Off Limits is a first person multiplayer shooter that is focused on two teams capturing the enemy territory and hunting down and killing their main guy, the Juggernaut.
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13 comments by Wesley on Oct 28th, 2011

Some updates from my end. I know the final release for Off Limits has been taking forever. As I mentioned in the past working on a mod with only 2 people is quite a haul. After the beta release I looked at what could be fixed on the levels and their design to make them work better in terms of game play and design. I finally fixed and finished those issues on all 3 of my levels. Here are some changes I made:

- In Russia where people got lost I made all paths go directly into the next spawn point area by removing the side paths. So basically you now walk into a spawn point area automatically (this was already the case in the other levels).
- Redesigned Undersiege 100%. The level had large open ended stretches where people would only travel to the next spawn point without seeing much action. So I reduced the distance of all spawn points causing quicker encounters and thus more action packed gameplay. I also re-designed the levels layout to work better for vehicles to drive without hitting any weird out of sight corners.
- I quick fixed this early after the beta release. For Styx I added a pathway up to the spawn point from underneath the underpass leading up to the train station platforms. As people seemed to get lost there looking for the spawn point above.

I am very proud of the work I did on these levels and I think they will work well for our game play. And I want to thank all those who took the time to help playtest them and to make them better.

As for Off Limits. Maarten is going to be fixing the remaining issues that are important to gameplay next month. As soon as those are ready (hopefully before December) we will release a first final version of the mod to keep you warm during winter!

A quick video I composed of the final Undersiege level showing the key areas within the level


Some final screenshots of Undersiege

Off Limits final nearing completionOff Limits final nearing completion Off Limits final nearing completion Off Limits final nearing completionOff Limits final nearing completion Off Limits final nearing completion

The top-down minimap of Undersiege

Off Limits final nearing completion

I also updated the Guide with a final keyboard layout. As some complained they were layed out weird I now used the TF2 layout as a base for ours. Hopefully people will find them more intuitive this time around. These are the default binding and can be changed ingame. Click image to view the guide.


Hopefully this time next month we'll meet on our servers!

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Off Limits Beta 01 Full

Off Limits Beta 01 Full

Jul 9, 2011 Full Version 9 comments

Off Limits Beta 01 Patch. Check out our Guide for servers and guidance. Please remember: this is a beta, if you encounter any bugs or have constructive...

Off Limits Beta 01 Patch

Off Limits Beta 01 Patch

Jul 9, 2011 Patch 0 comments

Off Limits Beta 01 Patch. Check out our Guide for servers and guidance. Please remember: this is a beta, if you encounter any bugs or have constructive...

Post comment Comments  (50 - 60 of 552)
Smiechu
Smiechu Jul 17 2011, 2:14pm says:

Why this game has no players?

+1 vote     reply to comment
Wesley
Wesley Jul 15 2011, 4:00am says:

I removed the 1st beta from the downloads to avoid confusing, I'll keep doing the same fore future updates ;)

+2 votes     reply to comment
JrComissarValvatorez
JrComissarValvatorez Jul 14 2011, 1:47pm says:

For some reason I crash to desktop when I die while playing as the juggernaut. Really don't know if anybody else is experiencing this.

+1 vote     reply to comment
Wesley
Wesley Jul 14 2011, 4:58pm replied:

Yea me to, Please send me your dmp files created in:

Steam\steamapps\USERNAME\source sdk base 2007

Hopefully your dmp files will tell us something more, mine don't :/

+1 vote     reply to comment
denis112
denis112 Jul 12 2011, 12:00pm says:

Instal Rem Emulator to server, to let the server pirates. I created a client. I want to help you promote a game!
P.S Sorry for english.

+1 vote     reply to comment
Wesley
Wesley Jul 12 2011, 12:03pm replied:

say what now? :o

+2 votes     reply to comment
denis112
denis112 Jul 12 2011, 11:17am says:

good game, I can help you untwist the game :)
My nickname: [ZP]ZapTeR

+1 vote     reply to comment
Wesley
Wesley Jul 12 2011, 5:52am replied:

I've been talking to other Mod developers, and they also agree with me when I say that modding seems to have past it's glory days with cheap priced AAA games and all the free multiplayer games to choice from these days. So in a sense it's never a good time anymore to release a mod. I released it as the start of the big holiday/summer because that's when most people are home or have time to try out new games. They will of course try out well known games before a small mod will attract them. I do think it will pick up on activity within the next few weeks as people get settled in their holiday break and start to get bored again lol. And hopefully us fixing and releasing updates once and a while will also benefit from it.

0 votes     reply to comment
Rawket
Rawket Jul 12 2011, 3:02pm replied:

As long as you don't give up and keep updating, there is always a chance. Neotokyo gave up and now look at it. All that potential to be something great, wasted!

+1 vote     reply to comment
AnoreZ
AnoreZ Jul 12 2011, 3:46am replied:

Whys that?

+1 vote     reply to comment
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Off Limits
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Released Jun 30, 2011
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Lowest Rated (6 agree) 3/10

Hey, this is Deadrawkstar from Modinformer.org I've played this mod several times, with a few of the same people, this is a beta, i know that, but i'm still going to list what i see good and bad about it. Good -Maps: Their the BEST feature of this mod so far, although some are big, and built for full servers, they're diverse and fun. -The Class Maker: This has been seen before, but this stripped down version is nice and simple, although it could use refining. Bad -The animations are horrid, most…

Apr 2 2011, 12:41am by deadrawkstar

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