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Blog RSS Feed Report abuse Latest News: what is a Special report and one on Star Trek: Sacrifice of Angels 2 Mod

2 comments by zwood on May 18th, 2014

Hello

This is first "Special" report on star trek mods. The idea is explain what the mod is and features within the mod. We will also report about these mods as they develop or release new versions.

So as many of you might of seen on our members list we have now began to get the devs from many star trek mods to join us, and I have asked if we can work together to produce reports on their mods.

so lets get to it.

Our first report is on Star Trek: Sacrifice of Angels 2 a total conversion for the game sins of a solar empire: Rebellion and also their is a version for Diplomacy as well. This mod brings races from the star trek universe into sins. Their are a total of 5 major races, which are playable and also a number of other races which make up the new raiders/pirates.

the 5 playable races are

  • The Borg
  • The federation
  • The Klingon Empire
  • The Romulans
  • The Dominion (my favorite because you know the breen)

The pirates are a mash up of other races such as the Maquis.

The mod star trek ships such as the galor class from the cardi's or the legendary birds of prey for the mighty Klingon Empire, it also brings other things into the mod such as the Nor station or better known as DS9 look alike, and the detail is amazing. Some of the models are abit dated however but the dev team have been working on new ones and from what I've seen they look fantastic , this mod is really cool because you have to use strategy to win. each race has their strengths and weaknesses, so you have to play to them to win because if you don't like me for the first couple of times you gonna get wiped out. 

I love the concept of the game-play, one of the things i loved about this mod was that  The Dominion have to ensure loyalty throughout their forces otherwise they will turn on you (damn traitors!). Little things like this really make you think and enrich the game-play even further because not only do you have to worry about the enemy but also your own forces. The Borg like me is everybody's nightmare in the mod because they are OP, why because they are the Borg they are meant to be OP if not whats the fun in playing against them if your not sending hundreds of soldiers to their deaths against a single cube.

Don't worry their are tutorials if you get stuck on how to play as the races on the mods homepage ( i'll put a link at the bottom.) 

Overall its one of the best mods out their for star trek. challenging gameplay,wonderful attention to detail and a great support team if you get abit stuck. 

I would highly reckon Star trek fans head over and check out this mod because it is worth it. It is one of the mods that has kept me coming back for more. 

The team have and still work really hard to improve this mod and I wish them Good luck for the next update. 

I hope you have enjoyed the report and I hope you zoom on over to their page and download their mod. I hope to see you on the battlefield soon, real soon because the borg are killing us out here. 

until next time good fans. 

Live long and Prosper.

link for the tutorials (Moddb.com)
 

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Star Trek: Sacrifice of Angels 2 [0.7.2R Update]

Star Trek: Sacrifice of Angels 2 [0.7.2R Update]

Mar 25, 2014 Patch 21 comments

This is an update for SOA2 0.7.1R The primary contents of this patch are specific cloaking effects for all ships that cloak, and integration of the AI...

SOA2 Romulan D'deridex [Legacy]

SOA2 Romulan D'deridex [Legacy]

Mar 24, 2014 Models Pack 2 comments

Add the Romulan D'deridex from Star Trek Legacy. For use in Star Trek: Sacrifice of Angels 2.

Star Trek: Sacrifice of Angels 2 [0.7.1 Full]

Star Trek: Sacrifice of Angels 2 [0.7.1 Full]

Mar 20, 2014 Full Version 13 comments

This is the latest release of SOA2. This release is compatible with the Rebellion 1.80 and 1.82 beta releases and both DLC packages.

SOA2 - Legacy Pack [Add-On]

SOA2 - Legacy Pack [Add-On]

Mar 18, 2014 Models Pack 9 comments

Star Trek: Legacy has some great models, some are not canon but look great all the same. This add-on will allow the replacement of models, and soon some...

SOA2 - TCMP bEta [Add-on]

SOA2 - TCMP bEta [Add-on]

Feb 7, 2014 Full Version 13 comments

TOS Canon Mod Pack add-on for SOA2 0.7.0R adds one of the original Constitution class vessels from season 2, the Daedalus as the colony ship, and the...

Post comment Comments  (60 - 70 of 553)
Guest
Guest May 8 2014, 11:22am says:

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Der_Nibelung
Der_Nibelung Apr 20 2014, 8:12am says:

Help!
While playing as the Borg, I liberate planets from those pompous Federation blowhards but they leave behind those pesky Self Replicating mines. With a full tech tree, my ships and even borrowed Mirandas I can't detect or eliminate them.

+1 vote     reply to comment
myfist0
myfist0 Apr 20 2014, 10:06pm replied:

We will look into it. Or more accurately, psychoak will.
The GameInfo folder is full of psy's black magic, that even I, Mephsitopheles, dare not practice.

+3 votes     reply to comment
P!|_|_E
P!|_|_E Apr 17 2014, 5:42pm says:

I know this is a total beginner question and I have seen an answer to this before, however I still can't get it to work and I'm not sure if something has changed since I read that description:
How do you use cloak properly? How do you cloak, decloak and recloak an entire fleet on the go? Is cloak supposed to run out with antimatter? What if there is a non-cloakable ship in your fleet? What if a ship has no antimatter, can you make it cloak as soon as it has enough to recloak?

+1 vote     reply to comment
psychoak
psychoak Apr 18 2014, 1:12am replied:

Cloaking, aside from Romulan Elites, will disable regeneration and burn off antimatter, if you cloak with just enough, any other ship will almost immediately decloak.

As written in the guides, group switch your fleet to autocast and your frigates will all cloak themselves, take it off autocast, and use the fleet decloaks that come with one of the elites get them out all at the same time.

Non-cloaking ships will never cloak, the ships/structures that don't disable regeneration while cloaked, will use increasingly more antimatter with nearby enemies.

+2 votes     reply to comment
myfist0
myfist0 Apr 17 2014, 8:02pm replied:

go to our Tutorials Tab and it is under each the Klingon and Romulan "How to Play"
Moddb.com

Also in the SOA2 Steam Guide if you want to bookmark or favorite that.
Steamcommunity.com

Wait for psychoak for more of your detailed questions.

+1 vote     reply to comment
kaloonzu
kaloonzu Apr 16 2014, 11:29am says:

Okay, another question, one I think I know the answer to. On the pre-Rebellion versions of this mod, you could alter ships stats in the GameInfo folder (I liked my Sovereign classes to be unimpeachable arbiters of space combat :-P). I can see that this is no longer the case. Do the tools used to mod for Rebellion use different file types to determine the vital stats of ships? Just curious if there is an application I could download to tweak some of the vitals.

+1 vote     reply to comment
myfist0
myfist0 Apr 16 2014, 12:14pm replied:

Everything is included with our mod for you to change (for personal use only)

Move GameInfo \ CAPITALSHIP_FEDBATTLESHIP.entity into
GameInfo \ ConvertEntity \ CAPITALSHIP_FEDBATTLESHIP.entity
Double click _Entity_BIN-2-TXT.bat
Edit away.
Once edited, you can reconvert to BIN, or move to GameInfo in TXT format. BIN files load faster.
You can convert 1 or many at once, move all the cap ship entities in the Convert folder and double click, wait for the CMD window to disappear, and you are good to go.

+3 votes     reply to comment
kaloonzu
kaloonzu Apr 16 2014, 1:39pm replied:

Thank you good sir!

+2 votes     reply to comment
myfist0
myfist0 Apr 16 2014, 1:14pm replied:

No problem, glad to be of help. :)

+1 vote     reply to comment
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Windows
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SOA2 MOD TEAM
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Released Apr 25, 2013
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9.3

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Highest Rated (10 agree) 8/10

A very enjoyable mod, with some great work at differentiating each race's play style. Good sounds and well realised ships (although I'd love to see them just a shade more detailed) and excellent research trees, especially those involving the need for allies. Ideally I'd like to see the titan mechanic realised for this mod, but with the gameplay as it is, it's not essential. Great work at encouraging the player to build a variety of ships, rather than the simple cap ship zerg rush we're all so used…

Jun 24 2013, 4:32pm by Gul-Dukat(tech)

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