Off Limits is a multiplayer modification that is focused on two teams hunting down and killing the enemy main guy, the Juggernaut. Both teams have the ability to capture spawn points within key areas of the level. The more spawn points a team has the more map control. Only regular players can enter spawns and capture them, the Juggernaut can't enter it. Once captured by a team the health of the Juggernaut goes up by 200HP, so capturing spawn points is vital for winning a match, it not only gives you more control over the level and match, it also gives more strength to your teams Juggernaut.

Once your Juggernaut is killed you lose a spawn point and also lose advantage over a section of the level. So you are being pushed back. So good team work is definitely advisable. By the loss of that spawn point your Juggernaut also lost the extra 200HP he had. Once your team has taken all spawn points except the enemy base spawn your Juggernaut will have 800HP vs. their Juggernauts 200HP (as there are a total of 5 spawn points per level). So the center spawn point is crutial throughout the entire match, but if lost it's still very possible to take it back as playtesting has proven.

When your team is pushed back and only has the base spawn left you need to change your strategy and go on defense, because if your Juggernaut gets killed this time he won't respawn anymore as there are no spawns left. If you do lose your Juggernaut and with it the base spawn the regular players can still try to survive and defend the spawn point as it recaptures or capture it themselves. When they succeed the players that were dead can respawn again and the Juggernaut will also respawn. If they don't, they lose.

We made the Juggernaut vision special, so people playing him can immediately see they are their teams Juggernaut. The vision is an X-ray type of vision that allows you to see through walls (limited distance) and it shows all characters as skeletons. The skeletons are lit up with the team color they are in. The Juggernaut has a minigun with unlimited ammo. Also unlike the regular players the Juggernaut does not have a minimap and also doesn't know where people are. One of the advantages the Juggernaut has to offer to his team is that within a set radius on the minimap it shows the enemy players (good for the team to know). He also has within a set radius health regeneration for his team, so staying close in heavy combat to the Juggernaut might be a good idea!

Some feature we have is the spawn points have a force field around them that can not be entered by the enemy or shot through, this to prevent base camping and killing people upon spawning. As mentioned above the Juggernaut can't enter spawn points so it can not be abused either.

We also made a shield grenade with the same force field as the spawn point, one you can carry with you and deploy where ever you want and use it as a protection shield (since the enemy can't shoot through it). This stays open for 20 seconds, very good to help protect your teams Juggernaut when he's in trouble and also for rushing to center to get the spawn point at the beginning of the match or to block off corridors for the enemy!

On top of that we also have drivable vehicles which makes going from spawn point to spawn point faster on our larger levels and adds a lot of fun in chases or drive by shootings (or trying to run over the enemy Juggernaut if you are skilled enough).

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17 comments by Wesley on Sep 20th, 2009 digg this super bookmark


Wanted to post some new screens of what we've been doing on the mod recently, spread the word as we get closer to a release (finally). We've been doing weekly playtests and crunching out a lot of game play issues and bugs. Also adding core features such as the Juggernaut vision / HUD. Most of our playtests are on this one level as some might notice, but I'm working hard on getting a new level out asap, this one will feature our vehicles which should be interesting to see as well after not playing with them for quite some time.

01 02 03
04 05 06
07 08 09


More shots videos and updates can be found on our blog/website: Off Limits | A Half-Life 2 Modification
We can always use some more dedicated playtesters who have time to play on Sunday evenings as well. Just register on our forum and PM Keats.

Comments  (10 - 20 of 194)
thekracken
thekracken Jul 27 2009, 5:37am says:

i hope its released soon

+1 vote     reply to comment
Communizm
Communizm May 22 2009, 9:23pm says:

Some of the maps shown in the pics and the vids are deffinately taken from 'Nuclear Dawn' Mod. I am quite confused as to why and how, seeing as that mod is still under development.

ANy explainations would be nice, its prob just a misunderstanding. :/

+1 vote     reply to comment
Wesley
Wesley May 23 2009, 12:06pm replied:

Check older comments here and check the news posts on out website, it's all explained.

+1 vote     reply to comment
Vidra
Vidra May 21 2009, 5:56pm says:

I checked the gameplay video and I have an tip:
Put the damage locator back in gameplay
Here is my example and reason:
Dystopia is a nice mod, but I just simply hated that it doesn't indicated where I was receiving damage from. In the middle of the action I need to focus on keeping the enemy in my crosshairand and don't have time looking at my health status, so I would really like to know if someone sneaked behing my back.

What do you think?

+1 vote     reply to comment
Wesley
Wesley May 21 2009, 6:11pm replied:

We have hit indicators, but during the recording of this video they didn't work (bug). It did work when I got hit by the grenade at 27 seconds. We also have a crosshair hit indicator showing you that you are in fact hitting the enemy and it comes with a hit indicator sound as well (quake3 atm).

+1 vote     reply to comment
Vidra
Vidra May 22 2009, 6:24pm replied:

Oh, alright then.
Better to ask and be sure, then sorry :)

+1 vote     reply to comment
Wesley
Wesley Jun 1 2009, 7:57pm replied:

Actually, I need to correct myself, you don't see hit indicators when the person shooting at you is in your sights. They only show up when someone outside the field of view is shooting at you.

+1 vote     reply to comment
THElastNINJA
THElastNINJA May 15 2009, 6:20am says:

Oh my god.Is that release date correct?

Coming Jun 5, 2009

+1 vote     reply to comment
Wesley
Wesley May 21 2009, 4:27pm replied:

Fixed, moddb changed the way they showed the release date.
Sorry for the confusion. We will announce our release date on our website when we have one, there is too much happening at the moment to even contemplate a date just yet. But it's 100% sure this year :)

+1 vote     reply to comment
THElastNINJA
THElastNINJA May 14 2009, 7:58pm says:

We need a new trailer like this :) With some ingame car wars :)

Youtube.com

Youtube.com

Love your work <3

+1 vote     reply to comment
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Off Limits
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