has more playable factions?

0 votes     reply to comment
echuu Jul 24 2014, 8:14pm replied:

Nevermind, just checked the website and found many informations.

0 votes     reply to comment
myfist0 Jul 10 2014, 7:11pm replied:

NJE was not textured, only UV mapped onto another texture. Until we get a proper texture for it, the Legacy stand in will be used.

I did a lot of texture work here and there, but am far from a texture 'artist'. My time will be better spent on redoing the models we have the original textures for and importing them properly.

+1 vote     reply to comment
CAH2 Jul 10 2014, 8:40pm replied:

I'm impressed with the detail on the newer models. I liked the original model and was worried it was going to be removed. I hope at some point a new and improved textured model gets back in, that ship looked awesome. Are you considering a completely new model or just a touch-up when you get around to it? Thanks for the speedy reply!

+1 vote     reply to comment
myfist0 Jul 11 2014, 3:27am replied:

The team likes the NJE, but I was tired of looking at unfinished models. It will always be waiting in space port for a paint job.

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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85 votes submitted.

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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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