Hello, I am Gethyn, an aspiring game developer with a multitude of past and present works under my belt. Growing up with an assortment of games, heavily inspired me to pursue my dream to be in the games industry. Currently, I work at Bloodbath Softworks with a group of talented folks.

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Overturn Development cm_out01 Streetlevel(Remake)
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0 comments by Xylemon on Jun 14th, 2013




It's been a while hasn't it? The biggest change you may be noticing is that my old blog is gone! Well, get some popcorn and a drink and I'll tell you all about the recent changes.


My Site has been through some radical changes, and I'm happy to announce what may be my final design of mod pages, comments and of course my blog:



Above is the brand new design for the projects page! While the layout hasn't changed much, the code was cleaned up (tons of organized classes) and colors were added to make it more alive.

In addition to this, I've also made preview headers when browsing mods/maps also use their animated counterparts on mouse hover. This feature is still work in progress, as I have to figure out how to make it stop from loading the gifs when you load the page itself and to add animated headers to others that don't have them.


Finally, the new comment system. While I used Disqus (which is a great service I'd recommend to anyone) since February, I decided to tap into Google's new G+ Comment system. I was very satisfied with how it works, with features such as sharing each post with your G+ and showing those who +1'd the page. Please note: This is uses an unofficial method to do this. Google's API does not support comments on third party websites yet, so it may be subject to change or not work at all anymore (if this happens I will move back to Disqus). It does not also support anonymous posts (yet). Hopefully as time goes on, Google will update this service to include this feature. Have fun! And feel free to follow me on Google+.



Now, once again, I'm sure you're all wondering about Overturn. Well progress has been slow but advancing. Right now we are really just waiting for the code to be finished, and when that's all said and done we'll have the demo shipped out and ready for everyone to play! I hope we can see a release by the end of June.



That's it for this blog post. Be sure to check out Bloodbath Softworks and Dethklan Games!

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Post comment Comments  (0 - 10 of 128)
X|3
X|3 Jul 31 2014, 3:14am says:

My life would be complete if you drop SSH 2. I remember playing SSH when I was 14 and now I'm 20 and I still play it. I understand you have other projects you are current working on, but maybe before 2018, we can get the sequel.

+1 vote     reply to comment
Xylemon
Xylemon Jul 31 2014, 9:42am replied:

I did not create Scientist SlaughterHouse, it was created by Denix Linelli and I just made a ModDB page for it. There was talk in Bloodbath Softworks about an unofficial sequel, but I'm pretty sure we're never going to do this. Sorry.

+1 vote     reply to comment
X|3
X|3 Aug 3 2014, 5:21pm replied:

I see. Any mods or add-ons ?

+1 vote     reply to comment
Xylemon
Xylemon Aug 4 2014, 1:23pm replied:

Related to Scientist Slaughterhouse? No and never will be from my end anyway.

+1 vote     reply to comment
Elitesse
Elitesse May 7 2014, 9:23am says:

What about a Scientist Hunt Steam server? I have always wanted to play that mod with other real players!

+1 vote     reply to comment
Xylemon
Xylemon Jun 5 2014, 7:39pm replied:

I'm not a big fan of Steam HL, my answer for it would be: maybe.

+1 vote     reply to comment
Foreskin Jim
Foreskin Jim Mar 29 2014, 1:02am says:

SMAHHAHAHAHHA; ******.

+1 vote     reply to comment
Joebama
Joebama Mar 29 2014, 1:01am says:

This is a comment on your profile.

+1 vote     reply to comment
JewelOfRio
JewelOfRio Dec 29 2013, 8:13pm replied:

Oh, well i don't have WON Half-Life unfortunately. :(

-1 votes     reply to comment
Xylemon
Xylemon Dec 30 2013, 4:56am replied:

What a shame.

+1 vote     reply to comment
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