Off Limits is a first person multiplayer shooter that is focused on two teams capturing the enemy territory and hunting down and killing their main guy, the Juggernaut.
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Some updates from my end. I know the final release for Off Limits has been taking forever. As I mentioned in the past working on a mod with only 2 people is quite a haul. After the beta release I looked at what could be fixed on the levels and their design to make them work better in terms of game play and design. I finally fixed and finished those issues on all 3 of my levels. Here are some changes I made:

- In Russia where people got lost I made all paths go directly into the next spawn point area by removing the side paths. So basically you now walk into a spawn point area automatically (this was already the case in the other levels).
- Redesigned Undersiege 100%. The level had large open ended stretches where people would only travel to the next spawn point without seeing much action. So I reduced the distance of all spawn points causing quicker encounters and thus more action packed gameplay. I also re-designed the levels layout to work better for vehicles to drive without hitting any weird out of sight corners.
- I quick fixed this early after the beta release. For Styx I added a pathway up to the spawn point from underneath the underpass leading up to the train station platforms. As people seemed to get lost there looking for the spawn point above.

I am very proud of the work I did on these levels and I think they will work well for our game play. And I want to thank all those who took the time to help playtest them and to make them better.

As for Off Limits. Maarten is going to be fixing the remaining issues that are important to gameplay next month. As soon as those are ready (hopefully before December) we will release a first final version of the mod to keep you warm during winter!

A quick video I composed of the final Undersiege level showing the key areas within the level


Some final screenshots of Undersiege

Off Limits final nearing completionOff Limits final nearing completion Off Limits final nearing completion Off Limits final nearing completionOff Limits final nearing completion Off Limits final nearing completion

The top-down minimap of Undersiege

Off Limits final nearing completion

I also updated the Guide with a final keyboard layout. As some complained they were layed out weird I now used the TF2 layout as a base for ours. Hopefully people will find them more intuitive this time around. These are the default binding and can be changed ingame. Click image to view the guide.


Hopefully this time next month we'll meet on our servers!

Off Limits undersiege update

Off Limits undersiege update

News 10 comments

Some more work done on the central spawn point ship interior.

Off Limits development update

Off Limits development update

News 2 comments

With the last beta out for a while now I started looking into what needed fixing for a next update which will hopefully bring more people to our servers...

Off Limits Steam group

Off Limits Steam group

News 2 comments

To help Off Limits grow and make it easier to play it I created a Steam group for our community. Please sign up and join!

Off Limits beta 01

Off Limits beta 01

News 4 comments

A new version of Off Limits is out. Please look beyond the news to find out more and download the Beta 01 release!

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Off Limits Beta 01 Full

Off Limits Beta 01 Full

Full Version 9 comments

Off Limits Beta 01 Patch. Check out our Guide for servers and guidance. Please remember: this is a beta, if you encounter any bugs or have constructive...

Off Limits Beta 01 Patch

Off Limits Beta 01 Patch

Patch 0 comments

Off Limits Beta 01 Patch. Check out our Guide for servers and guidance. Please remember: this is a beta, if you encounter any bugs or have constructive...

Post comment Comments  (40 - 50 of 555)
macacos2
macacos2

Joined 4 "Game time" events in separate dates.
No one joins, and those who join would rather chat and act retarded over playing the game.

From what I got from the little bit I played, I found some annoying things that require some attention: the Shotgun is an insta kill, the grenades can be carried by the bunches and spammed to no end killing everything. Sprinting + Jumping allows you to bunny hop which looks ridiculous and is rather effective. Hitsounds are nfdgfh.

Didn't really dig this mod. It has the Neotokyo syndrome (Too much looks).

Also fire the guy who made the third person animations. I'd take cheap maps and textures over bad animations, and the walking animations are just insulting.

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Wesley Creator
Wesley

About the shotguns: Shotguns are insta kill at 3 feet away with a spot on aim. Doing that in action with multiple people firing at you and moving around it's a lot harder.

Reply Good karma+1 vote
Wesley Creator
Wesley

Where are you from, I got one at 1am last night, but I was asleep :)
But you are correct, not many people join up when you arrange one. I don't know how else to get people to play it. I'm doing some update work on Undersiege for a next beta release. We are planning to start more fixes/code updates in a week or two. So if all goes well between 2 to 4 weeks a new update should be available. I'll then try and reach a larger audience and do more PR.

We never had one full time animator, we had a lot of stuff being sent around because the previous person didn't finish it. So the bad animations are I think from all the iterations and finding a dedicated animator is as hard as finding programmers for any mod. So yes, our animations look a bit dodgy at times. Best to kill that enemy as fast as possible then so you don't have to look at them for too long :)

Reply Good karma+1 vote
Wesley Creator
Wesley

Just wanted to let you all know in the latest news post there is a link to our STEAM GROUP, you can arrange for a play session (anyone can SCHEDULE AN EVENT). So if it's evening from where ever you are and you want to play. I suggest writing down the IP of the server you want to meet up, and enter the time to "NOW" and join the server. I'm sure some people out of the 130 members we got on there will join up and play. I made it public so anyone can schedule events and get people together that way. I'm lost for ideas to get people playing any other way. It's up to you (our small community) to help us in a small way as well (also spread the word and make us grow :p ). I hope next month we'll address more of the known issues and release another update. We're strapped for time at the moment.

Reply Good karma+1 vote
TheSniperFan
TheSniperFan

Looks REALLY nice, but where the f**k are the servers/players?
This game needs some more attention as it deserves it.

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ATIXIUM
ATIXIUM

Does anyone know if vehicles are available? if not, then it's not worth my time playing another generic good looking fps.

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dragon99919
dragon99919

Vehicles are avaible... If you would like to watch videos - there are in them... Pay some attention, then ask questions!

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Daschevei
Daschevei

I love how one of the guns looks like a cross between a P90C and G36

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Wesley Creator
Wesley

I love how people are voting it down when no one is even playing it, how can you vote without playing the game as it's meant to be played?

That's the omnicol btw, was originally a BB-gun, and designed by someone else. Google it, you'll find out a lot more about it. Google: Omnicol XA23

Reply Good karma+3 votes
Malkadir
Malkadir

This mod looks really great.

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Lowest Rated (6 agree) 3/10

Hey, this is Deadrawkstar from Modinformer.org I've played this mod several times, with a few of the same people, this is a beta, i know that, but i'm still going to list what i see good and bad about it. Good -Maps: Their the BEST feature of this mod so far, although some are big, and built for full servers, they're diverse and fun. -The Class Maker: This has been seen before, but this stripped down version is nice and simple, although it could use refining. Bad -The animations are horrid, most…

Apr 2 2011 by deadrawkstar

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