Off Limits is a multiplayer modification that is focused on two teams hunting down and killing the enemy main guy, the Juggernaut. Both teams have the ability to capture spawn points within key areas of the level. The more spawn points a team has the more map control. Only regular players can enter spawns and capture them, the Juggernaut can't enter it. Once captured by a team the health of the Juggernaut goes up by 200HP, so capturing spawn points is vital for winning a match, it not only gives you more control over the level and match, it also gives more strength to your teams Juggernaut.
Once your Juggernaut is killed you lose a spawn point and also lose advantage over a section of the level. So you are being pushed back. So good team work is definitely advisable. By the loss of that spawn point your Juggernaut also lost the extra 200HP he had. Once your team has taken all spawn points except the enemy base spawn your Juggernaut will have 800HP vs. their Juggernauts 200HP (as there are a total of 5 spawn points per level). So the center spawn point is crutial throughout the entire match, but if lost it's still very possible to take it back as playtesting has proven.
When your team is pushed back and only has the base spawn left you need to change your strategy and go on defense, because if your Juggernaut gets killed this time he won't respawn anymore as there are no spawns left. If you do lose your Juggernaut and with it the base spawn the regular players can still try to survive and defend the spawn point as it recaptures or capture it themselves. When they succeed the players that were dead can respawn again and the Juggernaut will also respawn. If they don't, they lose.
We made the Juggernaut vision special, so people playing him can immediately see they are their teams Juggernaut. The vision is an X-ray type of vision that allows you to see through walls (limited distance) and it shows all characters as skeletons. The skeletons are lit up with the team color they are in. The Juggernaut has a minigun with unlimited ammo. Also unlike the regular players the Juggernaut does not have a minimap and also doesn't know where people are. One of the advantages the Juggernaut has to offer to his team is that within a set radius on the minimap it shows the enemy players (good for the team to know). He also has within a set radius health regeneration for his team, so staying close in heavy combat to the Juggernaut might be a good idea!
Some feature we have is the spawn points have a force field around them that can not be entered by the enemy or shot through, this to prevent base camping and killing people upon spawning. As mentioned above the Juggernaut can't enter spawn points so it can not be abused either.
We also made a shield grenade with the same force field as the spawn point, one you can carry with you and deploy where ever you want and use it as a protection shield (since the enemy can't shoot through it). This stays open for 20 seconds, very good to help protect your teams Juggernaut when he's in trouble and also for rushing to center to get the spawn point at the beginning of the match or to block off corridors for the enemy!
On top of that we also have drivable vehicles which makes going from spawn point to spawn point faster on our larger levels and adds a lot of fun in chases or drive by shootings (or trying to run over the enemy Juggernaut if you are skilled enough).
17 comments by Wesley on Sep 20th, 2009 digg this super bookmark
Wanted to post some new screens of what we've been doing on the mod recently, spread the word as we get closer to a release (finally). We've been doing weekly playtests and crunching out a lot of game play issues and bugs. Also adding core features such as the Juggernaut vision / HUD. Most of our playtests are on this one level as some might notice, but I'm working hard on getting a new level out asap, this one will feature our vehicles which should be interesting to see as well after not playing with them for quite some time.
More shots videos and updates can be found on our blog/website: Off Limits | A Half-Life 2 Modification
We can always use some more dedicated playtesters who have time to play on Sunday evenings as well. Just register on our forum and PM Keats.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
i am a beta tester and all i have to say is .... THIS MOD WINS!!
(with some fixes i hope in sprint animation and reload animation)
we need your feedback on our forum! :p
and welcome :)
So is it the alien v. the two teams. And the two teams v. each other and the alien or what?
Read the newspost, we ditched the alien and the alien game play. We really need to update our story/website sorry for the confusion.
Ok, I quickly added a description of how the mod game play works as of today. This is temporary and will be explained better at some point. Right now we don't really want to take care of that sort of stuff and work on finishing the game. PR is for later :)
ok....got it....ya get this mod done, it looks realy good
Do you guys plan on releasing the FGD i think it's called on release with the mod so people can make third party maps for this mod?
Yes we will, once everything is done I will make a quick guide that show how to make levels for the mod. I think we will even explain and make it easy for people to import their own vehicles. But that's not sure yet, we don't think of that stuff yet, 1st we want to release the mod :)
it were awsum wen u can break bones as the alien, so wen u look with the X-Ray on corpses and then u see some broken bones xD
but i thik that ideea is not relesabel =(
so this mod is rly looking.
good i hope u will not disapoint us lik so mutch other Prommesing mods
The breaking of the bones will be a bit much yea.
We will try not to disappoint, but it's very hard to please everyone ;)