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23 comments by psychoak on Aug 23rd, 2014

Gul Dukat has posted a play video of the new release on youtube.

Major Changes.

  • Capturable Neutrals: Neutral command centers for Ferengi, Son'a, and Tamarians, can be captured by assaulting and taking the world they reside at. These stations can then be upgraded to allow non-Borg players to purchase their cruisers.
  • Fourth Level Abilities: Leveling lists for abilities have been reworked with respect to Rebellion, primarily to allow single level cloak abilities for Klingons and Romulans without leaving them short on level upgrades.
  • AI Cloaking Finished: AI cloaking and player cloaking should now behave uniformly with regard to countermeasure usage and termination.
  • Custom Race GUI's: Still WIP, but primarily finished for Klingons, Romulans, and the Borg.

  • Major audio content changes, primarily consisting of substantial dialog additions for ships and events, audio effect work, and reworking of game music.

Minor bug fixes and changes abound. Myfist0 and NewHorizons put a lot of work into this one.

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SOA2 0.7.4 Update Released

SOA2 0.7.4 Update Released

Sep 4, 2014 Patch 27 comments

Bug fixes, no new content active in this one. All the added files are for an impending project. Fixes: Buggered raids are fixed, only some of the neutral...

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.3R FULL]

Aug 23, 2014 Full Version 16 comments

Lots and lots of updates and changes. Full install, delete the old folder.

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 3 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (60 - 70 of 605)
Evilonesix Aug 7 2014, 10:39am says:

i get freeze screen when ever i try to start a game, however Armada 3 works great.

Have i mabey installed the mod wrong?

0 votes     reply to comment
psychoak Creator
psychoak Aug 8 2014, 3:05pm replied:

Possibly. The mod works for with the current version of Rebellion. As long as you're on 1.80 or 1.82, 0.7.1 and 0.7.2 both work just fine. Did you check the install tutorial on our tutorial page?

Mod checksum for 0.7.2 is 109126125.

+1 vote   reply to comment
Evilonesix Aug 9 2014, 5:12am replied:

Thank you for answering. I manged to get it working, do not know how, was playing around in the section where you enable and disable mods.

Must say it looks really good, the textures on the ships and the thing that i like the most was when i saw gas giants with a moon orbiting it so you could colonies it! How long I waited for something like this. How a idea tough, adding more astroids to gas giants as in are solar system a gas giant have **** load of satilets around it. Mabey adding colonisible moons to them all to?

+1 vote     reply to comment
myfist0 Creator
myfist0 Aug 9 2014, 12:20pm replied:

Sins can only have 1 colony per well. The many satellites will cause lag, I also wanted more, but I want smooth game play 1st and foremost.

+1 vote   reply to comment
Evilonesix Aug 9 2014, 3:03pm replied:

Noo i mean one colonisible moon and many astroides, like 7 in a gas giants gravity well.

+1 vote     reply to comment
TimmehBoi92 Aug 6 2014, 10:53am says:

Hi Guys and Girls i have wanted to play this mod but i have never downloaded it as i dont know which mods to click as there is so many of them.
So if i want to play the mod as up to date as I can, witch do I download and my Sins is a 1.82

+1 vote     reply to comment
myfist0 Creator
myfist0 Aug 6 2014, 11:20am replied:

Star Trek: Sacrifice of Angels 2 [0.7.1 Full]
then put
Star Trek: Sacrifice of Angels 2 [0.7.2R Update]
on top
It should ask to replace files and merge folders,
choose "Yes to all".

+1 vote   reply to comment
TimmehBoi92 Aug 11 2014, 11:16am replied:

thank you

+1 vote     reply to comment
echuu Jul 24 2014, 7:11pm says:

Excuse me if that question may seem obvious, but what are the difference between this mod and Star Trek : Armada 3, beside the fact this mod has more playable factions?

0 votes     reply to comment
echuu Jul 24 2014, 8:14pm replied:

Nevermind, just checked the website and found many informations.

0 votes     reply to comment
CAH2 Jul 10 2014, 3:50pm says:

Hey guys, great mod, like the progress thus. Really interested in the re-texturing project. Wish all the luck. Had a concern about the No'Jub'Etlh. Seems somehow that the model was switched. Instead of the NJE, I've got some sort of D7 variant. Is this an existing error? I've not made any changes and would not intentially - I love the NJE. It's an awesome model of the next gen of Klingon ships. Keep up the great work guys!

+2 votes     reply to comment
myfist0 Creator
myfist0 Jul 10 2014, 7:11pm replied:

NJE was not textured, only UV mapped onto another texture. Until we get a proper texture for it, the Legacy stand in will be used.

I did a lot of texture work here and there, but am far from a texture 'artist'. My time will be better spent on redoing the models we have the original textures for and importing them properly.

+1 vote   reply to comment
CAH2 Jul 10 2014, 8:40pm replied:

I'm impressed with the detail on the newer models. I liked the original model and was worried it was going to be removed. I hope at some point a new and improved textured model gets back in, that ship looked awesome. Are you considering a completely new model or just a touch-up when you get around to it? Thanks for the speedy reply!

+1 vote     reply to comment
myfist0 Creator
myfist0 Jul 11 2014, 3:27am replied:

The team likes the NJE, but I was tired of looking at unfinished models. It will always be waiting in space port for a paint job.

+1 vote   reply to comment
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Release Date
Released Apr 25, 2013
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86 votes submitted.

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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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