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voyager vs the borg Enterprise D Death of the Enterprise C

Borg Wars S3

4 weeks ago News 6 comments

It was an entertaining match to watch, just under 6 hours long.

The guys learn some new things in this multi-star fight pitting the Federation, Klingon Empire, Romulan Star Empire, and the Dominion, against two allied Borg.

SOA2 mod update

SOA2 mod update

2 years ago News 3 comments

We have a new mod team member, Mike, our new Audio/Video engineer. Model reworks are also being done.

New Releases

New Releases

2 years ago News 1 comment

Sacrifice of Angels 2 has released new version for Rebellion and Diplomacy/Trinity.

SOA2 Rebellion & Trinity Releases

SOA2 Rebellion & Trinity Releases

2 years ago News 0 comments

Star Trek: Sacrifice of Angels 2 mod for Sins of a Solar Empire now has a new Rebellion page and Trinity Page.

Moving the Mods Folder

Moving the Mods Folder

1 year ago Management 1 comment

With SSD's becoming more popular, people are asking, How can I move the folder with all the mods to a different drive? Well, this is very simple with...

Add an new "empire building" mechanic for a truly epic Star Trek experience. A total conversion mod where you can play as one of 5 Star Trek factions with Rebellion 1.82.
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Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

9 months ago Full Version 18 comments

New full release, merry Christmas :) Hundreds of new sounds across the sides, primarily ship orders. Bug fixes, including updated shield impacts, compliments...

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

1 year ago Models Pack 3 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Post comment Comments  (60 - 70 of 641)
GulCoratDamar Sep 5 2014 says:

I would love to learn how to mod. I have ideas to make a Star Trek total conversion of Star Wars Empire At War, I know complete blasphemy :O
It would be awesome though. Controlling a squad of Klingon warriors on the battlefield.

+1 vote     reply to comment
myfist0 Creator
myfist0 Sep 5 2014 replied:

Not to hard, lots of free tools. Start with Gimp, Sound Forge, Blender. Get in touch with other Trek modelers and start getting permissions. Some allow without asking like P81. Remember, always always always, credit other peoples work.

I would start by asking the community, no point if nobody likes the idea. It's a lot of work.

+1 vote   reply to comment
GulCoratDamar Sep 5 2014 replied:

True but I really love the idea. Hence why I want to take it to a Star Trek community like here and STA3. Thanks for the tip! :)

+1 vote     reply to comment
psychoak Creator
psychoak Sep 5 2014 replied:

You're going to have to basically make up, wholesale, ground forces. Redshirts with phasers and redshirts with phaser rifles doesn't get you real far. There are actually a few Trek mods that were in the works for it already, but I don't know how they've progress status wise, most mods die early.

+1 vote   reply to comment
GulCoratDamar Sep 5 2014 replied:

I snooped around the Memory Alpha/Beta sites to look for vehicles. Hero units, ships, air vehicles (shuttlepods runabouts etc) are gonna be easy to create. Ground forces would be easy. MACOS would be commandoes, ground forces were shown in DS9 so that'd be all easy. However the only ground military vehicles would be the Argo which only appears in Nemesis. So that would just have to be something I come up with.
I love the idea but I just don't know how I would create it :/

+1 vote     reply to comment
GulCoratDamar Sep 5 2014 replied:

That is true :/ It would be too much work for me haha I already have work and uni to worry about. I had an idea that each level progression progresses the player through each timeline. So it starts with NX era then to TOS then to TNG finishing at post Shinzon. And at level 3 the Borg appear at the end of the map. Of course the problem would be planets, terrain, where would all the factions sit? How many factions would there be? The list of problems would go on and on.
So yeah.
Probs not :'(
I would love to try and I would love to play it but its practically impossible. For me to make it at least.

0 votes     reply to comment
psychoak Creator
psychoak Sep 4 2014 says:

Patch is live.

+1 vote   reply to comment
kvort Sep 4 2014 says:

Thank you for this wonderful mod!
What song is the one from the Dominion music theme? (it's so nice)
Any plans on adding Titans?
The Borg 'is' a bit overpowered.

+1 vote     reply to comment
myfist0 Creator
myfist0 Sep 4 2014 replied:

Pretty sure I added all credits to the music.
SOA2/Sound then scroll to DOM_MUSIC_[track-name].mp3 and play them, Info is embedded in the tracks ID.

+1 vote   reply to comment
psychoak Creator
psychoak Sep 4 2014 replied:

The Borg is meant to play against the rest of the map.

There are actually ships using titan entities in the game, but no there are no plans to add them to the factions.

X Class worlds come with a custom random event system for the specific planet that have the potential to result in a very powerful visitor.

+1 vote   reply to comment
eljay244 Sep 3 2014 says:

How exactly do I capture neutrals and produce their ships, I've come across two types of outpost: first the outpost is a planet only advantage and increases culture spread/trade etc, the second is an occupied world with space stations, shipyards and defenses etc. I assaulted the occupied world and then colonised it however the stations remained independent. Can someone enlighten me please, am I missing something thats staring me in the face?

+1 vote     reply to comment
psychoak Creator
psychoak Sep 3 2014 replied:

Destroy the stations. One of them will go inactive and invulnerable at a certain point, that's the command station.

On colonization, or triggering that state if you've already colonized, the station will change ownership to you. There are research subjects in the diplomacy section relating to the various species that will unlock an upgrade.

+1 vote   reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Release Date
Released Apr 25, 2013
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90 votes submitted.

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Highest Rated (11 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013 by Gul-Dukat(tech)

Real Time Strategy
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